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-rw-r--r--vendor/github.com/spf13/pflag/float32.go88
1 files changed, 88 insertions, 0 deletions
diff --git a/vendor/github.com/spf13/pflag/float32.go b/vendor/github.com/spf13/pflag/float32.go
new file mode 100644
index 00000000..a243f81f
--- /dev/null
+++ b/vendor/github.com/spf13/pflag/float32.go
@@ -0,0 +1,88 @@
+package pflag
+
+import "strconv"
+
+// -- float32 Value
+type float32Value float32
+
+func newFloat32Value(val float32, p *float32) *float32Value {
+ *p = val
+ return (*float32Value)(p)
+}
+
+func (f *float32Value) Set(s string) error {
+ v, err := strconv.ParseFloat(s, 32)
+ *f = float32Value(v)
+ return err
+}
+
+func (f *float32Value) Type() string {
+ return "float32"
+}
+
+func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) }
+
+func float32Conv(sval string) (interface{}, error) {
+ v, err := strconv.ParseFloat(sval, 32)
+ if err != nil {
+ return 0, err
+ }
+ return float32(v), nil
+}
+
+// GetFloat32 return the float32 value of a flag with the given name
+func (f *FlagSet) GetFloat32(name string) (float32, error) {
+ val, err := f.getFlagType(name, "float32", float32Conv)
+ if err != nil {
+ return 0, err
+ }
+ return val.(float32), nil
+}
+
+// Float32Var defines a float32 flag with specified name, default value, and usage string.
+// The argument p points to a float32 variable in which to store the value of the flag.
+func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {
+ f.VarP(newFloat32Value(value, p), name, "", usage)
+}
+
+// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
+ f.VarP(newFloat32Value(value, p), name, shorthand, usage)
+}
+
+// Float32Var defines a float32 flag with specified name, default value, and usage string.
+// The argument p points to a float32 variable in which to store the value of the flag.
+func Float32Var(p *float32, name string, value float32, usage string) {
+ CommandLine.VarP(newFloat32Value(value, p), name, "", usage)
+}
+
+// Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.
+func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {
+ CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)
+}
+
+// Float32 defines a float32 flag with specified name, default value, and usage string.
+// The return value is the address of a float32 variable that stores the value of the flag.
+func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {
+ p := new(float32)
+ f.Float32VarP(p, name, "", value, usage)
+ return p
+}
+
+// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
+func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {
+ p := new(float32)
+ f.Float32VarP(p, name, shorthand, value, usage)
+ return p
+}
+
+// Float32 defines a float32 flag with specified name, default value, and usage string.
+// The return value is the address of a float32 variable that stores the value of the flag.
+func Float32(name string, value float32, usage string) *float32 {
+ return CommandLine.Float32P(name, "", value, usage)
+}
+
+// Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.
+func Float32P(name, shorthand string, value float32, usage string) *float32 {
+ return CommandLine.Float32P(name, shorthand, value, usage)
+}