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author | Wim <wim@42.be> | 2019-01-06 22:25:19 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-06 22:25:19 +0100 |
commit | 04567c765e92ad60c685c1b2fe7e77c46e065645 (patch) | |
tree | 34a587a6545c8e71e991e2a1551885faa0075738 /vendor/gitlab.com/golang-commonmark/markdown/strikethrough.go | |
parent | 048158ad6db08cd714f39467fc0066ce41cfe6c5 (diff) | |
download | matterbridge-msglm-04567c765e92ad60c685c1b2fe7e77c46e065645.tar.gz matterbridge-msglm-04567c765e92ad60c685c1b2fe7e77c46e065645.tar.bz2 matterbridge-msglm-04567c765e92ad60c685c1b2fe7e77c46e065645.zip |
Add support for markdown to HTML conversion (matrix). Closes #663 (#670)
This uses our own gomatrix lib with the SendHTML function which
adds HTML to formatted_body in matrix.
golang-commonmark is used to convert markdown into valid HTML.
Diffstat (limited to 'vendor/gitlab.com/golang-commonmark/markdown/strikethrough.go')
-rw-r--r-- | vendor/gitlab.com/golang-commonmark/markdown/strikethrough.go | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/vendor/gitlab.com/golang-commonmark/markdown/strikethrough.go b/vendor/gitlab.com/golang-commonmark/markdown/strikethrough.go new file mode 100644 index 00000000..18079945 --- /dev/null +++ b/vendor/gitlab.com/golang-commonmark/markdown/strikethrough.go @@ -0,0 +1,101 @@ +// Copyright 2015 The Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package markdown + +func ruleStrikeThrough(s *StateInline, silent bool) bool { + src := s.Src + start := s.Pos + marker := src[start] + + if silent { + return false + } + + if src[start] != '~' { + return false + } + + canOpen, canClose, length := s.scanDelims(start, true) + origLength := length + ch := string(marker) + if length < 2 { + return false + } + + if length%2 != 0 { + s.PushToken(&Text{ + Content: ch, + }) + length-- + } + + for i := 0; i < length; i += 2 { + s.PushToken(&Text{ + Content: ch + ch, + }) + + s.Delimiters = append(s.Delimiters, Delimiter{ + Marker: marker, + Length: -1, + Jump: i, + Token: len(s.Tokens) - 1, + Level: s.Level, + End: -1, + Open: canOpen, + Close: canClose, + }) + } + + s.Pos += origLength + + return true + +} + +func ruleStrikethroughPostprocess(s *StateInline) { + var loneMarkers []int + delimiters := s.Delimiters + max := len(delimiters) + + for i := 0; i < max; i++ { + startDelim := delimiters[i] + + if startDelim.Marker != '~' { + continue + } + + if startDelim.End == -1 { + continue + } + + endDelim := delimiters[startDelim.End] + + s.Tokens[startDelim.Token] = &StrikethroughOpen{} + s.Tokens[endDelim.Token] = &StrikethroughClose{} + + if text, ok := s.Tokens[endDelim.Token-1].(*Text); ok && text.Content == "~" { + loneMarkers = append(loneMarkers, endDelim.Token-1) + } + } + + for len(loneMarkers) > 0 { + i := loneMarkers[len(loneMarkers)-1] + loneMarkers = loneMarkers[:len(loneMarkers)-1] + j := i + 1 + + for j < len(s.Tokens) { + if _, ok := s.Tokens[j].(*StrikethroughClose); !ok { + break + } + j++ + } + + j-- + + if i != j { + s.Tokens[i], s.Tokens[j] = s.Tokens[j], s.Tokens[i] + } + } +} |