1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
package compiler
// SymbolTable represents a symbol table.
type SymbolTable struct {
parent *SymbolTable
block bool
store map[string]*Symbol
numDefinition int
maxDefinition int
freeSymbols []*Symbol
}
// NewSymbolTable creates a SymbolTable.
func NewSymbolTable() *SymbolTable {
return &SymbolTable{
store: make(map[string]*Symbol),
}
}
// Define adds a new symbol in the current scope.
func (t *SymbolTable) Define(name string) *Symbol {
symbol := &Symbol{Name: name, Index: t.nextIndex()}
t.numDefinition++
if t.Parent(true) == nil {
symbol.Scope = ScopeGlobal
} else {
symbol.Scope = ScopeLocal
}
t.store[name] = symbol
t.updateMaxDefs(symbol.Index + 1)
return symbol
}
// DefineBuiltin adds a symbol for builtin function.
func (t *SymbolTable) DefineBuiltin(index int, name string) *Symbol {
symbol := &Symbol{
Name: name,
Index: index,
Scope: ScopeBuiltin,
}
t.store[name] = symbol
return symbol
}
// Resolve resolves a symbol with a given name.
func (t *SymbolTable) Resolve(name string) (symbol *Symbol, depth int, ok bool) {
symbol, ok = t.store[name]
if !ok && t.parent != nil {
symbol, depth, ok = t.parent.Resolve(name)
if !ok {
return
}
if !t.block {
depth++
}
// if symbol is defined in parent table and if it's not global/builtin
// then it's free variable.
if !t.block && depth > 0 && symbol.Scope != ScopeGlobal && symbol.Scope != ScopeBuiltin {
return t.defineFree(symbol), depth, true
}
return
}
return
}
// Fork creates a new symbol table for a new scope.
func (t *SymbolTable) Fork(block bool) *SymbolTable {
return &SymbolTable{
store: make(map[string]*Symbol),
parent: t,
block: block,
}
}
// Parent returns the outer scope of the current symbol table.
func (t *SymbolTable) Parent(skipBlock bool) *SymbolTable {
if skipBlock && t.block {
return t.parent.Parent(skipBlock)
}
return t.parent
}
// MaxSymbols returns the total number of symbols defined in the scope.
func (t *SymbolTable) MaxSymbols() int {
return t.maxDefinition
}
// FreeSymbols returns free symbols for the scope.
func (t *SymbolTable) FreeSymbols() []*Symbol {
return t.freeSymbols
}
// Names returns the name of all the symbols.
func (t *SymbolTable) Names() []string {
var names []string
for name := range t.store {
names = append(names, name)
}
return names
}
func (t *SymbolTable) nextIndex() int {
if t.block {
return t.parent.nextIndex() + t.numDefinition
}
return t.numDefinition
}
func (t *SymbolTable) updateMaxDefs(numDefs int) {
if numDefs > t.maxDefinition {
t.maxDefinition = numDefs
}
if t.block {
t.parent.updateMaxDefs(numDefs)
}
}
func (t *SymbolTable) defineFree(original *Symbol) *Symbol {
// TODO: should we check duplicates?
t.freeSymbols = append(t.freeSymbols, original)
symbol := &Symbol{
Name: original.Name,
Index: len(t.freeSymbols) - 1,
Scope: ScopeFree,
}
t.store[original.Name] = symbol
return symbol
}
|