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authorWim <wim@42.be>2016-09-19 20:53:26 +0200
committerWim <wim@42.be>2016-09-19 20:53:26 +0200
commita0b84beb9bae3514940a0cde40948e885184f555 (patch)
tree0e8d22c5e2292c24e46699e59f442795b6158b3a /vendor/github.com/bwmarrin/discordgo/restapi.go
parent0816e968318be5a4b165ac8fd30c032c6ecce61c (diff)
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Add Discord support
Diffstat (limited to 'vendor/github.com/bwmarrin/discordgo/restapi.go')
-rw-r--r--vendor/github.com/bwmarrin/discordgo/restapi.go1403
1 files changed, 1403 insertions, 0 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go
new file mode 100644
index 00000000..337a7f82
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/restapi.go
@@ -0,0 +1,1403 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains functions for interacting with the Discord REST/JSON API
+// at the lowest level.
+
+package discordgo
+
+import (
+ "bytes"
+ "encoding/json"
+ "errors"
+ "fmt"
+ "image"
+ _ "image/jpeg" // For JPEG decoding
+ _ "image/png" // For PNG decoding
+ "io"
+ "io/ioutil"
+ "log"
+ "mime/multipart"
+ "net/http"
+ "net/url"
+ "strconv"
+ "strings"
+ "sync"
+ "time"
+)
+
+// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
+var ErrJSONUnmarshal = errors.New("json unmarshal")
+
+// Request makes a (GET/POST/...) Requests to Discord REST API with JSON data.
+// All the other Discord REST Calls in this file use this function.
+func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
+
+ var body []byte
+ if data != nil {
+ body, err = json.Marshal(data)
+ if err != nil {
+ return
+ }
+ }
+
+ return s.request(method, urlStr, "application/json", body)
+}
+
+// request makes a (GET/POST/...) Requests to Discord REST API.
+func (s *Session) request(method, urlStr, contentType string, b []byte) (response []byte, err error) {
+
+ // rate limit mutex for this url
+ // TODO: review for performance improvements
+ // ideally we just ignore endpoints that we've never
+ // received a 429 on. But this simple method works and
+ // is a lot less complex :) It also might even be more
+ // performat due to less checks and maps.
+ var mu *sync.Mutex
+
+ s.rateLimit.Lock()
+ if s.rateLimit.url == nil {
+ s.rateLimit.url = make(map[string]*sync.Mutex)
+ }
+
+ bu := strings.Split(urlStr, "?")
+ mu, _ = s.rateLimit.url[bu[0]]
+ if mu == nil {
+ mu = new(sync.Mutex)
+ s.rateLimit.url[urlStr] = mu
+ }
+ s.rateLimit.Unlock()
+
+ mu.Lock() // lock this URL for ratelimiting
+ if s.Debug {
+ log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
+ log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
+ }
+
+ req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
+ if err != nil {
+ return
+ }
+
+ // Not used on initial login..
+ // TODO: Verify if a login, otherwise complain about no-token
+ if s.Token != "" {
+ req.Header.Set("authorization", s.Token)
+ }
+
+ req.Header.Set("Content-Type", contentType)
+ // TODO: Make a configurable static variable.
+ req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
+
+ if s.Debug {
+ for k, v := range req.Header {
+ log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
+ }
+ }
+
+ client := &http.Client{Timeout: (20 * time.Second)}
+
+ resp, err := client.Do(req)
+ mu.Unlock() // unlock ratelimit mutex
+ if err != nil {
+ return
+ }
+ defer func() {
+ err2 := resp.Body.Close()
+ if err2 != nil {
+ log.Println("error closing resp body")
+ }
+ }()
+
+ response, err = ioutil.ReadAll(resp.Body)
+ if err != nil {
+ return
+ }
+
+ if s.Debug {
+
+ log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
+ for k, v := range resp.Header {
+ log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
+ }
+ log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
+ }
+
+ switch resp.StatusCode {
+
+ case http.StatusOK:
+ case http.StatusCreated:
+ case http.StatusNoContent:
+
+ // TODO check for 401 response, invalidate token if we get one.
