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//go:build !amd64 || appengine || !gc || noasm
// +build !amd64 appengine !gc noasm
package zstd
import (
"errors"
"fmt"
)
// buildDtable will build the decoding table.
func (s *fseDecoder) buildDtable() error {
tableSize := uint32(1 << s.actualTableLog)
highThreshold := tableSize - 1
symbolNext := s.stateTable[:256]
// Init, lay down lowprob symbols
{
for i, v := range s.norm[:s.symbolLen] {
if v == -1 {
s.dt[highThreshold].setAddBits(uint8(i))
highThreshold--
symbolNext[i] = 1
} else {
symbolNext[i] = uint16(v)
}
}
}
// Spread symbols
{
tableMask := tableSize - 1
step := tableStep(tableSize)
position := uint32(0)
for ss, v := range s.norm[:s.symbolLen] {
for i := 0; i < int(v); i++ {
s.dt[position].setAddBits(uint8(ss))
position = (position + step) & tableMask
for position > highThreshold {
// lowprob area
position = (position + step) & tableMask
}
}
}
if position != 0 {
// position must reach all cells once, otherwise normalizedCounter is incorrect
return errors.New("corrupted input (position != 0)")
}
}
// Build Decoding table
{
tableSize := uint16(1 << s.actualTableLog)
for u, v := range s.dt[:tableSize] {
symbol := v.addBits()
nextState := symbolNext[symbol]
symbolNext[symbol] = nextState + 1
nBits := s.actualTableLog - byte(highBits(uint32(nextState)))
s.dt[u&maxTableMask].setNBits(nBits)
newState := (nextState << nBits) - tableSize
if newState > tableSize {
return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize)
}
if newState == uint16(u) && nBits == 0 {
// Seems weird that this is possible with nbits > 0.
return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u)
}
s.dt[u&maxTableMask].setNewState(newState)
}
}
return nil
}
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