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-rw-r--r--vendor/go.mau.fi/whatsmeow/client.go459
1 files changed, 459 insertions, 0 deletions
diff --git a/vendor/go.mau.fi/whatsmeow/client.go b/vendor/go.mau.fi/whatsmeow/client.go
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+// Copyright (c) 2021 Tulir Asokan
+//
+// This Source Code Form is subject to the terms of the Mozilla Public
+// License, v. 2.0. If a copy of the MPL was not distributed with this
+// file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+// Package whatsmeow implements a client for interacting with the WhatsApp web multidevice API.
+package whatsmeow
+
+import (
+ "context"
+ "crypto/rand"
+ "encoding/hex"
+ "errors"
+ "fmt"
+ "runtime/debug"
+ "sync"
+ "sync/atomic"
+ "time"
+
+ "go.mau.fi/whatsmeow/appstate"
+ waBinary "go.mau.fi/whatsmeow/binary"
+ waProto "go.mau.fi/whatsmeow/binary/proto"
+ "go.mau.fi/whatsmeow/socket"
+ "go.mau.fi/whatsmeow/store"
+ "go.mau.fi/whatsmeow/types"
+ "go.mau.fi/whatsmeow/types/events"
+ "go.mau.fi/whatsmeow/util/keys"
+ waLog "go.mau.fi/whatsmeow/util/log"
+)
+
+// EventHandler is a function that can handle events from WhatsApp.
+type EventHandler func(evt interface{})
+type nodeHandler func(node *waBinary.Node)
+
+var nextHandlerID uint32
+
+type wrappedEventHandler struct {
+ fn EventHandler
+ id uint32
+}
+
+// Client contains everything necessary to connect to and interact with the WhatsApp web API.
+type Client struct {
+ Store *store.Device
+ Log waLog.Logger
+ recvLog waLog.Logger
+ sendLog waLog.Logger
+
+ socket *socket.NoiseSocket
+ socketLock sync.RWMutex
+
+ isLoggedIn uint32
+ expectedDisconnectVal uint32
+ EnableAutoReconnect bool
+ LastSuccessfulConnect time.Time
+ AutoReconnectErrors int
+
+ // EmitAppStateEventsOnFullSync can be set to true if you want to get app state events emitted
+ // even when re-syncing the whole state.
+ EmitAppStateEventsOnFullSync bool
+
+ appStateProc *appstate.Processor
+ appStateSyncLock sync.Mutex
+
+ uploadPreKeysLock sync.Mutex
+ lastPreKeyUpload time.Time
+
+ mediaConn *MediaConn
+ mediaConnLock sync.Mutex
+
+ responseWaiters map[string]chan<- *waBinary.Node
+ responseWaitersLock sync.Mutex
+
+ nodeHandlers map[string]nodeHandler
+ handlerQueue chan *waBinary.Node
+ eventHandlers []wrappedEventHandler
+ eventHandlersLock sync.RWMutex
+
+ messageRetries map[string]int
+ messageRetriesLock sync.Mutex
+
+ privacySettingsCache atomic.Value
+
+ groupParticipantsCache map[types.JID][]types.JID
+ groupParticipantsCacheLock sync.Mutex
+ userDevicesCache map[types.JID][]types.JID
+ userDevicesCacheLock sync.Mutex
+
+ recentMessagesMap map[recentMessageKey]*waProto.Message
+ recentMessagesList [recentMessagesSize]recentMessageKey
+ recentMessagesPtr int
+ recentMessagesLock sync.RWMutex
+ // GetMessageForRetry is used to find the source message for handling retry receipts
+ // when the message is not found in the recently sent message cache.
+ GetMessageForRetry func(to types.JID, id types.MessageID) *waProto.Message
+ // PreRetryCallback is called before a retry receipt is accepted.
+ // If it returns false, the accepting will be cancelled and the retry receipt will be ignored.
+ PreRetryCallback func(receipt *events.Receipt, retryCount int, msg *waProto.Message) bool
+
+ uniqueID string
+ idCounter uint32
+}
+
+// Size of buffer for the channel that all incoming XML nodes go through.
+// In general it shouldn't go past a few buffered messages, but the channel is big to be safe.
+const handlerQueueSize = 2048
+
+// NewClient initializes a new WhatsApp web client.
+//
+// The logger can be nil, it will default to a no-op logger.
+//
+// The device store must be set. A default SQL-backed implementation is available in the store/sqlstore package.