+
+ case 429: // TOO MANY REQUESTS - Rate limiting
+
+ mu.Lock() // lock URL ratelimit mutex
+
+ rl := TooManyRequests{}
+ err = json.Unmarshal(response, &rl)
+ if err != nil {
+ s.log(LogError, "rate limit unmarshal error, %s", err)
+ mu.Unlock()
+ return
+ }
+ s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
+ s.handle(RateLimit{TooManyRequests: &rl, URL: urlStr})
+
+ time.Sleep(rl.RetryAfter * time.Millisecond)
+ // we can make the above smarter
+ // this method can cause longer delays then required
+
+ mu.Unlock() // we have to unlock here
+ response, err = s.request(method, urlStr, contentType, b)
+
+ default: // Error condition
+ err = fmt.Errorf("HTTP %s, %s", resp.Status, response)
+ }
+
+ return
+}
+
+func unmarshal(data []byte, v interface{}) error {
+ err := json.Unmarshal(data, v)
+ if err != nil {
+ return ErrJSONUnmarshal
+ }
+
+ return nil
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Sessions
+// ------------------------------------------------------------------------------------------------
+
+// Login asks the Discord server for an authentication token.
+func (s *Session) Login(email, password string) (err error) {
+
+ data := struct {
+ Email string `json:"email"`
+ Password string `json:"password"`
+ }{email, password}
+
+ response, err := s.Request("POST", EndpointLogin, data)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ Token string `json:"token"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ s.Token = temp.Token
+ return
+}
+
+// Register sends a Register request to Discord, and returns the authentication token
+// Note that this account is temporary and should be verified for future use.
+// Another option is to save the authentication token external, but this isn't recommended.
+func (s *Session) Register(username string) (token string, err error) {
+
+ data := struct {
+ Username string `json:"username"`
+ }{username}
+
+ response, err := s.Request("POST", EndpointRegister, data)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ Token string `json:"token"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ token = temp.Token
+ return
+}
+
+// Logout sends a logout request to Discord.
+// This does not seem to actually invalidate the token. So you can still
+// make API calls even after a Logout. So, it seems almost pointless to
+// even use.
+func (s *Session) Logout() (err error) {
+
+ // _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
+
+ if s.Token == "" {
+ return
+ }
+
+ data := struct {
+ Token string `json:"token"`
+ }{s.Token}
+
+ _, err = s.Request("POST", EndpointLogout, data)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Users
+// ------------------------------------------------------------------------------------------------
+
+// User returns the user details of the given userID
+// userID : A user ID or "@me" which is a shortcut of current user ID
+func (s *Session) User(userID string) (st *User, err error) {
+
+ body, err := s.Request("GET", EndpointUser(userID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserAvatar returns an image.Image of a users Avatar.
+// userID : A user ID or "@me" which is a shortcut of current user ID
+func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
+ u, err := s.User(userID)
+ if err != nil {
+ return
+ }
+
+ body, err := s.Request("GET", EndpointUserAvatar(userID, u.Avatar), nil)
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// UserUpdate updates a users settings.
+func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
+
+ // NOTE: Avatar must be either the hash/id of existing Avatar or
+ // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
+ // to set a new avatar.
+ // If left blank, avatar will be set to null/blank
+
+ data := struct {
+ Email string `json:"email"`
+ Password string `json:"password"`
+ Username string `json:"username"`
+ Avatar string `json:"avatar,omitempty"`
+ NewPassword string `json:"new_password,omitempty"`
+ }{email, password, username, avatar, newPassword}
+
+ body, err := s.Request("PATCH", EndpointUser("@me"), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserSettings returns the settings for a given user
+func (s *Session) UserSettings() (st *Settings, err error) {
+
+ body, err := s.Request("GET", EndpointUserSettings("@me"), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannels returns an array of Channel structures for all private
+// channels.
+func (s *Session) UserChannels() (st []*Channel, err error) {
+
+ body, err := s.Request("GET", EndpointUserChannels("@me"), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannelCreate creates a new User (Private) Channel with another User
+// recipientID : A user ID for the user to which this channel is opened with.
