diff options
Diffstat (limited to 'vendor/github.com/bwmarrin/discordgo/restapi.go')
-rw-r--r-- | vendor/github.com/bwmarrin/discordgo/restapi.go | 286 |
1 files changed, 170 insertions, 116 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go index bb21ef21..79af4680 100644 --- a/vendor/github.com/bwmarrin/discordgo/restapi.go +++ b/vendor/github.com/bwmarrin/discordgo/restapi.go @@ -334,6 +334,18 @@ func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) return } +// UserGuildMember returns a guild member object for the current user in the given Guild. +// guildID : ID of the guild +func (s *Session) UserGuildMember(guildID string) (st *Member, err error) { + body, err := s.RequestWithBucketID("GET", EndpointUserGuildMember("@me", guildID), nil, EndpointUserGuildMember("@me", guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + // UserGuilds returns an array of UserGuild structures for all guilds. // limit : The number guilds that can be returned. (max 100) // beforeID : If provided all guilds returned will be before given ID. @@ -541,7 +553,7 @@ func (s *Session) GuildCreate(name string) (st *Guild, err error) { // GuildEdit edits a new Guild // guildID : The ID of a Guild // g : A GuildParams struct with the values Name, Region and VerificationLevel defined. -func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) { +func (s *Session) GuildEdit(guildID string, g *GuildParams) (st *Guild, err error) { // Bounds checking for VerificationLevel, interval: [0, 4] if g.VerificationLevel != nil { @@ -760,22 +772,10 @@ func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) { } // GuildMemberAdd force joins a user to the guild. -// accessToken : Valid access_token for the user. // guildID : The ID of a Guild. // userID : The ID of a User. -// nick : Value to set users nickname to -// roles : A list of role ID's to set on the member. -// mute : If the user is muted. -// deaf : If the user is deafened. -func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error) { - - data := struct { - AccessToken string `json:"access_token"` - Nick string `json:"nick,omitempty"` - Roles []string `json:"roles,omitempty"` - Mute bool `json:"mute,omitempty"` - Deaf bool `json:"deaf,omitempty"` - }{accessToken, nick, roles, mute, deaf} +// data : Parameters of the user to add. +func (s *Session) GuildMemberAdd(guildID, userID string, data *GuildMemberAddParams) (err error) { _, err = s.RequestWithBucketID("PUT", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) if err != nil { @@ -808,25 +808,11 @@ func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (e return } -// GuildMemberEdit edits the roles of a member. -// guildID : The ID of a Guild. -// userID : The ID of a User. -// roles : A list of role ID's to set on the member. -func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) { - - data := struct { - Roles []string `json:"roles"` - }{roles} - - _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) - return -} - -// GuildMemberEditComplex edits the nickname and roles of a member. +// GuildMemberEdit edits and returns updated member. // guildID : The ID of a Guild. // userID : The ID of a User. -// data : A GuildMemberEditData struct with the new nickname and roles -func (s *Session) GuildMemberEditComplex(guildID, userID string, data GuildMemberParams) (st *Member, err error) { +// data : Updated GuildMember data. +func (s *Session) GuildMemberEdit(guildID, userID string, data *GuildMemberParams) (st *Member, err error) { var body []byte body, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) if err != nil { @@ -837,6 +823,15 @@ func (s *Session) GuildMemberEditComplex(guildID, userID string, data GuildMembe return } +// GuildMemberEditComplex edits the nickname and roles of a member. +// NOTE: deprecated, use GuildMemberEdit instead. +// guildID : The ID of a Guild. +// userID : The ID of a User. +// data : A GuildMemberEditData struct with the new nickname and roles +func (s *Session) GuildMemberEditComplex(guildID, userID string, data *GuildMemberParams) (st *Member, err error) { + return s.GuildMemberEdit(guildID, userID, data) +} + // GuildMemberMove moves a guild member from one voice channel to another/none // guildID : The ID of a Guild. // userID : The ID of a User. @@ -1031,11 +1026,11 @@ func (s *Session) GuildRoles(guildID string) (st []*Role, err error) { return // TODO return pointer } -// GuildRoleCreate returns a new Guild Role. -// guildID: The ID of a Guild. -func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) { - - body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) +// GuildRoleCreate creates a new Guild Role and returns it. +// guildID : The ID of a Guild. +// data : New Role parameters. +func (s *Session) GuildRoleCreate(guildID string, data *RoleParams) (st *Role, err error) { + body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), data, EndpointGuildRoles(guildID)) if err != nil { return } @@ -1045,30 +1040,17 @@ func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) { return } -// GuildRoleEdit updates an existing Guild Role with new values +// GuildRoleEdit updates an existing Guild Role and returns updated Role data. // guildID : The ID of a Guild. // roleID : The ID of a Role. -// name : The name of the Role. -// color : The color of the role (decimal, not hex). -// hoist : Whether to display the role's users separately. -// perm : The permissions for the role. -// mention : Whether this role is mentionable -func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int64, mention bool) (st *Role, err error) { +// data : Updated Role data. +func (s *Session) GuildRoleEdit(guildID, roleID string, data *RoleParams) (st *Role, err error) { // Prevent sending a color int that is too big. - if color > 0xFFFFFF { - err = fmt.Errorf("color value cannot be larger than 0xFFFFFF") - return nil, err + if data.Color != nil && *data.Color > 0xFFFFFF { + return nil, fmt.Errorf("color value cannot be larger than 0xFFFFFF") } - data := struct { - Name string `json:"name"` // The role's name (overwrites existing) - Color int `json:"color"` // The color the role should have (as a decimal, not hex) - Hoist bool `json:"hoist"` // Whether to display the role's users separately - Permissions int64 `json:"permissions,string"` // The overall permissions number of the role (overwrites existing) - Mentionable bool `json:"mentionable"` // Whether this role is mentionable - }{name, color, hoist, perm, mention} - body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, "")) if err != nil { return @@ -1286,12 +1268,10 @@ func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) { return } -// GuildEmbedEdit returns the embed for a Guild. +// GuildEmbedEdit edits the embed of a Guild. // guildID : The ID of a Guild. -func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) { - - data := GuildEmbed{enabled, channelID} - +// data : New GuildEmbed data. +func (s *Session) GuildEmbedEdit(guildID string, data *GuildEmbed) (err error) { _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID)) return } @@ -1359,19 +1339,10 @@ func (s *Session) GuildEmoji(guildID, emojiID string) (emoji *Emoji, err error) return } -// GuildEmojiCreate creates a new emoji +// GuildEmojiCreate creates a new Emoji. // guildID : The ID of a Guild. -// name : The Name of the Emoji. -// image : The base64 encoded emoji image, has to be smaller than 256KB. -// roles : The roles for which this emoji will be whitelisted, can be nil. -func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) (emoji *Emoji, err error) { - - data := struct { - Name string `json:"name"` - Image string `json:"image"` - Roles []string `json:"roles,omitempty"` - }{name, image, roles} - +// data : New Emoji data. +func (s *Session) GuildEmojiCreate(guildID string, data *EmojiParams) (emoji *Emoji, err error) { body, err := s.RequestWithBucketID("POST", EndpointGuildEmojis(guildID), data, EndpointGuildEmojis(guildID)) if err != nil { return @@ -1381,18 +1352,11 @@ func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) return } -// GuildEmojiEdit modifies an emoji +// GuildEmojiEdit modifies and returns updated Emoji. // guildID : The ID of a Guild. // emojiID : The ID of an Emoji. -// name : The Name of the Emoji. -// roles : The roles for which this emoji will be whitelisted, if nil or empty the roles will be reset. -func (s *Session) GuildEmojiEdit(guildID, emojiID, name string, roles []string) (emoji *Emoji, err error) { - - data := struct { - Name string `json:"name"` - Roles []string `json:"roles"` - }{name, roles} - +// data : Updated Emoji data. +func (s *Session) GuildEmojiEdit(guildID, emojiID string, data *EmojiParams) (emoji *Emoji, err