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author | Wim <wim@42.be> | 2018-08-06 21:10:54 +0200 |
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committer | Wim <wim@42.be> | 2018-08-06 21:11:13 +0200 |
commit | 7f3cbcedc0d748108d5421cf4a8e28876e7b4c29 (patch) | |
tree | c90cd45de6cf870ba3913a49115e993c7d7068f0 /vendor/github.com/matterbridge/discordgo/restapi.go | |
parent | 6ef09def81f037ca81f4b8ff03069bad071a3d38 (diff) | |
download | matterbridge-msglm-7f3cbcedc0d748108d5421cf4a8e28876e7b4c29.tar.gz matterbridge-msglm-7f3cbcedc0d748108d5421cf4a8e28876e7b4c29.tar.bz2 matterbridge-msglm-7f3cbcedc0d748108d5421cf4a8e28876e7b4c29.zip |
Use own forks for logrus-prefixed-formatter and discordgo
Diffstat (limited to 'vendor/github.com/matterbridge/discordgo/restapi.go')
-rw-r--r-- | vendor/github.com/matterbridge/discordgo/restapi.go | 2049 |
1 files changed, 2049 insertions, 0 deletions
diff --git a/vendor/github.com/matterbridge/discordgo/restapi.go b/vendor/github.com/matterbridge/discordgo/restapi.go new file mode 100644 index 00000000..5dc0467f --- /dev/null +++ b/vendor/github.com/matterbridge/discordgo/restapi.go @@ -0,0 +1,2049 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains functions for interacting with the Discord REST/JSON API +// at the lowest level. + +package discordgo + +import ( + "bytes" + "encoding/json" + "errors" + "fmt" + "image" + _ "image/jpeg" // For JPEG decoding + _ "image/png" // For PNG decoding + "io" + "io/ioutil" + "log" + "mime/multipart" + "net/http" + "net/textproto" + "net/url" + "strconv" + "strings" + "time" +) + +// All error constants +var ( + ErrJSONUnmarshal = errors.New("json unmarshal") + ErrStatusOffline = errors.New("You can't set your Status to offline") + ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3") + ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1") + ErrGuildNoIcon = errors.New("guild does not have an icon set") + ErrGuildNoSplash = errors.New("guild does not have a splash set") +) + +// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr +func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) { + return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0]) +} + +// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data. +func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) { + var body []byte + if data != nil { + body, err = json.Marshal(data) + if err != nil { + return + } + } + + return s.request(method, urlStr, "application/json", body, bucketID, 0) +} + +// request makes a (GET/POST/...) Requests to Discord REST API. +// Sequence is the sequence number, if it fails with a 502 it will +// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries +func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) { + if bucketID == "" { + bucketID = strings.SplitN(urlStr, "?", 2)[0] + } + return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence) +} + +// RequestWithLockedBucket makes a request using a bucket that's already been locked +func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) { + if s.Debug { + log.Printf("API REQUEST %8s :: %s\n", method, urlStr) + log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b)) + } + + req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b)) + if err != nil { + bucket.Release(nil) + return + } + + // Not used on initial login.. + // TODO: Verify if a login, otherwise complain about no-token + if s.Token != "" { + req.Header.Set("authorization", s.Token) + } + + req.Header.Set("Content-Type", contentType) + // TODO: Make a configurable static variable. + req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION)) + + if s.Debug { + for k, v := range req.Header { + log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v) + } + } + + resp, err := s.Client.Do(req) + if err != nil { + bucket.Release(nil) + return + } + defer func() { + err2 := resp.Body.Close() + if err2 != nil { + log.Println("error closing resp body") + } + }() + + err = bucket.Release(resp.Header) + if err != nil { + return + } + + response, err = ioutil.ReadAll(resp.Body) + if err != nil { + return + } + + if s.Debug { + + log.Printf("API RESPONSE STATUS :: %s\n", resp.Status) + for k, v := range resp.Header { + log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v) + } + log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response) + } + + switch resp.StatusCode { + + case http.StatusOK: + case http.StatusCreated: + case http.StatusNoContent: + + // TODO check for 401 response, invalidate token if we get one. + + case http.StatusBadGateway: + // Retry sending request if possible + if sequence < s.MaxRestRetries { + + s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status) + response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1) + } else { + err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response) + } + + case 429: // TOO MANY REQUESTS - Rate limiting + rl := TooManyRequests{} + err = json.Unmarshal(response, &rl) + if err != nil { + s.log(LogError, "rate limit unmarshal error, %s", err) + return + } + s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter) + s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr}) + + time.Sleep(rl.RetryAfter * time.Millisecond) + // we can make the above smarter + // this method can cause longer delays than required + + response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence) + + default: // Error condition + err = newRestError(req, resp, response) + } + + return +} + +func unmarshal(data []byte, v interface{}) error { + err := json.Unmarshal(data, v) + if err != nil { + return ErrJSONUnmarshal + } + + return nil +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Sessions +// ------------------------------------------------------------------------------------------------ + +// Login