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package serialize
import (
"encoding/json"
groupRecord "go.mau.fi/libsignal/groups/state/record"
"go.mau.fi/libsignal/logger"
"go.mau.fi/libsignal/protocol"
"go.mau.fi/libsignal/state/record"
)
// NewJSONSerializer will return a serializer for all Signal objects that will
// be responsible for converting objects to and from JSON bytes.
func NewJSONSerializer() *Serializer {
serializer := NewSerializer()
serializer.SignalMessage = &JSONSignalMessageSerializer{}
serializer.PreKeySignalMessage = &JSONPreKeySignalMessageSerializer{}
serializer.SignedPreKeyRecord = &JSONSignedPreKeyRecordSerializer{}
serializer.PreKeyRecord = &JSONPreKeyRecordSerializer{}
serializer.State = &JSONStateSerializer{}
serializer.Session = &JSONSessionSerializer{}
serializer.SenderKeyMessage = &JSONSenderKeyMessageSerializer{}
serializer.SenderKeyDistributionMessage = &JSONSenderKeyDistributionMessageSerializer{}
serializer.SenderKeyRecord = &JSONSenderKeySessionSerializer{}
serializer.SenderKeyState = &JSONSenderKeyStateSerializer{}
return serializer
}
// JSONSignalMessageSerializer is a structure for serializing signal messages into
// and from JSON.
type JSONSignalMessageSerializer struct{}
// Serialize will take a signal message structure and convert it to JSON bytes.
func (j *JSONSignalMessageSerializer) Serialize(signalMessage *protocol.SignalMessageStructure) []byte {
serialized, err := json.Marshal(*signalMessage)
if err != nil {
logger.Error("Error serializing signal message: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a signal message structure.
func (j *JSONSignalMessageSerializer) Deserialize(serialized []byte) (*protocol.SignalMessageStructure, error) {
var signalMessage protocol.SignalMessageStructure
err := json.Unmarshal(serialized, &signalMessage)
if err != nil {
logger.Error("Error deserializing signal message: ", err)
return nil, err
}
return &signalMessage, nil
}
// JSONPreKeySignalMessageSerializer is a structure for serializing prekey signal messages
// into and from JSON.
type JSONPreKeySignalMessageSerializer struct{}
// Serialize will take a prekey signal message structure and convert it to JSON bytes.
func (j *JSONPreKeySignalMessageSerializer) Serialize(signalMessage *protocol.PreKeySignalMessageStructure) []byte {
serialized, err := json.Marshal(signalMessage)
if err != nil {
logger.Error("Error serializing prekey signal message: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a prekey signal message structure.
func (j *JSONPreKeySignalMessageSerializer) Deserialize(serialized []byte) (*protocol.PreKeySignalMessageStructure, error) {
var preKeySignalMessage protocol.PreKeySignalMessageStructure
err := json.Unmarshal(serialized, &preKeySignalMessage)
if err != nil {
logger.Error("Error deserializing prekey signal message: ", err)
return nil, err
}
return &preKeySignalMessage, nil
}
// JSONSignedPreKeyRecordSerializer is a structure for serializing signed prekey records
// into and from JSON.
type JSONSignedPreKeyRecordSerializer struct{}
// Serialize will take a signed prekey record structure and convert it to JSON bytes.
func (j *JSONSignedPreKeyRecordSerializer) Serialize(signedPreKey *record.SignedPreKeyStructure) []byte {
serialized, err := json.Marshal(signedPreKey)
if err != nil {
logger.Error("Error serializing signed prekey record: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a signed prekey record structure.
func (j *JSONSignedPreKeyRecordSerializer) Deserialize(serialized []byte) (*record.SignedPreKeyStructure, error) {
var signedPreKeyStructure record.SignedPreKeyStructure
err := json.Unmarshal(serialized, &signedPreKeyStructure)
if err != nil {
logger.Error("Error deserializing signed prekey record: ", err)
return nil, err
}
return &signedPreKeyStructure, nil
}
// JSONPreKeyRecordSerializer is a structure for serializing prekey records
// into and from JSON.
type JSONPreKeyRecordSerializer struct{}
// Serialize will take a prekey record structure and convert it to JSON bytes.
func (j *JSONPreKeyRecordSerializer) Serialize(preKey *record.PreKeyStructure) []byte {
serialized, err := json.Marshal(preKey)
if err != nil {
logger.Error("Error serializing prekey record: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a prekey record structure.
func (j *JSONPreKeyRecordSerializer) Deserialize(serialized []byte) (*record.PreKeyStructure, error) {
var preKeyStructure record.PreKeyStructure
err := json.Unmarshal(serialized, &preKeyStructure)
if err != nil {
logger.Error("Error deserializing prekey record: ", err)
return nil, err
}
return &preKeyStructure, nil
}
// JSONStateSerializer is a structure for serializing session states into
// and from JSON.
type JSONStateSerializer struct{}
// Serialize will take a session state structure and convert it to JSON bytes.
