diff options
Diffstat (limited to 'vendor/github.com/bwmarrin/discordgo/restapi.go')
-rw-r--r-- | vendor/github.com/bwmarrin/discordgo/restapi.go | 1403 |
1 files changed, 1403 insertions, 0 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go new file mode 100644 index 00000000..337a7f82 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/restapi.go @@ -0,0 +1,1403 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains functions for interacting with the Discord REST/JSON API +// at the lowest level. + +package discordgo + +import ( + "bytes" + "encoding/json" + "errors" + "fmt" + "image" + _ "image/jpeg" // For JPEG decoding + _ "image/png" // For PNG decoding + "io" + "io/ioutil" + "log" + "mime/multipart" + "net/http" + "net/url" + "strconv" + "strings" + "sync" + "time" +) + +// ErrJSONUnmarshal is returned for JSON Unmarshall errors. +var ErrJSONUnmarshal = errors.New("json unmarshal") + +// Request makes a (GET/POST/...) Requests to Discord REST API with JSON data. +// All the other Discord REST Calls in this file use this function. +func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) { + + var body []byte + if data != nil { + body, err = json.Marshal(data) + if err != nil { + return + } + } + + return s.request(method, urlStr, "application/json", body) +} + +// request makes a (GET/POST/...) Requests to Discord REST API. +func (s *Session) request(method, urlStr, contentType string, b []byte) (response []byte, err error) { + + // rate limit mutex for this url + // TODO: review for performance improvements + // ideally we just ignore endpoints that we've never + // received a 429 on. But this simple method works and + // is a lot less complex :) It also might even be more + // performat due to less checks and maps. + var mu *sync.Mutex + + s.rateLimit.Lock() + if s.rateLimit.url == nil { + s.rateLimit.url = make(map[string]*sync.Mutex) + } + + bu := strings.Split(urlStr, "?") + mu, _ = s.rateLimit.url[bu[0]] + if mu == nil { + mu = new(sync.Mutex) + s.rateLimit.url[urlStr] = mu + } + s.rateLimit.Unlock() + + mu.Lock() // lock this URL for ratelimiting + if s.Debug { + log.Printf("API REQUEST %8s :: %s\n", method, urlStr) + log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b)) + } + + req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b)) + if err != nil { + return + } + + // Not used on initial login.. + // TODO: Verify if a login, otherwise complain about no-token + if s.Token != "" { + req.Header.Set("authorization", s.Token) + } + + req.Header.Set("Content-Type", contentType) + // TODO: Make a configurable static variable. + req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION)) + + if s.Debug { + for k, v := range req.Header { + log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v) + } + } + + client := &http.Client{Timeout: (20 * time.Second)} + + resp, err := client.Do(req) + mu.Unlock() // unlock ratelimit mutex + if err != nil { + return + } + defer func() { + err2 := resp.Body.Close() + if err2 != nil { + log.Println("error closing resp body") + } + }() + + response, err = ioutil.ReadAll(resp.Body) + if err != nil { + return + } + + if s.Debug { + + log.Printf("API RESPONSE STATUS :: %s\n", resp.Status) + for k, v := range resp.Header { + log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v) + } + log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response) + } + + switch resp.StatusCode { + + case http.StatusOK: + case http.StatusCreated: + case http.StatusNoContent: + + // TODO check for 401 response, invalidate token if we get one. + + case 429: // TOO MANY REQUESTS - Rate limiting + + mu.Lock() // lock URL ratelimit mutex + + rl := TooManyRequests{} + err = json.Unmarshal(response, &rl) + if err != nil { + s.log(LogError, "rate limit unmarshal error, %s", err) + mu.Unlock() + return + } + s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter) + s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr}) + + time.Sleep(rl.RetryAfter * time.Millisecond) + // we can make the above smarter + // this method can cause longer delays then required + + mu.Unlock() // we have to unlock here + response, err = s.request(method, urlStr, contentType, b) + + default: // Error condition + err = fmt.Errorf("HTTP %s, %s", resp.Status, response) + } + + return +} + +func unmarshal(data []byte, v interface{}) error { + err := json.Unmarshal(data, v) + if err != nil { + return ErrJSONUnmarshal + } + + return nil +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Sessions +// ------------------------------------------------------------------------------------------------ + +// Login asks the Discord server for an authentication token. +func (s *Session) Login(email, password string) (err error) { + + data := struct { + Email string `json:"email"` + Password string `json:"password"` + }{email, password} + + response, err := s.Request("POST", EndpointLogin, data) + if err != nil { + return + } + + temp := struct { + Token string `json:"token"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + s.Token = temp.Token + return +} + +// Register sends a Register request to Discord, and returns the authentication token +// Note that this account is temporary and should be verified for future use. +// Another option is to save the authentication token external, but this isn't recommended. +func (s *Session) Register(username string) (token string, err error) { + + data := struct { + Username string `json:"username"` + }{username} + + response, err := s.Request("POST", EndpointRegister, data) + if err != nil { + return + } + + temp := struct { + Token string `json:"token"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + token = temp.Token + return +} + +// Logout sends a logout request to Discord. +// This does not seem to actually invalidate the token. So you can still +// make API calls even after a Logout. So, it seems almost pointless to +// even use. +func (s *Session) Logout() (err error) { + + // _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token)) + + if s.Token == "" { + return + } + + data := struct { + Token string `json:"token"` + }{s.Token} + + _, err = s.Request("POST", EndpointLogout, data) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Users +// ------------------------------------------------------------------------------------------------ + +// User returns the user details of the given userID +// userID : A user ID or "@me" which is a shortcut of current user ID +func (s *Session) User(userID string) (st *User, err error) { + + body, err := s.Request("GET", EndpointUser(userID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserAvatar returns an image.Image of a users Avatar. +// userID : A user ID or "@me" which is a shortcut of current user ID +func (s *Session) UserAvatar(userID string) (img image.Image, err error) { + u, err := s.User(userID) + if err != nil { + return + } + + body, err := s.Request("GET", EndpointUserAvatar(userID, u.Avatar), nil) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// UserUpdate updates a users settings. +func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) { + + // NOTE: Avatar must be either the hash/id of existing Avatar or + // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG + // to set a new avatar. + // If left blank, avatar will be set to null/blank + + data := struct { + Email string `json:"email"` + Password string `json:"password"` + Username string `json:"username"` + Avatar string `json:"avatar,omitempty"` + NewPassword string `json:"new_password,omitempty"` + }{email, password, username, avatar, newPassword} + + body, err := s.Request("PATCH", EndpointUser("@me"), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserSettings returns the settings for a given user +func (s *Session) UserSettings() (st *Settings, err error) { + + body, err := s.Request("GET", EndpointUserSettings("@me"), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannels returns an array of Channel structures for all private +// channels. +func (s *Session) UserChannels() (st []*Channel, err error) { + + body, err := s.Request("GET", EndpointUserChannels("@me"), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannelCreate creates a new User (Private) Channel with another User +// recipientID : A user ID for the user to which this channel is opened with. +func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) { + + data := struct { + RecipientID string `json:"recipient_id"` + }{recipientID} + + body, err := s.Request("POST", EndpointUserChannels("@me"), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserGuilds returns an array of Guild structures for all guilds. +func (s *Session) UserGuilds() (st []*Guild, err error) { + + body, err := s.Request("GET", EndpointUserGuilds("@me"), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserGuildSettingsEdit Edits the users notification settings for a guild +// guildID : The ID of the guild to edit the settings on +// settings : The settings to update +func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) { + + body, err := s.Request("PATCH", EndpointUserGuildSettings("@me", guildID), settings) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// NOTE: This function is now deprecated and will be removed in the future. +// Please see the same function inside state.go +// UserChannelPermissions returns the permission of a user in a channel. +// userID : The ID of the user to calculate permissions for. +// channelID : The ID of the channel to calculate permission for. +func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) { + channel, err := s.State.Channel(channelID) + if err != nil || channel == nil { + channel, err = s.Channel(channelID) + if err != nil { + return + } + } + + guild, err := s.State.Guild(channel.GuildID) + if err != nil || guild == nil { + guild, err = s.Guild(channel.GuildID) + if err != nil { + return + } + } + + if userID == guild.OwnerID { + apermissions = PermissionAll + return + } + + member, err := s.State.Member(guild.ID, userID) + if err != nil || member == nil { + member, err = s.GuildMember(guild.ID, userID) + if err != nil { + return + } + } + + for _, role := range guild.Roles { + for _, roleID := range member.Roles { + if role.ID == roleID { + apermissions |= role.Permissions + break + } + } + } + + if apermissions&PermissionManageRoles > 0 { + apermissions |= PermissionAll + } + + // Member overwrites can override role overrides, so do two passes + for _, overwrite := range channel.PermissionOverwrites { + for _, roleID := range member.Roles { + if overwrite.Type == "role" && roleID == overwrite.ID { + apermissions &= ^overwrite.Deny + apermissions |= overwrite.Allow + break + } + } + } + + for _, overwrite := range channel.PermissionOverwrites { + if overwrite.Type == "member" && overwrite.ID == userID { + apermissions &= ^overwrite.Deny + apermissions |= overwrite.Allow + break + } + } + + if apermissions&PermissionManageRoles > 0 { + apermissions |= PermissionAllChannel + } + + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Guilds +// ------------------------------------------------------------------------------------------------ + +// Guild returns a Guild structure of a specific Guild. +// guildID : The ID of a Guild +func (s *Session) Guild(guildID string) (st *Guild, err error) { + if s.StateEnabled { + // Attempt to grab the guild from State first. + st, err = s.State.Guild(guildID) + if err == nil { + return + } + } + + body, err := s.Request("GET", EndpointGuild(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildCreate creates a new Guild +// name : A name for the Guild (2-100 characters) +func (s *Session) GuildCreate(name string) (st *Guild, err error) { + + data := struct { + Name string `json:"name"` + }{name} + + body, err := s.Request("POST", EndpointGuilds, data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildEdit edits a new Guild +// guildID : The ID of a Guild +// g : A GuildParams struct with the values Name, Region and VerificationLevel defined. +func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) { + + // Bounds checking for VerificationLevel, interval: [0, 3] + if g.VerificationLevel != nil { + val := *g.VerificationLevel + if val < 0 || val > 3 { + err = errors.New("VerificationLevel out of bounds, should be between 0 and 3") + return + } + } + + //Bounds checking for regions + if g.Region != "" { + isValid := false + regions, _ := s.VoiceRegions() + for _, r := range regions { + if g.Region == r.ID { + isValid = true + } + } + if !isValid { + var valid []string + for _, r := range regions { + valid = append(valid, r.ID) + } + err = fmt.Errorf("Region not a valid region (%q)", valid) + return + } + } + + data := struct { + Name string `json:"name,omitempty"` + Region string `json:"region,omitempty"` + VerificationLevel *VerificationLevel `json:"verification_level,omitempty"` + }{g.Name, g.Region, g.VerificationLevel} + + body, err := s.Request("PATCH", EndpointGuild(guildID), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildDelete deletes a Guild. +// guildID : The ID of a Guild +func (s *Session) GuildDelete(guildID string) (st *Guild, err error) { + + body, err := s.Request("DELETE", EndpointGuild(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildLeave leaves a Guild. +// guildID : The ID of a Guild +func (s *Session) GuildLeave(guildID string) (err error) { + + _, err = s.Request("DELETE", EndpointUserGuild("@me", guildID), nil) + return +} + +// GuildBans returns an array of User structures for all bans of a +// given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildBans(guildID string) (st []*User, err error) { + + body, err := s.Request("GET", EndpointGuildBans(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildBanCreate bans the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +// days : The number of days of previous comments to delete. +func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) { + + uri := EndpointGuildBan(guildID, userID) + + if days > 0 { + uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days) + } + + _, err = s.Request("PUT", uri, nil) + return +} + +// GuildBanDelete removes the given user from the guild bans +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildBanDelete(guildID, userID string) (err error) { + + _, err = s.Request("DELETE", EndpointGuildBan(guildID, userID), nil) + return +} + +// GuildMembers returns a list of members for a guild. +// guildID : The ID of a Guild. +// offset : A number of members to skip +// limit : max number of members to return (max 1000) +func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member, err error) { + + uri := EndpointGuildMembers(guildID) + + v := url.Values{} + + if offset > 0 { + v.Set("offset", strconv.Itoa(offset)) + } + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.Request("GET", uri, nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildMember returns a member of a guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) { + + body, err := s.Request("GET", EndpointGuildMember(guildID, userID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildMemberDelete removes the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildMemberDelete(guildID, userID string) (err error) { + + _, err = s.Request("DELETE", EndpointGuildMember(guildID, userID), nil) + return +} + +// GuildMemberEdit edits the roles of a member. +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roles : A list of role ID's to set on the member. +func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) { + + data := struct { + Roles []string `json:"roles"` + }{roles} + + _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data) + if err != nil { + return + } + + return +} + +// GuildMemberMove moves a guild member from one voice channel to another/none +// guildID : The ID of a Guild. +// userID : The ID of a User. +// channelID : The ID of a channel to move user to, or null? +// NOTE : I am not entirely set on the name of this function and it may change +// prior to the final 1.0.0 release of Discordgo +func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) { + + data := struct { + ChannelID string `json:"channel_id"` + }{channelID} + + _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data) + if err != nil { + return + } + + return +} + +// GuildMemberNickname updates the nickname of a guild member +// guildID : The ID of a guild +// userID : The ID of a user +func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) { + + data := struct { + Nick string `json:"nick"` + }{nickname} + + _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data) + return +} + +// GuildChannels returns an array of Channel structures for all channels of a +// given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) { + + body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildChannelCreate creates a new