+// container, err := sqlstore.New("sqlite3", "file:yoursqlitefile.db?_foreign_keys=on", nil)
+// if err != nil {
+// panic(err)
+// }
+// // If you want multiple sessions, remember their JIDs and use .GetDevice(jid) or .GetAllDevices() instead.
+// deviceStore, err := container.GetFirstDevice()
+// if err != nil {
+// panic(err)
+// }
+// client := whatsmeow.NewClient(deviceStore, nil)
+func NewClient(deviceStore *store.Device, log waLog.Logger) *Client {
+ if log == nil {
+ log = waLog.Noop
+ }
+ randomBytes := make([]byte, 2)
+ _, _ = rand.Read(randomBytes)
+ cli := &Client{
+ Store: deviceStore,
+ Log: log,
+ recvLog: log.Sub("Recv"),
+ sendLog: log.Sub("Send"),
+ uniqueID: fmt.Sprintf("%d.%d-", randomBytes[0], randomBytes[1]),
+ responseWaiters: make(map[string]chan<- *waBinary.Node),
+ eventHandlers: make([]wrappedEventHandler, 0, 1),
+ messageRetries: make(map[string]int),
+ handlerQueue: make(chan *waBinary.Node, handlerQueueSize),
+ appStateProc: appstate.NewProcessor(deviceStore, log.Sub("AppState")),
+
+ groupParticipantsCache: make(map[types.JID][]types.JID),
+ userDevicesCache: make(map[types.JID][]types.JID),
+
+ recentMessagesMap: make(map[recentMessageKey]*waProto.Message, recentMessagesSize),
+ GetMessageForRetry: func(to types.JID, id types.MessageID) *waProto.Message { return nil },
+
+ EnableAutoReconnect: true,
+ }
+ cli.nodeHandlers = map[string]nodeHandler{
+ "message": cli.handleEncryptedMessage,
+ "receipt": cli.handleReceipt,
+ "call": cli.handleCallEvent,
+ "chatstate": cli.handleChatState,
+ "presence": cli.handlePresence,
+ "notification": cli.handleNotification,
+ "success": cli.handleConnectSuccess,
+ "failure": cli.handleConnectFailure,
+ "stream:error": cli.handleStreamError,
+ "iq": cli.handleIQ,
+ "ib": cli.handleIB,
+ }
+ return cli
+}
+
+// Connect connects the client to the WhatsApp web websocket. After connection, it will either
+// authenticate if there's data in the device store, or emit a QREvent to set up a new link.
+func (cli *Client) Connect() error {
+ cli.socketLock.Lock()
+ defer cli.socketLock.Unlock()
+ if cli.socket != nil {
+ if !cli.socket.IsConnected() {
+ cli.unlockedDisconnect()
+ } else {
+ return ErrAlreadyConnected
+ }
+ }
+
+ cli.resetExpectedDisconnect()
+ fs := socket.NewFrameSocket(cli.Log.Sub("Socket"), socket.WAConnHeader)
+ if err := fs.Connect(); err != nil {
+ fs.Close(0)
+ return err
+ } else if err = cli.doHandshake(fs, *keys.NewKeyPair()); err != nil {
+ fs.Close(0)
+ return fmt.Errorf("noise handshake failed: %w", err)
+ }
+ go cli.keepAliveLoop(cli.socket.Context())
+ go cli.handlerQueueLoop(cli.socket.Context())
+ return nil
+}
+
+// IsLoggedIn returns true after the client is successfully connected and authenticated on WhatsApp.
