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// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
// See LICENSE.txt for license information.

package model

import (
	"bytes"
	"encoding/json"
	"fmt"
	"io"
)

const (
	WEBSOCKET_EVENT_TYPING                                   = "typing"
	WEBSOCKET_EVENT_POSTED                                   = "posted"
	WEBSOCKET_EVENT_POST_EDITED                              = "post_edited"
	WEBSOCKET_EVENT_POST_DELETED                             = "post_deleted"
	WEBSOCKET_EVENT_POST_UNREAD                              = "post_unread"
	WEBSOCKET_EVENT_CHANNEL_CONVERTED                        = "channel_converted"
	WEBSOCKET_EVENT_CHANNEL_CREATED                          = "channel_created"
	WEBSOCKET_EVENT_CHANNEL_DELETED                          = "channel_deleted"
	WEBSOCKET_EVENT_CHANNEL_RESTORED                         = "channel_restored"
	WEBSOCKET_EVENT_CHANNEL_UPDATED                          = "channel_updated"
	WEBSOCKET_EVENT_CHANNEL_MEMBER_UPDATED                   = "channel_member_updated"
	WEBSOCKET_EVENT_CHANNEL_SCHEME_UPDATED                   = "channel_scheme_updated"
	WEBSOCKET_EVENT_DIRECT_ADDED                             = "direct_added"
	WEBSOCKET_EVENT_GROUP_ADDED                              = "group_added"
	WEBSOCKET_EVENT_NEW_USER                                 = "new_user"
	WEBSOCKET_EVENT_ADDED_TO_TEAM                            = "added_to_team"
	WEBSOCKET_EVENT_LEAVE_TEAM                               = "leave_team"
	WEBSOCKET_EVENT_UPDATE_TEAM                              = "update_team"
	WEBSOCKET_EVENT_DELETE_TEAM                              = "delete_team"
	WEBSOCKET_EVENT_RESTORE_TEAM                             = "restore_team"
	WEBSOCKET_EVENT_UPDATE_TEAM_SCHEME                       = "update_team_scheme"
	WEBSOCKET_EVENT_USER_ADDED                               = "user_added"
	WEBSOCKET_EVENT_USER_UPDATED                             = "user_updated"
	WEBSOCKET_EVENT_USER_ROLE_UPDATED                        = "user_role_updated"
	WEBSOCKET_EVENT_MEMBERROLE_UPDATED                       = "memberrole_updated"
	WEBSOCKET_EVENT_USER_REMOVED                             = "user_removed"
	WEBSOCKET_EVENT_PREFERENCE_CHANGED                       = "preference_changed"
	WEBSOCKET_EVENT_PREFERENCES_CHANGED                      = "preferences_changed"
	WEBSOCKET_EVENT_PREFERENCES_DELETED                      = "preferences_deleted"
	WEBSOCKET_EVENT_EPHEMERAL_MESSAGE                        = "ephemeral_message"
	WEBSOCKET_EVENT_STATUS_CHANGE                            = "status_change"
	WEBSOCKET_EVENT_HELLO                                    = "hello"
	WEBSOCKET_AUTHENTICATION_CHALLENGE                       = "authentication_challenge"
	WEBSOCKET_EVENT_REACTION_ADDED                           = "reaction_added"
	WEBSOCKET_EVENT_REACTION_REMOVED                         = "reaction_removed"
	WEBSOCKET_EVENT_RESPONSE                                 = "response"
	WEBSOCKET_EVENT_EMOJI_ADDED                              = "emoji_added"
	WEBSOCKET_EVENT_CHANNEL_VIEWED                           = "channel_viewed"
	WEBSOCKET_EVENT_PLUGIN_STATUSES_CHANGED                  = "plugin_statuses_changed"
	WEBSOCKET_EVENT_PLUGIN_ENABLED                           = "plugin_enabled"
	WEBSOCKET_EVENT_PLUGIN_DISABLED                          = "plugin_disabled"
	WEBSOCKET_EVENT_ROLE_UPDATED                             = "role_updated"
	WEBSOCKET_EVENT_LICENSE_CHANGED                          = "license_changed"
	WEBSOCKET_EVENT_CONFIG_CHANGED                           = "config_changed"
	WEBSOCKET_EVENT_OPEN_DIALOG                              = "open_dialog"
	WEBSOCKET_EVENT_GUESTS_DEACTIVATED                       = "guests_deactivated"
	WEBSOCKET_EVENT_RECEIVED_GROUP                           = "received_group"
	WEBSOCKET_EVENT_RECEIVED_GROUP_ASSOCIATED_TO_TEAM        = "received_group_associated_to_team"
	WEBSOCKET_EVENT_RECEIVED_GROUP_NOT_ASSOCIATED_TO_TEAM    = "received_group_not_associated_to_team"
	WEBSOCKET_EVENT_RECEIVED_GROUP_ASSOCIATED_TO_CHANNEL     = "received_group_associated_to_channel"
	WEBSOCKET_EVENT_RECEIVED_GROUP_NOT_ASSOCIATED_TO_CHANNEL = "received_group_not_associated_to_channel"
)

