1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
package bsteam
import (
"fmt"
"github.com/42wim/matterbridge/bridge/config"
"github.com/Philipp15b/go-steam"
"github.com/Philipp15b/go-steam/protocol/steamlang"
"github.com/Philipp15b/go-steam/steamid"
log "github.com/sirupsen/logrus"
//"io/ioutil"
"strconv"
"sync"
"time"
)
type Bsteam struct {
c *steam.Client
connected chan struct{}
userMap map[steamid.SteamId]string
sync.RWMutex
*config.BridgeConfig
}
var flog *log.Entry
var protocol = "steam"
func init() {
flog = log.WithFields(log.Fields{"prefix": protocol})
}
func New(cfg *config.BridgeConfig) *Bsteam {
b := &Bsteam{BridgeConfig: cfg}
b.userMap = make(map[steamid.SteamId]string)
b.connected = make(chan struct{})
return b
}
func (b *Bsteam) Connect() error {
flog.Info("Connecting")
b.c = steam.NewClient()
go b.handleEvents()
go b.c.Connect()
select {
case <-b.connected:
flog.Info("Connection succeeded")
case <-time.After(time.Second * 30):
return fmt.Errorf("connection timed out")
}
return nil
}
func (b *Bsteam) Disconnect() error {
b.c.Disconnect()
return nil
}
func (b *Bsteam) JoinChannel(channel config.ChannelInfo) error {
id, err := steamid.NewId(channel.Name)
if err != nil {
return err
}
b.c.Social.JoinChat(id)
return nil
}
func (b *Bsteam) Send(msg config.Message) (string, error) {
// ignore delete messages
if msg.Event == config.EVENT_MSG_DELETE {
return "", nil
}
id, err := steamid.NewId(msg.Channel)
if err != nil {
return "", err
}
b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
return "", nil
}
func (b *Bsteam) getNick(id steamid.SteamId) string {
b.RLock()
defer b.RUnlock()
if name, ok := b.userMap[id]; ok {
return name
}
return "unknown"
}
func (b *Bsteam) handleEvents() {
myLoginInfo := new(steam.LogOnDetails)
myLoginInfo.Username = b.Config.Login
myLoginInfo.Password = b.Config.Password
myLoginInfo.AuthCode = b.Config.AuthCode
// Attempt to read existing auth hash to avoid steam guard.
// Maybe works
//myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry")
for event := range b.c.Events() {
//flog.Info(event)
switch e := event.(type) {
case *steam.ChatMsgEvent:
flog.Debugf("Receiving ChatMsgEvent: %#v", e)
flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
var channel int64
if e.ChatRoomId == 0 {
channel = int64(e.ChatterId)
} else {
// for some reason we have to remove 0x18000000000000
channel = int64(e.ChatRoomId) - 0x18000000000000
}
msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
b.Remote <- msg
case *steam.PersonaStateEvent:
flog.Debugf("PersonaStateEvent: %#v\n", e)
b.Lock()
b.userMap[e.FriendId] = e.Name
b.Unlock()
case *steam.ConnectedEvent:
b.c.Auth.LogOn(myLoginInfo)
case *steam.MachineAuthUpdateEvent:
/*
flog.Info("authupdate", e)
flog.Info("hash", e.Hash)
ioutil.WriteFile("sentry", e.Hash, 0666)
*/
case *steam.LogOnFailedEvent:
flog.Info("Logon failed", e)
switch e.Result {
case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode:
{
flog.Info("Steam guard isn't letting me in! Enter 2FA code:")
var code string
fmt.Scanf("%s", &code)
myLoginInfo.TwoFactorCode = code
}
case steamlang.EResult_AccountLogonDenied:
{
flog.Info("Steam guard isn't letting me in! Enter auth code:")
var code string
fmt.Scanf("%s", &code)
myLoginInfo.AuthCode = code
}
default:
log.Errorf("LogOnFailedEvent: %#v ", e.Result)
// TODO: Handle EResult_InvalidLoginAuthCode
return
}
case *steam.LoggedOnEvent:
flog.Debugf("LoggedOnEvent: %#v", e)
b.connected <- struct{}{}
flog.Debugf("setting online")
b.c.Social.SetPersonaState(steamlang.EPersonaState_Online)
case *steam.DisconnectedEvent:
flog.Info("Disconnected")
flog.Info("Attempting to reconnect...")
b.c.Connect()
case steam.FatalErrorEvent:
flog.Error(e)
case error:
flog.Error(e)
default:
flog.Debugf("unknown event %#v", e)
}
}
}
|