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package gamecoordinator
import (
"io"
. "github.com/Philipp15b/go-steam/protocol"
. "github.com/Philipp15b/go-steam/protocol/steamlang"
"github.com/golang/protobuf/proto"
)
// An outgoing message to the Game Coordinator.
type IGCMsg interface {
Serializer
IsProto() bool
GetAppId() uint32
GetMsgType() uint32
GetTargetJobId() JobId
SetTargetJobId(JobId)
GetSourceJobId() JobId
SetSourceJobId(JobId)
}
type GCMsgProtobuf struct {
AppId uint32
Header *MsgGCHdrProtoBuf
Body proto.Message
}
func NewGCMsgProtobuf(appId, msgType uint32, body proto.Message) *GCMsgProtobuf {
hdr := NewMsgGCHdrProtoBuf()
hdr.Msg = msgType
return &GCMsgProtobuf{
AppId: appId,
Header: hdr,
Body: body,
}
}
func (g *GCMsgProtobuf) IsProto() bool {
return true
}
func (g *GCMsgProtobuf) GetAppId() uint32 {
return g.AppId
}
func (g *GCMsgProtobuf) GetMsgType() uint32 {
return g.Header.Msg
}
func (g *GCMsgProtobuf) GetTargetJobId() JobId {
return JobId(g.Header.Proto.GetJobidTarget())
}
func (g *GCMsgProtobuf) SetTargetJobId(job JobId) {
g.Header.Proto.JobidTarget = proto.Uint64(uint64(job))
}
func (g *GCMsgProtobuf) GetSourceJobId() JobId {
return JobId(g.Header.Proto.GetJobidSource())
}
func (g *GCMsgProtobuf) SetSourceJobId(job JobId) {
g.Header.Proto.JobidSource = proto.Uint64(uint64(job))
}
func (g *GCMsgProtobuf) Serialize(w io.Writer) error {
err := g.Header.Serialize(w)
if err != nil {
return err
}
body, err := proto.Marshal(g.Body)
if err != nil {
return err
}
_, err = w.Write(body)
return err
}
type GCMsg struct {
AppId uint32
MsgType uint32
Header *MsgGCHdr
Body Serializer
}
func NewGCMsg(appId, msgType uint32, body Serializer) *GCMsg {
return &GCMsg{
AppId: appId,
MsgType: msgType,
Header: NewMsgGCHdr(),
Body: body,
}
}
func (g *GCMsg) GetMsgType() uint32 {
return g.MsgType
}
func (g *GCMsg) GetAppId() uint32 {
return g.AppId
}
func (g *GCMsg) IsProto() bool {
return false
}
func (g *GCMsg) GetTargetJobId() JobId {
return JobId(g.Header.TargetJobID)
}
func (g *GCMsg) SetTargetJobId(job JobId) {
g.Header.TargetJobID = uint64(job)
}
func (g *GCMsg) GetSourceJobId() JobId {
return JobId(g.Header.SourceJobID)
}
func (g *GCMsg) SetSourceJobId(job JobId) {
g.Header.SourceJobID = uint64(job)
}
func (g *GCMsg) Serialize(w io.Writer) error {
err := g.Header.Serialize(w)
if err != nil {
return err
}
err = g.Body.Serialize(w)
return err
}
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