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authorWim <wim@42.be>2018-08-06 21:47:05 +0200
committerWim <wim@42.be>2018-08-06 21:47:05 +0200
commit51062863a5c34d81e296cf15c61140911037cf3b (patch)
tree9b5e044672486326c7a0ca8fb26430f37bf4d83c /vendor/github.com/gorilla/websocket/examples/echo/server.go
parent4fb4b7aa6c02a54db8ad8dd98e4d321396926c0d (diff)
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Use mod vendor for vendored directory (backwards compatible)
Diffstat (limited to 'vendor/github.com/gorilla/websocket/examples/echo/server.go')
-rw-r--r--vendor/github.com/gorilla/websocket/examples/echo/server.go132
1 files changed, 0 insertions, 132 deletions
diff --git a/vendor/github.com/gorilla/websocket/examples/echo/server.go b/vendor/github.com/gorilla/websocket/examples/echo/server.go
deleted file mode 100644
index a685b097..00000000
--- a/vendor/github.com/gorilla/websocket/examples/echo/server.go
+++ /dev/null
@@ -1,132 +0,0 @@
-// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// +build ignore
-
-package main
-
-import (
- "flag"
- "html/template"
- "log"
- "net/http"
-
- "github.com/gorilla/websocket"
-)
-
-var addr = flag.String("addr", "localhost:8080", "http service address")
-
-var upgrader = websocket.Upgrader{} // use default options
-
-func echo(w http.ResponseWriter, r *http.Request) {
- c, err := upgrader.Upgrade(w, r, nil)
- if err != nil {
- log.Print("upgrade:", err)
- return
- }
- defer c.Close()
- for {
- mt, message, err := c.ReadMessage()
- if err != nil {
- log.Println("read:", err)
- break
- }
- log.Printf("recv: %s", message)
- err = c.WriteMessage(mt, message)
- if err != nil {
- log.Println("write:", err)
- break
- }
- }
-}
-
-func home(w http.ResponseWriter, r *http.Request) {
- homeTemplate.Execute(w, "ws://"+r.Host+"/echo")
-}
-
-func main() {
- flag.Parse()
- log.SetFlags(0)
- http.HandleFunc("/echo", echo)
- http.HandleFunc("/", home)
- log.Fatal(http.ListenAndServe(*addr, nil))
-}
-
-var homeTemplate = template.Must(template.New("").Parse(`
-<!DOCTYPE html>
-<head>
-<meta charset="utf-8">
-<script>
-window.addEventListener("load", function(evt) {
-
- var output = document.getElementById("output");
- var input = document.getElementById("input");
- var ws;
-
- var print = function(message) {
- var d = document.createElement("div");
- d.innerHTML = message;
- output.appendChild(d);
- };
-
- document.getElementById("open").onclick = function(evt) {
- if (ws) {
- return false;
- }
- ws = new WebSocket("{{.}}");
- ws.onopen = function(evt) {
- print("OPEN");
- }
- ws.onclose = function(evt) {
- print("CLOSE");
- ws = null;
- }
- ws.onmessage = function(evt) {
- print("RESPONSE: " + evt.data);
- }
- ws.onerror = function(evt) {
- print("ERROR: " + evt.data);
- }
- return false;
- };
-
- document.getElementById("send").onclick = function(evt) {
- if (!ws) {
- return false;
- }
- print("SEND: " + input.value);
- ws.send(input.value);
- return false;
- };
-
- document.getElementById("close").onclick = function(evt) {
- if (!ws) {
- return false;
- }
- ws.close();
- return false;
- };
-
-});
-</script>
-</head>
-<body>
-<table>
-<tr><td valign="top" width="50%">
-<p>Click "Open" to create a connection to the server,
-"Send" to send a message to the server and "Close" to close the connection.
-You can change the message and send multiple times.
-<p>
-<form>
-<button id="open">Open</button>
-<button id="close">Close</button>
-<p><input id="input" type="text" value="Hello world!">
-<button id="send">Send</button>
-</form>
-</td><td valign="top" width="50%">
-<div id="output"></div>
-</td></tr></table>
-</body>
-</html>
-`))