channel in the given guild +// guildID : The ID of a Guild. +// name : Name of the channel (2-100 chars length) +// ctype : Tpye of the channel (voice or text) +func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) { + + data := struct { + Name string `json:"name"` + Type string `json:"type"` + }{name, ctype} + + body, err := s.Request("POST", EndpointGuildChannels(guildID), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildChannelsReorder updates the order of channels in a guild +// guildID : The ID of a Guild. +// channels : Updated channels. +func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) { + + _, err = s.Request("PATCH", EndpointGuildChannels(guildID), channels) + return +} + +// GuildInvites returns an array of Invite structures for the given guild +// guildID : The ID of a Guild. +func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) { + body, err := s.Request("GET", EndpointGuildInvites(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildRoles returns all roles for a given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildRoles(guildID string) (st []*Role, err error) { + + body, err := s.Request("GET", EndpointGuildRoles(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return // TODO return pointer +} + +// GuildRoleCreate returns a new Guild Role. +// guildID: The ID of a Guild. +func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) { + + body, err := s.Request("POST", EndpointGuildRoles(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleEdit updates an existing Guild Role with new values +// guildID : The ID of a Guild. +// roleID : The ID of a Role. +// name : The name of the Role. +// color : The color of the role (decimal, not hex). +// hoist : Whether to display the role's users separately. +// perm : The permissions for the role. +func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) { + + // Prevent sending a color int that is too big. + if color > 0xFFFFFF { + err = fmt.Errorf("color value cannot be larger than 0xFFFFFF") + } + + data := struct { + Name string `json:"name"` // The color the role should have (as a decimal, not hex) + Color int `json:"color"` // Whether to display the role's users separately + Hoist bool `json:"hoist"` // The role's name (overwrites existing) + Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing) + }{name, color, hoist, perm} + + body, err := s.Request("PATCH", EndpointGuildRole(guildID, roleID), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleReorder reoders guild roles +// guildID : The ID of a Guild. +// roles : A list of ordered roles. +func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) { + + body, err := s.Request("PATCH", EndpointGuildRoles(guildID), roles) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleDelete deletes an existing role. +// guildID : The ID of a Guild. +// roleID : The ID of a Role. +func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) { + + _, err = s.Request("DELETE", EndpointGuildRole(guildID, roleID), nil) + + return +} + +// GuildIntegrations returns an array of Integrations for a guild. +// guildID : The ID of a Guild. +func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) { + + body, err := s.Request("GET", EndpointGuildIntegrations(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildIntegrationCreate creates a Guild Integration. +// guildID : The ID of a Guild. +// integrationType : The Integration type. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) { + + data := struct { + Type string `json:"type"` + ID string `json:"id"` + }{integrationType, integrationID} + + _, err = s.Request("POST", EndpointGuildIntegrations(guildID), data) + return +} + +// GuildIntegrationEdit edits a Guild Integration. +// guildID : The ID of a Guild. +// integrationType : The Integration type. +// integrationID : The ID of an integration. +// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). +// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. +// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently). +func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) { + + data := struct { + ExpireBehavior int `json:"expire_behavior"` + ExpireGracePeriod int `json:"expire_grace_period"` + EnableEmoticons bool `json:"enable_emoticons"` + }{expireBehavior, expireGracePeriod, enableEmoticons} + + _, err = s.Request("PATCH", EndpointGuildIntegration(guildID, integrationID), data) + return +} + +// GuildIntegrationDelete removes the given integration from the Guild. +// guildID : The ID of a Guild. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) { + + _, err = s.Request("DELETE", EndpointGuildIntegration(guildID, integrationID), nil) + return +} + +// GuildIntegrationSync syncs an integration. +// guildID : The ID of a Guild. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) { + + _, err = s.Request("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil) + return +} + +// GuildIcon returns an image.Image of a guild icon. +// guildID : The ID of a Guild. +func (s *Session) GuildIcon(guildID string) (img image.Image, err error) { + g, err := s.Guild(guildID) + if err != nil { + return + } + + if g.Icon == "" { + err = errors.New("Guild does not have an icon set.") + return + } + + body, err := s.Request("GET", EndpointGuildIcon(guildID, g.Icon), nil) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// GuildSplash returns an image.Image of a guild splash image. +// guildID : The ID of a Guild. +func (s *Session) GuildSplash(guildID string) (img image.Image, err error) { + g, err := s.Guild(guildID) + if err != nil { + return + } + + if g.Splash == "" { + err = errors.New("Guild does not have a splash set.") + return + } + + body, err := s.Request("GET", EndpointGuildSplash(guildID, g.Splash), nil) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// GuildEmbed returns the embed for a Guild. +// guildID : The ID of a Guild. +func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) { + + body, err := s.Request("GET", EndpointGuildEmbed(guildID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildEmbedEdit returns the embed for a Guild. +// guildID : The ID of a Guild. +func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) { + + data := GuildEmbed{enabled, channelID} + + _, err = s.Request("PATCH", EndpointGuildEmbed(guildID), data) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Channels +// ------------------------------------------------------------------------------------------------ + +// Channel returns a Channel strucutre of a specific Channel. +// channelID : The ID of the Channel you want returned. +func (s *Session) Channel(channelID string) (st *Channel, err error) { + body, err := s.Request("GET", EndpointChannel(channelID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelEdit edits the given channel +// channelID : The ID of a Channel +// name : The new name to assign the channel. +func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) { + + data := struct { + Name string `json:"name"` + }{name} + + body, err := s.Request("PATCH", EndpointChannel(channelID), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelDelete deletes the given channel +// channelID : The ID of a Channel +func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) { + + body, err := s.Request("DELETE", EndpointChannel(channelID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelTyping broadcasts to all members that authenticated user is typing in +// the given channel. +// channelID : The ID of a Channel +func (s *Session) ChannelTyping(channelID string) (err error) { + + _, err = s.Request("POST", EndpointChannelTyping(channelID), nil) + return +} + +// ChannelMessages returns an array of Message structures for messages within +// a given channel. +// channelID : The ID of a Channel. +// limit : The number messages that can be returned. (max 100) +// beforeID : If provided all messages returned will be before given ID. +// afterID : If provided all messages returned will be after given ID. +func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID string) (st []*Message, err error) { + + uri := EndpointChannelMessages(channelID) + + v := url.Values{} + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + if afterID != "" { + v.Set("after", afterID) + } + if beforeID != "" { + v.Set("before", beforeID) + } + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.Request("GET", uri, nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelMessage gets a single message by ID from a given channel. +// channeld : The ID of a Channel +// messageID : the ID of a Message +func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) { + + response, err := s.Request("GET", EndpointChannelMessage(channelID, messageID), nil) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageAck acknowledges and marks the given message as read +// channeld : The ID of a Channel +// messageID : the ID of a Message +func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) { + + _, err = s.request("POST", EndpointChannelMessageAck(channelID, messageID), "", nil) + return +} + +// channelMessageSend sends a message to the given channel. +// channelID : The ID of a Channel. +// content : The message to send. +// tts : Whether to send the message with TTS. +func (s *Session) channelMessageSend(channelID, content string, tts bool) (st *Message, err error) { + + // TODO: nonce string ? + data := struct { + Content string `json:"content"` + TTS bool `json:"tts"` + }{content, tts} + + // Send the message to the given channel + response, err := s.Request("POST", EndpointChannelMessages(channelID), data) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageSend sends a message to the given channel. +// channelID : The ID of a Channel. +// content : The message to send. +func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) { + + return s.channelMessageSend(channelID, content, false) +} + +// ChannelMessageSendTTS sends a message to the given channel with Text to Speech. +// channelID : The ID of a Channel. +// content : The message to send. +func (s *Session) ChannelMessageSendTTS(channelID string, content string) (st *Message, err error) { + + return s.channelMessageSend(channelID, content, true) +} + +// ChannelMessageEdit edits an existing message, replacing it entirely with +// the given content. +// channeld : The ID of a Channel +// messageID : the ID of a Message +func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) { + + data := struct { + Content string `json:"content"` + }{content} + + response, err := s.Request("PATCH", EndpointChannelMessage(channelID, messageID), data) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageDelete deletes a message from the Channel. +func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) { + + _, err = s.Request("DELETE", EndpointChannelMessage(channelID, messageID), nil) + return +} + +// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. +// If only one messageID is in the slice call channelMessageDelete funciton. +// If the slice is empty do nothing. +// channelID : The ID of the channel for the messages to delete. +// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages. +func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) { + + if