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-rw-r--r--vendor/github.com/matrix-org/gomatrix/room.go63
1 files changed, 0 insertions, 63 deletions
diff --git a/vendor/github.com/matrix-org/gomatrix/room.go b/vendor/github.com/matrix-org/gomatrix/room.go
deleted file mode 100644
index 364deab2..00000000
--- a/vendor/github.com/matrix-org/gomatrix/room.go
+++ /dev/null
@@ -1,63 +0,0 @@
-package gomatrix
-
-// Room represents a single Matrix room.
-type Room struct {
- ID string
- State map[string]map[string]*Event
-}
-
-// PublicRoom represents the information about a public room obtainable from the room directory
-type PublicRoom struct {
- CanonicalAlias string `json:"canonical_alias"`
- Name string `json:"name"`
- WorldReadable bool `json:"world_readable"`
- Topic string `json:"topic"`
- NumJoinedMembers int `json:"num_joined_members"`
- AvatarURL string `json:"avatar_url"`
- RoomID string `json:"room_id"`
- GuestCanJoin bool `json:"guest_can_join"`
- Aliases []string `json:"aliases"`
-}
-
-// UpdateState updates the room's current state with the given Event. This will clobber events based
-// on the type/state_key combination.
-func (room Room) UpdateState(event *Event) {
- _, exists := room.State[event.Type]
- if !exists {
- room.State[event.Type] = make(map[string]*Event)
- }
- room.State[event.Type][*event.StateKey] = event
-}
-
-// GetStateEvent returns the state event for the given type/state_key combo, or nil.
-func (room Room) GetStateEvent(eventType string, stateKey string) *Event {
- stateEventMap := room.State[eventType]
- event := stateEventMap[stateKey]
- return event
-}
-
-// GetMembershipState returns the membership state of the given user ID in this room. If there is
-// no entry for this member, 'leave' is returned for consistency with left users.
-func (room Room) GetMembershipState(userID string) string {
- state := "leave"
- event := room.GetStateEvent("m.room.member", userID)
- if event != nil {
- membershipState, found := event.Content["membership"]
- if found {
- mState, isString := membershipState.(string)
- if isString {
- state = mState
- }
- }
- }
- return state
-}
-
-// NewRoom creates a new Room with the given ID
-func NewRoom(roomID string) *Room {
- // Init the State map and return a pointer to the Room
- return &Room{
- ID: roomID,
- State: make(map[string]map[string]*Event),
- }
-}