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Diffstat (limited to 'vendor/github.com/Philipp15b/go-steam/socialcache/friends.go')
-rw-r--r--vendor/github.com/Philipp15b/go-steam/socialcache/friends.go146
1 files changed, 146 insertions, 0 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go b/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
new file mode 100644
index 00000000..15168b80
--- /dev/null
+++ b/vendor/github.com/Philipp15b/go-steam/socialcache/friends.go
@@ -0,0 +1,146 @@
+package socialcache
+
+import (
+ "errors"
+ . "github.com/Philipp15b/go-steam/protocol/steamlang"
+ . "github.com/Philipp15b/go-steam/steamid"
+ "sync"
+)
+
+// Friends list is a thread safe map
+// They can be iterated over like so:
+// for id, friend := range client.Social.Friends.GetCopy() {
+// log.Println(id, friend.Name)
+// }
+type FriendsList struct {
+ mutex sync.RWMutex
+ byId map[SteamId]*Friend
+}
+
+// Returns a new friends list
+func NewFriendsList() *FriendsList {
+ return &FriendsList{byId: make(map[SteamId]*Friend)}
+}
+
+// Adds a friend to the friend list
+func (list *FriendsList) Add(friend Friend) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ _, exists := list.byId[friend.SteamId]
+ if !exists { //make sure this doesnt already exist
+ list.byId[friend.SteamId] = &friend
+ }
+}
+
+// Removes a friend from the friend list
+func (list *FriendsList) Remove(id SteamId) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ delete(list.byId, id)
+}
+
+// Returns a copy of the friends map
+func (list *FriendsList) GetCopy() map[SteamId]Friend {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ flist := make(map[SteamId]Friend)
+ for key, friend := range list.byId {
+ flist[key] = *friend
+ }
+ return flist
+}
+
+// Returns a copy of the friend of a given SteamId
+func (list *FriendsList) ById(id SteamId) (Friend, error) {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ if val, ok := list.byId[id]; ok {
+ return *val, nil
+ }
+ return Friend{}, errors.New("Friend not found")
+}
+
+// Returns the number of friends
+func (list *FriendsList) Count() int {
+ list.mutex.RLock()
+ defer list.mutex.RUnlock()
+ return len(list.byId)
+}
+
+//Setter methods
+func (list *FriendsList) SetName(id SteamId, name string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.Name = name
+ }
+}
+
+func (list *FriendsList) SetAvatar(id SteamId, hash string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.Avatar = hash
+ }
+}
+
+func (list *FriendsList) SetRelationship(id SteamId, relationship EFriendRelationship) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.Relationship = relationship
+ }
+}
+
+func (list *FriendsList) SetPersonaState(id SteamId, state EPersonaState) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.PersonaState = state
+ }
+}
+
+func (list *FriendsList) SetPersonaStateFlags(id SteamId, flags EPersonaStateFlag) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.PersonaStateFlags = flags
+ }
+}
+
+func (list *FriendsList) SetGameAppId(id SteamId, gameappid uint32) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.GameAppId = gameappid
+ }
+}
+
+func (list *FriendsList) SetGameId(id SteamId, gameid uint64) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.GameId = gameid
+ }
+}
+
+func (list *FriendsList) SetGameName(id SteamId, name string) {
+ list.mutex.Lock()
+ defer list.mutex.Unlock()
+ if val, ok := list.byId[id]; ok {
+ val.GameName = name
+ }
+}
+
+// A Friend
+type Friend struct {
+ SteamId SteamId `json:",string"`
+ Name string
+ Avatar string
+ Relationship EFriendRelationship
+ PersonaState EPersonaState
+ PersonaStateFlags EPersonaStateFlag
+ GameAppId uint32
+ GameId uint64 `json:",string"`
+ GameName string
+}