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-rw-r--r--vendor/github.com/spf13/afero/unionFile.go274
1 files changed, 274 insertions, 0 deletions
diff --git a/vendor/github.com/spf13/afero/unionFile.go b/vendor/github.com/spf13/afero/unionFile.go
new file mode 100644
index 00000000..99f9e5db
--- /dev/null
+++ b/vendor/github.com/spf13/afero/unionFile.go
@@ -0,0 +1,274 @@
+package afero
+
+import (
+ "io"
+ "os"
+ "path/filepath"
+ "syscall"
+)
+
+// The UnionFile implements the afero.File interface and will be returned
+// when reading a directory present at least in the overlay or opening a file
+// for writing.
+//
+// The calls to
+// Readdir() and Readdirnames() merge the file os.FileInfo / names from the
+// base and the overlay - for files present in both layers, only those
+// from the overlay will be used.
+//
+// When opening files for writing (Create() / OpenFile() with the right flags)
+// the operations will be done in both layers, starting with the overlay. A
+// successful read in the overlay will move the cursor position in the base layer
+// by the number of bytes read.
+type UnionFile struct {
+ base File
+ layer File
+ off int
+ files []os.FileInfo
+}
+
+func (f *UnionFile) Close() error {
+ // first close base, so we have a newer timestamp in the overlay. If we'd close
+ // the overlay first, we'd get a cacheStale the next time we access this file
+ // -> cache would be useless ;-)
+ if f.base != nil {
+ f.base.Close()
+ }
+ if f.layer != nil {
+ return f.layer.Close()
+ }
+ return BADFD
+}
+
+func (f *UnionFile) Read(s []byte) (int, error) {
+ if f.layer != nil {
+ n, err := f.layer.Read(s)
+ if (err == nil || err == io.EOF) && f.base != nil {
+ // advance the file position also in the base file, the next
+ // call may be a write at this position (or a seek with SEEK_CUR)
+ if _, seekErr := f.base.Seek(int64(n), os.SEEK_CUR); seekErr != nil {
+ // only overwrite err in case the seek fails: we need to
+ // report an eventual io.EOF to the caller
+ err = seekErr
+ }
+ }
+ return n, err
+ }
+ if f.base != nil {
+ return f.base.Read(s)
+ }
+ return 0, BADFD
+}
+
+func (f *UnionFile) ReadAt(s []byte, o int64) (int, error) {
+ if f.layer != nil {
+ n, err := f.layer.ReadAt(s, o)
+ if (err == nil || err == io.EOF) && f.base != nil {
+ _, err = f.base.Seek(o+int64(n), os.SEEK_SET)
+ }
+ return n, err
+ }
+ if f.base != nil {
+ return f.base.ReadAt(s, o)
+ }
+ return 0, BADFD
+}
+
+func (f *UnionFile) Seek(o int64, w int) (pos int64, err error) {
+ if f.layer != nil {
+ pos, err = f.layer.Seek(o, w)
+ if (err == nil || err == io.EOF) && f.base != nil {
+ _, err = f.base.Seek(o, w)
+ }
+ return pos, err
+ }
+ if f.base != nil {
+ return f.base.Seek(o, w)
+ }
+ return 0, BADFD
+}
+
+func (f *UnionFile) Write(s []byte) (n int, err error) {
+ if f.layer != nil {
+ n, err = f.layer.Write(s)
+ if err == nil && f.base != nil { // hmm, do we have fixed size files where a write may hit the EOF mark?
