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authorWim <wim@42.be>2018-08-06 21:10:54 +0200
committerWim <wim@42.be>2018-08-06 21:11:13 +0200
commit7f3cbcedc0d748108d5421cf4a8e28876e7b4c29 (patch)
treec90cd45de6cf870ba3913a49115e993c7d7068f0 /vendor/github.com/matterbridge/discordgo/restapi.go
parent6ef09def81f037ca81f4b8ff03069bad071a3d38 (diff)
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Use own forks for logrus-prefixed-formatter and discordgo
Diffstat (limited to 'vendor/github.com/matterbridge/discordgo/restapi.go')
-rw-r--r--vendor/github.com/matterbridge/discordgo/restapi.go2049
1 files changed, 2049 insertions, 0 deletions
diff --git a/vendor/github.com/matterbridge/discordgo/restapi.go b/vendor/github.com/matterbridge/discordgo/restapi.go
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+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains functions for interacting with the Discord REST/JSON API
+// at the lowest level.
+
+package discordgo
+
+import (
+ "bytes"
+ "encoding/json"
+ "errors"
+ "fmt"
+ "image"
+ _ "image/jpeg" // For JPEG decoding
+ _ "image/png" // For PNG decoding
+ "io"
+ "io/ioutil"
+ "log"
+ "mime/multipart"
+ "net/http"
+ "net/textproto"
+ "net/url"
+ "strconv"
+ "strings"
+ "time"
+)
+
+// All error constants
+var (
+ ErrJSONUnmarshal = errors.New("json unmarshal")
+ ErrStatusOffline = errors.New("You can't set your Status to offline")
+ ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
+ ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
+ ErrGuildNoIcon = errors.New("guild does not have an icon set")
+ ErrGuildNoSplash = errors.New("guild does not have a splash set")
+)
+
+// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
+func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
+ return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
+}
+
+// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
+func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
+ var body []byte
+ if data != nil {
+ body, err = json.Marshal(data)
+ if err != nil {
+ return
+ }
+ }
+
+ return s.request(method, urlStr, "application/json", body, bucketID, 0)
+}
+
+// request makes a (GET/POST/...) Requests to Discord REST API.
+// Sequence is the sequence number, if it fails with a 502 it will
+// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
+func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
+ if bucketID == "" {
+ bucketID = strings.SplitN(urlStr, "?", 2)[0]
+ }
+ return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence)
+}
+
+// RequestWithLockedBucket makes a request using a bucket that's already been locked
+func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) {
+ if s.Debug {
+ log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
+ log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
+ }
+
+ req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
+ if err != nil {
+ bucket.Release(nil)
+ return
+ }
+
+ // Not used on initial login..
+ // TODO: Verify if a login, otherwise complain about no-token
+ if s.Token != "" {
+ req.Header.Set("authorization", s.Token)
+ }
+
+ req.Header.Set("Content-Type", contentType)
+ // TODO: Make a configurable static variable.
+ req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
+
+ if s.Debug {
+ for k, v := range req.Header {
+ log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
+ }
+ }
+
+ resp, err := s.Client.Do(req)
+ if err != nil {
+ bucket.Release(nil)
+ return
+ }
+ defer func() {
+ err2 := resp.Body.Close()
+ if err2 != nil {
+ log.Println("error closing resp body")
+ }
+ }()
+
+ err = bucket.Release(resp.Header)
+ if err != nil {
+ return
+ }
+
+ response, err = ioutil.ReadAll(resp.Body)
+ if err != nil {
+ return
+ }
+
+ if s.Debug {
+
+ log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
+ for k, v := range resp.Header {
+ log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
+ }
+ log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
+ }
+
+ switch resp.StatusCode {
+
+ case http.StatusOK:
+ case http.StatusCreated:
+ case http.StatusNoContent:
+
+ // TODO check for 401 response, invalidate token if we get one.
