blob: 4fd090e9d53f2b3d03ab997b486c0dcbf197d115 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
#include "lottie_lottiekeypath.h"
#include <sstream>
LOTKeyPath::LOTKeyPath(const std::string &keyPath)
{
std::stringstream ss(keyPath);
std::string item;
while (getline(ss, item, '.')) {
mKeys.push_back(item);
}
}
bool LOTKeyPath::matches(const std::string &key, uint depth)
{
if (skip(key)) {
// This is an object we programatically create.
return true;
}
if (depth > size()) {
return false;
}
if ((mKeys[depth] == key) || (mKeys[depth] == "*") ||
(mKeys[depth] == "**")) {
return true;
}
return false;
}
uint LOTKeyPath::nextDepth(const std::string key, uint depth)
{
if (skip(key)) {
// If it's a container then we added programatically and it isn't a part
// of the keypath.
return depth;
}
if (mKeys[depth] != "**") {
// If it's not a globstar then it is part of the keypath.
return depth + 1;
}
if (depth == size()) {
// The last key is a globstar.
return depth;
}
if (mKeys[depth + 1] == key) {
// We are a globstar and the next key is our current key so consume
// both.
return depth + 2;
}
return depth;
}
bool LOTKeyPath::fullyResolvesTo(const std::string key, uint depth)
{
if (depth > mKeys.size()) {
return false;
}
bool isLastDepth = (depth == size());
if (!isGlobstar(depth)) {
bool matches = (mKeys[depth] == key) || isGlob(depth);
return (isLastDepth || (depth == size() - 1 && endsWithGlobstar())) &&
matches;
}
bool isGlobstarButNextKeyMatches = !isLastDepth && mKeys[depth + 1] == key;
if (isGlobstarButNextKeyMatches) {
return depth == size() - 1 ||
(depth == size() - 2 && endsWithGlobstar());
}
if (isLastDepth) {
return true;
}
if (depth + 1 < size()) {
// We are a globstar but there is more than 1 key after the globstar we
// we can't fully match.
return false;
}
// Return whether the next key (which we now know is the last one) is the
// same as the current key.
return mKeys[depth + 1] == key;
}
|