type WebSocketMessage interface {
	ToJson() string
	IsValid() bool
	EventType() string
}

type WebsocketBroadcast struct {
	OmitUsers             map[string]bool `json:"omit_users"` // broadcast is omitted for users listed here
	UserId                string          `json:"user_id"`    // broadcast only occurs for this user
	ChannelId             string          `json:"channel_id"` // broadcast only occurs for users in this channel
	TeamId                string          `json:"team_id"`    // broadcast only occurs for users in this team
	ContainsSanitizedData bool            `json:"-"`
	ContainsSensitiveData bool            `json:"-"`
}

type precomputedWebSocketEventJSON struct {
	Event     json.RawMessage
	Data      json.RawMessage
	Broadcast json.RawMessage
}

// webSocketEventJSON mirrors WebSocketEvent to make some of its unexported fields serializable
type webSocketEventJSON struct {
	Event     string                 `json:"event"`
	Data      map[string]interface{} `json:"data"`
	Broadcast *WebsocketBroadcast    `json:"broadcast"`
	Sequence  int64                  `json:"seq"`
}

// **NOTE**: Direct access to WebSocketEvent fields is deprecated. They will be
// made unexported in next major version release. Provided getter functions should be used instead.
type WebSocketEvent struct {
	Event           string                 // Deprecated: use EventType()
	Data            map[string]interface{} // Deprecated: use GetData()
	Broadcast       *WebsocketBroadcast    // Deprecated: use GetBroadcast()
	Sequence        int64                  // Deprecated: use GetSequence()
	precomputedJSON *precomputedWebSocketEventJSON
}

// PrecomputeJSON precomputes and stores the serialized JSON for all fields other than Sequence.
// This makes ToJson much more efficient when sending the same event to multiple connections.
func (ev *WebSocketEvent) PrecomputeJSON() *WebSocketEvent {
	copy := ev.Copy()
	event, _ := json.Marshal(copy.Event)
	data, _ := json.Marshal(copy.Data)
	broadcast, _ := json.Marshal(copy.Broadcast)
	copy.precomputedJSON = &precomputedWebSocketEventJSON{
		Event:     json.RawMessage(event),
		Data:      json.RawMessage(data),
		Broadcast: json.RawMessage(broadcast),
	}
	return copy
}

func (ev *WebSocketEvent) Add(key string, value interface{}) {
	ev.Data[key] = value
}

func NewWebSocketEvent(event, teamId, channelId, userId string, omitUsers map[string]bool) *WebSocketEvent {
	return &WebSocketEvent{Event: event, Data: make(map[string]interface{}),
		Broadcast: &WebsocketBroadcast{TeamId: teamId, ChannelId: channelId, UserId: userId, OmitUsers: omitUsers}}
}

func (ev *WebSocketEvent) Copy() *WebSocketEvent {
	copy := &WebSocketEvent{
		Event:           ev.Event,
		Data:            ev.Data,
		Broadcast:       ev.Broadcast,
		Sequence:        ev.Sequence,
		precomputedJSON: ev.precomputedJSON,
	}
	return copy
}