+
+ case http.StatusBadGateway:
+ // Retry sending request if possible
+ if sequence < s.MaxRestRetries {
+
+ s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
+ response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1)
+ } else {
+ err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
+ }
+
+ case 429: // TOO MANY REQUESTS - Rate limiting
+ rl := TooManyRequests{}
+ err = json.Unmarshal(response, &rl)
+ if err != nil {
+ s.log(LogError, "rate limit unmarshal error, %s", err)
+ return
+ }
+ s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
+ s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
+
+ time.Sleep(rl.RetryAfter * time.Millisecond)
+ // we can make the above smarter
+ // this method can cause longer delays than required
+
+ response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence)
+
+ default: // Error condition
+ err = newRestError(req, resp, response)
+ }
+
+ return
+}
+
+func unmarshal(data []byte, v interface{}) error {
+ err := json.Unmarshal(data, v)
+ if err != nil {
+ return ErrJSONUnmarshal
+ }
+
+ return nil
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Sessions
+// ------------------------------------------------------------------------------------------------
+
+// Login asks the Discord server for an authentication token.
+//
+// NOTE: While email/pass authentication is supported by DiscordGo it is
+// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
+// and then use that authentication token for all future connections.
+// Also, doing any form of automation with a user (non Bot) account may result
+// in that account being permanently banned from Discord.
+func (s *Session) Login(email, password string) (err error) {
+
+ data := struct {
+ Email string `json:"email"`
+ Password string `json:"password"`
+ }{email, password}
+
+ response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ Token string `json:"token"`
+ MFA bool `json:"mfa"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ s.Token = temp.Token
+ s.MFA = temp.MFA
+ return
+}
+
+// Register sends a Register request to Discord, and returns the authentication token
+// Note that this account is temporary and should be verified for future use.
+// Another option is to save the authentication token external, but this isn't recommended.
+func (s *Session) Register(username string) (token string, err error) {
+
+ data := struct {
+ Username string `json:"username"`
+ }{username}
+
+ response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ Token string `json:"token"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ token = temp.Token
+ return
+}
+
+// Logout sends a logout request to Discord.
+// This does not seem to actually invalidate the token. So you can still
+// make API calls even after a Logout. So, it seems almost pointless to
+// even use.
+func (s *Session) Logout() (err error) {
+
+ // _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
+
+ if s.Token == "" {
+ return
+ }
+
+ data := struct {
+ Token string `json:"token"`
+ }{s.Token}
+
+ _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Users
+// ------------------------------------------------------------------------------------------------
+
+// User returns the user details of the given userID
+// userID : A user ID or "@me" which is a shortcut of current user ID
+func (s *Session) User(userID string) (st *User, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserAvatar is deprecated. Please use UserAvatarDecode
+// userID : A user ID or "@me" which is a shortcut of current user ID
+func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
+ u, err := s.User(userID)
+ if err != nil {
+ return
+ }
+ img, err = s.UserAvatarDecode(u)
+ return
+}
+
+// UserAvatarDecode returns an image.Image of a user's Avatar
+// user : The user which avatar should be retrieved
+func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", ""))
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// UserUpdate updates a users settings.
+func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
+
+ // NOTE: Avatar must be either the hash/id of existing Avatar or
+ // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
+ // to set a new avatar.
+ // If left blank, avatar will be set to null/blank
+
+ data := struct {
+ Email string `json:"email,omitempty"`
+ Password string `json:"password,omitempty"`
+ Username string `json:"username,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ NewPassword string `json:"new_password,omitempty"`
+ }{email, password, username, avatar, newPassword}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserSettings returns the settings for a given user
+func (s *Session) UserSettings() (st *Settings, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserUpdateStatus update the user status
+// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
+func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
+ if status == StatusOffline {
+ err = ErrStatusOffline
+ return
+ }
+
+ data := struct {
+ Status Status `json:"status"`
+ }{status}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannels returns an array of Channel structures for all private
+// channels.
+func (s *Session) UserChannels() (st []*Channel, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannelCreate creates a new User (Private) Channel with another User
+// recipientID : A user ID for the user to which this channel is opened with.
+func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
+
+ data := struct {
+ RecipientID string `json:"recipient_id"`
+ }{recipientID}
+
+ body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserGuilds returns an array of UserGuild structures for all guilds.
+// limit : The number guilds that can be returned. (max 100)
+// beforeID : If provided all guilds returned will be before given ID.
+// afterID : If provided all guilds returned will be after given ID.
