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path: root/vendor/github.com/matterbridge/msgraph.go/beta/WindowsMalwareExecutionStateEnum.go
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// Code generated by msgraph-generate.go DO NOT EDIT.

package msgraph

// WindowsMalwareExecutionState undocumented
type WindowsMalwareExecutionState int

const (
	// WindowsMalwareExecutionStateVUnknown undocumented
	WindowsMalwareExecutionStateVUnknown WindowsMalwareExecutionState = 0
	// WindowsMalwareExecutionStateVBlocked undocumented
	WindowsMalwareExecutionStateVBlocked WindowsMalwareExecutionState = 1
	// WindowsMalwareExecutionStateVAllowed undocumented
	WindowsMalwareExecutionStateVAllowed WindowsMalwareExecutionState = 2
	// WindowsMalwareExecutionStateVRunning undocumented
	WindowsMalwareExecutionStateVRunning WindowsMalwareExecutionState = 3
	// WindowsMalwareExecutionStateVNotRunning undocumented
	WindowsMalwareExecutionStateVNotRunning WindowsMalwareExecutionState = 4
)

// WindowsMalwareExecutionStatePUnknown returns a pointer to WindowsMalwareExecutionStateVUnknown
func WindowsMalwareExecutionStatePUnknown() *WindowsMalwareExecutionState {
	v := WindowsMalwareExecutionStateVUnknown
	return &v
}

// WindowsMalwareExecutionStatePBlocked returns a pointer to WindowsMalwareExecutionStateVBlocked
func WindowsMalwareExecutionStatePBlocked() *WindowsMalwareExecutionState {
	v := WindowsMalwareExecutionStateVBlocked
	return &v
}

// WindowsMalwareExecutionStatePAllowed returns a pointer to WindowsMalwareExecutionStateVAllowed
func WindowsMalwareExecutionStatePAllowed() *WindowsMalwareExecutionState {
	v := WindowsMalwareExecutionStateVAllowed
	return &v
}

// WindowsMalwareExecutionStatePRunning returns a pointer to WindowsMalwareExecutionStateVRunning
func WindowsMalwareExecutionStatePRunning() *WindowsMalwareExecutionState {
	v := WindowsMalwareExecutionStateVRunning
	return &v
}

// WindowsMalwareExecutionStatePNotRunning returns a pointer to WindowsMalwareExecutionStateVNotRunning
func WindowsMalwareExecutionStatePNotRunning() *WindowsMalwareExecutionState {
	v := WindowsMalwareExecutionStateVNotRunning
	return &v
}