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authorWim <wim@42.be>2018-08-06 21:47:05 +0200
committerWim <wim@42.be>2018-08-06 21:47:05 +0200
commit51062863a5c34d81e296cf15c61140911037cf3b (patch)
tree9b5e044672486326c7a0ca8fb26430f37bf4d83c /vendor/github.com/Philipp15b/go-steam/gsbot
parent4fb4b7aa6c02a54db8ad8dd98e4d321396926c0d (diff)
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Use mod vendor for vendored directory (backwards compatible)
Diffstat (limited to 'vendor/github.com/Philipp15b/go-steam/gsbot')
-rw-r--r--vendor/github.com/Philipp15b/go-steam/gsbot/gsbot.go210
-rw-r--r--vendor/github.com/Philipp15b/go-steam/gsbot/gsbot/gsbot.go56
2 files changed, 0 insertions, 266 deletions
diff --git a/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot.go b/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot.go
deleted file mode 100644
index ddcd1af6..00000000
--- a/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot.go
+++ /dev/null
@@ -1,210 +0,0 @@
-// The GsBot package contains some useful utilites for working with the
-// steam package. It implements authentication with sentries, server lists and
-// logging messages and events.
-//
-// Every module is optional and requires an instance of the GsBot struct.
-// Should a module have a `HandlePacket` method, you must register it with the
-// steam.Client with `RegisterPacketHandler`. Any module with a `HandleEvent`
-// method must be integrated into your event loop and should be called for each
-// event you receive.
-package gsbot
-
-import (
- "encoding/hex"
- "encoding/json"
- "fmt"
- "io/ioutil"
- "log"
- "math/rand"
- "net"
- "os"
- "path"
- "reflect"
- "time"
-
- "github.com/Philipp15b/go-steam"
- "github.com/Philipp15b/go-steam/netutil"
- "github.com/Philipp15b/go-steam/protocol"
- "github.com/davecgh/go-spew/spew"
-)
-
-// Base structure holding common data among GsBot modules.
-type GsBot struct {
- Client *steam.Client
- Log *log.Logger
-}
-
-// Creates a new GsBot with a new steam.Client where logs are written to stdout.
-func Default() *GsBot {
- return &GsBot{
- steam.NewClient(),
- log.New(os.Stdout, "", 0),
- }
-}
-
-// This module handles authentication. It logs on automatically after a ConnectedEvent
-// and saves the sentry data to a file which is also used for logon if available.
-// If you're logging on for the first time Steam may require an authcode. You can then
-// connect again with the new logon details.
-type Auth struct {
- bot *GsBot
- details *LogOnDetails
- sentryPath string
- machineAuthHash []byte
-}
-
-func NewAuth(bot *GsBot, details *LogOnDetails, sentryPath string) *Auth {
- return &Auth{
- bot: bot,
- details: details,
- sentryPath: sentryPath,
- }
-}
-
-type LogOnDetails struct {
- Username string
- Password string
- AuthCode string
- TwoFactorCode string
-}
-
-// This is called automatically after every ConnectedEvent, but must be called once again manually
-// with an authcode if Steam requires it when logging on for the first time.
-func (a *Auth) LogOn(details *LogOnDetails) {
- a.details = details
- sentry, err := ioutil.ReadFile(a.sentryPath)
- if err != nil {
- a.bot.Log.Printf("Error loading sentry file from path %v - This is normal if you're logging in for the first time.\n", a.sentryPath)
- }
- a.bot.Client.Auth.LogOn(&steam.LogOnDetails{
- Username: details.Username,
- Password: details.Password,
- SentryFileHash: sentry,
- AuthCode: details.AuthCode,
- TwoFactorCode: details.TwoFactorCode,
- })
-}
-
-func (a *Auth) HandleEvent(event interface{}) {
- switch e := event.(type) {
- case *steam.ConnectedEvent:
- a.LogOn(a.details)
- case *steam.LoggedOnEvent:
- a.bot.Log.Printf("Logged on (%v) with SteamId %v and account flags %v", e.Result, e.ClientSteamId, e.AccountFlags)
- case *steam.MachineAuthUpdateEvent:
- a.machineAuthHash = e.Hash
- err := ioutil.WriteFile(a.sentryPath, e.Hash, 0666)
- if err != nil {
- panic(err)
- }
- }
-}
-
-// This module saves the server list from ClientCMListEvent and uses
-// it when you call `Connect()`.
