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authorBenau <Benau@users.noreply.github.com>2021-08-25 04:32:50 +0800
committerGitHub <noreply@github.com>2021-08-24 22:32:50 +0200
commit53cafa9f3d0c8be33821fc7338b1da97e91d9cc6 (patch)
tree964a225219099a1a1c282e27913767da588191b4 /vendor/github.com/Benau/go_rlottie/vector_vmatrix.h
parentd4195deb3a6305c49c50ff30e8af978c7f1bdd92 (diff)
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Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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diff --git a/vendor/github.com/Benau/go_rlottie/vector_vmatrix.h b/vendor/github.com/Benau/go_rlottie/vector_vmatrix.h
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+/*
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef VMATRIX_H
+#define VMATRIX_H
+#include "vector_vglobal.h"
+#include "vector_vpoint.h"
+#include "vector_vrect.h"
+
+V_BEGIN_NAMESPACE
+
+struct VMatrixData;
+class VMatrix {
+public:
+ enum class Axis { X, Y, Z };
+ enum class MatrixType: unsigned char {
+ None = 0x00,
+ Translate = 0x01,
+ Scale = 0x02,
+ Rotate = 0x04,
+ Shear = 0x08,
+ Project = 0x10
+ };
+ VMatrix() = default;
+ bool isAffine() const;
+ bool isIdentity() const;
+ bool isInvertible() const;
+ bool isScaling() const;
+ bool isRotating() const;
+ bool isTranslating() const;
+ MatrixType type() const;
+ inline float determinant() const;
+
+ float m_11() const { return m11;}
+ float m_12() const { return m12;}
+ float m_13() const { return m13;}
+
+ float m_21() const { return m21;}
+ float m_22() const { return m22;}
+ float m_23() const { return m23;}
+
+ float m_tx() const { return mtx;}
+ float m_ty() const { return mty;}
+ float m_33() const { return m33;}
+
+ VMatrix &translate(VPointF pos) { return translate(pos.x(), pos.y()); }
+ VMatrix &translate(float dx, float dy);
+ VMatrix &scale(VPointF s) { return scale(s.x(), s.y()); }
+ VMatrix &scale(float sx, float sy);
+ VMatrix &shear(float sh, float sv);
+ VMatrix &rotate(float a, Axis axis = VMatrix::Axis::Z);
+ VMatrix &rotateRadians(float a, Axis axis = VMatrix::Axis::Z);
+
+ VPointF map(const VPointF &p) const;
+ inline VPointF map(float x, float y) const;
+ VRect map(const VRect &r) const;
+
+ V_REQUIRED_RESULT VMatrix inverted(bool *invertible = nullptr) const;
+ V_REQUIRED_RESULT VMatrix adjoint() const;
+
+ VMatrix operator*(const VMatrix &o) const;
+ VMatrix & operator*=(const VMatrix &);
+ VMatrix & operator*=(float mul);
+ VMatrix & operator/=(float div);
+ bool operator==(const VMatrix &) const;
+ bool operator!=(const VMatrix &) const;
+ bool fuzzyCompare(const VMatrix &) const;
+ float scale() const;
+private:
+ friend struct VSpanData;
+ float m11{1}, m12{0}, m13{0};
+ float m21{0}, m22{1}, m23{0};
+ float mtx{0}, mty{0}, m33{1};
+ mutable MatrixType mType{MatrixType::None};
+ mutable MatrixType dirty{MatrixType::None};
+};
+
+inline float VMatrix::scale() const
+{
+ constexpr float SQRT_2 = 1.41421f;
+ VPointF p1(0, 0);
+ VPointF p2(SQRT_2, SQRT_2);
+ p1 = map(p1);
+ p2 = map(p2);
+ VPointF final = p2 - p1;
+
+ return std::sqrt(final.x() * final.x() + final.y() * final.y()) / 2.0f;
+}
+
+inline VPointF VMatrix::map(float x, float y) const
+{
+ return map(VPointF(x, y));
+}
+
+V_END_NAMESPACE
+
+#endif // VMATRIX_H