+func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
+
+ data := struct {
+ RecipientID string `json:"recipient_id"`
+ }{recipientID}
+
+ body, err := s.Request("POST", EndpointUserChannels("@me"), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserGuilds returns an array of Guild structures for all guilds.
+func (s *Session) UserGuilds() (st []*Guild, err error) {
+
+ body, err := s.Request("GET", EndpointUserGuilds("@me"), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserGuildSettingsEdit Edits the users notification settings for a guild
+// guildID : The ID of the guild to edit the settings on
+// settings : The settings to update
+func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
+
+ body, err := s.Request("PATCH", EndpointUserGuildSettings("@me", guildID), settings)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// NOTE: This function is now deprecated and will be removed in the future.
+// Please see the same function inside state.go
+// UserChannelPermissions returns the permission of a user in a channel.
+// userID : The ID of the user to calculate permissions for.
+// channelID : The ID of the channel to calculate permission for.
+func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
+ channel, err := s.State.Channel(channelID)
+ if err != nil || channel == nil {
+ channel, err = s.Channel(channelID)
+ if err != nil {
+ return
+ }
+ }
+
+ guild, err := s.State.Guild(channel.GuildID)
+ if err != nil || guild == nil {
+ guild, err = s.Guild(channel.GuildID)
+ if err != nil {
+ return
+ }
+ }
+
+ if userID == guild.OwnerID {
+ apermissions = PermissionAll
+ return
+ }
+
+ member, err := s.State.Member(guild.ID, userID)
+ if err != nil || member == nil {
+ member, err = s.GuildMember(guild.ID, userID)
+ if err != nil {
+ return
+ }
+ }
+
+ for _, role := range guild.Roles {
+ for _, roleID := range member.Roles {
+ if role.ID == roleID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+ }
+
+ if apermissions&PermissionManageRoles > 0 {
+ apermissions |= PermissionAll
+ }
+
+ // Member overwrites can override role overrides, so do two passes
+ for _, overwrite := range channel.PermissionOverwrites {
+ for _, roleID := range member.Roles {
+ if overwrite.Type == "role" && roleID == overwrite.ID {
+ apermissions &= ^overwrite.Deny
+ apermissions |= overwrite.Allow
+ break
+ }
+ }
+ }
+
+ for _, overwrite := range channel.PermissionOverwrites {
+ if overwrite.Type == "member" && overwrite.ID == userID {
+ apermissions &= ^overwrite.Deny
+ apermissions |= overwrite.Allow
+ break
+ }
+ }
+
+ if apermissions&PermissionManageRoles > 0 {
+ apermissions |= PermissionAllChannel
+ }
+
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Guilds
+// ------------------------------------------------------------------------------------------------
+
+// Guild returns a Guild structure of a specific Guild.
+// guildID : The ID of a Guild
+func (s *Session) Guild(guildID string) (st *Guild, err error) {
+ if s.StateEnabled {
+ // Attempt to grab the guild from State first.
+ st, err = s.State.Guild(guildID)
+ if err == nil {
+ return
+ }
+ }
+
+ body, err := s.Request("GET", EndpointGuild(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildCreate creates a new Guild
+// name : A name for the Guild (2-100 characters)
+func (s *Session) GuildCreate(name string) (st *Guild, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ }{name}
+
+ body, err := s.Request("POST", EndpointGuilds, data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEdit edits a new Guild
+// guildID : The ID of a Guild
+// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
+func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
+
+ // Bounds checking for VerificationLevel, interval: [0, 3]
+ if g.VerificationLevel != nil {
+ val := *g.VerificationLevel
+ if val < 0 || val > 3 {
+ err = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
+ return
+ }
+ }
+
+ //Bounds checking for regions
+ if g.Region != "" {
+ isValid := false
+ regions, _ := s.VoiceRegions()
+ for _, r := range regions {
+ if g.Region == r.ID {
+ isValid = true
+ }
+ }
+ if !isValid {
+ var valid []string
+ for _, r := range regions {
+ valid = append(valid, r.ID)
+ }
+ err = fmt.Errorf("Region not a valid region (%q)", valid)
+ return
+ }
+ }
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Region string `json:"region,omitempty"`
+ VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
+ }{g.Name, g.Region, g.VerificationLevel}
+
+ body, err := s.Request("PATCH", EndpointGuild(guildID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildDelete deletes a Guild.