+func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) {
+
+ v := url.Values{}
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+ if afterID != "" {
+ v.Set("after", afterID)
+ }
+ if beforeID != "" {
+ v.Set("before", beforeID)
+ }
+
+ uri := EndpointUserGuilds("@me")
+
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserGuildSettingsEdit Edits the users notification settings for a guild
+// guildID : The ID of the guild to edit the settings on
+// settings : The settings to update
+func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannelPermissions returns the permission of a user in a channel.
+// userID : The ID of the user to calculate permissions for.
+// channelID : The ID of the channel to calculate permission for.
+//
+// NOTE: This function is now deprecated and will be removed in the future.
+// Please see the same function inside state.go
+func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
+ // Try to just get permissions from state.
+ apermissions, err = s.State.UserChannelPermissions(userID, channelID)
+ if err == nil {
+ return
+ }
+
+ // Otherwise try get as much data from state as possible, falling back to the network.
+ channel, err := s.State.Channel(channelID)
+ if err != nil || channel == nil {
+ channel, err = s.Channel(channelID)
+ if err != nil {
+ return
+ }
+ }
+
+ guild, err := s.State.Guild(channel.GuildID)
+ if err != nil || guild == nil {
+ guild, err = s.Guild(channel.GuildID)
+ if err != nil {
+ return
+ }
+ }
+
+ if userID == guild.OwnerID {
+ apermissions = PermissionAll
+ return
+ }
+
+ member, err := s.State.Member(guild.ID, userID)
+ if err != nil || member == nil {
+ member, err = s.GuildMember(guild.ID, userID)
+ if err != nil {
+ return
+ }
+ }
+
+ return memberPermissions(guild, channel, member), nil
+}
+
+// Calculates the permissions for a member.
+// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
+func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
+ userID := member.User.ID
+
+ if userID == guild.OwnerID {
+ apermissions = PermissionAll
+ return
+ }
+
+ for _, role := range guild.Roles {
+ if role.ID == guild.ID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+
+ for _, role := range guild.Roles {
+ for _, roleID := range member.Roles {
+ if role.ID == roleID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+ }
+
+ if apermissions&PermissionAdministrator == PermissionAdministrator {
+ apermissions |= PermissionAll
+ }
+
+ // Apply @everyone overrides from the channel.
+ for _, overwrite := range channel.PermissionOverwrites {
+ if guild.ID == overwrite.ID {
+ apermissions &= ^overwrite.Deny
+ apermissions |= overwrite.Allow
+ break
+ }
+ }
+
+ denies := 0
+ allows := 0
+
+ // Member overwrites can override role overrides, so do two passes
+ for _, overwrite := range channel.PermissionOverwrites {
+ for _, roleID := range member.Roles {
+ if overwrite.Type == "role" && roleID == overwrite.ID {
+ denies |= overwrite.Deny
+ allows |= overwrite.Allow
+ break
+ }
+ }
+ }
+
+ apermissions &= ^denies
+ apermissions |= allows
+
+ for _, overwrite := range channel.PermissionOverwrites {
+ if overwrite.Type == "member" && overwrite.ID == userID {
+ apermissions &= ^overwrite.Deny
+ apermissions |= overwrite.Allow
+ break
+ }
+ }
+
+ if apermissions&PermissionAdministrator == PermissionAdministrator {
+ apermissions |= PermissionAllChannel
+ }
+
+ return apermissions
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Guilds
+// ------------------------------------------------------------------------------------------------
+
+// Guild returns a Guild structure of a specific Guild.
+// guildID : The ID of a Guild
+func (s *Session) Guild(guildID string) (st *Guild, err error) {
+ if s.StateEnabled {
+ // Attempt to grab the guild from State first.
+ st, err = s.State.Guild(guildID)
+ if err == nil {
+ return
+ }
+ }
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildCreate creates a new Guild
+// name : A name for the Guild (2-100 characters)
+func (s *Session) GuildCreate(name string) (st *Guild, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ }{name}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEdit edits a new Guild
+// guildID : The ID of a Guild
+// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
+func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
+
+ // Bounds checking for VerificationLevel, interval: [0, 3]
+ if g.VerificationLevel != nil {
+ val := *g.VerificationLevel
+ if val < 0 || val > 3 {
+ err = ErrVerificationLevelBounds
+ return
+ }
+ }
+
+ //Bounds checking for regions
+ if g.Region != "" {
+ isValid := false
+ regions, _ := s.VoiceRegions()
+ for _, r := range regions {
+ if g.Region == r.ID {
+ isValid = true
+ }
+ }
+ if !isValid {
+ var valid []string
+ for _, r := range regions {
+ valid = append(valid, r.ID)
+ }
+ err = fmt.Errorf("Region not a valid region (%q)", valid)
+ return
+ }
+ }
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildDelete deletes a Guild.
