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package script
import (
"context"
"fmt"
"github.com/d5/tengo/compiler"
"github.com/d5/tengo/compiler/parser"
"github.com/d5/tengo/compiler/source"
"github.com/d5/tengo/objects"
"github.com/d5/tengo/runtime"
)
// Script can simplify compilation and execution of embedded scripts.
type Script struct {
variables map[string]*Variable
builtinFuncs []objects.Object
builtinModules map[string]*objects.Object
userModuleLoader compiler.ModuleLoader
input []byte
}
// New creates a Script instance with an input script.
func New(input []byte) *Script {
return &Script{
variables: make(map[string]*Variable),
input: input,
}
}
// Add adds a new variable or updates an existing variable to the script.
func (s *Script) Add(name string, value interface{}) error {
obj, err := objects.FromInterface(value)
if err != nil {
return err
}
s.variables[name] = &Variable{
name: name,
value: &obj,
}
return nil
}
// Remove removes (undefines) an existing variable for the script.
// It returns false if the variable name is not defined.
func (s *Script) Remove(name string) bool {
if _, ok := s.variables[name]; !ok {
return false
}
delete(s.variables, name)
return true
}
// SetBuiltinFunctions allows to define builtin functions.
func (s *Script) SetBuiltinFunctions(funcs []*objects.BuiltinFunction) {
if funcs != nil {
s.builtinFuncs = make([]objects.Object, len(funcs))
for idx, fn := range funcs {
s.builtinFuncs[idx] = fn
}
} else {
s.builtinFuncs = []objects.Object{}
}
}
// SetBuiltinModules allows to define builtin modules.
func (s *Script) SetBuiltinModules(modules map[string]*objects.ImmutableMap) {
if modules != nil {
s.builtinModules = make(map[string]*objects.Object, len(modules))
for k, mod := range modules {
s.builtinModules[k] = objectPtr(mod)
}
} else {
s.builtinModules = map[string]*objects.Object{}
}
}
// SetUserModuleLoader sets the user module loader for the compiler.
func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
s.userModuleLoader = loader
}
// Compile compiles the script with all the defined variables, and, returns Compiled object.
func (s *Script) Compile() (*Compiled, error) {
symbolTable, builtinModules, globals, err := s.prepCompile()
if err != nil {
return nil, err
}
fileSet := source.NewFileSet()
srcFile := fileSet.AddFile("(main)", -1, len(s.input))
p := parser.NewParser(srcFile, s.input, nil)
file, err := p.ParseFile()
if err != nil {
return nil, err
}
c := compiler.NewCompiler(srcFile, symbolTable, nil, builtinModules, nil)
if s.userModuleLoader != nil {
c.SetModuleLoader(s.userModuleLoader)
}
if err := c.Compile(file); err != nil {
return nil, err
}
return &Compiled{
symbolTable: symbolTable,
machine: runtime.NewVM(c.Bytecode(), globals, s.builtinFuncs, s.builtinModules),
}, nil
}
// Run compiles and runs the scripts.
// Use returned compiled object to access global variables.
func (s *Script) Run() (compiled *Compiled, err error) {
compiled, err = s.Compile()
if err != nil {
return
}
err = compiled.Run()
return
}
// RunContext is like Run but includes a context.
func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error) {
compiled, err = s.Compile()
if err != nil {
return
}
err = compiled.RunContext(ctx)
return
}
func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, builtinModules map[string]bool, globals []*objects.Object, err error) {
var names []string
for name := range s.variables {
names = append(names, name)
}
symbolTable = compiler.NewSymbolTable()
if s.builtinFuncs == nil {
s.builtinFuncs = make([]objects.Object, len(objects.Builtins))
for idx, fn := range objects.Builtins {
s.builtinFuncs[idx] = &objects.BuiltinFunction{
Name: fn.Name,
Value: fn.Value,
}
}
}
if s.builtinModules == nil {
s.builtinModules = make(map[string]*objects.Object)
}
for idx, fn := range s.builtinFuncs {
f := fn.(*objects.BuiltinFunction)
symbolTable.DefineBuiltin(idx, f.Name)
}
builtinModules = make(map[string]bool)
for name := range s.builtinModules {
builtinModules[name] = true
}
globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
for idx, name := range names {
symbol := symbolTable.Define(name)
if symbol.Index != idx {
panic(fmt.Errorf("wrong symbol index: %d != %d", idx, symbol.Index))
}
globals[symbol.Index] = s.variables[name].value
}
return
}
func (s *Script) copyVariables() map[string]*Variable {
vars := make(map[string]*Variable)
for n, v := range s.variables {
vars[n] = v
}
return vars
}
func objectPtr(o objects.Object) *objects.Object {
return &o
}
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