error) { body, err := s.RequestWithBucketID("PATCH", EndpointGuildEmoji(guildID, emojiID), data, EndpointGuildEmojis(guildID)) if err != nil { return @@ -1458,16 +1422,9 @@ func (s *Session) GuildTemplates(guildID string) (st []*GuildTemplate, err error } // GuildTemplateCreate creates a template for the guild -// guildID: The ID of the guild -// name: The name of the template (1-100 characters) -// description: The description for the template (0-120 characters) -func (s *Session) GuildTemplateCreate(guildID, name, description string) (st *GuildTemplate) { - - data := struct { - Name string `json:"name"` - Description string `json:"description"` - }{name, description} - +// guildID : The ID of the guild +// data : Template metadata +func (s *Session) GuildTemplateCreate(guildID string, data *GuildTemplateParams) (st *GuildTemplate) { body, err := s.RequestWithBucketID("POST", EndpointGuildTemplates(guildID), data, EndpointGuildTemplates(guildID)) if err != nil { return @@ -1487,16 +1444,10 @@ func (s *Session) GuildTemplateSync(guildID, templateCode string) (err error) { } // GuildTemplateEdit modifies the template's metadata -// guildID: The ID of the guild -// templateCode: The code of the template -// name: The name of the template (1-100 characters) -// description: The description for the template (0-120 characters) -func (s *Session) GuildTemplateEdit(guildID, templateCode, name, description string) (st *GuildTemplate, err error) { - - data := struct { - Name string `json:"name,omitempty"` - Description string `json:"description,omitempty"` - }{name, description} +// guildID : The ID of the guild +// templateCode : The code of the template +// data : New template metadata +func (s *Session) GuildTemplateEdit(guildID, templateCode string, data *GuildTemplateParams) (st *GuildTemplate, err error) { body, err := s.RequestWithBucketID("PATCH", EndpointGuildTemplateSync(guildID, templateCode), data, EndpointGuildTemplateSync(guildID, "")) if err != nil { @@ -1532,19 +1483,10 @@ func (s *Session) Channel(channelID string) (st *Channel, err error) { return } -// ChannelEdit edits the given channel -// channelID : The ID of a Channel -// name : The new name to assign the channel. -func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) { - return s.ChannelEditComplex(channelID, &ChannelEdit{ - Name: name, - }) -} - -// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct -// channelID : The ID of a Channel -// data : The channel struct to send -func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) { +// ChannelEdit edits the given channel and returns the updated Channel data. +// channelID : The ID of a Channel. +// data : New Channel data. +func (s *Session) ChannelEdit(channelID string, data *ChannelEdit) (st *Channel, err error) { body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID)) if err != nil { return @@ -1552,6 +1494,15 @@ func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *C err = unmarshal(body, &st) return + +} + +// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct +// NOTE: deprecated, use ChannelEdit instead +// channelID : The ID of a Channel +// data : The channel struct to send +func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) { + return s.ChannelEdit(channelID, data) } // ChannelDelete deletes the given channel @@ -1729,6 +1680,28 @@ func (s *Session) ChannelMessageSendReply(channelID string, content string, refe }) } +// ChannelMessageSendEmbedReply sends a message to the given channel with reference data and embedded data. +// channelID : The ID of a Channel. +// embed : The embed data to send. +// reference : The message reference to send. +func (s *Session) ChannelMessageSendEmbedReply(channelID string, embed *MessageEmbed, reference *MessageReference) (*Message, error) { + return s.ChannelMessageSendEmbedsReply(channelID, []*MessageEmbed{embed}, reference) +} + +// ChannelMessageSendEmbedsReply sends a message to the given channel with reference data and multiple embedded data. +// channelID : The ID of a Channel. +// embeds : The embeds data to send. +// reference : The message reference to send. +func (s *Session) ChannelMessageSendEmbedsReply(channelID string, embeds []*MessageEmbed, reference *MessageReference) (*Message, error) { + if reference == nil { + return nil, fmt.Errorf("reply attempted with