+// guildID : The ID of a Guild
+func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
+
+ body, err := s.Request("DELETE", EndpointGuild(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildLeave leaves a Guild.
+// guildID : The ID of a Guild
+func (s *Session) GuildLeave(guildID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointUserGuild("@me", guildID), nil)
+ return
+}
+
+// GuildBans returns an array of User structures for all bans of a
+// given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildBans(guildID string) (st []*User, err error) {
+
+ body, err := s.Request("GET", EndpointGuildBans(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildBanCreate bans the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// days : The number of days of previous comments to delete.
+func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
+
+ uri := EndpointGuildBan(guildID, userID)
+
+ if days > 0 {
+ uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
+ }
+
+ _, err = s.Request("PUT", uri, nil)
+ return
+}
+
+// GuildBanDelete removes the given user from the guild bans
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointGuildBan(guildID, userID), nil)
+ return
+}
+
+// GuildMembers returns a list of members for a guild.
+// guildID : The ID of a Guild.
+// offset : A number of members to skip
+// limit : max number of members to return (max 1000)
+func (s *Session) GuildMembers(guildID string, offset, limit int) (st []*Member, err error) {
+
+ uri := EndpointGuildMembers(guildID)
+
+ v := url.Values{}
+
+ if offset > 0 {
+ v.Set("offset", strconv.Itoa(offset))
+ }
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.Request("GET", uri, nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildMember returns a member of a guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
+
+ body, err := s.Request("GET", EndpointGuildMember(guildID, userID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildMemberDelete removes the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointGuildMember(guildID, userID), nil)
+ return
+}
+
+// GuildMemberEdit edits the roles of a member.
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roles : A list of role ID's to set on the member.
+func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
+
+ data := struct {
+ Roles []string `json:"roles"`
+ }{roles}
+
+ _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// GuildMemberMove moves a guild member from one voice channel to another/none
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// channelID : The ID of a channel to move user to, or null?
+// NOTE : I am not entirely set on the name of this function and it may change
+// prior to the final 1.0.0 release of Discordgo
+func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
+
+ data := struct {
+ ChannelID string `json:"channel_id"`
+ }{channelID}
+
+ _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// GuildMemberNickname updates the nickname of a guild member
+// guildID : The ID of a guild
+// userID : The ID of a user
+func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
+
+ data := struct {
+ Nick string `json:"nick"`
+ }{nickname}
+
+ _, err = s.Request("PATCH", EndpointGuildMember(guildID, userID), data)
+ return
+}
+
+// GuildChannels returns an array of Channel structures for all channels of a
+// given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
+
+ body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildChannelCreate creates a new channel in the given guild
+// guildID : The ID of a Guild.
+// name : Name of the channel (2-100 chars length)
+// ctype : Tpye of the channel (voice or text)
+func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Type string `json:"type"`
+ }{name, ctype}
+
+ body, err := s.Request("POST", EndpointGuildChannels(guildID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildChannelsReorder updates the order of channels in a guild
+// guildID : The ID of a Guild.
+// channels : Updated channels.
+func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
+
+ _, err = s.Request("PATCH", EndpointGuildChannels(guildID), channels)
+ return
+}
+
+// GuildInvites returns an array of Invite structures for the given guild
+// guildID : The ID of a Guild.
+func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
+ body, err := s.Request("GET", EndpointGuildInvites(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildRoles returns all roles for a given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
+
+ body, err := s.Request("GET", EndpointGuildRoles(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return // TODO return pointer
+}
+
+// GuildRoleCreate returns a new Guild Role.
+// guildID: The ID of a Guild.
+func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
+
+ body, err := s.Request("POST", EndpointGuildRoles(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleEdit updates an existing Guild Role with new values
+// guildID : The ID of a Guild.