+ _, err = f.base.Write(s)
+ }
+ return n, err
+ }
+ if f.base != nil {
+ return f.base.Write(s)
+ }
+ return 0, BADFD
+}
+
+func (f *UnionFile) WriteAt(s []byte, o int64) (n int, err error) {
+ if f.layer != nil {
+ n, err = f.layer.WriteAt(s, o)
+ if err == nil && f.base != nil {
+ _, err = f.base.WriteAt(s, o)
+ }
+ return n, err
+ }
+ if f.base != nil {
+ return f.base.WriteAt(s, o)
+ }
+ return 0, BADFD
+}
+
+func (f *UnionFile) Name() string {
+ if f.layer != nil {
+ return f.layer.Name()
+ }
+ return f.base.Name()
+}
+
+// Readdir will weave the two directories together and
+// return a single view of the overlayed directories
+func (f *UnionFile) Readdir(c int) (ofi []os.FileInfo, err error) {
+ if f.off == 0 {
+ var files = make(map[string]os.FileInfo)
+ var rfi []os.FileInfo
+ if f.layer != nil {
+ rfi, err = f.layer.Readdir(-1)
+ if err != nil {
+ return nil, err
+ }
+ for _, fi := range rfi {
+ files[fi.Name()] = fi
+ }
+ }
+
+ if f.base != nil {
+ rfi, err = f.base.Readdir(-1)
+ if err != nil {
+ return nil, err
+ }
+ for _, fi := range rfi {
+ if _, exists := files[fi.Name()]; !exists {
+ files[fi.Name()] = fi
+ }
+ }
+ }
+ for _, fi := range files {
+ f.files = append(f.files, fi)
+ }
+ }
+ if c == -1 {
+ return f.files[f.off:], nil
+ }
+ defer func() { f.off += c }()
+ return f.files[f.off:c], nil
+}
+
+func (f *UnionFile) Readdirnames(c int) ([]string, error) {
+ rfi, err := f.Readdir(c)
+ if err != nil {
+ return nil, err
+ }
+ var names []string
+ for _, fi := range rfi {
+ names = append(names, fi.Name())
+ }
+ return names, nil
+}
+
+func (f *UnionFile) Stat() (os.FileInfo, error) {
+ if f.layer != nil {
+ return f.layer.Stat()
+ }
+ if f.base != nil {
+ return f.base.Stat()
+ }
+ return nil, BADFD
+}
+
+func (f *UnionFile) Sync() (err error) {
+ if f.layer != nil {
+ err = f.layer.Sync()
+ if err == nil && f.base != nil {
+ err = f.base.Sync()
+ }
+ return err
+ }
+ if f.base != nil {
+ return f.base.Sync()
+ }
+ return BADFD
+}
+
+func (f *UnionFile) Truncate(s int64) (err error) {
+ if f.layer != nil {
+ err = f.layer.Truncate(s)
+ if err == nil && f.base != nil {
+ err = f.base.Truncate(s)
+ }
+ return err
+ }
+ if f.base != nil {
+ return f.base.Truncate(s)
+ }
+ return BADFD
+}
+
+func (f *UnionFile) WriteString(s string) (n int, err error) {
+ if f.layer != nil {
+ n, err = f.layer.WriteString(s)
+ if err == nil && f.base != nil {
+ _, err = f.base.WriteString(s)
+ }
+ return n, err
+ }
+ if f.base != nil {
+ return f.base.WriteString(s)
+ }
+ return 0, BADFD
+}
+
+func copyToLayer(base Fs, layer Fs, name string) error {
+ bfh, err := base.Open(name)
+ if err != nil {
+ return err
+ }
+ defer bfh.Close()
+
+ // First make sure the directory exists
+ exists, err := Exists(layer, filepath.Dir(name))
+ if err != nil {
+ return err
+ }
+ if !exists {
+ err = layer.MkdirAll(filepath.Dir(name), 0777) // FIXME?
+ if err != nil {
+ return err
+ }
+ }
+
+ // Create the file on the overlay
+ lfh, err := layer.Create(name)
+ if err != nil {
+ return err
+ }
+ n, err := io.Copy(lfh, bfh)
+ if err != nil {
+ // If anything fails, clean up the file
+ layer.Remove(name)
+ lfh.Close()
+ return err
+ }
+
+ bfi, err := bfh.Stat()
+ if err != nil || bfi.Size() != n {
+ layer.Remove(name)
+ lfh.Close()
+ return syscall.EIO
+ }
+
+ err = lfh.Close()
+ if err != nil {
+ layer.Remove(name)
+ lfh.Close()
+ return err
+ }
+ return layer.Chtimes(name, bfi.ModTime(), bfi.ModTime())
+}