asks the Discord server for an authentication token. +// +// NOTE: While email/pass authentication is supported by DiscordGo it is +// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token +// and then use that authentication token for all future connections. +// Also, doing any form of automation with a user (non Bot) account may result +// in that account being permanently banned from Discord. +func (s *Session) Login(email, password string) (err error) { + + data := struct { + Email string `json:"email"` + Password string `json:"password"` + }{email, password} + + response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin) + if err != nil { + return + } + + temp := struct { + Token string `json:"token"` + MFA bool `json:"mfa"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + s.Token = temp.Token + s.MFA = temp.MFA + return +} + +// Register sends a Register request to Discord, and returns the authentication token +// Note that this account is temporary and should be verified for future use. +// Another option is to save the authentication token external, but this isn't recommended. +func (s *Session) Register(username string) (token string, err error) { + + data := struct { + Username string `json:"username"` + }{username} + + response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister) + if err != nil { + return + } + + temp := struct { + Token string `json:"token"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + token = temp.Token + return +} + +// Logout sends a logout request to Discord. +// This does not seem to actually invalidate the token. So you can still +// make API calls even after a Logout. So, it seems almost pointless to +// even use. +func (s *Session) Logout() (err error) { + + // _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token)) + + if s.Token == "" { + return + } + + data := struct { + Token string `json:"token"` + }{s.Token} + + _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Users +// ------------------------------------------------------------------------------------------------ + +// User returns the user details of the given userID +// userID : A user ID or "@me" which is a shortcut of current user ID +func (s *Session) User(userID string) (st *User, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserAvatar is deprecated. Please use UserAvatarDecode +// userID : A user ID or "@me" which is a shortcut of current user ID +func (s *Session) UserAvatar(userID string) (img image.Image, err error) { + u, err := s.User(userID) + if err != nil { + return + } + img, err = s.UserAvatarDecode(u) + return +} + +// UserAvatarDecode returns an image.Image of a user's Avatar +// user : The user which avatar should be retrieved +func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) { + body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", "")) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// UserUpdate updates a users settings. +func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) { + + // NOTE: Avatar must be either the hash/id of existing Avatar or + // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG + // to set a new avatar. + // If left blank, avatar will be set to null/blank + + data := struct { + Email string `json:"email,omitempty"` + Password string `json:"password,omitempty"` + Username string `json:"username,omitempty"` + Avatar string `json:"avatar,omitempty"` + NewPassword string `json:"new_password,omitempty"` + }{email, password, username, avatar, newPassword} + + body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserSettings returns the settings for a given user +func (s *Session) UserSettings() (st *Settings, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserUpdateStatus update the user status +// status : The new status (Actual valid status are 'online','idle','dnd','invisible') +func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) { + if status == StatusOffline { + err = ErrStatusOffline + return + } + + data := struct { + Status Status `json:"status"` + }{status} + + body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannels returns an array of Channel structures for all private +// channels. +func (s *Session) UserChannels() (st []*Channel, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannelCreate creates a new User (Private) Channel with another User +// recipientID : A user ID for the user to which this channel is opened with. +func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) { + + data := struct { + RecipientID string `json:"recipient_id"` + }{recipientID} + + body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserGuilds returns an array of UserGuild structures for all guilds. +// limit : The number guilds that can be returned. (max 100) +// beforeID : If provided all guilds returned will be before given ID. +// afterID : If provided all guilds returned will be after given ID. +func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) { + + v := url.Values{} + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + if afterID != "" { + v.Set("after", afterID) + } + if beforeID != "" { + v.Set("before", beforeID) + } + + uri := EndpointUserGuilds("@me") + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserGuildSettingsEdit Edits the users notification settings for a guild +// guildID : The ID of the guild to edit the settings on +// settings : The settings to update +func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) { + + body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannelPermissions returns the permission of a user in a channel. +// userID : The ID of the user to calculate permissions for. +// channelID : The ID of the channel