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-rw-r--r--vendor/github.com/Philipp15b/go-steam/trade/actions.go84
1 files changed, 0 insertions, 84 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/trade/actions.go b/vendor/github.com/Philipp15b/go-steam/trade/actions.go
deleted file mode 100644
index e9301940..00000000
--- a/vendor/github.com/Philipp15b/go-steam/trade/actions.go
+++ /dev/null
@@ -1,84 +0,0 @@
-package trade
-
-import (
- "github.com/Philipp15b/go-steam/economy/inventory"
- "github.com/Philipp15b/go-steam/trade/tradeapi"
- "time"
-)
-
-type Slot uint
-
-func (t *Trade) action(status *tradeapi.Status, err error) error {
- if err != nil {
- return err
- }
- t.onStatus(status)
- return nil
-}
-
-// Returns the next batch of events to process. These can be queued from calls to methods
-// like `AddItem` or, if there are no queued events, from a new HTTP request to Steam's API (blocking!).
-// If the latter is the case, this method may also sleep before the request
-// to conform to the polling interval of the official Steam client.
-func (t *Trade) Poll() ([]interface{}, error) {
- if t.queuedEvents != nil {
- return t.Events(), nil
- }
-
- if d := time.Since(t.lastPoll); d < pollTimeout {
- time.Sleep(pollTimeout - d)
- }
- t.lastPoll = time.Now()
-
- err := t.action(t.api.GetStatus())
- if err != nil {
- return nil, err
- }
-
- return t.Events(), nil
-}
-
-func (t *Trade) GetTheirInventory(contextId uint64, appId uint32) (*inventory.Inventory, error) {
- return inventory.GetFullInventory(func() (*inventory.PartialInventory, error) {
- return t.api.GetForeignInventory(contextId, appId, nil)
- }, func(start uint) (*inventory.PartialInventory, error) {
- return t.api.GetForeignInventory(contextId, appId, &start)
- })
-}
-
-func (t *Trade) GetOwnInventory(contextId uint64, appId uint32) (*inventory.Inventory, error) {
- return t.api.GetOwnInventory(contextId, appId)
-}
-
-func (t *Trade) GetMain() (*tradeapi.Main, error) {
- return t.api.GetMain()
-}
-
-func (t *Trade) AddItem(slot Slot, item *Item) error {
- return t.action(t.api.AddItem(uint(slot), item.AssetId, item.ContextId, item.AppId))
-}
-
-func (t *Trade) RemoveItem(slot Slot, item *Item) error {
- return t.action(t.api.RemoveItem(uint(slot), item.AssetId, item.ContextId, item.AppId))
-}
-
-func (t *Trade) Chat(message string) error {
- return t.action(t.api.Chat(message))
-}
-
-func (t *Trade) SetCurrency(amount uint, currency *Currency) error {
- return t.action(t.api.SetCurrency(amount, currency.CurrencyId, currency.ContextId, currency.AppId))
-}
-
-func (t *Trade) SetReady(ready bool) error {
- return t.action(t.api.SetReady(ready))
-}
-
-// This may only be called after a successful `SetReady(true)`.
-func (t *Trade) Confirm() error {
- return t.action(t.api.Confirm())
-}
-
-func (t *Trade) Cancel() error {
- return t.action(t.api.Cancel())
-}