1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
package tengo
// SymbolScope represents a symbol scope.
type SymbolScope string
// List of symbol scopes
const (
ScopeGlobal SymbolScope = "GLOBAL"
ScopeLocal SymbolScope = "LOCAL"
ScopeBuiltin SymbolScope = "BUILTIN"
ScopeFree SymbolScope = "FREE"
)
// Symbol represents a symbol in the symbol table.
type Symbol struct {
Name string
Scope SymbolScope
Index int
LocalAssigned bool // if the local symbol is assigned at least once
}
// SymbolTable represents a symbol table.
type SymbolTable struct {
parent *SymbolTable
block bool
store map[string]*Symbol
numDefinition int
maxDefinition int
freeSymbols []*Symbol
builtinSymbols []*Symbol
}
// NewSymbolTable creates a SymbolTable.
func NewSymbolTable() *SymbolTable {
return &SymbolTable{
store: make(map[string]*Symbol),
}
}
// Define adds a new symbol in the current scope.
func (t *SymbolTable) Define(name string) *Symbol {
symbol := &Symbol{Name: name, Index: t.nextIndex()}
t.numDefinition++
if t.Parent(true) == nil {
symbol.Scope = ScopeGlobal
// if symbol is defined in a block of global scope, symbol index must
// be tracked at the root-level table instead.
if p := t.parent; p != nil {
for p.parent != nil {
p = p.parent
}
t.numDefinition--
p.numDefinition++
}
} else {
symbol.Scope = ScopeLocal
}
t.store[name] = symbol
t.updateMaxDefs(symbol.Index + 1)
return symbol
}
// DefineBuiltin adds a symbol for builtin function.
func (t *SymbolTable) DefineBuiltin(index int, name string) *Symbol {
if t.parent != nil {
return t.parent.DefineBuiltin(index, name)
}
symbol := &Symbol{
Name: name,
Index: index,
Scope: ScopeBuiltin,
}
t.store[name] = symbol
t.builtinSymbols = append(t.builtinSymbols, symbol)
return symbol
}
// Resolve resolves a symbol with a given name.
func (t *SymbolTable) Resolve(
name string,
recur bool,
) (*Symbol, int, bool) {
symbol, ok := t.store[name]
if ok {
// symbol can be used if
if symbol.Scope != ScopeLocal || // it's not of local scope, OR,
symbol.LocalAssigned || // it's assigned at least once, OR,
recur { // it's defined in higher level
return symbol, 0, true
}
}
if t.parent == nil {
return nil, 0, false
}
symbol, depth, ok := t.parent.Resolve(name, true)
if !ok {
return nil, 0, false
}
depth++
// if symbol is defined in parent table and if it's not global/builtin
// then it's free variable.
if !t.block && depth > 0 &&
symbol.Scope != ScopeGlobal &&
symbol.Scope != ScopeBuiltin {
return t.defineFree(symbol), depth, true
}
return symbol, depth, true
}
// Fork creates a new symbol table for a new scope.
func (t *SymbolTable) Fork(block bool) *SymbolTable {
return &SymbolTable{
store: make(map[string]*Symbol),
parent: t,
block: block,
}
}
// Parent returns the outer scope of the current symbol table.
func (t *SymbolTable) Parent(skipBlock bool) *SymbolTable {
if skipBlock && t.block {
return t.parent.Parent(skipBlock)
}
return t.parent
}
// MaxSymbols returns the total number of symbols defined in the scope.
func (t *SymbolTable) MaxSymbols() int {
return t.maxDefinition
}
// FreeSymbols returns free symbols for the scope.
func (t *SymbolTable) FreeSymbols() []*Symbol {
return t.freeSymbols
}
// BuiltinSymbols returns builtin symbols for the scope.
func (t *SymbolTable) BuiltinSymbols() []*Symbol {
if t.parent != nil {
return t.parent.BuiltinSymbols()
}
return t.builtinSymbols
}
// Names returns the name of all the symbols.
func (t *SymbolTable) Names() []string {
var names []string
for name := range t.store {
names = append(names, name)
}
return names
}
func (t *SymbolTable) nextIndex() int {
if t.block {
return t.parent.nextIndex() + t.numDefinition
}
return t.numDefinition
}
func (t *SymbolTable) updateMaxDefs(numDefs int) {
if numDefs > t.maxDefinition {
t.maxDefinition = numDefs
}
if t.block {
t.parent.updateMaxDefs(numDefs)
}
}
func (t *SymbolTable) defineFree(original *Symbol) *Symbol {
// TODO: should we check duplicates?
t.freeSymbols = append(t.freeSymbols, original)
symbol := &Symbol{
Name: original.Name,
Index: len(t.freeSymbols) - 1,
Scope: ScopeFree,
}
t.store[original.Name] = symbol
return symbol
}
|