to calculate permission for. +// +// NOTE: This function is now deprecated and will be removed in the future. +// Please see the same function inside state.go +func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) { + // Try to just get permissions from state. + apermissions, err = s.State.UserChannelPermissions(userID, channelID) + if err == nil { + return + } + + // Otherwise try get as much data from state as possible, falling back to the network. + channel, err := s.State.Channel(channelID) + if err != nil || channel == nil { + channel, err = s.Channel(channelID) + if err != nil { + return + } + } + + guild, err := s.State.Guild(channel.GuildID) + if err != nil || guild == nil { + guild, err = s.Guild(channel.GuildID) + if err != nil { + return + } + } + + if userID == guild.OwnerID { + apermissions = PermissionAll + return + } + + member, err := s.State.Member(guild.ID, userID) + if err != nil || member == nil { + member, err = s.GuildMember(guild.ID, userID) + if err != nil { + return + } + } + + return memberPermissions(guild, channel, member), nil +} + +// Calculates the permissions for a member. +// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured- +func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) { + userID := member.User.ID + + if userID == guild.OwnerID { + apermissions = PermissionAll + return + } + + for _, role := range guild.Roles { + if role.ID == guild.ID { + apermissions |= role.Permissions + break + } + } + + for _, role := range guild.Roles { + for _, roleID := range member.Roles { + if role.ID == roleID { + apermissions |= role.Permissions + break + } + } + } + + if apermissions&PermissionAdministrator == PermissionAdministrator { + apermissions |= PermissionAll + } + + // Apply @everyone overrides from the channel. + for _, overwrite := range channel.PermissionOverwrites { + if guild.ID == overwrite.ID { + apermissions &= ^overwrite.Deny + apermissions |= overwrite.Allow + break + } + } + + denies := 0 + allows := 0 + + // Member overwrites can override role overrides, so do two passes + for _, overwrite := range channel.PermissionOverwrites { + for _, roleID := range member.Roles { + if overwrite.Type == "role" && roleID == overwrite.ID { + denies |= overwrite.Deny + allows |= overwrite.Allow + break + } + } + } + + apermissions &= ^denies + apermissions |= allows + + for _, overwrite := range channel.PermissionOverwrites { + if overwrite.Type == "member" && overwrite.ID == userID { + apermissions &= ^overwrite.Deny + apermissions |= overwrite.Allow + break + } + } + + if apermissions&PermissionAdministrator == PermissionAdministrator { + apermissions |= PermissionAllChannel + } + + return apermissions +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Guilds +// ------------------------------------------------------------------------------------------------ + +// Guild returns a Guild structure of a specific Guild. +// guildID : The ID of a Guild +func (s *Session) Guild(guildID string) (st *Guild, err error) { + if s.StateEnabled { + // Attempt to grab the guild from State first. + st, err = s.State.Guild(guildID) + if err == nil { + return + } + } + + body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildCreate creates a new Guild +// name : A name for the Guild (2-100 characters) +func (s *Session) GuildCreate(name string) (st *Guild, err error) { + + data := struct { + Name string `json:"name"` + }{name} + + body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildEdit edits a new Guild +// guildID : The ID of a Guild +// g : A GuildParams struct with the values Name, Region and VerificationLevel defined. +func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) { + + // Bounds checking for VerificationLevel, interval: [0, 3] + if g.VerificationLevel != nil { + val := *g.VerificationLevel + if val < 0 || val > 3 { + err = ErrVerificationLevelBounds + return + } + } + + //Bounds checking for regions + if g.Region != "" { + isValid := false + regions, _ := s.VoiceRegions() + for _, r := range regions { + if g.Region == r.ID { + isValid = true + } + } + if !isValid { + var valid []string + for _, r := range regions { + valid = append(valid, r.ID) + } + err = fmt.Errorf("Region not a valid region (%q)", valid) + return + } + } + + body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildDelete deletes a Guild. +// guildID : The ID of a Guild +func (s *Session) GuildDelete(guildID string) (st *Guild, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildLeave leaves a Guild. +// guildID : The ID of a Guild +func (s *Session) GuildLeave(guildID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID)) + return +} + +// GuildBans returns an array of User structures for all bans of a +// given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildBanCreate bans the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +// days : The number of days of previous comments to delete. +func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) { + return s.GuildBanCreateWithReason(guildID, userID, "", days) +} + +// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. +// guildID : The ID of a Guild. +// userID : The ID of a User +// reason : The reason for this ban +// days : The number of days of previous comments to delete. +func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) { + + uri := EndpointGuildBan(guildID, userID) + + queryParams := url.Values{} + if days > 0 { + queryParams.Set("delete-message-days", strconv.Itoa(days)) + } + if reason != "" { + queryParams.Set("reason", reason) + } + + if len(queryParams) > 0 { + uri += "?" + queryParams.Encode() + } + + _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, "")) + return +} + +// GuildBanDelete removes the given user