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authorBenau <Benau@users.noreply.github.com>2021-08-25 04:32:50 +0800
committerGitHub <noreply@github.com>2021-08-24 22:32:50 +0200
commit53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch)
tree964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/kettek/apng/frame.go
parentd4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff)
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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
Diffstat (limited to 'vendor/github.com/kettek/apng/frame.go')
-rw-r--r--vendor/github.com/kettek/apng/frame.go47
1 files changed, 47 insertions, 0 deletions
diff --git a/vendor/github.com/kettek/apng/frame.go b/vendor/github.com/kettek/apng/frame.go
new file mode 100644
index 00000000..31c21eda
--- /dev/null
+++ b/vendor/github.com/kettek/apng/frame.go
@@ -0,0 +1,47 @@
+// Copyright 2018 kts of kettek / Ketchetwahmeegwun Tecumseh Southall. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package apng
+
+import (
+ "image"
+)
+
+// dispose_op values, as per the APNG spec.
+const (
+ DISPOSE_OP_NONE = 0
+ DISPOSE_OP_BACKGROUND = 1
+ DISPOSE_OP_PREVIOUS = 2
+)
+
+// blend_op values, as per the APNG spec.
+const (
+ BLEND_OP_SOURCE = 0
+ BLEND_OP_OVER = 1
+)
+
+type Frame struct {
+ Image image.Image
+ width, height int
+ XOffset, YOffset int
+ DelayNumerator uint16
+ DelayDenominator uint16
+ DisposeOp byte
+ BlendOp byte
+ // IsDefault indicates if the Frame is a default image that
+ // should not be used in the animation. IsDefault can only
+ // be true on the first frame.
+ IsDefault bool
+}
+
+// GetDelay returns the number of seconds in the frame.
+func (f *Frame) GetDelay() float64 {
+ d := uint16(0)
+ if f.DelayDenominator == 0 {
+ d = 100
+ } else {
+ d = f.DelayDenominator
+ }
+ return float64(f.DelayNumerator) / float64(d)
+}