+// guildID : The ID of a Guild
+func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildLeave leaves a Guild.
+// guildID : The ID of a Guild
+func (s *Session) GuildLeave(guildID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
+ return
+}
+
+// GuildBans returns an array of User structures for all bans of a
+// given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildBanCreate bans the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// days : The number of days of previous comments to delete.
+func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
+ return s.GuildBanCreateWithReason(guildID, userID, "", days)
+}
+
+// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// reason : The reason for this ban
+// days : The number of days of previous comments to delete.
+func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
+
+ uri := EndpointGuildBan(guildID, userID)
+
+ queryParams := url.Values{}
+ if days > 0 {
+ queryParams.Set("delete-message-days", strconv.Itoa(days))
+ }
+ if reason != "" {
+ queryParams.Set("reason", reason)
+ }
+
+ if len(queryParams) > 0 {
+ uri += "?" + queryParams.Encode()
+ }
+
+ _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
+ return
+}
+
+// GuildBanDelete removes the given user from the guild bans
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
+ return
+}
+
+// GuildMembers returns a list of members for a guild.
+// guildID : The ID of a Guild.
+// after : The id of the member to return members after
+// limit : max number of members to return (max 1000)
+func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
+
+ uri := EndpointGuildMembers(guildID)
+
+ v := url.Values{}
+
+ if after != "" {
+ v.Set("after", after)
+ }
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildMember returns a member of a guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildMemberDelete removes the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
+
+ return s.GuildMemberDeleteWithReason(guildID, userID, "")
+}
+
+// GuildMemberDeleteWithReason removes the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// reason : The reason for the kick
+func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) {
+
+ uri := EndpointGuildMember(guildID, userID)
+ if reason != "" {
+ uri += "?reason=" + url.QueryEscape(reason)
+ }
+
+ _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, ""))
+ return
+}
+
+// GuildMemberEdit edits the roles of a member.
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roles : A list of role ID's to set on the member.
+func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
+
+ data := struct {
+ Roles []string `json:"roles"`
+ }{roles}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// GuildMemberMove moves a guild member from one voice channel to another/none
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// channelID : The ID of a channel to move user to, or null?
+// NOTE : I am not entirely set on the name of this function and it may change
+// prior to the final 1.0.0 release of Discordgo
+func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
+
+ data := struct {
+ ChannelID string `json:"channel_id"`
+ }{channelID}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// GuildMemberNickname updates the nickname of a guild member
+// guildID : The ID of a guild
+// userID : The ID of a user
+// userID : The ID of a user or "@me" which is a shortcut of the current user ID
+func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
+
+ data := struct {
+ Nick string `json:"nick"`
+ }{nickname}
+
+ if userID == "@me" {
+ userID += "/nick"
+ }
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ return
+}
+
+// GuildMemberRoleAdd adds the specified role to a given member
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roleID : The ID of a Role to be assigned to the user.
+func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
+
+ return
+}
+
+// GuildMemberRoleRemove removes the specified role to a given member
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roleID : The ID of a Role to be removed from the user.
+func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
+
+ return
+}
+
+// GuildChannels returns an array of Channel structures for all channels of a
+// given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
+
+ body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildChannelCreate creates a new channel in the given guild
+// guildID : The ID of a Guild.
+// name : Name of the channel (2-100 chars length)
+// ctype : Tpye of the channel (voice or text)
+func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Type string `json:"type"`
+ }{name, ctype}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildChannelsReorder updates the order of channels in a guild
+// guildID : The ID of a Guild.
+// channels : Updated channels.
+func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID))
+ return
+}
+
+// GuildInvites returns an array of Invite structures for the given guild
+// guildID : The ID of a Guild.