len(messages) == 0 { + return + } + + if len(messages) == 1 { + err = s.ChannelMessageDelete(channelID, messages[0]) + return + } + + if len(messages) > 100 { + messages = messages[:100] + } + + data := struct { + Messages []string `json:"messages"` + }{messages} + + _, err = s.Request("POST", EndpointChannelMessagesBulkDelete(channelID), data) + return +} + +// ChannelMessagePin pins a message within a given channel. +// channelID: The ID of a channel. +// messageID: The ID of a message. +func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) { + + _, err = s.Request("PUT", EndpointChannelMessagePin(channelID, messageID), nil) + return +} + +// ChannelMessageUnpin unpins a message within a given channel. +// channelID: The ID of a channel. +// messageID: The ID of a message. +func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) { + + _, err = s.Request("DELETE", EndpointChannelMessagePin(channelID, messageID), nil) + return +} + +// ChannelMessagesPinned returns an array of Message structures for pinned messages +// within a given channel +// channelID : The ID of a Channel. +func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) { + + body, err := s.Request("GET", EndpointChannelMessagesPins(channelID), nil) + + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelFileSend sends a file to the given channel. +// channelID : The ID of a Channel. +// io.Reader : A reader for the file contents. +func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) { + + body := &bytes.Buffer{} + bodywriter := multipart.NewWriter(body) + + writer, err := bodywriter.CreateFormFile("file", name) + if err != nil { + return nil, err + } + + _, err = io.Copy(writer, r) + if err != nil { + return + } + + err = bodywriter.Close() + if err != nil { + return + } + + response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes()) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelInvites returns an array of Invite structures for the given channel +// channelID : The ID of a Channel +func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) { + + body, err := s.Request("GET", EndpointChannelInvites(channelID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelInviteCreate creates a new invite for the given channel. +// channelID : The ID of a Channel +// i : An Invite struct with the values MaxAge, MaxUses, Temporary, +// and XkcdPass defined. +func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) { + + data := struct { + MaxAge int `json:"max_age"` + MaxUses int `json:"max_uses"` + Temporary bool `json:"temporary"` + XKCDPass string `json:"xkcdpass"` + }{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass} + + body, err := s.Request("POST", EndpointChannelInvites(channelID), data) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelPermissionSet creates a Permission Override for the given channel. +// NOTE: This func name may changed. Using Set instead of Create because +// you can both create a new override or update an override with this function. +func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) { + + data := struct { + ID string `json:"id"` + Type string `json:"type"` + Allow int `json:"allow"` + Deny int `json:"deny"` + }{targetID, targetType, allow, deny} + + _, err = s.Request("PUT", EndpointChannelPermission(channelID, targetID), data) + return +} + +// ChannelPermissionDelete deletes a specific permission override for the given channel. +// NOTE: Name of this func may change. +func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) { + + _, err = s.Request("DELETE", EndpointChannelPermission(channelID, targetID), nil) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Invites +// ------------------------------------------------------------------------------------------------ + +// Invite returns an Invite structure of the given invite +// inviteID : The invite code (or maybe xkcdpass?) +func (s *Session) Invite(inviteID string) (st *Invite, err error) { + + body, err := s.Request("GET", EndpointInvite(inviteID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// InviteDelete deletes an existing invite +// inviteID : the code (or maybe xkcdpass?) of an invite +func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) { + + body, err := s.Request("DELETE", EndpointInvite(inviteID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// InviteAccept accepts an Invite to a Guild or Channel +// inviteID : The invite code (or maybe xkcdpass?) +func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) { + + body, err := s.Request("POST", EndpointInvite(inviteID), nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Voice +// ------------------------------------------------------------------------------------------------ + +// VoiceRegions returns the voice server regions +func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) { + + body, err := s.Request("GET", EndpointVoiceRegions, nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// VoiceICE returns the voice server ICE information +func (s *Session) VoiceICE() (st *VoiceICE, err error) { + + body, err := s.Request("GET", EndpointVoiceIce, nil) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Websockets +// ------------------------------------------------------------------------------------------------ + +// Gateway returns the a websocket Gateway address +func (s *Session) Gateway() (gateway string, err error) { + + response, err := s.Request("GET", EndpointGateway, nil) + if err != nil { + return + } + + temp := struct { + URL string `json:"url"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + gateway = temp.URL + return +} |