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package log
import "time"
// singletons ftw?
var Log Interface = &Logger{
Handler: HandlerFunc(handleStdLog),
Level: InfoLevel,
}
// SetHandler sets the handler. This is not thread-safe.
// The default handler outputs to the stdlib log.
func SetHandler(h Handler) {
if logger, ok := Log.(*Logger); ok {
logger.Handler = h
}
}
// SetLevel sets the log level. This is not thread-safe.
func SetLevel(l Level) {
if logger, ok := Log.(*Logger); ok {
logger.Level = l
}
}
// SetLevelFromString sets the log level from a string, panicing when invalid. This is not thread-safe.
func SetLevelFromString(s string) {
if logger, ok := Log.(*Logger); ok {
logger.Level = MustParseLevel(s)
}
}
// WithFields returns a new entry with `fields` set.
func WithFields(fields Fielder) *Entry {
return Log.WithFields(fields)
}
// WithField returns a new entry with the `key` and `value` set.
func WithField(key string, value interface{}) *Entry {
return Log.WithField(key, value)
}
// WithDuration returns a new entry with the "duration" field set
// to the given duration in milliseconds.
func WithDuration(d time.Duration) *Entry {
return Log.WithDuration(d)
}
// WithError returns a new entry with the "error" set to `err`.
func WithError(err error) *Entry {
return Log.WithError(err)
}
// Debug level message.
func Debug(msg string) {
Log.Debug(msg)
}
// Info level message.
func Info(msg string) {
Log.Info(msg)
}
// Warn level message.
func Warn(msg string) {
Log.Warn(msg)
}
// Error level message.
func Error(msg string) {
Log.Error(msg)
}
// Fatal level message, followed by an exit.
func Fatal(msg string) {
Log.Fatal(msg)
}
// Debugf level formatted message.
func Debugf(msg string, v ...interface{}) {
Log.Debugf(msg, v...)
}
// Infof level formatted message.
func Infof(msg string, v ...interface{}) {
Log.Infof(msg, v...)
}
// Warnf level formatted message.
func Warnf(msg string, v ...interface{}) {
Log.Warnf(msg, v...)
}
// Errorf level formatted message.
func Errorf(msg string, v ...interface{}) {
Log.Errorf(msg, v...)
}
// Fatalf level formatted message, followed by an exit.
func Fatalf(msg string, v ...interface{}) {
Log.Fatalf(msg, v...)
}
// Trace returns a new entry with a Stop method to fire off
// a corresponding completion log, useful with defer.
func Trace(msg string) *Entry {
return Log.Trace(msg)
}
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