+// roleID : The ID of a Role.
+// name : The name of the Role.
+// color : The color of the role (decimal, not hex).
+// hoist : Whether to display the role's users separately.
+// perm : The permissions for the role.
+func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error) {
+
+ // Prevent sending a color int that is too big.
+ if color > 0xFFFFFF {
+ err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
+ }
+
+ data := struct {
+ Name string `json:"name"` // The color the role should have (as a decimal, not hex)
+ Color int `json:"color"` // Whether to display the role's users separately
+ Hoist bool `json:"hoist"` // The role's name (overwrites existing)
+ Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
+ }{name, color, hoist, perm}
+
+ body, err := s.Request("PATCH", EndpointGuildRole(guildID, roleID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleReorder reoders guild roles
+// guildID : The ID of a Guild.
+// roles : A list of ordered roles.
+func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
+
+ body, err := s.Request("PATCH", EndpointGuildRoles(guildID), roles)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleDelete deletes an existing role.
+// guildID : The ID of a Guild.
+// roleID : The ID of a Role.
+func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointGuildRole(guildID, roleID), nil)
+
+ return
+}
+
+// GuildIntegrations returns an array of Integrations for a guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
+
+ body, err := s.Request("GET", EndpointGuildIntegrations(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildIntegrationCreate creates a Guild Integration.
+// guildID : The ID of a Guild.
+// integrationType : The Integration type.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
+
+ data := struct {
+ Type string `json:"type"`
+ ID string `json:"id"`
+ }{integrationType, integrationID}
+
+ _, err = s.Request("POST", EndpointGuildIntegrations(guildID), data)
+ return
+}
+
+// GuildIntegrationEdit edits a Guild Integration.
+// guildID : The ID of a Guild.
+// integrationType : The Integration type.
+// integrationID : The ID of an integration.
+// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
+// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
+// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
+func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
+
+ data := struct {
+ ExpireBehavior int `json:"expire_behavior"`
+ ExpireGracePeriod int `json:"expire_grace_period"`
+ EnableEmoticons bool `json:"enable_emoticons"`
+ }{expireBehavior, expireGracePeriod, enableEmoticons}
+
+ _, err = s.Request("PATCH", EndpointGuildIntegration(guildID, integrationID), data)
+ return
+}
+
+// GuildIntegrationDelete removes the given integration from the Guild.
+// guildID : The ID of a Guild.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointGuildIntegration(guildID, integrationID), nil)
+ return
+}
+
+// GuildIntegrationSync syncs an integration.
+// guildID : The ID of a Guild.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
+
+ _, err = s.Request("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil)
+ return
+}
+
+// GuildIcon returns an image.Image of a guild icon.
+// guildID : The ID of a Guild.
+func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
+ g, err := s.Guild(guildID)
+ if err != nil {
+ return
+ }
+
+ if g.Icon == "" {
+ err = errors.New("Guild does not have an icon set.")
+ return
+ }
+
+ body, err := s.Request("GET", EndpointGuildIcon(guildID, g.Icon), nil)
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// GuildSplash returns an image.Image of a guild splash image.
+// guildID : The ID of a Guild.
+func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
+ g, err := s.Guild(guildID)
+ if err != nil {
+ return
+ }
+
+ if g.Splash == "" {
+ err = errors.New("Guild does not have a splash set.")
+ return
+ }
+
+ body, err := s.Request("GET", EndpointGuildSplash(guildID, g.Splash), nil)
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// GuildEmbed returns the embed for a Guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
+
+ body, err := s.Request("GET", EndpointGuildEmbed(guildID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEmbedEdit returns the embed for a Guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
+
+ data := GuildEmbed{enabled, channelID}
+
+ _, err = s.Request("PATCH", EndpointGuildEmbed(guildID), data)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Channels
+// ------------------------------------------------------------------------------------------------
+
+// Channel returns a Channel strucutre of a specific Channel.
+// channelID : The ID of the Channel you want returned.
