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package libtgsconverter
import "bytes"
import "image"
import "image/png"
type topng struct {
result []byte
}
func(to_png *topng) init(w uint, h uint, options ConverterOptions) {
}
func(to_png *topng) SupportsAnimation() bool {
return false
}
func (to_png *topng) AddFrame(image *image.RGBA, fps uint) error {
var data []byte
w := bytes.NewBuffer(data)
if err := png.Encode(w, image); err != nil {
return err
}
to_png.result = w.Bytes()
return nil
}
func (to_png *topng) Result() []byte {
return to_png.result
}
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