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// Code generated by msgraph-generate.go DO NOT EDIT.
package msgraph
// CallState undocumented
type CallState int
const (
// CallStateVIncoming undocumented
CallStateVIncoming CallState = 0
// CallStateVEstablishing undocumented
CallStateVEstablishing CallState = 1
// CallStateVRinging undocumented
CallStateVRinging CallState = 2
// CallStateVEstablished undocumented
CallStateVEstablished CallState = 3
// CallStateVHold undocumented
CallStateVHold CallState = 4
// CallStateVTransferring undocumented
CallStateVTransferring CallState = 5
// CallStateVTransferAccepted undocumented
CallStateVTransferAccepted CallState = 6
// CallStateVRedirecting undocumented
CallStateVRedirecting CallState = 7
// CallStateVTerminating undocumented
CallStateVTerminating CallState = 8
// CallStateVTerminated undocumented
CallStateVTerminated CallState = 9
// CallStateVUnknownFutureValue undocumented
CallStateVUnknownFutureValue CallState = 10
)
// CallStatePIncoming returns a pointer to CallStateVIncoming
func CallStatePIncoming() *CallState {
v := CallStateVIncoming
return &v
}
// CallStatePEstablishing returns a pointer to CallStateVEstablishing
func CallStatePEstablishing() *CallState {
v := CallStateVEstablishing
return &v
}
// CallStatePRinging returns a pointer to CallStateVRinging
func CallStatePRinging() *CallState {
v := CallStateVRinging
return &v
}
// CallStatePEstablished returns a pointer to CallStateVEstablished
func CallStatePEstablished() *CallState {
v := CallStateVEstablished
return &v
}
// CallStatePHold returns a pointer to CallStateVHold
func CallStatePHold() *CallState {
v := CallStateVHold
return &v
}
// CallStatePTransferring returns a pointer to CallStateVTransferring
func CallStatePTransferring() *CallState {
v := CallStateVTransferring
return &v
}
// CallStatePTransferAccepted returns a pointer to CallStateVTransferAccepted
func CallStatePTransferAccepted() *CallState {
v := CallStateVTransferAccepted
return &v
}
// CallStatePRedirecting returns a pointer to CallStateVRedirecting
func CallStatePRedirecting() *CallState {
v := CallStateVRedirecting
return &v
}
// CallStatePTerminating returns a pointer to CallStateVTerminating
func CallStatePTerminating() *CallState {
v := CallStateVTerminating
return &v
}
// CallStatePTerminated returns a pointer to CallStateVTerminated
func CallStatePTerminated() *CallState {
v := CallStateVTerminated
return &v
}
// CallStatePUnknownFutureValue returns a pointer to CallStateVUnknownFutureValue
func CallStatePUnknownFutureValue() *CallState {
v := CallStateVUnknownFutureValue
return &v
}
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