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// Name: msglm
// Date: Oct 3rd, 2022
// Program Name: Midterm
// Description: Read in a file, sanitize said file of html tags, output the contents in a format sorted that the user chooses.
//90% of this is self-plagiarism, or as I like to call it, recycled
//and think, some people get really angry about reuse!
//I never understood that mentality, it's just absurd to me:
//just never transfer your copyrights and also put your code
//under a free software license and this won't be a problem.
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <array>
#include <iomanip>
using namespace std;
//Structures
// Use a struct to:
// Create an array or vector variable to store a person’s favorite movie
// Create an array or vector variable to store when the year that movie was released
// Create an array or vector variable to store the box office gross (total amount of money) it made
//
struct Person {
vector<string> favMov;
vector<string> yearReleased;
vector<string> gross;
};
struct Movie {
string favMov;
string yearReleased;
string gross;
};
//initalizes the file
//with the amount of times I used this function, I have to wonder
//why I don't end up making my own standard library
//or code processorsor to catconate some standard stuff
void initalize(string location, ifstream & fileVar) {
fileVar.open(location);
if (!fileVar) {
cout << "ERROR! " << location << " failed to open!";
exit(1);
}
}
//borrowed code from another assignment
//
//it's great that I made this not have any side effects
//I can just slap this down anywhere I please
string sanitize(string userInput) {
bool insideATag = false;
bool metTheTagTerminator = false;
int beginBracketPos;
int endBracketPos;
int tagLength;
for (int charPos=0; charPos<=userInput.length();charPos++) {
if (insideATag && metTheTagTerminator) {
//Tag length only exists because std::String.erase() doesn't accept
//a range, but rather a start and the chars to go. it's accursed.
tagLength = (endBracketPos-beginBracketPos)+1;
userInput.erase(beginBracketPos, tagLength);
charPos = 0;
insideATag = false;
metTheTagTerminator = false;
}
if (userInput[charPos] == '<') {
insideATag = true;
beginBracketPos = charPos;
}
if (userInput[charPos] == '>' && insideATag) {
metTheTagTerminator = true;
endBracketPos = charPos;
}
}
return userInput;
}
//takes a file as input and, for every 3 lines, puts it into the movieDataContainer's vectors
//Will only run if the next line after a set of 3 is not EOF
//there is no error checking
Person orderAndAssociateIntoStruct(ifstream & fileVar) {
Person movieDataContainer;
string temp;
int oscillate = 0;
int epoch = 0;
while(getline(fileVar, temp)) {
switch (oscillate) {
case 0:
movieDataContainer.favMov.push_back(sanitize(temp));
oscillate++;
break;
case 1:
movieDataContainer.yearReleased.push_back(sanitize(temp));
oscillate++;
break;
case 2:
movieDataContainer.gross.push_back(sanitize(temp));
epoch++;
oscillate = 0;
break;
if (fileVar.peek() != EOF) {
break;
}
}
}
return movieDataContainer;
}
//Prints out all the data in a tabular format
void output(vector<Movie> movieDataContainer) {
cout << left << setw(16) << "Movie Name" << " ";
cout << left << setw(16) << "Year Published" << " ";
cout << left << setw(16) << "Gross Box Office" << " ";
for (Movie movie : movieDataContainer) {
cout << endl;
cout << left << setw(16) << movie.favMov;
cout << left << setw(16) << movie.yearReleased;
cout << left << setw(16) << movie.gross;
}
cout << endl;
}
//Bubble sort implementations
//
//depending on the menu option selected, this will sort by different values
//The movieList is read for all the movie structs in it, those struct's values
//are what are read when sorting happens. Depending on if the sorting deemes the values
//greater or lesser, the swapping of the movie struct itself will happen
//
//It took many hours in gdb to discover that this function had a bug due to
//movieList.size() returning 5 instead of 4 if 4 movie structs are in movieList
//
//The experience of debugging C++ seg faults is only comparable to one thing: passing a kidney stone;
//It takes 3 hours of your life away, it's painful, and by the end of it, you'll be bleeding out of places
//you never thought you could bleed out of.
