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authorBenau <Benau@users.noreply.github.com>2021-08-25 04:32:50 +0800
committerGitHub <noreply@github.com>2021-08-24 22:32:50 +0200
commit53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch)
tree964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/vector_vpainter.h
parentd4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff)
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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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diff --git a/vendor/github.com/Benau/go_rlottie/vector_vpainter.h b/vendor/github.com/Benau/go_rlottie/vector_vpainter.h
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+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef VPAINTER_H
+#define VPAINTER_H
+
+#include "vector_vbrush.h"
+#include "vector_vpoint.h"
+#include "vector_vrle.h"
+#include "vector_vdrawhelper.h"
+
+V_BEGIN_NAMESPACE
+
+class VBitmap;
+class VPainter {
+public:
+ VPainter() = default;
+ explicit VPainter(VBitmap *buffer);
+ bool begin(VBitmap *buffer);
+ void end();
+ void setDrawRegion(const VRect &region); // sub surface rendering area.
+ void setBrush(const VBrush &brush);
+ void setBlendMode(BlendMode mode);
+ void drawRle(const VPoint &pos, const VRle &rle);
+ void drawRle(const VRle &rle, const VRle &clip);
+ VRect clipBoundingRect() const;
+
+ void drawBitmap(const VPoint &point, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
+ void drawBitmap(const VRect &target, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
+ void drawBitmap(const VPoint &point, const VBitmap &bitmap, uint8_t const_alpha = 255);
+ void drawBitmap(const VRect &rect, const VBitmap &bitmap, uint8_t const_alpha = 255);
+private:
+ void drawBitmapUntransform(const VRect &target, const VBitmap &bitmap,
+ const VRect &source, uint8_t const_alpha);
+ VRasterBuffer mBuffer;
+ VSpanData mSpanData;
+};
+
+V_END_NAMESPACE
+
+#endif // VPAINTER_H