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// Code generated by msgraph-generate.go DO NOT EDIT.
package msgraph
// SkillProficiencyLevel undocumented
type SkillProficiencyLevel int
const (
// SkillProficiencyLevelVElementary undocumented
SkillProficiencyLevelVElementary SkillProficiencyLevel = 0
// SkillProficiencyLevelVLimitedWorking undocumented
SkillProficiencyLevelVLimitedWorking SkillProficiencyLevel = 1
// SkillProficiencyLevelVGeneralProfessional undocumented
SkillProficiencyLevelVGeneralProfessional SkillProficiencyLevel = 2
// SkillProficiencyLevelVAdvancedProfessional undocumented
SkillProficiencyLevelVAdvancedProfessional SkillProficiencyLevel = 3
// SkillProficiencyLevelVExpert undocumented
SkillProficiencyLevelVExpert SkillProficiencyLevel = 4
// SkillProficiencyLevelVUnknownFutureValue undocumented
SkillProficiencyLevelVUnknownFutureValue SkillProficiencyLevel = 5
)
// SkillProficiencyLevelPElementary returns a pointer to SkillProficiencyLevelVElementary
func SkillProficiencyLevelPElementary() *SkillProficiencyLevel {
v := SkillProficiencyLevelVElementary
return &v
}
// SkillProficiencyLevelPLimitedWorking returns a pointer to SkillProficiencyLevelVLimitedWorking
func SkillProficiencyLevelPLimitedWorking() *SkillProficiencyLevel {
v := SkillProficiencyLevelVLimitedWorking
return &v
}
// SkillProficiencyLevelPGeneralProfessional returns a pointer to SkillProficiencyLevelVGeneralProfessional
func SkillProficiencyLevelPGeneralProfessional() *SkillProficiencyLevel {
v := SkillProficiencyLevelVGeneralProfessional
return &v
}
// SkillProficiencyLevelPAdvancedProfessional returns a pointer to SkillProficiencyLevelVAdvancedProfessional
func SkillProficiencyLevelPAdvancedProfessional() *SkillProficiencyLevel {
v := SkillProficiencyLevelVAdvancedProfessional
return &v
}
// SkillProficiencyLevelPExpert returns a pointer to SkillProficiencyLevelVExpert
func SkillProficiencyLevelPExpert() *SkillProficiencyLevel {
v := SkillProficiencyLevelVExpert
return &v
}
// SkillProficiencyLevelPUnknownFutureValue returns a pointer to SkillProficiencyLevelVUnknownFutureValue
func SkillProficiencyLevelPUnknownFutureValue() *SkillProficiencyLevel {
v := SkillProficiencyLevelVUnknownFutureValue
return &v
}
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