from the guild bans +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildBanDelete(guildID, userID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, "")) + return +} + +// GuildMembers returns a list of members for a guild. +// guildID : The ID of a Guild. +// after : The id of the member to return members after +// limit : max number of members to return (max 1000) +func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) { + + uri := EndpointGuildMembers(guildID) + + v := url.Values{} + + if after != "" { + v.Set("after", after) + } + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildMember returns a member of a guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildMemberDelete removes the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildMemberDelete(guildID, userID string) (err error) { + + return s.GuildMemberDeleteWithReason(guildID, userID, "") +} + +// GuildMemberDeleteWithReason removes the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +// reason : The reason for the kick +func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) { + + uri := EndpointGuildMember(guildID, userID) + if reason != "" { + uri += "?reason=" + url.QueryEscape(reason) + } + + _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, "")) + return +} + +// GuildMemberEdit edits the roles of a member. +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roles : A list of role ID's to set on the member. +func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) { + + data := struct { + Roles []string `json:"roles"` + }{roles} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + if err != nil { + return + } + + return +} + +// GuildMemberMove moves a guild member from one voice channel to another/none +// guildID : The ID of a Guild. +// userID : The ID of a User. +// channelID : The ID of a channel to move user to, or null? +// NOTE : I am not entirely set on the name of this function and it may change +// prior to the final 1.0.0 release of Discordgo +func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) { + + data := struct { + ChannelID string `json:"channel_id"` + }{channelID} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + if err != nil { + return + } + + return +} + +// GuildMemberNickname updates the nickname of a guild member +// guildID : The ID of a guild +// userID : The ID of a user +// userID : The ID of a user or "@me" which is a shortcut of the current user ID +func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) { + + data := struct { + Nick string `json:"nick"` + }{nickname} + + if userID == "@me" { + userID += "/nick" + } + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + return +} + +// GuildMemberRoleAdd adds the specified role to a given member +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roleID : The ID of a Role to be assigned to the user. +func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) { + + _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", "")) + + return +} + +// GuildMemberRoleRemove removes the specified role to a given member +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roleID : The ID of a Role to be removed from the user. +func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", "")) + + return +} + +// GuildChannels returns an array of Channel structures for all channels of a +// given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) { + + body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildChannelCreate creates a new channel in the given guild +// guildID : The ID of a Guild. +// name : Name of the channel (2-100 chars length) +// ctype : Tpye of the channel (voice or text) +func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) { + + data := struct { + Name string `json:"name"` + Type string `json:"type"` + }{name, ctype} + + body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildChannelsReorder updates the order of channels in a guild +// guildID : The ID of a Guild. +// channels : Updated channels. +func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) { + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID)) + return +} + +// GuildInvites returns an array of Invite structures for the given guild +// guildID : The ID of a Guild. +func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) { + body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildRoles returns all roles for a given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildRoles(guildID string) (st []*Role, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return // TODO return pointer +} + +// GuildRoleCreate returns a new Guild Role. +// guildID: The ID of a Guild. +func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleEdit updates an existing Guild Role with new values +// guildID : The ID of a Guild. +// roleID : The ID of a Role. +// name : The name of the Role. +// color : The color of the role (decimal, not hex). +// hoist : Whether to display the role's users separately. +// perm : The permissions for the role. +// mention : Whether this role is mentionable +func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) { + + // Prevent sending a color int that is too big. + if color > 0xFFFFFF { + err = fmt.Errorf("color value cannot be larger than 0xFFFFFF") + return nil, err + } + + data := struct { + Name string `json:"name"` // The role's name (overwrites existing) + Color int `json:"color"` // The color the role should have (as a decimal, not hex) + Hoist bool `json:"hoist"` // Whether to display the role's users separately + Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing) + Mentionable bool `json:"mentionable"` // Whether this role is mentionable + }{name, color, hoist, perm, mention} + + body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleReorder reoders guild roles +// guildID : The ID of a Guild. +// roles : A list of ordered roles. +func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) { + + body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleDelete deletes an existing role. +// guildID : The ID of a Guild. +// roleID : The ID of a Role. +func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, "")) + + return +} + +// GuildPruneCount Returns the number of members that would be removed in a prune operation. +// Requires 'KICK_MEMBER' permission. +// guildID : The ID of a Guild. +// days : The number of days to count prune for (1 or more). +func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) { + count = 0 + + if days <= 0 { + err = ErrPruneDaysBounds + return + } + + p := struct { + Pruned uint32 `json:"pruned"` + }{} + + uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days) + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &p) + if err != nil { + return + } + + count = p.Pruned + + return +} + +// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. +// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. +// guildID : The ID of a Guild. +// days : The number of days to count prune for (1 or more). +func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) { + + count = 0 + + if days <= 0 { + err = ErrPruneDaysBounds + return + } + + data := struct { + days uint32 + }{days} + + p := struct { + Pruned uint32 `json:"pruned"` + }{} + + body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &p) + if err != nil { + return + } + + count = p.Pruned + + return +} + +// GuildIntegrations returns an array of Integrations for a guild. +// guildID : The ID of a Guild. +func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildIntegrationCreate creates a Guild Integration. +// guildID : The ID of a Guild. +// integrationType : The Integration type. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) { + + data := struct { + Type string `json:"type"` + ID string `json:"id"` + }{integrationType, integrationID} + + _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID)) + return +} + +// GuildIntegrationEdit edits a Guild Integration. +// guildID : The ID of a Guild. +// integrationType : The Integration type. +// integrationID : The ID of an integration. +// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). +// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. +// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently). +func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) { + + data := struct { + ExpireBehavior int `json:"expire_behavior"` + ExpireGracePeriod int `json:"expire_grace_period"` + EnableEmoticons bool `json:"enable_emoticons"` + }{expireBehavior, expireGracePeriod, enableEmoticons} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, "")) + return +} + +// GuildIntegrationDelete removes the given integration from the Guild. +// guildID : The ID of a Guild. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, "")) + return +} + +// GuildIntegrationSync syncs an integration. +// guildID : The ID of a Guild. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) { + + _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, "")) + return +} + +// GuildIcon returns an image.Image of a guild icon. +// guildID : The ID of a Guild. +func (s *Session) GuildIcon(guildID string) (img image.Image, err error) { + g, err := s.Guild(guildID) + if err != nil { + return + } + + if g.Icon == "" { + err = ErrGuildNoIcon + return + } + + body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, "")) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// GuildSplash returns an image.Image of a guild splash image. +// guildID : The ID of a Guild. +func (s *Session) GuildSplash(guildID string) (img image.Image, err error) { + g, err := s.Guild(guildID) + if err != nil { + return + } + + if g.Splash == "" { + err = ErrGuildNoSplash + return + } + + body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, "")) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// GuildEmbed returns the embed for a Guild. +// guildID : The ID of a Guild. +func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildEmbedEdit returns the embed for a Guild. +// guildID : The ID of a Guild. +func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) { + + data := GuildEmbed{enabled, channelID} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID)) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Channels +// ------------------------------------------------------------------------------------------------ + +// Channel returns a Channel structure of a specific Channel. +// channelID : The ID of the Channel you want returned. +func (s *Session) Channel(channelID string) (st *Channel, err error) { + body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelEdit edits the given channel +// channelID : The ID of a Channel +// name : The new name to assign the channel. +func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) { + return s.ChannelEditComplex(channelID, &ChannelEdit{ + Name: name, + }) +} + +// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct +// channelID : The ID of a Channel +// data : The channel struct to send +func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) { + body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelDelete deletes the given channel +// channelID : The ID of a Channel +func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelTyping broadcasts to all members that authenticated user is typing in +// the given channel. +// channelID : The ID of a Channel +func (s *Session) ChannelTyping(channelID string) (err error) { + + _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID)) + return +} + +// ChannelMessages returns an array of Message structures for messages within +// a given channel. +// channelID : The ID of a Channel. +// limit : The number messages that can be returned. (max 100) +// beforeID : If provided all messages returned will be before given ID. +// afterID : If provided all messages returned will be after given ID. +// aroundID : If provided all messages returned will be around given ID. +func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) { + + uri := EndpointChannelMessages(channelID) + + v := url.Values{} + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + if afterID != "" { + v.Set("after", afterID) + } + if beforeID != "" { + v.Set("before", beforeID) + } + if aroundID != "" { + v.Set("around", aroundID) + } + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelMessage gets a single message by ID from a given channel. +// channeld : The ID of a Channel +// messageID : the ID of a Message +func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) { + + response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, "")) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageAck acknowledges and marks the given message as read +// channeld : The ID of a Channel +// messageID : the ID of a Message +// lastToken : token returned by last ack +func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelMessageSend sends a message to the given channel. +// channelID : The ID of a Channel. +// content : The message to send. +func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Content: content, + }) +} + +var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"") + +// ChannelMessageSendComplex sends a message to the given channel. +// channelID : The ID of a Channel. +// data : The message struct to send. +func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) { + if data.Embed != nil && data.Embed.Type == "" { + data.Embed.Type = "rich" + } + + endpoint := EndpointChannelMessages(channelID) + + // TODO: Remove this when compatibility is not required. + files := data.Files + if data.File != nil { + if files == nil { + files = []*File{data.File} + } else { + err = fmt.Errorf("cannot specify both File and Files") + return + } + } + + var response []byte + if len(files) > 0 { + body := &bytes.Buffer{} + bodywriter := multipart.NewWriter(body) + + var payload []byte + payload, err = json.Marshal(data) + if err != nil { + return + } + + var p io.Writer + + h := make(textproto.MIMEHeader) + h.Set("Content-Disposition", `form-data; name="payload_json"`) + h.Set("Content-Type", "application/json") + + p, err = bodywriter.CreatePart(h) + if err != nil { + return + } + + if _, err = p.Write(payload); err != nil { + return + } + + for i, file := range files { + h := make(textproto.MIMEHeader) + h.Set("Content-Disposition", fmt.Sprintf(`form-data; name="file%d"; filename="%s"`, i, quoteEscaper.Replace(file.Name))) + contentType := file.ContentType + if contentType == "" { + contentType = "application/octet-stream" + } + h.Set("Content-Type", contentType) + + p, err = bodywriter.CreatePart(h) + if err != nil { + return + } + + if _, err = io.Copy(p, file.Reader); err != nil { + return + } + } + + err = bodywriter.Close() + if err != nil { + return + } + + response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0) + } else { + response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint) + } + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageSendTTS sends a message to the given channel with Text to Speech. +// channelID : The ID of a Channel. +// content : The message to send. +func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Content: content, + Tts: true, + }) +} + +// ChannelMessageSendEmbed sends a message to the given channel with embedded data. +// channelID : The ID of a Channel. +// embed : The embed data to send. +func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Embed: embed, + }) +} + +// ChannelMessageEdit edits an existing message, replacing it entirely with +// the given content. +// channelID : The ID of a Channel +// messageID : The ID of a Message +// content : The contents of the message +func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) { + return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content)) +} + +// ChannelMessageEditComplex edits an existing message, replacing it entirely with +// the given MessageEdit struct +func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) { + if m.Embed != nil && m.Embed.Type == "" { + m.Embed.Type = "rich" + } + + response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, "")) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageEditEmbed edits an existing message with embedded data. +// channelID : The ID of a Channel +// messageID : The ID of a Message +// embed : The embed data to send +func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) { + return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed)) +} + +// ChannelMessageDelete deletes a message from the Channel. +func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, "")) + return +} + +// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. +// If only one messageID is in the slice call channelMessageDelete function. +// If the slice is empty do nothing. +// channelID : The ID of the channel for the messages to delete. +// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages. +func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) { + + if len(messages) == 0 { + return + } + + if len(messages) == 1 { + err = s.ChannelMessageDelete(channelID, messages[0]) + return + } + + if len(messages) > 100 { + messages = messages[:100] + } + + data := struct { + Messages []string `json:"messages"` + }{messages} + + _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID)) + return +} + +// ChannelMessagePin pins a message within a given channel. +// channelID: The ID of a channel. +// messageID: The ID of a message. +func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) { + + _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, "")) + return +} + +// ChannelMessageUnpin unpins a message within a given channel. +// channelID: The ID of a channel. +// messageID: The ID of a message. +func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, "")) + return +} + +// ChannelMessagesPinned returns an array of Message structures for pinned messages +// within a given channel +// channelID : The ID of a Channel. +func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID)) + + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelFileSend sends a file to the given channel. +// channelID : The ID of a Channel. +// name: The name of the file. +// io.Reader : A reader for the file contents. +func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}}) +} + +// ChannelFileSendWithMessage sends a file to the given channel with an message. +// DEPRECATED. Use ChannelMessageSendComplex instead. +// channelID : The ID of a Channel. +// content: Optional Message content. +// name: The name of the file. +// io.Reader : A reader for the file contents. +func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content}) +} + +// ChannelInvites returns an array of Invite structures for the given channel +// channelID : The ID of a Channel +func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelInviteCreate creates a new invite for the given channel. +// channelID : The ID of a Channel +// i : An Invite struct with the values MaxAge, MaxUses and Temporary defined. +func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) { + + data := struct { + MaxAge int `json:"max_age"` + MaxUses int `json:"max_uses"` + Temporary bool `json:"temporary"` + }{i.MaxAge, i.MaxUses, i.Temporary} + + body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelPermissionSet creates a Permission Override for the given channel. +// NOTE: This func name may changed. Using Set instead of Create because +// you can both create a new override or update an override with this function. +func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) { + + data := struct { + ID string `json:"id"` + Type string `json:"type"` + Allow int `json:"allow"` + Deny int `json:"deny"` + }{targetID, targetType, allow, deny} + + _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, "")) + return +} + +// ChannelPermissionDelete deletes a specific permission override for the given channel. +// NOTE: Name of this func may change. +func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, "")) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Invites +// ------------------------------------------------------------------------------------------------ + +// Invite returns an Invite structure of the given invite +// inviteID : The invite code +func (s *Session) Invite(inviteID string) (st *Invite, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// InviteDelete deletes an existing invite +// inviteID : the code of an invite +func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// InviteAccept accepts an Invite to a Guild or Channel +// inviteID : The invite code +func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Voice +// ------------------------------------------------------------------------------------------------ + +// VoiceRegions returns the voice server regions +func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// VoiceICE returns the voice server ICE information +func (s *Session) VoiceICE() (st *VoiceICE, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Websockets +// ------------------------------------------------------------------------------------------------ + +// Gateway returns the websocket Gateway address +func (s *Session) Gateway() (gateway string, err error) { + + response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway) + if err != nil { + return + } + + temp := struct { + URL string `json:"url"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + gateway = temp.URL + + // Ensure the gateway always has a trailing slash. + // MacOS will fail to connect if we add query params without a trailing slash on the base domain. + if !strings.HasSuffix(gateway, "/") { + gateway += "/" + } + + return +} + +// GatewayBot returns the websocket Gateway address and the recommended number of shards +func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) { + + response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot) + if err != nil { + return + } + + err = unmarshal(response, &st) + if err != nil { + return + } + + // Ensure the gateway always has a trailing slash. + // MacOS will fail to connect if we add query params without a trailing slash on the base domain. + if !strings.HasSuffix(st.URL, "/") { + st.URL += "/" + } + + return +} + +// Functions specific to Webhooks + +// WebhookCreate returns a new Webhook. +// channelID: The ID of a Channel. +// name : The name of the webhook. +// avatar : The avatar of the webhook. +func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) { + + data := struct { + Name string `json:"name"` + Avatar string `json:"avatar,omitempty"` + }{name, avatar} + + body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// ChannelWebhooks returns all webhooks for a given channel. +// channelID: The ID of a channel. +func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildWebhooks returns all webhooks for a given guild. +// guildID: The ID of a Guild. +func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// Webhook