func (j *JSONStateSerializer) Serialize(state *record.StateStructure) []byte {
serialized, err := json.Marshal(state)
if err != nil {
logger.Error("Error serializing session state: ", err)
}
logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a session state structure.
func (j *JSONStateSerializer) Deserialize(serialized []byte) (*record.StateStructure, error) {
var stateStructure record.StateStructure
err := json.Unmarshal(serialized, &stateStructure)
if err != nil {
logger.Error("Error deserializing session state: ", err)
return nil, err
}
return &stateStructure, nil
}
// JSONSessionSerializer is a structure for serializing session records into
// and from JSON.
type JSONSessionSerializer struct{}
// Serialize will take a session structure and convert it to JSON bytes.
func (j *JSONSessionSerializer) Serialize(session *record.SessionStructure) []byte {
serialized, err := json.Marshal(session)
if err != nil {
logger.Error("Error serializing session: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a session structure, which can be
// used to create a new Session Record object.
func (j *JSONSessionSerializer) Deserialize(serialized []byte) (*record.SessionStructure, error) {
var sessionStructure record.SessionStructure
err := json.Unmarshal(serialized, &sessionStructure)
if err != nil {
logger.Error("Error deserializing session: ", err)
return nil, err
}
return &sessionStructure, nil
}
// JSONSenderKeyDistributionMessageSerializer is a structure for serializing senderkey
// distribution records to and from JSON.
type JSONSenderKeyDistributionMessageSerializer struct{}
// Serialize will take a senderkey distribution message and convert it to JSON bytes.
func (j *JSONSenderKeyDistributionMessageSerializer) Serialize(message *protocol.SenderKeyDistributionMessageStructure) []byte {
serialized, err := json.Marshal(message)
if err != nil {
logger.Error("Error serializing senderkey distribution message: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a message structure, which can be
// used to create a new SenderKey Distribution object.
func (j *JSONSenderKeyDistributionMessageSerializer) Deserialize(serialized []byte) (*protocol.SenderKeyDistributionMessageStructure, error) {
var msgStructure protocol.SenderKeyDistributionMessageStructure
err := json.Unmarshal(serialized, &msgStructure)
if err != nil {
logger.Error("Error deserializing senderkey distribution message: ", err)
return nil, err
}
return &msgStructure, nil
}
// JSONSenderKeyMessageSerializer is a structure for serializing senderkey
// messages to and from JSON.
type JSONSenderKeyMessageSerializer struct{}
// Serialize will take a senderkey message and convert it to JSON bytes.
func (j *JSONSenderKeyMessageSerializer) Serialize(message *protocol.SenderKeyMessageStructure) []byte {
serialized, err := json.Marshal(message)
if err != nil {
logger.Error("Error serializing senderkey distribution message: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a message structure, which can be
// used to create a new SenderKey message object.
func (j *JSONSenderKeyMessageSerializer) Deserialize(serialized []byte) (*protocol.SenderKeyMessageStructure, error) {
var msgStructure protocol.SenderKeyMessageStructure
err := json.Unmarshal(serialized, &msgStructure)
if err != nil {
logger.Error("Error deserializing senderkey message: ", err)
return nil, err
}
return &msgStructure, nil
}
// JSONSenderKeyStateSerializer is a structure for serializing group session states into
// and from JSON.
type JSONSenderKeyStateSerializer struct{}
// Serialize will take a session state structure and convert it to JSON bytes.
func (j *JSONSenderKeyStateSerializer) Serialize(state *groupRecord.SenderKeyStateStructure) []byte {
serialized, err := json.Marshal(state)
if err != nil {
logger.Error("Error serializing session state: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a session state structure.
func (j *JSONSenderKeyStateSerializer) Deserialize(serialized []byte) (*groupRecord.SenderKeyStateStructure, error) {
var stateStructure groupRecord.SenderKeyStateStructure
err := json.Unmarshal(serialized, &stateStructure)
if err != nil {
logger.Error("Error deserializing session state: ", err)
return nil, err
}
return &stateStructure, nil
}
// JSONSenderKeySessionSerializer is a structure for serializing session records into
// and from JSON.
type JSONSenderKeySessionSerializer struct{}
// Serialize will take a session structure and convert it to JSON bytes.
func (j *JSONSenderKeySessionSerializer) Serialize(session *groupRecord.SenderKeyStructure) []byte {
serialized, err := json.Marshal(session)
if err != nil {
logger.Error("Error serializing session: ", err)
}
// logger.Debug("Serialize result: ", string(serialized))
return serialized
}
// Deserialize will take in JSON bytes and return a session structure, which can be
// used to create a new Session Record object.
func (j *JSONSenderKeySessionSerializer) Deserialize(serialized []byte) (*groupRecord.SenderKeyStructure, error) {
var sessionStructure groupRecord.SenderKeyStructure
err := json.Unmarshal(serialized, &sessionStructure)
if err != nil {
logger.Error("Error deserializing session: ", err)
return nil, err
}
return &sessionStructure, nil
}
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