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-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go35
1 files changed, 16 insertions, 19 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go b/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
index 2edd957e..155e782f 100644
--- a/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
+++ b/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
@@ -3,6 +3,9 @@ package main
import (
"flag"
"fmt"
+ "os"
+ "os/signal"
+ "syscall"
"github.com/bwmarrin/discordgo"
)
@@ -10,7 +13,6 @@ import (
// Variables used for command line parameters
var (
Token string
- BotID string
)
func init() {
@@ -28,29 +30,24 @@ func main() {
return
}
- // Get the account information.
- u, err := dg.User("@me")
- if err != nil {
- fmt.Println("error obtaining account details,", err)
- }
-
- // Store the account ID for later use.
- BotID = u.ID
-
- // Register messageCreate as a callback for the messageCreate events.
+ // Register the messageCreate func as a callback for MessageCreate events.
dg.AddHandler(messageCreate)
- // Open the websocket and begin listening.
+ // Open a websocket connection to Discord and begin listening.
err = dg.Open()
if err != nil {
fmt.Println("error opening connection,", err)
return
}
+ // Wait here until CTRL-C or other term signal is received.
fmt.Println("Bot is now running. Press CTRL-C to exit.")
- // Simple way to keep program running until CTRL-C is pressed.
- <-make(chan struct{})
- return
+ sc := make(chan os.Signal, 1)
+ signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
+ <-sc
+
+ // Cleanly close down the Discord session.
+ dg.Close()
}
// This function will be called (due to AddHandler above) every time a new
@@ -58,17 +55,17 @@ func main() {
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
- if m.Author.ID == BotID {
+ // This isn't required in this specific example but it's a good practice.
+ if m.Author.ID == s.State.User.ID {
return
}
-
// If the message is "ping" reply with "Pong!"
if m.Content == "ping" {
- _, _ = s.ChannelMessageSend(m.ChannelID, "Pong!")
+ s.ChannelMessageSend(m.ChannelID, "Pong!")
}
// If the message is "pong" reply with "Ping!"
if m.Content == "pong" {
- _, _ = s.ChannelMessageSend(m.ChannelID, "Ping!")
+ s.ChannelMessageSend(m.ChannelID, "Ping!")
}
}