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Diffstat (limited to 'vendor/golang.org/x/net/html/escape.go')
-rw-r--r-- | vendor/golang.org/x/net/html/escape.go | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/vendor/golang.org/x/net/html/escape.go b/vendor/golang.org/x/net/html/escape.go new file mode 100644 index 00000000..d8561396 --- /dev/null +++ b/vendor/golang.org/x/net/html/escape.go @@ -0,0 +1,258 @@ +// Copyright 2010 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package html + +import ( + "bytes" + "strings" + "unicode/utf8" +) + +// These replacements permit compatibility with old numeric entities that +// assumed Windows-1252 encoding. +// https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference +var replacementTable = [...]rune{ + '\u20AC', // First entry is what 0x80 should be replaced with. + '\u0081', + '\u201A', + '\u0192', + '\u201E', + '\u2026', + '\u2020', + '\u2021', + '\u02C6', + '\u2030', + '\u0160', + '\u2039', + '\u0152', + '\u008D', + '\u017D', + '\u008F', + '\u0090', + '\u2018', + '\u2019', + '\u201C', + '\u201D', + '\u2022', + '\u2013', + '\u2014', + '\u02DC', + '\u2122', + '\u0161', + '\u203A', + '\u0153', + '\u009D', + '\u017E', + '\u0178', // Last entry is 0x9F. + // 0x00->'\uFFFD' is handled programmatically. + // 0x0D->'\u000D' is a no-op. +} + +// unescapeEntity reads an entity like "<" from b[src:] and writes the +// corresponding "<" to b[dst:], returning the incremented dst and src cursors. +// Precondition: b[src] == '&' && dst <= src. +// attribute should be true if parsing an attribute value. +func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) { + // https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference + + // i starts at 1 because we already know that s[0] == '&'. + i, s := 1, b[src:] + + if len(s) <= 1 { + b[dst] = b[src] + return dst + 1, src + 1 + } + + if s[i] == '#' { + if len(s) <= 3 { // We need to have at least "&#.". + b[dst] = b[src] + return dst + 1, src + 1 + } + i++ + c := s[i] + hex := false + if c == 'x' || c == 'X' { + hex = true + i++ + } + + x := '\x00' + for i < len(s) { + c = s[i] + i++ + if hex { + if '0' <= c && c <= '9' { + x = 16*x + rune(c) - '0' + continue + } else if 'a' <= c && c <= 'f' { + x = 16*x + rune(c) - 'a' + 10 + continue + } else if 'A' <= c && c <= 'F' { + x = 16*x + rune(c) - 'A' + 10 + continue + } + } else if '0' <= c && c <= '9' { + x = 10*x + rune(c) - '0' + continue + } + if c != ';' { + i-- + } + break + } + + if i <= 3 { // No characters matched. + b[dst] = b[src] + return dst + 1, src + 1 + } + + if 0x80 <= x && x <= 0x9F { + // Replace characters from Windows-1252 with UTF-8 equivalents. + x = replacementTable[x-0x80] + } else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF { + // Replace invalid characters with the replacement character. + x = '\uFFFD' + } + + return dst + utf8.EncodeRune(b[dst:], x), src + i + } + + // Consume the maximum number of characters possible, with the + // consumed characters matching one of the named references. + + for i < len(s) { + c := s[i] + i++ + // Lower-cased characters are more common in entities, so we check for them first. + if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' { + continue + } + if c != ';' { + i-- + } + break + } + + entityName := string(s[1:i]) + if entityName == "" { + // No-op. + } else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' { + // No-op. + } else if x := entity[entityName]; x != 0 { + return dst + utf8.EncodeRune(b[dst:], x), src + i + } else if x := entity2[entityName]; x[0] != 0 { + dst1 := dst + utf8.EncodeRune(b[dst:], x[0]) + return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i + } else if !attribute { + maxLen := len(entityName) - 1 + if maxLen > longestEntityWithoutSemicolon { + maxLen = longestEntityWithoutSemicolon + } + for j := maxLen; j > 1; j-- { + if x := entity[entityName[:j]]; x != 0 { + return dst + utf8.EncodeRune(b[dst:], x), src + j + 1 + } + } + } + + dst1, src1 = dst+i, src+i + copy(b[dst:dst1], b[src:src1]) + return dst1, src1 +} + +// unescape unescapes b's entities in-place, so that "a<b" becomes "a<b". +// attribute should be true if parsing an attribute value. +func unescape(b []byte, attribute bool) []byte { + for i, c := range b { + if c == '&' { + dst, src := unescapeEntity(b, i, i, attribute) + for src < len(b) { + c := b[src] + if c == '&' { + dst, src = unescapeEntity(b, dst, src, attribute) + } else { + b[dst] = c + dst, src = dst+1, src+1 + } + } + return b[0:dst] + } + } + return b +} + +// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc". +func lower(b []byte) []byte { + for i, c := range b { + if 'A' <= c && c <= 'Z' { + b[i] = c + 'a' - 'A' + } + } + return b +} + +const escapedChars = "&'<>\"\r" + +func escape(w writer, s string) error { + i := strings.IndexAny(s, escapedChars) + for i != -1 { + if _, err := w.WriteString(s[:i]); err != nil { + return err + } + var esc string + switch s[i] { + case '&': + esc = "&" + case '\'': + // "'" is shorter than "'" and apos was not in HTML until HTML5. + esc = "'" + case '<': + esc = "<" + case '>': + esc = ">" + case '"': + // """ is shorter than """. + esc = """ + case '\r': + esc = " " + default: + panic("unrecognized escape character") + } + s = s[i+1:] + if _, err := w.WriteString(esc); err != nil { + return err + } + i = strings.IndexAny(s, escapedChars) + } + _, err := w.WriteString(s) + return err +} + +// EscapeString escapes special characters like "<" to become "<". It +// escapes only five such characters: <, >, &, ' and ". +// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't +// always true. +func EscapeString(s string) string { + if strings.IndexAny(s, escapedChars) == -1 { + return s + } + var buf bytes.Buffer + escape(&buf, s) + return buf.String() +} + +// UnescapeString unescapes entities like "<" to become "<". It unescapes a +// larger range of entities than EscapeString escapes. For example, "á" +// unescapes to "รก", as does "á" and "&xE1;". +// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't +// always true. +func UnescapeString(s string) string { + for _, c := range s { + if c == '&' { + return string(unescape([]byte(s), false)) + } + } + return s +} |