-type ServerList struct {
- bot *GsBot
- listPath string
-}
-
-func NewServerList(bot *GsBot, listPath string) *ServerList {
- return &ServerList{
- bot,
- listPath,
- }
-}
-
-func (s *ServerList) HandleEvent(event interface{}) {
- switch e := event.(type) {
- case *steam.ClientCMListEvent:
- d, err := json.Marshal(e.Addresses)
- if err != nil {
- panic(err)
- }
- err = ioutil.WriteFile(s.listPath, d, 0666)
- if err != nil {
- panic(err)
- }
- }
-}
-
-func (s *ServerList) Connect() (bool, error) {
- return s.ConnectBind(nil)
-}
-
-func (s *ServerList) ConnectBind(laddr *net.TCPAddr) (bool, error) {
- d, err := ioutil.ReadFile(s.listPath)
- if err != nil {
- s.bot.Log.Println("Connecting to random server.")
- s.bot.Client.Connect()
- return false, nil
- }
- var addrs []*netutil.PortAddr
- err = json.Unmarshal(d, &addrs)
- if err != nil {
- return false, err
- }
- raddr := addrs[rand.Intn(len(addrs))]
- s.bot.Log.Printf("Connecting to %v from server list\n", raddr)
- s.bot.Client.ConnectToBind(raddr, laddr)
- return true, nil
-}
-
-// This module logs incoming packets and events to a directory.
-type Debug struct {
- packetId, eventId uint64
- bot *GsBot
- base string
-}
-
-func NewDebug(bot *GsBot, base string) (*Debug, error) {
- base = path.Join(base, fmt.Sprint(time.Now().Unix()))
- err := os.MkdirAll(path.Join(base, "events"), 0700)
- if err != nil {
- return nil, err
- }
- err = os.MkdirAll(path.Join(base, "packets"), 0700)
- if err != nil {
- return nil, err
- }
- return &Debug{
- 0, 0,
- bot,
- base,
- }, nil
-}
-
-func (d *Debug) HandlePacket(packet *protocol.Packet) {
- d.packetId++
- name := path.Join(d.base, "packets", fmt.Sprintf("%d_%d_%s", time.Now().Unix(), d.packetId, packet.EMsg))
-
- text := packet.String() + "\n\n" + hex.Dump(packet.Data)
- err := ioutil.WriteFile(name+".txt", []byte(text), 0666)
- if err != nil {
- panic(err)
- }
-
- err = ioutil.WriteFile(name+".bin", packet.Data, 0666)
- if err != nil {
- panic(err)
- }
-}
-
-func (d *Debug) HandleEvent(event interface{}) {
- d.eventId++
- name := fmt.Sprintf("%d_%d_%s.txt", time.Now().Unix(), d.eventId, name(event))
- err := ioutil.WriteFile(path.Join(d.base, "events", name), []byte(spew.Sdump(event)), 0666)
- if err != nil {
- panic(err)
- }
-}
-
-func name(obj interface{}) string {
- val := reflect.ValueOf(obj)
- ind := reflect.Indirect(val)
- if ind.IsValid() {
- return ind.Type().Name()
- } else {
- return val.Type().Name()
- }
-}
diff --git a/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot/gsbot.go b/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot/gsbot.go
deleted file mode 100644
index 069dca50..00000000
--- a/vendor/github.com/Philipp15b/go-steam/gsbot/gsbot/gsbot.go
+++ /dev/null
@@ -1,56 +0,0 @@
-// A simple example that uses the modules from the gsbot package and go-steam to log on
-// to the Steam network.
-//
-// The command expects log on data, optionally with an auth code:
-//
-// gsbot [username] [password]
-// gsbot [username] [password] [authcode]
-package main
-
-import (
- "fmt"
- "os"
-
- "github.com/Philipp15b/go-steam"
- "github.com/Philipp15b/go-steam/gsbot"
- "github.com/Philipp15b/go-steam/protocol/steamlang"
-)
-
-func main() {
- if len(os.Args) < 3 {
- fmt.Println("gsbot example\nusage: \n\tgsbot [username] [password] [authcode]")
- return
- }
- authcode := ""
- if len(os.Args) > 3 {
- authcode = os.Args[3]
- }
-
- bot := gsbot.Default()
- client := bot.Client
- auth := gsbot.NewAuth(bot, &gsbot.LogOnDetails{
- os.Args[1],
- os.Args[2],
- authcode,
- }, "sentry.bin")
- debug, err := gsbot.NewDebug(bot, "debug")
- if err != nil {
- panic(err)
- }
- client.RegisterPacketHandler(debug)
- serverList := gsbot.NewServerList(bot, "serverlist.json")
- serverList.Connect()
-
- for event := range client.Events() {
- auth.HandleEvent(event)
- debug.HandleEvent(event)
- serverList.HandleEvent(event)
-
- switch e := event.(type) {
- case error:
- fmt.Printf("Error: %v", e)
- case *steam.LoggedOnEvent:
- client.Social.SetPersonaState(steamlang.EPersonaState_Online)
- }
- }
-}