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author | Wim <wim@42.be> | 2020-08-10 00:29:54 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-10 00:29:54 +0200 |
commit | 4e50fd864921c556988c919269448efdb90fa961 (patch) | |
tree | a3625f03f8de3c4f3841364000a4ea3aa42c1533 /vendor/google.golang.org/protobuf/internal/encoding/text/encode.go | |
parent | dfdffa0027334e55ce213fc6eb62206dbf48baf6 (diff) | |
download | matterbridge-msglm-4e50fd864921c556988c919269448efdb90fa961.tar.gz matterbridge-msglm-4e50fd864921c556988c919269448efdb90fa961.tar.bz2 matterbridge-msglm-4e50fd864921c556988c919269448efdb90fa961.zip |
Use mattermost v5 module (#1192)
Diffstat (limited to 'vendor/google.golang.org/protobuf/internal/encoding/text/encode.go')
-rw-r--r-- | vendor/google.golang.org/protobuf/internal/encoding/text/encode.go | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/vendor/google.golang.org/protobuf/internal/encoding/text/encode.go b/vendor/google.golang.org/protobuf/internal/encoding/text/encode.go new file mode 100644 index 00000000..c4ba1c59 --- /dev/null +++ b/vendor/google.golang.org/protobuf/internal/encoding/text/encode.go @@ -0,0 +1,267 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package text + +import ( + "math" + "math/bits" + "strconv" + "strings" + "unicode/utf8" + + "google.golang.org/protobuf/internal/detrand" + "google.golang.org/protobuf/internal/errors" +) + +// encType represents an encoding type. +type encType uint8 + +const ( + _ encType = (1 << iota) / 2 + name + scalar + messageOpen + messageClose +) + +// Encoder provides methods to write out textproto constructs and values. The user is +// responsible for producing valid sequences of constructs and values. +type Encoder struct { + encoderState + + indent string + newline string // set to "\n" if len(indent) > 0 + delims [2]byte + outputASCII bool +} + +type encoderState struct { + lastType encType + indents []byte + out []byte +} + +// NewEncoder returns an Encoder. +// +// If indent is a non-empty string, it causes every entry in a List or Message +// to be preceded by the indent and trailed by a newline. +// +// If delims is not the zero value, it controls the delimiter characters used +// for messages (e.g., "{}" vs "<>"). +// +// If outputASCII is true, strings will be serialized in such a way that +// multi-byte UTF-8 sequences are escaped. This property ensures that the +// overall output is ASCII (as opposed to UTF-8). +func NewEncoder(indent string, delims [2]byte, outputASCII bool) (*Encoder, error) { + e := &Encoder{} + if len(indent) > 0 { + if strings.Trim(indent, " \t") != "" { + return nil, errors.New("indent may only be composed of space and tab characters") + } + e.indent = indent + e.newline = "\n" + } + switch delims { + case [2]byte{0, 0}: + e.delims = [2]byte{'{', '}'} + case [2]byte{'{', '}'}, [2]byte{'<', '>'}: + e.delims = delims + default: + return nil, errors.New("delimiters may only be \"{}\" or \"<>\"") + } + e.outputASCII = outputASCII + + return e, nil +} + +// Bytes returns the content of the written bytes. +func (e *Encoder) Bytes() []byte { + return e.out +} + +// StartMessage writes out the '{' or '<' symbol. +func (e *Encoder) StartMessage() { + e.prepareNext(messageOpen) + e.out = append(e.out, e.delims[0]) +} + +// EndMessage writes out the '}' or '>' symbol. +func (e *Encoder) EndMessage() { + e.prepareNext(messageClose) + e.out = append(e.out, e.delims[1]) +} + +// WriteName writes out the field name and the separator ':'. +func (e *Encoder) WriteName(s string) { + e.prepareNext(name) + e.out = append(e.out, s...) + e.out = append(e.out, ':') +} + +// WriteBool writes out the given boolean value. +func (e *Encoder) WriteBool(b bool) { + if b { + e.WriteLiteral("true") + } else { + e.WriteLiteral("false") + } +} + +// WriteString writes out the given string value. +func (e *Encoder) WriteString(s string) { + e.prepareNext(scalar) + e.out = appendString(e.out, s, e.outputASCII) +} + +func appendString(out []byte, in string, outputASCII bool) []byte { + out = append(out, '"') + i := indexNeedEscapeInString(in) + in, out = in[i:], append(out, in[:i]...) + for len(in) > 0 { + switch r, n := utf8.DecodeRuneInString(in); { + case r == utf8.RuneError && n == 1: + // We do not report invalid UTF-8 because strings in the text format + // are used to represent both the proto string and bytes type. + r = rune(in[0]) + fallthrough + case r < ' ' || r == '"' || r == '\\': + out = append(out, '\\') + switch r { + case '"', '\\': + out = append(out, byte(r)) + case '\n': + out = append(out, 'n') + case '\r': + out = append(out, 'r') + case '\t': + out = append(out, 't') + default: + out = append(out, 'x') + out = append(out, "00"[1+(bits.Len32(uint32(r))-1)/4:]...) + out = strconv.AppendUint(out, uint64(r), 16) + } + in = in[n:] + case outputASCII && r >= utf8.RuneSelf: + out = append(out, '\\') + if r <= math.MaxUint16 { + out = append(out, 'u') + out = append(out, "0000"[1+(bits.Len32(uint32(r))-1)/4:]...) + out = strconv.AppendUint(out, uint64(r), 16) + } else { + out = append(out, 'U') + out = append(out, "00000000"[1+(bits.Len32(uint32(r))-1)/4:]...) + out = strconv.AppendUint(out, uint64(r), 16) + } + in = in[n:] + default: + i := indexNeedEscapeInString(in[n:]) + in, out = in[n+i:], append(out, in[:n+i]...) + } + } + out = append(out, '"') + return out +} + +// indexNeedEscapeInString returns the index of the character that needs +// escaping. If no characters need escaping, this returns the input length. +func indexNeedEscapeInString(s string) int { + for i := 0; i < len(s); i++ { + if c := s[i]; c < ' ' || c == '"' || c == '\'' || c == '\\' || c >= utf8.RuneSelf { + return i + } + } + return len(s) +} + +// WriteFloat writes out the given float value for given bitSize. +func (e *Encoder) WriteFloat(n float64, bitSize int) { + e.prepareNext(scalar) + e.out = appendFloat(e.out, n, bitSize) +} + +func appendFloat(out []byte, n float64, bitSize int) []byte { + switch { + case math.IsNaN(n): + return append(out, "nan"...) + case math.IsInf(n, +1): + return append(out, "inf"...) + case math.IsInf(n, -1): + return append(out, "-inf"...) + default: + return strconv.AppendFloat(out, n, 'g', -1, bitSize) + } +} + +// WriteInt writes out the given signed integer value. +func (e *Encoder) WriteInt(n int64) { + e.prepareNext(scalar) + e.out = append(e.out, strconv.FormatInt(n, 10)...) +} + +// WriteUint writes out the given unsigned integer value. +func (e *Encoder) WriteUint(n uint64) { + e.prepareNext(scalar) + e.out = append(e.out, strconv.FormatUint(n, 10)...) +} + +// WriteLiteral writes out the given string as a literal value without quotes. +// This is used for writing enum literal strings. +func (e *Encoder) WriteLiteral(s string) { + e.prepareNext(scalar) + e.out = append(e.out, s...) +} + +// prepareNext adds possible space and indentation for the next value based +// on last encType and indent option. It also updates e.lastType to next. +func (e *Encoder) prepareNext(next encType) { + defer func() { + e.lastType = next + }() + + // Single line. + if len(e.indent) == 0 { + // Add space after each field before the next one. + if e.lastType&(scalar|messageClose) != 0 && next == name { + e.out = append(e.out, ' ') + // Add a random extra space to make output unstable. + if detrand.Bool() { + e.out = append(e.out, ' ') + } + } + return + } + + // Multi-line. + switch { + case e.lastType == name: + e.out = append(e.out, ' ') + // Add a random extra space after name: to make output unstable. + if detrand.Bool() { + e.out = append(e.out, ' ') + } + + case e.lastType == messageOpen && next != messageClose: + e.indents = append(e.indents, e.indent...) + e.out = append(e.out, '\n') + e.out = append(e.out, e.indents...) + + case e.lastType&(scalar|messageClose) != 0: + if next == messageClose { + e.indents = e.indents[:len(e.indents)-len(e.indent)] + } + e.out = append(e.out, '\n') + e.out = append(e.out, e.indents...) + } +} + +// Snapshot returns the current snapshot for use in Reset. +func (e *Encoder) Snapshot() encoderState { + return e.encoderState +} + +// Reset resets the Encoder to the given encoderState from a Snapshot. +func (e *Encoder) Reset(es encoderState) { + e.encoderState = es +} |