returns a webhook for a given ID +// webhookID: The ID of a webhook. +func (s *Session) Webhook(webhookID string) (st *Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookWithToken returns a webhook for a given ID +// webhookID: The ID of a webhook. +// token : The auth token for the webhook. +func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookEdit updates an existing Webhook. +// webhookID: The ID of a webhook. +// name : The name of the webhook. +// avatar : The avatar of the webhook. +func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error) { + + data := struct { + Name string `json:"name,omitempty"` + Avatar string `json:"avatar,omitempty"` + }{name, avatar} + + body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookEditWithToken updates an existing Webhook with an auth token. +// webhookID: The ID of a webhook. +// token : The auth token for the webhook. +// name : The name of the webhook. +// avatar : The avatar of the webhook. +func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) { + + data := struct { + Name string `json:"name,omitempty"` + Avatar string `json:"avatar,omitempty"` + }{name, avatar} + + body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookDelete deletes a webhook for a given ID +// webhookID: The ID of a webhook. +func (s *Session) WebhookDelete(webhookID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks) + + return +} + +// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. +// webhookID: The ID of a webhook. +// token : The auth token for the webhook. +func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookExecute executes a webhook. +// webhookID: The ID of a webhook. +// token : The auth token for the webhook +func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) { + uri := EndpointWebhookToken(webhookID, token) + + if wait { + uri += "?wait=true" + } + + _, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", "")) + + return +} + +// MessageReactionAdd creates an emoji reaction to a message. +// channelID : The channel ID. +// messageID : The message ID. +// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. +func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error { + + _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", "")) + + return err +} + +// MessageReactionRemove deletes an emoji reaction to a message. +// channelID : The channel ID. +// messageID : The message ID. +// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. +// userID : @me or ID of the user to delete the reaction for. +func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error { + + _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", "")) + + return err +} + +// MessageReactionsRemoveAll deletes all reactions from a message +// channelID : The channel ID +// messageID : The message ID. +func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error { + + _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID)) + + return err +} + +// MessageReactions gets all the users reactions for a specific emoji. +// channelID : The channel ID. +// messageID : The message ID. +// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. +// limit : max number of users to return (max 100) +func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) { + uri := EndpointMessageReactions(channelID, messageID, emojiID) + + v := url.Values{} + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to user notes +// ------------------------------------------------------------------------------------------------ + +// UserNoteSet sets the note for a specific user. +func (s *Session) UserNoteSet(userID string, message string) (err error) { + data := struct { + Note string `json:"note"` + }{message} + + _, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes("")) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Relationships (Friends list) +// ------------------------------------------------------------------------------------------------ + +// RelationshipsGet returns an array of all the relationships of the user. +func (s *Session) RelationshipsGet() (r []*Relationship, err error) { + body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships()) + if err != nil { + return + } + + err = unmarshal(body, &r) + return +} + +// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.) +// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req +func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) { + data := struct { + Type int `json:"type"` + }{relationshipType} + + _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships()) + return +} + +// RelationshipFriendRequestSend sends a friend request to a user. +// userID: ID of the user. +func (s *Session) RelationshipFriendRequestSend(userID string) (err error) { + err = s.relationshipCreate(userID, 4) + return +} + +// RelationshipFriendRequestAccept accepts a friend request from a user. +// userID: ID of the user. +func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) { + err = s.relationshipCreate(userID, 1) + return +} + +// RelationshipUserBlock blocks a user. +// userID: ID of the user. +func (s *Session) RelationshipUserBlock(userID string) (err error) { + err = s.relationshipCreate(userID, 2) + return +} + +// RelationshipDelete removes the relationship with a user. +// userID: ID of the user. +func (s *Session) RelationshipDelete(userID string) (err error) { + _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships()) + return +} + +// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with. +// userID: ID of the user. +func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) { + body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID)) + if err != nil { + return + } + + err = unmarshal(body, &mf) + return +} |