1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
|
package gojay
import "strconv"
// EncodeFloat encodes a float64 to JSON
func (enc *Encoder) EncodeFloat(n float64) error {
if enc.isPooled == 1 {
panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
}
_, _ = enc.encodeFloat(n)
_, err := enc.Write()
if err != nil {
return err
}
return nil
}
// encodeFloat encodes a float64 to JSON
func (enc *Encoder) encodeFloat(n float64) ([]byte, error) {
enc.buf = strconv.AppendFloat(enc.buf, n, 'f', -1, 64)
return enc.buf, nil
}
// EncodeFloat32 encodes a float32 to JSON
func (enc *Encoder) EncodeFloat32(n float32) error {
if enc.isPooled == 1 {
panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
}
_, _ = enc.encodeFloat32(n)
_, err := enc.Write()
if err != nil {
return err
}
return nil
}
func (enc *Encoder) encodeFloat32(n float32) ([]byte, error) {
enc.buf = strconv.AppendFloat(enc.buf, float64(n), 'f', -1, 32)
return enc.buf, nil
}
// AddFloat adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddFloat(v float64) {
enc.Float64(v)
}
// AddFloatOmitEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddFloatOmitEmpty(v float64) {
enc.Float64OmitEmpty(v)
}
// AddFloatNullEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddFloatNullEmpty(v float64) {
enc.Float64NullEmpty(v)
}
// Float adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Float(v float64) {
enc.Float64(v)
}
// FloatOmitEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) FloatOmitEmpty(v float64) {
enc.Float64OmitEmpty(v)
}
// FloatNullEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) FloatNullEmpty(v float64) {
enc.Float64NullEmpty(v)
}
// AddFloatKey adds a float64 to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddFloatKey(key string, v float64) {
enc.Float64Key(key, v)
}
// AddFloatKeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) AddFloatKeyOmitEmpty(key string, v float64) {
enc.Float64KeyOmitEmpty(key, v)
}
// AddFloatKeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) AddFloatKeyNullEmpty(key string, v float64) {
enc.Float64KeyNullEmpty(key, v)
}
// FloatKey adds a float64 to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) FloatKey(key string, v float64) {
enc.Float64Key(key, v)
}
// FloatKeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) FloatKeyOmitEmpty(key string, v float64) {
enc.Float64KeyOmitEmpty(key, v)
}
// FloatKeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) FloatKeyNullEmpty(key string, v float64) {
enc.Float64KeyNullEmpty(key, v)
}
// AddFloat64 adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddFloat64(v float64) {
enc.Float(v)
}
// AddFloat64OmitEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddFloat64OmitEmpty(v float64) {
enc.FloatOmitEmpty(v)
}
// Float64 adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Float64(v float64) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
}
// Float64OmitEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Float64OmitEmpty(v float64) {
if v == 0 {
return
}
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
}
// Float64NullEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Float64NullEmpty(v float64) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
}
// AddFloat64Key adds a float64 to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddFloat64Key(key string, v float64) {
enc.FloatKey(key, v)
}
// AddFloat64KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) AddFloat64KeyOmitEmpty(key string, v float64) {
enc.FloatKeyOmitEmpty(key, v)
}
// Float64Key adds a float64 to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Float64Key(key string, value float64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.grow(10)
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendFloat(enc.buf, value, 'f', -1, 64)
}
// Float64KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) Float64KeyOmitEmpty(key string, v float64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
if v == 0 {
return
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
}
// Float64KeyNullEmpty adds a float64 to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Float64KeyNullEmpty(key string, v float64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
}
// AddFloat32 adds a float32 to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddFloat32(v float32) {
enc.Float32(v)
}
// AddFloat32OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddFloat32OmitEmpty(v float32) {
enc.Float32OmitEmpty(v)
}
// AddFloat32NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddFloat32NullEmpty(v float32) {
enc.Float32NullEmpty(v)
}
// Float32 adds a float32 to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Float32(v float32) {
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
}
// Float32OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Float32OmitEmpty(v float32) {
if v == 0 {
return
}
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
}
// Float32NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Float32NullEmpty(v float32) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
}
// AddFloat32Key adds a float32 to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddFloat32Key(key string, v float32) {
enc.Float32Key(key, v)
}
// AddFloat32KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) AddFloat32KeyOmitEmpty(key string, v float32) {
enc.Float32KeyOmitEmpty(key, v)
}
// AddFloat32KeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) AddFloat32KeyNullEmpty(key string, v float32) {
enc.Float32KeyNullEmpty(key, v)
}
// Float32Key adds a float32 to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Float32Key(key string, v float32) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeByte('"')
enc.writeByte(':')
enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
}
// Float32KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) Float32KeyOmitEmpty(key string, v float32) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
if v == 0 {
return
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
}
// Float32KeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key
func (enc *Encoder) Float32KeyNullEmpty(key string, v float32) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
}
|