+func (s *Session) Channel(channelID string) (st *Channel, err error) {
+ body, err := s.Request("GET", EndpointChannel(channelID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelEdit edits the given channel
+// channelID : The ID of a Channel
+// name : The new name to assign the channel.
+func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ }{name}
+
+ body, err := s.Request("PATCH", EndpointChannel(channelID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelDelete deletes the given channel
+// channelID : The ID of a Channel
+func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
+
+ body, err := s.Request("DELETE", EndpointChannel(channelID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelTyping broadcasts to all members that authenticated user is typing in
+// the given channel.
+// channelID : The ID of a Channel
+func (s *Session) ChannelTyping(channelID string) (err error) {
+
+ _, err = s.Request("POST", EndpointChannelTyping(channelID), nil)
+ return
+}
+
+// ChannelMessages returns an array of Message structures for messages within
+// a given channel.
+// channelID : The ID of a Channel.
+// limit : The number messages that can be returned. (max 100)
+// beforeID : If provided all messages returned will be before given ID.
+// afterID : If provided all messages returned will be after given ID.
+func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID string) (st []*Message, err error) {
+
+ uri := EndpointChannelMessages(channelID)
+
+ v := url.Values{}
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+ if afterID != "" {
+ v.Set("after", afterID)
+ }
+ if beforeID != "" {
+ v.Set("before", beforeID)
+ }
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.Request("GET", uri, nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelMessage gets a single message by ID from a given channel.
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
+
+ response, err := s.Request("GET", EndpointChannelMessage(channelID, messageID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageAck acknowledges and marks the given message as read
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+func (s *Session) ChannelMessageAck(channelID, messageID string) (err error) {
+
+ _, err = s.request("POST", EndpointChannelMessageAck(channelID, messageID), "", nil)
+ return
+}
+
+// channelMessageSend sends a message to the given channel.
+// channelID : The ID of a Channel.
+// content : The message to send.
+// tts : Whether to send the message with TTS.
+func (s *Session) channelMessageSend(channelID, content string, tts bool) (st *Message, err error) {
+
+ // TODO: nonce string ?
+ data := struct {
+ Content string `json:"content"`
+ TTS bool `json:"tts"`
+ }{content, tts}
+
+ // Send the message to the given channel
+ response, err := s.Request("POST", EndpointChannelMessages(channelID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageSend sends a message to the given channel.
+// channelID : The ID of a Channel.
+// content : The message to send.
+func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error) {
+
+ return s.channelMessageSend(channelID, content, false)
+}
+
+// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
+// channelID : The ID of a Channel.
+// content : The message to send.
+func (s *Session) ChannelMessageSendTTS(channelID string, content string) (st *Message, err error) {
+
+ return s.channelMessageSend(channelID, content, true)
+}
+
+// ChannelMessageEdit edits an existing message, replacing it entirely with
+// the given content.
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error) {
+
+ data := struct {
+ Content string `json:"content"`
+ }{content}
+
+ response, err := s.Request("PATCH", EndpointChannelMessage(channelID, messageID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageDelete deletes a message from the Channel.
+func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointChannelMessage(channelID, messageID), nil)
+ return
+}
+
+// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
+// If only one messageID is in the slice call channelMessageDelete funciton.
+// If the slice is empty do nothing.
+// channelID : The ID of the channel for the messages to delete.
+// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
+func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
+
+ if len(messages) == 0 {
+ return
+ }
+
+ if len(messages) == 1 {
+ err = s.ChannelMessageDelete(channelID, messages[0])
+ return
+ }
+
+ if len(messages) > 100 {
+ messages = messages[:100]
+ }
+
+ data := struct {
+ Messages []string `json:"messages"`
+ }{messages}
+
+ _, err = s.Request("POST", EndpointChannelMessagesBulkDelete(channelID), data)
+ return
+}
+
+// ChannelMessagePin pins a message within a given channel.
+// channelID: The ID of a channel.
+// messageID: The ID of a message.
+func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
+
+ _, err = s.Request("PUT", EndpointChannelMessagePin(channelID, messageID), nil)
+ return
+}
+
+// ChannelMessageUnpin unpins a message within a given channel.