+func (cli *Client) IsLoggedIn() bool {
+ return atomic.LoadUint32(&cli.isLoggedIn) == 1
+}
+
+func (cli *Client) onDisconnect(ns *socket.NoiseSocket, remote bool) {
+ ns.Stop(false)
+ cli.socketLock.Lock()
+ defer cli.socketLock.Unlock()
+ if cli.socket == ns {
+ cli.socket = nil
+ cli.clearResponseWaiters()
+ if !cli.isExpectedDisconnect() && remote {
+ cli.Log.Debugf("Emitting Disconnected event")
+ go cli.dispatchEvent(&events.Disconnected{})
+ go cli.autoReconnect()
+ } else if remote {
+ cli.Log.Debugf("OnDisconnect() called, but it was expected, so not emitting event")
+ } else {
+ cli.Log.Debugf("OnDisconnect() called after manual disconnection")
+ }
+ } else {
+ cli.Log.Debugf("Ignoring OnDisconnect on different socket")
+ }
+}
+
+func (cli *Client) expectDisconnect() {
+ atomic.StoreUint32(&cli.expectedDisconnectVal, 1)
+}
+
+func (cli *Client) resetExpectedDisconnect() {
+ atomic.StoreUint32(&cli.expectedDisconnectVal, 0)
+}
+
+func (cli *Client) isExpectedDisconnect() bool {
+ return atomic.LoadUint32(&cli.expectedDisconnectVal) == 1
+}
+
+func (cli *Client) autoReconnect() {
+ if !cli.EnableAutoReconnect || cli.Store.ID == nil {
+ return
+ }
+ for {
+ cli.AutoReconnectErrors++
+ autoReconnectDelay := time.Duration(cli.AutoReconnectErrors) * 2 * time.Second
+ cli.Log.Debugf("Automatically reconnecting after %v", autoReconnectDelay)
+ time.Sleep(autoReconnectDelay)
+ err := cli.Connect()
+ if errors.Is(err, ErrAlreadyConnected) {
+ cli.Log.Debugf("Connect() said we're already connected after autoreconnect sleep")
+ return
+ } else if err != nil {
+ cli.Log.Errorf("Error reconnecting after autoreconnect sleep: %v", err)
+ } else {
+ return
+ }
+ }
+}
+
+// IsConnected checks if the client is connected to the WhatsApp web websocket.
+// Note that this doesn't check if the client is authenticated. See the IsLoggedIn field for that.
+func (cli *Client) IsConnected() bool {
+ cli.socketLock.RLock()
+ connected := cli.socket != nil && cli.socket.IsConnected()
+ cli.socketLock.RUnlock()
+ return connected
+}
+
+// Disconnect disconnects from the WhatsApp web websocket.
+func (cli *Client) Disconnect() {
+ if cli.socket == nil {
+ return
+ }
+ cli.socketLock.Lock()
+ cli.unlockedDisconnect()
+ cli.socketLock.Unlock()
+}
+
+// Disconnect closes the websocket connection.
+func (cli *Client) unlockedDisconnect() {
+ if cli.socket != nil {
+ cli.socket.Stop(true)
+ cli.socket = nil
+ }
+}
+
+// Logout sends a request to unlink the device, then disconnects from the websocket and deletes the local device store.
+//
+// If the logout request fails, the disconnection and local data deletion will not happen either.
+// If an error is returned, but you want to force disconnect/clear data, call Client.Disconnect() and Client.Store.Delete() manually.
+func (cli *Client) Logout() error {
+ if cli.Store.ID == nil {
+ return ErrNotLoggedIn
+ }
+ _, err := cli.sendIQ(infoQuery{
+ Namespace: "md",
+ Type: "set",
+ To: types.ServerJID,
+ Content: []waBinary.Node{{
+ Tag: "remove-companion-device",
+ Attrs: waBinary.Attrs{
+ "jid": *cli.Store.ID,
+ "reason": "user_initiated",
+ },
+ }},
+ })
+ if err != nil {
+ return fmt.Errorf("error sending logout request: %w", err)
+ }
+ cli.Disconnect()
+ err = cli.Store.Delete()
+ if err != nil {
+ return fmt.Errorf("error deleting data from store: %w", err)
+ }
+ return nil
+}
+
+// AddEventHandler registers a new function to receive all events emitted by this client.
+//
+// The returned integer is the event handler ID, which can be passed to RemoveEventHandler to remove it.
+//
+// All registered event handlers will receive all events. You should use a type switch statement to
+// filter the events you want:
+// func myEventHandler(evt interface{}) {
+// switch v := evt.(type) {
+// case *events.Message:
+// fmt.Println("Received a message!")
+// case *events.Receipt:
+// fmt.Println("Received a receipt!")
+// }
+// }
+//
+// If you want to access the Client instance inside the event handler, the recommended way is to
+// wrap the whole handler in another struct:
+// type MyClient struct {
+// WAClient *whatsmeow.Client
+// eventHandlerID uint32
+// }
+//
+// func (mycli *MyClient) register() {
+// mycli.eventHandlerID = mycli.WAClient.AddEventHandler(mycli.myEventHandler)
+// }
+//
+// func (mycli *MyClient) myEventHandler(evt interface{}) {
+// // Handle event and access mycli.WAClient
+// }
+func (cli *Client) AddEventHandler(handler EventHandler) uint32 {
+ nextID := atomic.AddUint32(&nextHandlerID, 1)
+ cli.eventHandlersLock.Lock()
+ cli.eventHandlers = append(cli.eventHandlers, wrappedEventHandler{handler, nextID})
+ cli.eventHandlersLock.Unlock()
+ return nextID
+}
+
+// RemoveEventHandler removes a previously registered event handler function.
