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-rw-r--r--vendor/golang.org/x/sys/windows/security_windows.go1
-rw-r--r--vendor/golang.org/x/sys/windows/zsyscall_windows.go7
2 files changed, 8 insertions, 0 deletions
diff --git a/vendor/golang.org/x/sys/windows/security_windows.go b/vendor/golang.org/x/sys/windows/security_windows.go
index 111c10d3..d414ef13 100644
--- a/vendor/golang.org/x/sys/windows/security_windows.go
+++ b/vendor/golang.org/x/sys/windows/security_windows.go
@@ -889,6 +889,7 @@ type WTS_SESSION_INFO struct {
//sys WTSQueryUserToken(session uint32, token *Token) (err error) = wtsapi32.WTSQueryUserToken
//sys WTSEnumerateSessions(handle Handle, reserved uint32, version uint32, sessions **WTS_SESSION_INFO, count *uint32) (err error) = wtsapi32.WTSEnumerateSessionsW
//sys WTSFreeMemory(ptr uintptr) = wtsapi32.WTSFreeMemory
+//sys WTSGetActiveConsoleSessionId() (sessionID uint32)
type ACL struct {
aclRevision byte
diff --git a/vendor/golang.org/x/sys/windows/zsyscall_windows.go b/vendor/golang.org/x/sys/windows/zsyscall_windows.go
index 148de0ff..2083ec37 100644
--- a/vendor/golang.org/x/sys/windows/zsyscall_windows.go
+++ b/vendor/golang.org/x/sys/windows/zsyscall_windows.go
@@ -346,6 +346,7 @@ var (
procVirtualLock = modkernel32.NewProc("VirtualLock")
procVirtualProtect = modkernel32.NewProc("VirtualProtect")
procVirtualUnlock = modkernel32.NewProc("VirtualUnlock")
+ procWTSGetActiveConsoleSessionId = modkernel32.NewProc("WTSGetActiveConsoleSessionId")
procWaitForMultipleObjects = modkernel32.NewProc("WaitForMultipleObjects")
procWaitForSingleObject = modkernel32.NewProc("WaitForSingleObject")
procWriteConsoleW = modkernel32.NewProc("WriteConsoleW")
@@ -2992,6 +2993,12 @@ func VirtualUnlock(addr uintptr, length uintptr) (err error) {
return
}
+func WTSGetActiveConsoleSessionId() (sessionID uint32) {
+ r0, _, _ := syscall.Syscall(procWTSGetActiveConsoleSessionId.Addr(), 0, 0, 0, 0)
+ sessionID = uint32(r0)
+ return
+}
+
func waitForMultipleObjects(count uint32, handles uintptr, waitAll bool, waitMilliseconds uint32) (event uint32, err error) {
var _p0 uint32
if waitAll {