//
//The only upside to debugging C++ code is that it doesn't bill your insurance...
//well, it does end up billing it later on when the blood pressure problems start setting in, but right now that's not my problem.
vector<Movie> sort(vector<Movie> movieList, int menuOption) {
Movie temp;
switch(menuOption) {
case 1:
for (int pos = 0; pos < movieList.size() - 1; pos++) {
for (int comparePos = 0; comparePos < ((movieList.size() - 1) - pos); comparePos++) {
if(movieList[comparePos].favMov > movieList[comparePos + 1].favMov) {
temp = movieList[comparePos];
movieList[comparePos] = movieList[comparePos + 1];
movieList[comparePos + 1] = temp;
}
}
}
break;
case 2:
for (int pos = 0; pos < movieList.size() - 1; pos++) {
for (int comparePos = 0; comparePos < ((movieList.size() - 1) - pos); comparePos++) {
if(stof(movieList[comparePos].yearReleased) > stof(movieList[comparePos + 1].yearReleased)) {
temp = movieList[comparePos];
movieList[comparePos] = movieList[comparePos + 1];
movieList[comparePos + 1] = temp;
}
}
}
break;
case 3:
for (int pos = 0; pos < movieList.size() - 1; pos++) {
for (int comparePos = 0; comparePos < ((movieList.size() - 1) - pos); comparePos++) {
if(stof(movieList[comparePos].gross) > stof(movieList[comparePos + 1].gross)) {
temp = movieList[comparePos];
movieList[comparePos] = movieList[comparePos + 1];
movieList[comparePos + 1] = temp;
}
}
}
break;
}
return movieList;
}
//just a simple menu. returns a number because I don't feel like dealing with flags
int menuOption() {
int choice;
//No input validation here since the rubric doesn't call for it.
cout << "1. Sort by Movie Name\n";
cout << "2. Sort by Year Released\n";
cout << "3. Sort by Box office gross\n";
cout << "Enter Selection: ";
cin >> choice;
return choice;
}
//effectively inverts the person struct
//instead of being a struct with vectors in it, it's a vector with structs in it
//and those structs hold data about an individual movie
//
//This is achieved using a similar algorithm to reading in the file
vector<Movie> person2MovieList(Person person) {
vector<Movie> personsMovieList;
int oscillate = 0;
string tempfavMov;
string tempyearReleased;
string tempGross;
int moviePos = 0;
//Since gross and year release are associated with movie, we can assume
//that for every movie, there should be a gross and year release.
//
//If this was in production, some type of check would be ran to ensure this
while(moviePos < person.favMov.size()) {
switch (oscillate){
case 0:
tempfavMov = person.favMov[moviePos];
oscillate++;
break;
case 1:
tempyearReleased = person.yearReleased[moviePos];
oscillate++;
break;
case 2:
tempGross = person.gross[moviePos];
oscillate = 0;
personsMovieList.push_back( Movie() );
personsMovieList[moviePos].favMov = tempfavMov;
personsMovieList[moviePos].yearReleased = tempyearReleased;
personsMovieList[moviePos].gross = tempGross;
moviePos++;
break;
}
}
return personsMovieList;
}
int main() {
//Variable declaration
ifstream data;
initalize("input.txt", data);
Person organizedMovieData = orderAndAssociateIntoStruct(data);
//This current data structure makes the sorting section a nightmare.
//this is due to the lack of a hard associations between the movie's name, year of release, and gross profit
//
//I somehow must associate those three variables despite them being in an array
//Instead of using an accursed flag system to accomplish this, I will instead opt to
//just convert the data in the Person struct into a vector of Movie Structs
//this way, the order of the struct may be managed much more simply
vector<Movie> personsMovieList = person2MovieList(organizedMovieData);
output(sort(personsMovieList, menuOption()));
data.close();
}
/*
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License Version 3 ONLY as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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