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Diffstat (limited to 'vendor/golang.org/x/net/html/node.go')
-rw-r--r-- | vendor/golang.org/x/net/html/node.go | 193 |
1 files changed, 0 insertions, 193 deletions
diff --git a/vendor/golang.org/x/net/html/node.go b/vendor/golang.org/x/net/html/node.go deleted file mode 100644 index 26b657ae..00000000 --- a/vendor/golang.org/x/net/html/node.go +++ /dev/null @@ -1,193 +0,0 @@ -// Copyright 2011 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -package html - -import ( - "golang.org/x/net/html/atom" -) - -// A NodeType is the type of a Node. -type NodeType uint32 - -const ( - ErrorNode NodeType = iota - TextNode - DocumentNode - ElementNode - CommentNode - DoctypeNode - scopeMarkerNode -) - -// Section 12.2.3.3 says "scope markers are inserted when entering applet -// elements, buttons, object elements, marquees, table cells, and table -// captions, and are used to prevent formatting from 'leaking'". -var scopeMarker = Node{Type: scopeMarkerNode} - -// A Node consists of a NodeType and some Data (tag name for element nodes, -// content for text) and are part of a tree of Nodes. Element nodes may also -// have a Namespace and contain a slice of Attributes. Data is unescaped, so -// that it looks like "a<b" rather than "a<b". For element nodes, DataAtom -// is the atom for Data, or zero if Data is not a known tag name. -// -// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace. -// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and -// "svg" is short for "http://www.w3.org/2000/svg". -type Node struct { - Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node - - Type NodeType - DataAtom atom.Atom - Data string - Namespace string - Attr []Attribute -} - -// InsertBefore inserts newChild as a child of n, immediately before oldChild -// in the sequence of n's children. oldChild may be nil, in which case newChild -// is appended to the end of n's children. -// -// It will panic if newChild already has a parent or siblings. -func (n *Node) InsertBefore(newChild, oldChild *Node) { - if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil { - panic("html: InsertBefore called for an attached child Node") - } - var prev, next *Node - if oldChild != nil { - prev, next = oldChild.PrevSibling, oldChild - } else { - prev = n.LastChild - } - if prev != nil { - prev.NextSibling = newChild - } else { - n.FirstChild = newChild - } - if next != nil { - next.PrevSibling = newChild - } else { - n.LastChild = newChild - } - newChild.Parent = n - newChild.PrevSibling = prev - newChild.NextSibling = next -} - -// AppendChild adds a node c as a child of n. -// -// It will panic if c already has a parent or siblings. -func (n *Node) AppendChild(c *Node) { - if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil { - panic("html: AppendChild called for an attached child Node") - } - last := n.LastChild - if last != nil { - last.NextSibling = c - } else { - n.FirstChild = c - } - n.LastChild = c - c.Parent = n - c.PrevSibling = last -} - -// RemoveChild removes a node c that is a child of n. Afterwards, c will have -// no parent and no siblings. -// -// It will panic if c's parent is not n. -func (n *Node) RemoveChild(c *Node) { - if c.Parent != n { - panic("html: RemoveChild called for a non-child Node") - } - if n.FirstChild == c { - n.FirstChild = c.NextSibling - } - if c.NextSibling != nil { - c.NextSibling.PrevSibling = c.PrevSibling - } - if n.LastChild == c { - n.LastChild = c.PrevSibling - } - if c.PrevSibling != nil { - c.PrevSibling.NextSibling = c.NextSibling - } - c.Parent = nil - c.PrevSibling = nil - c.NextSibling = nil -} - -// reparentChildren reparents all of src's child nodes to dst. -func reparentChildren(dst, src *Node) { - for { - child := src.FirstChild - if child == nil { - break - } - src.RemoveChild(child) - dst.AppendChild(child) - } -} - -// clone returns a new node with the same type, data and attributes. -// The clone has no parent, no siblings and no children. -func (n *Node) clone() *Node { - m := &Node{ - Type: n.Type, - DataAtom: n.DataAtom, - Data: n.Data, - Attr: make([]Attribute, len(n.Attr)), - } - copy(m.Attr, n.Attr) - return m -} - -// nodeStack is a stack of nodes. -type nodeStack []*Node - -// pop pops the stack. It will panic if s is empty. -func (s *nodeStack) pop() *Node { - i := len(*s) - n := (*s)[i-1] - *s = (*s)[:i-1] - return n -} - -// top returns the most recently pushed node, or nil if s is empty. -func (s *nodeStack) top() *Node { - if i := len(*s); i > 0 { - return (*s)[i-1] - } - return nil -} - -// index returns the index of the top-most occurrence of n in the stack, or -1 -// if n is not present. -func (s *nodeStack) index(n *Node) int { - for i := len(*s) - 1; i >= 0; i-- { - if (*s)[i] == n { - return i - } - } - return -1 -} - -// insert inserts a node at the given index. -func (s *nodeStack) insert(i int, n *Node) { - (*s) = append(*s, nil) - copy((*s)[i+1:], (*s)[i:]) - (*s)[i] = n -} - -// remove removes a node from the stack. It is a no-op if n is not present. -func (s *nodeStack) remove(n *Node) { - i := s.index(n) - if i == -1 { - return - } - copy((*s)[i:], (*s)[i+1:]) - j := len(*s) - 1 - (*s)[j] = nil - *s = (*s)[:j] -} |