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package steamid
import (
"fmt"
"strconv"
"errors"
"regexp"
"strings"
)
type ChatInstanceFlag uint64
const (
Clan ChatInstanceFlag = 0x100000 >> 1
Lobby ChatInstanceFlag = 0x100000 >> 2
MMSLobby ChatInstanceFlag = 0x100000 >> 3
)
type SteamId uint64
func NewId(id string) (SteamId, error) {
valid, err := regexp.MatchString(`STEAM_[0-5]:[01]:\d+`, id)
if err != nil {
return SteamId(0), err
}
if valid {
id = strings.Replace(id, "STEAM_", "", -1) // remove STEAM_
splitid := strings.Split(id, ":") // split 0:1:00000000 into 0 1 00000000
universe, _ := strconv.ParseInt(splitid[0], 10, 32)
if universe == 0 { //EUniverse_Invalid
universe = 1 //EUniverse_Public
}
authServer, _ := strconv.ParseUint(splitid[1], 10, 32)
accId, _ := strconv.ParseUint(splitid[2], 10, 32)
accountType := int32(1) //EAccountType_Individual
accountId := (uint32(accId) << 1) | uint32(authServer)
return NewIdAdv(uint32(accountId), 1, int32(universe), accountType), nil
} else {
newid, err := strconv.ParseUint(id, 10, 64)
if err != nil {
return SteamId(0), err
}
return SteamId(newid), nil
}
return SteamId(0), errors.New(fmt.Sprintf("Invalid SteamId: %s\n", id))
}
func NewIdAdv(accountId, instance uint32, universe int32, accountType int32) SteamId {
s := SteamId(0)
s = s.SetAccountId(accountId)
s = s.SetAccountInstance(instance)
s = s.SetAccountUniverse(universe)
s = s.SetAccountType(accountType)
return s
}
func (s SteamId) ToUint64() uint64 {
return uint64(s)
}
func (s SteamId) ToString() string {
return strconv.FormatUint(uint64(s), 10)
}
func (s SteamId) String() string {
switch s.GetAccountType() {
case 0: // EAccountType_Invalid
fallthrough
case 1: // EAccountType_Individual
if s.GetAccountUniverse() <= 1 { // EUniverse_Public
return fmt.Sprintf("STEAM_0:%d:%d", s.GetAccountId()&1, s.GetAccountId()>>1)
} else {
return fmt.Sprintf("STEAM_%d:%d:%d", s.GetAccountUniverse(), s.GetAccountId()&1, s.GetAccountId()>>1)
}
default:
return strconv.FormatUint(uint64(s), 10)
}
}
func (s SteamId) get(offset uint, mask uint64) uint64 {
return (uint64(s) >> offset) & mask
}
func (s SteamId) set(offset uint, mask, value uint64) SteamId {
return SteamId((uint64(s) & ^(mask << offset)) | (value&mask)<<offset)
}
func (s SteamId) GetAccountId() uint32 {
return uint32(s.get(0, 0xFFFFFFFF))
}
func (s SteamId) SetAccountId(id uint32) SteamId {
return s.set(0, 0xFFFFFFFF, uint64(id))
}
func (s SteamId) GetAccountInstance() uint32 {
return uint32(s.get(32, 0xFFFFF))
}
func (s SteamId) SetAccountInstance(value uint32) SteamId {
return s.set(32, 0xFFFFF, uint64(value))
}
func (s SteamId) GetAccountType() int32 {
return int32(s.get(52, 0xF))
}
func (s SteamId) SetAccountType(t int32) SteamId {
return s.set(52, 0xF, uint64(t))
}
func (s SteamId) GetAccountUniverse() int32 {
return int32(s.get(56, 0xF))
}
func (s SteamId) SetAccountUniverse(universe int32) SteamId {
return s.set(56, 0xF, uint64(universe))
}
//used to fix the Clan SteamId to a Chat SteamId
func (s SteamId) ClanToChat() SteamId {
if s.GetAccountType() == int32(7) { //EAccountType_Clan
s = s.SetAccountInstance(uint32(Clan))
s = s.SetAccountType(8) //EAccountType_Chat
}
return s
}
//used to fix the Chat SteamId to a Clan SteamId
func (s SteamId) ChatToClan() SteamId {
if s.GetAccountType() == int32(8) { //EAccountType_Chat
s = s.SetAccountInstance(0)
s = s.SetAccountType(int32(7)) //EAccountType_Clan
}
return s
}
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