+// channelID: The ID of a channel.
+// messageID: The ID of a message.
+func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointChannelMessagePin(channelID, messageID), nil)
+ return
+}
+
+// ChannelMessagesPinned returns an array of Message structures for pinned messages
+// within a given channel
+// channelID : The ID of a Channel.
+func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
+
+ body, err := s.Request("GET", EndpointChannelMessagesPins(channelID), nil)
+
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelFileSend sends a file to the given channel.
+// channelID : The ID of a Channel.
+// io.Reader : A reader for the file contents.
+func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (st *Message, err error) {
+
+ body := &bytes.Buffer{}
+ bodywriter := multipart.NewWriter(body)
+
+ writer, err := bodywriter.CreateFormFile("file", name)
+ if err != nil {
+ return nil, err
+ }
+
+ _, err = io.Copy(writer, r)
+ if err != nil {
+ return
+ }
+
+ err = bodywriter.Close()
+ if err != nil {
+ return
+ }
+
+ response, err := s.request("POST", EndpointChannelMessages(channelID), bodywriter.FormDataContentType(), body.Bytes())
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelInvites returns an array of Invite structures for the given channel
+// channelID : The ID of a Channel
+func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
+
+ body, err := s.Request("GET", EndpointChannelInvites(channelID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelInviteCreate creates a new invite for the given channel.
+// channelID : The ID of a Channel
+// i : An Invite struct with the values MaxAge, MaxUses, Temporary,
+// and XkcdPass defined.
+func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
+
+ data := struct {
+ MaxAge int `json:"max_age"`
+ MaxUses int `json:"max_uses"`
+ Temporary bool `json:"temporary"`
+ XKCDPass string `json:"xkcdpass"`
+ }{i.MaxAge, i.MaxUses, i.Temporary, i.XkcdPass}
+
+ body, err := s.Request("POST", EndpointChannelInvites(channelID), data)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelPermissionSet creates a Permission Override for the given channel.
+// NOTE: This func name may changed. Using Set instead of Create because
+// you can both create a new override or update an override with this function.
+func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
+
+ data := struct {
+ ID string `json:"id"`
+ Type string `json:"type"`
+ Allow int `json:"allow"`
+ Deny int `json:"deny"`
+ }{targetID, targetType, allow, deny}
+
+ _, err = s.Request("PUT", EndpointChannelPermission(channelID, targetID), data)
+ return
+}
+
+// ChannelPermissionDelete deletes a specific permission override for the given channel.
+// NOTE: Name of this func may change.
+func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
+
+ _, err = s.Request("DELETE", EndpointChannelPermission(channelID, targetID), nil)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Invites
+// ------------------------------------------------------------------------------------------------
+
+// Invite returns an Invite structure of the given invite
+// inviteID : The invite code (or maybe xkcdpass?)
+func (s *Session) Invite(inviteID string) (st *Invite, err error) {
+
+ body, err := s.Request("GET", EndpointInvite(inviteID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteDelete deletes an existing invite
+// inviteID : the code (or maybe xkcdpass?) of an invite
+func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
+
+ body, err := s.Request("DELETE", EndpointInvite(inviteID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteAccept accepts an Invite to a Guild or Channel
+// inviteID : The invite code (or maybe xkcdpass?)
+func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
+
+ body, err := s.Request("POST", EndpointInvite(inviteID), nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Voice
+// ------------------------------------------------------------------------------------------------
+
+// VoiceRegions returns the voice server regions
+func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
+
+ body, err := s.Request("GET", EndpointVoiceRegions, nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// VoiceICE returns the voice server ICE information
+func (s *Session) VoiceICE() (st *VoiceICE, err error) {
+
+ body, err := s.Request("GET", EndpointVoiceIce, nil)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Websockets
+// ------------------------------------------------------------------------------------------------
+
+// Gateway returns the a websocket Gateway address
+func (s *Session) Gateway() (gateway string, err error) {
+
+ response, err := s.Request("GET", EndpointGateway, nil)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ URL string `json:"url"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ gateway = temp.URL
+ return
+}