+func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildRoles returns all roles for a given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return // TODO return pointer
+}
+
+// GuildRoleCreate returns a new Guild Role.
+// guildID: The ID of a Guild.
+func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleEdit updates an existing Guild Role with new values
+// guildID : The ID of a Guild.
+// roleID : The ID of a Role.
+// name : The name of the Role.
+// color : The color of the role (decimal, not hex).
+// hoist : Whether to display the role's users separately.
+// perm : The permissions for the role.
+// mention : Whether this role is mentionable
+func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) {
+
+ // Prevent sending a color int that is too big.
+ if color > 0xFFFFFF {
+ err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
+ return nil, err
+ }
+
+ data := struct {
+ Name string `json:"name"` // The role's name (overwrites existing)
+ Color int `json:"color"` // The color the role should have (as a decimal, not hex)
+ Hoist bool `json:"hoist"` // Whether to display the role's users separately
+ Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
+ Mentionable bool `json:"mentionable"` // Whether this role is mentionable
+ }{name, color, hoist, perm, mention}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleReorder reoders guild roles
+// guildID : The ID of a Guild.
+// roles : A list of ordered roles.
+func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleDelete deletes an existing role.
+// guildID : The ID of a Guild.
+// roleID : The ID of a Role.
+func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
+
+ return
+}
+
+// GuildPruneCount Returns the number of members that would be removed in a prune operation.
+// Requires 'KICK_MEMBER' permission.
+// guildID : The ID of a Guild.
+// days : The number of days to count prune for (1 or more).
+func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
+ count = 0
+
+ if days <= 0 {
+ err = ErrPruneDaysBounds
+ return
+ }
+
+ p := struct {
+ Pruned uint32 `json:"pruned"`
+ }{}
+
+ uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days)
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &p)
+ if err != nil {
+ return
+ }
+
+ count = p.Pruned
+
+ return
+}
+
+// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
+// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
+// guildID : The ID of a Guild.
+// days : The number of days to count prune for (1 or more).
+func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
+
+ count = 0
+
+ if days <= 0 {
+ err = ErrPruneDaysBounds
+ return
+ }
+
+ data := struct {
+ days uint32
+ }{days}
+
+ p := struct {
+ Pruned uint32 `json:"pruned"`
+ }{}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &p)
+ if err != nil {
+ return
+ }
+
+ count = p.Pruned
+
+ return
+}
+
+// GuildIntegrations returns an array of Integrations for a guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildIntegrationCreate creates a Guild Integration.
+// guildID : The ID of a Guild.
+// integrationType : The Integration type.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
+
+ data := struct {
+ Type string `json:"type"`
+ ID string `json:"id"`
+ }{integrationType, integrationID}
+
+ _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
+ return
+}
+
+// GuildIntegrationEdit edits a Guild Integration.
+// guildID : The ID of a Guild.
+// integrationType : The Integration type.
+// integrationID : The ID of an integration.
+// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
+// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
+// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
+func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
+
+ data := struct {
+ ExpireBehavior int `json:"expire_behavior"`
+ ExpireGracePeriod int `json:"expire_grace_period"`
+ EnableEmoticons bool `json:"enable_emoticons"`
+ }{expireBehavior, expireGracePeriod, enableEmoticons}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, ""))
+ return
+}
+
+// GuildIntegrationDelete removes the given integration from the Guild.
+// guildID : The ID of a Guild.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
+ return
+}
+
+// GuildIntegrationSync syncs an integration.
+// guildID : The ID of a Guild.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
+
+ _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
+ return
+}
+
+// GuildIcon returns an image.Image of a guild icon.
+// guildID : The ID of a Guild.
+func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
+ g, err := s.Guild(guildID)
+ if err != nil {
+ return
+ }
+
+ if g.Icon == "" {
+ err = ErrGuildNoIcon
+ return
+ }
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// GuildSplash returns an image.Image of a guild splash image.
+// guildID : The ID of a Guild.
