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author | Wim <wim@42.be> | 2018-08-06 21:10:54 +0200 |
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committer | Wim <wim@42.be> | 2018-08-06 21:11:13 +0200 |
commit | 7f3cbcedc0d748108d5421cf4a8e28876e7b4c29 (patch) | |
tree | c90cd45de6cf870ba3913a49115e993c7d7068f0 /vendor/github.com/matterbridge/discordgo/event.go | |
parent | 6ef09def81f037ca81f4b8ff03069bad071a3d38 (diff) | |
download | matterbridge-msglm-7f3cbcedc0d748108d5421cf4a8e28876e7b4c29.tar.gz matterbridge-msglm-7f3cbcedc0d748108d5421cf4a8e28876e7b4c29.tar.bz2 matterbridge-msglm-7f3cbcedc0d748108d5421cf4a8e28876e7b4c29.zip |
Use own forks for logrus-prefixed-formatter and discordgo
Diffstat (limited to 'vendor/github.com/matterbridge/discordgo/event.go')
-rw-r--r-- | vendor/github.com/matterbridge/discordgo/event.go | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/vendor/github.com/matterbridge/discordgo/event.go b/vendor/github.com/matterbridge/discordgo/event.go new file mode 100644 index 00000000..bba396cb --- /dev/null +++ b/vendor/github.com/matterbridge/discordgo/event.go @@ -0,0 +1,238 @@ +package discordgo + +// EventHandler is an interface for Discord events. +type EventHandler interface { + // Type returns the type of event this handler belongs to. + Type() string + + // Handle is called whenever an event of Type() happens. + // It is the receivers responsibility to type assert that the interface + // is the expected struct. + Handle(*Session, interface{}) +} + +// EventInterfaceProvider is an interface for providing empty interfaces for +// Discord events. +type EventInterfaceProvider interface { + // Type is the type of event this handler belongs to. + Type() string + + // New returns a new instance of the struct this event handler handles. + // This is called once per event. + // The struct is provided to all handlers of the same Type(). + New() interface{} +} + +// interfaceEventType is the event handler type for interface{} events. +const interfaceEventType = "__INTERFACE__" + +// interfaceEventHandler is an event handler for interface{} events. +type interfaceEventHandler func(*Session, interface{}) + +// Type returns the event type for interface{} events. +func (eh interfaceEventHandler) Type() string { + return interfaceEventType +} + +// Handle is the handler for an interface{} event. +func (eh interfaceEventHandler) Handle(s *Session, i interface{}) { + eh(s, i) +} + +var registeredInterfaceProviders = map[string]EventInterfaceProvider{} + +// registerInterfaceProvider registers a provider so that DiscordGo can +// access it's New() method. +func registerInterfaceProvider(eh EventInterfaceProvider) { + if _, ok := registeredInterfaceProviders[eh.Type()]; ok { + return + // XXX: + // if we should error here, we need to do something with it. + // fmt.Errorf("event %s already registered", eh.Type()) + } + registeredInterfaceProviders[eh.Type()] = eh + return +} + +// eventHandlerInstance is a wrapper around an event handler, as functions +// cannot be compared directly. +type eventHandlerInstance struct { + eventHandler EventHandler +} + +// addEventHandler adds an event handler that will be fired anytime +// the Discord WSAPI matching eventHandler.Type() fires. +func (s *Session) addEventHandler(eventHandler EventHandler) func() { + s.handlersMu.Lock() + defer s.handlersMu.Unlock() + + if s.handlers == nil { + s.handlers = map[string][]*eventHandlerInstance{} + } + + ehi := &eventHandlerInstance{eventHandler} + s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi) + + return func() { + s.removeEventHandlerInstance(eventHandler.Type(), ehi) + } +} + +// addEventHandler adds an event handler that will be fired the next time +// the Discord WSAPI matching eventHandler.Type() fires. +func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() { + s.handlersMu.Lock() + defer s.handlersMu.Unlock() + + if s.onceHandlers == nil { + s.onceHandlers = map[string][]*eventHandlerInstance{} + } + + ehi := &eventHandlerInstance{eventHandler} + s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi) + + return func() { + s.removeEventHandlerInstance(eventHandler.Type(), ehi) + } +} + +// AddHandler allows you to add an event handler that will be fired anytime +// the Discord WSAPI event that matches the function fires. +// events.go contains all the Discord WSAPI events that can be fired. +// eg: +// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) { +// }) +// +// or: +// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) { +// }) +// The return value of this method is a function, that when called will remove the +// event handler. +func (s *Session) AddHandler(handler interface{}) func() { + eh := handlerForInterface(handler) + + if eh == nil { + s.log(LogError, "Invalid handler type, handler will never be called") + return func() {} + } + + return s.addEventHandler(eh) +} + +// AddHandlerOnce allows you to add an event handler that will be fired the next time +// the Discord WSAPI event that matches the function fires. +// See AddHandler for more details. +func (s *Session) AddHandlerOnce(handler interface{}) func() { + eh := handlerForInterface(handler) + + if eh == nil { + s.log(LogError, "Invalid handler type, handler will never be called") + return func() {} + } + + return s.addEventHandlerOnce(eh) +} + +// removeEventHandler instance removes an event handler instance. +func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) { + s.handlersMu.Lock() + defer s.handlersMu.Unlock() + + handlers := s.handlers[t] + for i := range handlers { + if handlers[i] == ehi { + s.handlers[t] = append(handlers[:i], handlers[i+1:]...) + } + } + + onceHandlers := s.onceHandlers[t] + for i := range onceHandlers { + if onceHandlers[i] == ehi { + s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...) + } + } +} + +// Handles calling permanent and once handlers for an event type. +func (s *Session) handle(t string, i interface{}) { + for _, eh := range s.handlers[t] { + if s.SyncEvents { + eh.eventHandler.Handle(s, i) + } else { + go eh.eventHandler.Handle(s, i) + } + } + + if len(s.onceHandlers[t]) > 0 { + for _, eh := range s.onceHandlers[t] { + if s.SyncEvents { + eh.eventHandler.Handle(s, i) + } else { + go eh.eventHandler.Handle(s, i) + } + } + s.onceHandlers[t] = nil + } +} + +// Handles an event type by calling internal methods, firing handlers and firing the +// interface{} event. +func (s *Session) handleEvent(t string, i interface{}) { + s.handlersMu.RLock() + defer s.handlersMu.RUnlock() + + // All events are dispatched internally first. + s.onInterface(i) + + // Then they are dispatched to anyone handling interface{} events. + s.handle(interfaceEventType, i) + + // Finally they are dispatched to any typed handlers. + s.handle(t, i) +} + +// setGuildIds will set the GuildID on all the members of a guild. +// This is done as event data does not have it set. +func setGuildIds(g *Guild) { + for _, c := range g.Channels { + c.GuildID = g.ID + } + + for _, m := range g.Members { + m.GuildID = g.ID + } + + for _, vs := range g.VoiceStates { + vs.GuildID = g.ID + } +} + +// onInterface handles all internal events and routes them to the appropriate internal handler. +func (s *Session) onInterface(i interface{}) { + switch t := i.(type) { + case *Ready: + for _, g := range t.Guilds { + setGuildIds(g) + } + s.onReady(t) + case *GuildCreate: + setGuildIds(t.Guild) + case *GuildUpdate: + setGuildIds(t.Guild) + case *VoiceServerUpdate: + go s.onVoiceServerUpdate(t) + case *VoiceStateUpdate: + go s.onVoiceStateUpdate(t) + } + err := s.State.OnInterface(s, i) + if err != nil { + s.log(LogDebug, "error dispatching internal event, %s", err) + } +} + +// onReady handles the ready event. +func (s *Session) onReady(r *Ready) { + + // Store the SessionID within the Session struct. + s.sessionID = r.SessionID +} |