func (ev *WebSocketEvent) GetData() map[string]interface{} {
	return ev.Data
}

func (ev *WebSocketEvent) GetBroadcast() *WebsocketBroadcast {
	return ev.Broadcast
}

func (ev *WebSocketEvent) GetSequence() int64 {
	return ev.Sequence
}

func (ev *WebSocketEvent) SetEvent(event string) *WebSocketEvent {
	copy := ev.Copy()
	copy.Event = event
	return copy
}

func (ev *WebSocketEvent) SetData(data map[string]interface{}) *WebSocketEvent {
	copy := ev.Copy()
	copy.Data = data
	return copy
}

func (ev *WebSocketEvent) SetBroadcast(broadcast *WebsocketBroadcast) *WebSocketEvent {
	copy := ev.Copy()
	copy.Broadcast = broadcast
	return copy
}

func (ev *WebSocketEvent) SetSequence(seq int64) *WebSocketEvent {
	copy := ev.Copy()
	copy.Sequence = seq
	return copy
}

func (ev *WebSocketEvent) IsValid() bool {
	return ev.Event != ""
}

func (ev *WebSocketEvent) EventType() string {
	return ev.Event
}

func (ev *WebSocketEvent) ToJson() string {
	if ev.precomputedJSON != nil {
		return fmt.Sprintf(`{"event": %s, "data": %s, "broadcast": %s, "seq": %d}`, ev.precomputedJSON.Event, ev.precomputedJSON.Data, ev.precomputedJSON.Broadcast, ev.Sequence)
	}
	b, _ := json.Marshal(webSocketEventJSON{
		ev.Event,
		ev.Data,
		ev.Broadcast,
		ev.Sequence,
	})
	return string(b)
}

func WebSocketEventFromJson(data io.Reader) *WebSocketEvent {
	var ev WebSocketEvent
	var o webSocketEventJSON
	if err := json.NewDecoder(data).Decode(&o); err != nil {
		return nil
	}
	ev.Event = o.Event
	if u, ok := o.Data["user"]; ok {
		// We need to convert to and from JSON again
		// because the user is in the form of a map[string]interface{}.
		buf, err := json.Marshal(u)
		if err != nil {
			return nil
		}
		o.Data["user"] = UserFromJson(bytes.NewReader(buf))
	}
	ev.Data = o.Data
	ev.Broadcast = o.Broadcast
	ev.Sequence = o.Sequence
	return &ev
}

// WebSocketResponse represents a response received through the WebSocket
// for a request made to the server. This is available through the ResponseChannel
// channel in WebSocketClient.
type WebSocketResponse struct {
	Status   string                 `json:"status"`              // The status of the response. For example: OK, FAIL.
	SeqReply int64                  `json:"seq_reply,omitempty"` // A counter which is incremented for every response sent.
	Data     map[string]interface{} `json:"data,omitempty"`      // The data contained in the response.
	Error    *AppError              `json:"error,omitempty"`     // A field that is set if any error has occurred.
}

func (m *WebSocketResponse) Add(key string, value interface{}) {
	m.Data[key] = value
}

func NewWebSocketResponse(status string, seqReply int64, data map[string]interface{}) *WebSocketResponse {
	return &WebSocketResponse{Status: status, SeqReply: seqReply, Data: data}
}

func NewWebSocketError(seqReply int64, err *AppError) *WebSocketResponse {
	return &WebSocketResponse{Status: STATUS_FAIL, SeqReply: seqReply, Error: err}
}

func (m *WebSocketResponse) IsValid() bool {
	return m.Status != ""
}

func (m *WebSocketResponse) EventType() string {
	return WEBSOCKET_EVENT_RESPONSE
}

func (m *WebSocketResponse) ToJson() string {
	b, _ := json.Marshal(m)
	return string(b)
}

func WebSocketResponseFromJson(data io.Reader) *WebSocketResponse {
	var o *WebSocketResponse
	json.NewDecoder(data).Decode(&o)
	return o
}