+func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
+ g, err := s.Guild(guildID)
+ if err != nil {
+ return
+ }
+
+ if g.Splash == "" {
+ err = ErrGuildNoSplash
+ return
+ }
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// GuildEmbed returns the embed for a Guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEmbedEdit returns the embed for a Guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
+
+ data := GuildEmbed{enabled, channelID}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID))
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Channels
+// ------------------------------------------------------------------------------------------------
+
+// Channel returns a Channel structure of a specific Channel.
+// channelID : The ID of the Channel you want returned.
+func (s *Session) Channel(channelID string) (st *Channel, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelEdit edits the given channel
+// channelID : The ID of a Channel
+// name : The new name to assign the channel.
+func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) {
+ return s.ChannelEditComplex(channelID, &ChannelEdit{
+ Name: name,
+ })
+}
+
+// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct
+// channelID : The ID of a Channel
+// data : The channel struct to send
+func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) {
+ body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelDelete deletes the given channel
+// channelID : The ID of a Channel
+func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelTyping broadcasts to all members that authenticated user is typing in
+// the given channel.
+// channelID : The ID of a Channel
+func (s *Session) ChannelTyping(channelID string) (err error) {
+
+ _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID))
+ return
+}
+
+// ChannelMessages returns an array of Message structures for messages within
+// a given channel.
+// channelID : The ID of a Channel.
+// limit : The number messages that can be returned. (max 100)
+// beforeID : If provided all messages returned will be before given ID.
+// afterID : If provided all messages returned will be after given ID.
+// aroundID : If provided all messages returned will be around given ID.
+func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) {
+
+ uri := EndpointChannelMessages(channelID)
+
+ v := url.Values{}
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+ if afterID != "" {
+ v.Set("after", afterID)
+ }
+ if beforeID != "" {
+ v.Set("before", beforeID)
+ }
+ if aroundID != "" {
+ v.Set("around", aroundID)
+ }
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelMessage gets a single message by ID from a given channel.
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
+
+ response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageAck acknowledges and marks the given message as read
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+// lastToken : token returned by last ack
+func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelMessageSend sends a message to the given channel.
+// channelID : The ID of a Channel.
+// content : The message to send.
+func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{
+ Content: content,
+ })
+}
+
+var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"")
+
+// ChannelMessageSendComplex sends a message to the given channel.
+// channelID : The ID of a Channel.
+// data : The message struct to send.
+func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) {
+ if data.Embed != nil && data.Embed.Type == "" {
+ data.Embed.Type = "rich"
+ }
+
+ endpoint := EndpointChannelMessages(channelID)
+
+ // TODO: Remove this when compatibility is not required.
+ files := data.Files
+ if data.File != nil {
+ if files == nil {
+ files = []*File{data.File}
+ } else {
+ err = fmt.Errorf("cannot specify both File and Files")
+ return
+ }
+ }
+
+ var response []byte
+ if len(files) > 0 {
+ body := &bytes.Buffer{}
+ bodywriter := multipart.NewWriter(body)
+
+ var payload []byte
+ payload, err = json.Marshal(data)
+ if err != nil {
+ return
+ }
+
+ var p io.Writer
+
+ h := make(textproto.MIMEHeader)
+ h.Set("Content-Disposition", `form-data; name="payload_json"`)
+ h.Set("Content-Type", "application/json")
+
+ p, err = bodywriter.CreatePart(h)
+ if err != nil {
+ return
+ }
+
+ if _, err = p.Write(payload); err != nil {
+ return
+ }
+
+ for i, file := range files {
+ h := make(textproto.MIMEHeader)
+ h.Set("Content-Disposition", fmt.Sprintf(`form-data; name="file%d"; filename="%s"`, i, quoteEscaper.Replace(file.Name)))
+ contentType := file.ContentType
+ if contentType == "" {
+ contentType = "application/octet-stream"
+ }
+ h.Set("Content-Type", contentType)
+
+ p, err = bodywriter.CreatePart(h)
+ if err != nil {
+ return
+ }
+
+ if _, err = io.Copy(p, file.Reader); err != nil {
+ return
+ }
+ }
+
+ err = bodywriter.Close()
+ if err != nil {
+ return
+ }
+
+ response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0)
+ } else {
+ response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
+ }
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
+// channelID : The ID of a Channel.
+// content : The message to send.
+func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{
+ Content: content,
+ Tts: true,
+ })
+}
+
+// ChannelMessageSendEmbed sends a message to the given channel with embedded data.
