1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
package qrterminal
import (
"io"
"strings"
"rsc.io/qr"
)
const WHITE = "\033[47m \033[0m"
const BLACK = "\033[40m \033[0m"
// Use ascii blocks to form the QR Code
const BLACK_WHITE = "▄"
const BLACK_BLACK = " "
const WHITE_BLACK = "▀"
const WHITE_WHITE = "█"
// Level - the QR Code's redundancy level
const H = qr.H
const M = qr.M
const L = qr.L
// default is 4-pixel-wide white quiet zone
const QUIET_ZONE = 4
//Config for generating a barcode
type Config struct {
Level qr.Level
Writer io.Writer
HalfBlocks bool
BlackChar string
BlackWhiteChar string
WhiteChar string
WhiteBlackChar string
QuietZone int
}
func (c *Config) writeFullBlocks(w io.Writer, code *qr.Code) {
white := c.WhiteChar
black := c.BlackChar
// Frame the barcode in a 1 pixel border
w.Write([]byte(stringRepeat(stringRepeat(white,
code.Size+c.QuietZone*2)+"\n", c.QuietZone))) // top border
for i := 0; i <= code.Size; i++ {
w.Write([]byte(stringRepeat(white, c.QuietZone))) // left border
for j := 0; j <= code.Size; j++ {
if code.Black(j, i) {
w.Write([]byte(black))
} else {
w.Write([]byte(white))
}
}
w.Write([]byte(stringRepeat(white, c.QuietZone-1) + "\n")) // right border
}
w.Write([]byte(stringRepeat(stringRepeat(white,
code.Size+c.QuietZone*2)+"\n", c.QuietZone-1))) // bottom border
}
func (c *Config) writeHalfBlocks(w io.Writer, code *qr.Code) {
ww := c.WhiteChar
bb := c.BlackChar
wb := c.WhiteBlackChar
bw := c.BlackWhiteChar
// Frame the barcode in a 4 pixel border
// top border
if c.QuietZone%2 != 0 {
w.Write([]byte(stringRepeat(bw, code.Size+c.QuietZone*2) + "\n"))
w.Write([]byte(stringRepeat(stringRepeat(ww,
code.Size+c.QuietZone*2)+"\n", c.QuietZone/2)))
} else {
w.Write([]byte(stringRepeat(stringRepeat(ww,
code.Size+c.QuietZone*2)+"\n", c.QuietZone/2)))
}
for i := 0; i <= code.Size; i += 2 {
w.Write([]byte(stringRepeat(ww, c.QuietZone))) // left border
for j := 0; j <= code.Size; j++ {
next_black := false
if i+1 < code.Size {
next_black = code.Black(j, i+1)
}
curr_black := code.Black(j, i)
if curr_black && next_black {
w.Write([]byte(bb))
} else if curr_black && !next_black {
w.Write([]byte(bw))
} else if !curr_black && !next_black {
w.Write([]byte(ww))
} else {
w.Write([]byte(wb))
}
}
w.Write([]byte(stringRepeat(ww, c.QuietZone-1) + "\n")) // right border
}
// bottom border
if c.QuietZone%2 == 0 {
w.Write([]byte(stringRepeat(stringRepeat(ww,
code.Size+c.QuietZone*2)+"\n", c.QuietZone/2-1)))
w.Write([]byte(stringRepeat(wb, code.Size+c.QuietZone*2) + "\n"))
} else {
w.Write([]byte(stringRepeat(stringRepeat(ww,
code.Size+c.QuietZone*2)+"\n", c.QuietZone/2)))
}
}
func stringRepeat(s string, count int) string {
if count <= 0 {
return ""
}
return strings.Repeat(s, count)
}
// GenerateWithConfig expects a string to encode and a config
func GenerateWithConfig(text string, config Config) {
if config.QuietZone < 1 {
config.QuietZone = 1 // at least 1-pixel-wide white quiet zone
}
w := config.Writer
code, _ := qr.Encode(text, config.Level)
if config.HalfBlocks {
config.writeHalfBlocks(w, code)
} else {
config.writeFullBlocks(w, code)
}
}
// Generate a QR Code and write it out to io.Writer
func Generate(text string, l qr.Level, w io.Writer) {
config := Config{
Level: l,
Writer: w,
BlackChar: BLACK,
WhiteChar: WHITE,
QuietZone: QUIET_ZONE,
}
GenerateWithConfig(text, config)
}
// Generate a QR Code with half blocks and write it out to io.Writer
func GenerateHalfBlock(text string, l qr.Level, w io.Writer) {
config := Config{
Level: l,
Writer: w,
HalfBlocks: true,
BlackChar: BLACK_BLACK,
WhiteBlackChar: WHITE_BLACK,
WhiteChar: WHITE_WHITE,
BlackWhiteChar: BLACK_WHITE,
QuietZone: QUIET_ZONE,
}
GenerateWithConfig(text, config)
}
|