+// If the function with the given ID is found, this returns true.
+//
+// N.B. Do not run this directly from an event handler. That would cause a deadlock because the
+// event dispatcher holds a read lock on the event handler list, and this method wants a write lock
+// on the same list. Instead run it in a goroutine:
+// func (mycli *MyClient) myEventHandler(evt interface{}) {
+// if noLongerWantEvents {
+// go mycli.WAClient.RemoveEventHandler(mycli.eventHandlerID)
+// }
+// }
+func (cli *Client) RemoveEventHandler(id uint32) bool {
+ cli.eventHandlersLock.Lock()
+ defer cli.eventHandlersLock.Unlock()
+ for index := range cli.eventHandlers {
+ if cli.eventHandlers[index].id == id {
+ if index == 0 {
+ cli.eventHandlers[0].fn = nil
+ cli.eventHandlers = cli.eventHandlers[1:]
+ return true
+ } else if index < len(cli.eventHandlers)-1 {
+ copy(cli.eventHandlers[index:], cli.eventHandlers[index+1:])
+ }
+ cli.eventHandlers[len(cli.eventHandlers)-1].fn = nil
+ cli.eventHandlers = cli.eventHandlers[:len(cli.eventHandlers)-1]
+ return true
+ }
+ }
+ return false
+}
+
+// RemoveEventHandlers removes all event handlers that have been registered with AddEventHandler
+func (cli *Client) RemoveEventHandlers() {
+ cli.eventHandlersLock.Lock()
+ cli.eventHandlers = make([]wrappedEventHandler, 0, 1)
+ cli.eventHandlersLock.Unlock()
+}
+
+func (cli *Client) handleFrame(data []byte) {
+ decompressed, err := waBinary.Unpack(data)
+ if err != nil {
+ cli.Log.Warnf("Failed to decompress frame: %v", err)
+ cli.Log.Debugf("Errored frame hex: %s", hex.EncodeToString(data))
+ return
+ }
+ node, err := waBinary.Unmarshal(decompressed)
+ if err != nil {
+ cli.Log.Warnf("Failed to decode node in frame: %v", err)
+ cli.Log.Debugf("Errored frame hex: %s", hex.EncodeToString(decompressed))
+ return
+ }
+ cli.recvLog.Debugf("%s", node.XMLString())
+ if node.Tag == "xmlstreamend" {
+ if !cli.isExpectedDisconnect() {
+ cli.Log.Warnf("Received stream end frame")
+ }
+ // TODO should we do something else?
+ } else if cli.receiveResponse(node) {
+ // handled
+ } else if _, ok := cli.nodeHandlers[node.Tag]; ok {
+ select {
+ case cli.handlerQueue <- node:
+ default:
+ cli.Log.Warnf("Handler queue is full, message ordering is no longer guaranteed")
+ go func() {
+ cli.handlerQueue <- node
+ }()
+ }
+ } else {
+ cli.Log.Debugf("Didn't handle WhatsApp node %s", node.Tag)
+ }
+}
+
+func (cli *Client) handlerQueueLoop(ctx context.Context) {
+ for {
+ select {
+ case node := <-cli.handlerQueue:
+ cli.nodeHandlers[node.Tag](node)
+ case <-ctx.Done():
+ return
+ }
+ }
+}
+func (cli *Client) sendNode(node waBinary.Node) error {
+ cli.socketLock.RLock()
+ sock := cli.socket
+ cli.socketLock.RUnlock()
+ if sock == nil {
+ return ErrNotConnected
+ }
+
+ payload, err := waBinary.Marshal(node)
+ if err != nil {
+ return fmt.Errorf("failed to marshal node: %w", err)
+ }
+
+ cli.sendLog.Debugf("%s", node.XMLString())
+ return sock.SendFrame(payload)
+}
+
+func (cli *Client) dispatchEvent(evt interface{}) {
+ cli.eventHandlersLock.RLock()
+ defer func() {
+ cli.eventHandlersLock.RUnlock()
+ err := recover()
+ if err != nil {
+ cli.Log.Errorf("Event handler panicked while handling a %T: %v\n%s", evt, err, debug.Stack())
+ }
+ }()
+ for _, handler := range cli.eventHandlers {
+ handler.fn(evt)
+ }
+}