+// channelID : The ID of a Channel.
+// embed : The embed data to send.
+func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{
+ Embed: embed,
+ })
+}
+
+// ChannelMessageEdit edits an existing message, replacing it entirely with
+// the given content.
+// channelID : The ID of a Channel
+// messageID : The ID of a Message
+// content : The contents of the message
+func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) {
+ return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content))
+}
+
+// ChannelMessageEditComplex edits an existing message, replacing it entirely with
+// the given MessageEdit struct
+func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) {
+ if m.Embed != nil && m.Embed.Type == "" {
+ m.Embed.Type = "rich"
+ }
+
+ response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageEditEmbed edits an existing message with embedded data.
+// channelID : The ID of a Channel
+// messageID : The ID of a Message
+// embed : The embed data to send
+func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) {
+ return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed))
+}
+
+// ChannelMessageDelete deletes a message from the Channel.
+func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
+ return
+}
+
+// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
+// If only one messageID is in the slice call channelMessageDelete function.
+// If the slice is empty do nothing.
+// channelID : The ID of the channel for the messages to delete.
+// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
+func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
+
+ if len(messages) == 0 {
+ return
+ }
+
+ if len(messages) == 1 {
+ err = s.ChannelMessageDelete(channelID, messages[0])
+ return
+ }
+
+ if len(messages) > 100 {
+ messages = messages[:100]
+ }
+
+ data := struct {
+ Messages []string `json:"messages"`
+ }{messages}
+
+ _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID))
+ return
+}
+
+// ChannelMessagePin pins a message within a given channel.
+// channelID: The ID of a channel.
+// messageID: The ID of a message.
+func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
+
+ _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
+ return
+}
+
+// ChannelMessageUnpin unpins a message within a given channel.
+// channelID: The ID of a channel.
+// messageID: The ID of a message.
+func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
+ return
+}
+
+// ChannelMessagesPinned returns an array of Message structures for pinned messages
+// within a given channel
+// channelID : The ID of a Channel.
+func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID))
+
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelFileSend sends a file to the given channel.
+// channelID : The ID of a Channel.
+// name: The name of the file.
+// io.Reader : A reader for the file contents.
+func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}})
+}
+
+// ChannelFileSendWithMessage sends a file to the given channel with an message.
+// DEPRECATED. Use ChannelMessageSendComplex instead.
+// channelID : The ID of a Channel.
+// content: Optional Message content.
+// name: The name of the file.
+// io.Reader : A reader for the file contents.
+func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content})
+}
+
+// ChannelInvites returns an array of Invite structures for the given channel
+// channelID : The ID of a Channel
+func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelInviteCreate creates a new invite for the given channel.
+// channelID : The ID of a Channel
+// i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.
+func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
+
+ data := struct {
+ MaxAge int `json:"max_age"`
+ MaxUses int `json:"max_uses"`
+ Temporary bool `json:"temporary"`
+ }{i.MaxAge, i.MaxUses, i.Temporary}
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelPermissionSet creates a Permission Override for the given channel.
+// NOTE: This func name may changed. Using Set instead of Create because
+// you can both create a new override or update an override with this function.
+func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
+
+ data := struct {
+ ID string `json:"id"`
+ Type string `json:"type"`
+ Allow int `json:"allow"`
+ Deny int `json:"deny"`
+ }{targetID, targetType, allow, deny}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
+ return
+}
+
+// ChannelPermissionDelete deletes a specific permission override for the given channel.
+// NOTE: Name of this func may change.
+func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, ""))
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Invites
+// ------------------------------------------------------------------------------------------------
+
+// Invite returns an Invite structure of the given invite
+// inviteID : The invite code
+func (s *Session) Invite(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteDelete deletes an existing invite
+// inviteID : the code of an invite
+func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteAccept accepts an Invite to a Guild or Channel
+// inviteID : The invite code
+func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Voice
+// ------------------------------------------------------------------------------------------------
+
+// VoiceRegions returns the voice server regions
+func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// VoiceICE returns the voice server ICE information
+func (s *Session) VoiceICE() (st *VoiceICE, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Websockets
+// ------------------------------------------------------------------------------------------------
+
+// Gateway returns the websocket Gateway address
+func (s *Session) Gateway() (gateway string, err error) {
+
+ response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ URL string `json:"url"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ gateway = temp.URL
+
+ // Ensure the gateway always has a trailing slash.
+ // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
+ if !strings.HasSuffix(gateway, "/") {
+ gateway += "/"
+ }
+
+ return
+}
+
+// GatewayBot returns the websocket Gateway address and the recommended number of shards
+func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) {
+
+ response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ if err != nil {
+ return
+ }
+
+ // Ensure the gateway always has a trailing slash.
+ // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
+ if !strings.HasSuffix(st.URL, "/") {
+ st.URL += "/"
+ }
+
+ return
+}
+
+// Functions specific to Webhooks
+
+// WebhookCreate returns a new Webhook.
+// channelID: The ID of a Channel.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// ChannelWebhooks returns all webhooks for a given channel.
+// channelID: The ID of a channel.
+func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildWebhooks returns all webhooks for a given guild.
+// guildID: The ID of a Guild.
+func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// Webhook returns a webhook for a given ID
+// webhookID: The ID of a webhook.
+func (s *Session) Webhook(webhookID string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookWithToken returns a webhook for a given ID
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookEdit updates an existing Webhook.
+// webhookID: The ID of a webhook.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error) {
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookEditWithToken updates an existing Webhook with an auth token.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) {
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookDelete deletes a webhook for a given ID
+// webhookID: The ID of a webhook.
+func (s *Session) WebhookDelete(webhookID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks)
+
+ return
+}
+
+// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookExecute executes a webhook.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook
+func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) {
+ uri := EndpointWebhookToken(webhookID, token)
+
+ if wait {
+ uri += "?wait=true"
+ }
+
+ _, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", ""))
+
+ return
+}
+
+// MessageReactionAdd creates an emoji reaction to a message.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error {
+
+ _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", ""))
+
+ return err
+}
+
+// MessageReactionRemove deletes an emoji reaction to a message.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+// userID : @me or ID of the user to delete the reaction for.
+func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error {
+
+ _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", ""))
+
+ return err
+}
+
+// MessageReactionsRemoveAll deletes all reactions from a message
+// channelID : The channel ID
+// messageID : The message ID.
+func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error {
+
+ _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID))
+
+ return err
+}
+
+// MessageReactions gets all the users reactions for a specific emoji.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+// limit : max number of users to return (max 100)
+func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) {
+ uri := EndpointMessageReactions(channelID, messageID, emojiID)
+
+ v := url.Values{}
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to user notes
+// ------------------------------------------------------------------------------------------------
+
+// UserNoteSet sets the note for a specific user.
+func (s *Session) UserNoteSet(userID string, message string) (err error) {
+ data := struct {
+ Note string `json:"note"`
+ }{message}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes(""))
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Relationships (Friends list)
+// ------------------------------------------------------------------------------------------------
+
+// RelationshipsGet returns an array of all the relationships of the user.
+func (s *Session) RelationshipsGet() (r []*Relationship, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships())
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &r)
+ return
+}
+
+// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.)
+// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
+func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) {
+ data := struct {
+ Type int `json:"type"`
+ }{relationshipType}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships())
+ return
+}
+
+// RelationshipFriendRequestSend sends a friend request to a user.
+// userID: ID of the user.
+func (s *Session) RelationshipFriendRequestSend(userID string) (err error) {
+ err = s.relationshipCreate(userID, 4)
+ return
+}
+
+// RelationshipFriendRequestAccept accepts a friend request from a user.
+// userID: ID of the user.
+func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) {
+ err = s.relationshipCreate(userID, 1)
+ return
+}
+
+// RelationshipUserBlock blocks a user.
+// userID: ID of the user.
+func (s *Session) RelationshipUserBlock(userID string) (err error) {
+ err = s.relationshipCreate(userID, 2)
+ return
+}
+
+// RelationshipDelete removes the relationship with a user.
+// userID: ID of the user.
+func (s *Session) RelationshipDelete(userID string) (err error) {
+ _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships())
+ return
+}
+
+// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with.
+// userID: ID of the user.
+func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &mf)
+ return
+}