nil message reference") + } + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Embeds: embeds, + Reference: reference, + }) +} + // ChannelMessageEdit edits an existing message, replacing it entirely with // the given content. // channelID : The ID of a Channel @@ -2792,7 +2765,7 @@ func (s *Session) ApplicationCommands(appID, guildID string) (cmd []*Application endpoint = EndpointApplicationGuildCommands(appID, guildID) } - body, err := s.RequestWithBucketID("GET", endpoint, nil, endpoint) + body, err := s.RequestWithBucketID("GET", endpoint+"?with_localizations=true", nil, "GET "+endpoint) if err != nil { return } @@ -2840,6 +2813,8 @@ func (s *Session) ApplicationCommandPermissions(appID, guildID, cmdID string) (p // guildID : The guild ID containing the application command // cmdID : The command ID to edit the permissions of // permissions : An object containing a list of permissions for the application command +// +// NOTE: Requires OAuth2 token with applications.commands.permissions.update scope func (s *Session) ApplicationCommandPermissionsEdit(appID, guildID, cmdID string, permissions *ApplicationCommandPermissionsList) (err error) { endpoint := EndpointApplicationCommandPermissions(appID, guildID, cmdID) @@ -2851,6 +2826,8 @@ func (s *Session) ApplicationCommandPermissionsEdit(appID, guildID, cmdID string // appID : The Application ID // guildID : The guild ID to batch edit commands of // permissions : A list of permissions paired with a command ID, guild ID, and application ID per application command +// +// NOTE: This endpoint has been disabled with updates to command permissions (Permissions v2). Please use ApplicationCommandPermissionsEdit instead. func (s *Session) ApplicationCommandPermissionsBatchEdit(appID, guildID string, permissions []*GuildApplicationCommandPermissions) (err error) { endpoint := EndpointApplicationCommandsGuildPermissions(appID, guildID) @@ -3085,3 +3062,80 @@ func (s *Session) GuildScheduledEventUsers(guildID, eventID string, limit int, w err = unmarshal(body, &st) return } + +// ---------------------------------------------------------------------- +// Functions specific to auto moderation +// ---------------------------------------------------------------------- + +// AutoModerationRules returns a list of auto moderation rules. +// guildID : ID of the guild +func (s *Session) AutoModerationRules(guildID string) (st []*AutoModerationRule, err error) { + endpoint := EndpointGuildAutoModerationRules(guildID) + + var body []byte + body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// AutoModerationRule returns an auto moderation rule. +// guildID : ID of the guild +// ruleID : ID of the auto moderation rule +func (s *Session) AutoModerationRule(guildID, ruleID string) (st *AutoModerationRule, err error) { + endpoint := EndpointGuildAutoModerationRule(guildID, ruleID) + + var body []byte + body, err = s.RequestWithBucketID("GET", endpoint, nil, endpoint) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// AutoModerationRuleCreate creates an auto moderation rule with the given data and returns it. +// guildID : ID of the guild +// rule : Rule data +func (s *Session) AutoModerationRuleCreate(guildID string, rule *AutoModerationRule) (st *AutoModerationRule, err error) { + endpoint := EndpointGuildAutoModerationRules(guildID) + + var body []byte + body, err = s.RequestWithBucketID("POST", endpoint, rule, endpoint) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// AutoModerationRuleEdit edits and returns the updated auto moderation rule. +// guildID : ID of the guild +// ruleID : ID of the auto moderation rule +// rule : New rule data +func (s *Session) AutoModerationRuleEdit(guildID, ruleID string, rule *AutoModerationRule) (st *AutoModerationRule, err error) { + endpoint := EndpointGuildAutoModerationRule(guildID, ruleID) + + var body []byte + body, err = s.RequestWithBucketID("PATCH", endpoint, rule, endpoint) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// AutoModerationRuleDelete deletes an auto moderation rule. +// guildID : ID of the guild +// ruleID : ID of the auto moderation rule +func (s *Session) AutoModerationRuleDelete(guildID, ruleID string) (err error) { + endpoint := EndpointGuildAutoModerationRule(guildID, ruleID) + _, err = s.RequestWithBucketID("DELETE", endpoint, nil, endpoint) + return +} |