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diff --git a/vendor/github.com/lrstanley/girc/client.go b/vendor/github.com/lrstanley/girc/client.go
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+// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
+// of this source code is governed by the MIT license that can be found in
+// the LICENSE file.
+
+package girc
+
+import (
+ "context"
+ "crypto/tls"
+ "errors"
+ "fmt"
+ "io"
+ "io/ioutil"
+ "log"
+ "runtime"
+ "sort"
+ "sync"
+ "time"
+)
+
+// Client contains all of the information necessary to run a single IRC
+// client.
+type Client struct {
+ // Config represents the configuration. Please take extra caution in that
+ // entries in this are not edited while the client is connected, to prevent
+ // data races. This is NOT concurrent safe to update.
+ Config Config
+ // rx is a buffer of events waiting to be processed.
+ rx chan *Event
+ // tx is a buffer of events waiting to be sent.
+ tx chan *Event
+ // state represents the throw-away state for the irc session.
+ state *state
+ // initTime represents the creation time of the client.
+ initTime time.Time
+ // Handlers is a handler which manages internal and external handlers.
+ Handlers *Caller
+ // CTCP is a handler which manages internal and external CTCP handlers.
+ CTCP *CTCP
+ // Cmd contains various helper methods to interact with the server.
+ Cmd *Commands
+ // mu is the mux used for connections/disconnections from the server,
+ // so multiple threads aren't trying to connect at the same time, and
+ // vice versa.
+ mu sync.RWMutex
+ // stop is used to communicate with Connect(), letting it know that the
+ // client wishes to cancel/close.
+ stop context.CancelFunc
+ // conn is a net.Conn reference to the IRC server. If this is nil, it is
+ // safe to assume that we're not connected. If this is not nil, this
+ // means we're either connected, connecting, or cleaning up. This should
+ // be guarded with Client.mu.
+ conn *ircConn
+ // debug is used if a writer is supplied for Client.Config.Debugger.
+ debug *log.Logger
+}
+
+// Config contains configuration options for an IRC client
+type Config struct {
+ // Server is a host/ip of the server you want to connect to. This only
+ // has an affect during the dial process
+ Server string
+ // ServerPass is the server password used to authenticate. This only has
+ // an affect during the dial process.
+ ServerPass string
+ // Port is the port that will be used during server connection. This only
+ // has an affect during the dial process.
+ Port int
+ // Nick is an rfc-valid nickname used during connection. This only has an
+ // affect during the dial process.
+ Nick string
+ // User is the username/ident to use on connect. Ignored if an identd
+ // server is used. This only has an affect during the dial process.
+ User string
+ // Name is the "realname" that's used during connection. This only has an
+ // affect during the dial process.
+ Name string
+ // SASL contains the necessary authentication data to authenticate
+ // with SASL. See the documentation for SASLMech for what is currently
+ // supported. Capability tracking must be enabled for this to work, as
+ // this requires IRCv3 CAP handling.
+ SASL SASLMech
+ // Bind is used to bind to a specific host or ip during the dial process
+ // when connecting to the server. This can be a hostname, however it must
+ // resolve to an IPv4/IPv6 address bindable on your system. Otherwise,
+ // you can simply use a IPv4/IPv6 address directly. This only has an
+ // affect during the dial process and will not work with DialerConnect().
+ Bind string
+ // SSL allows dialing via TLS. See TLSConfig to set your own TLS
+ // configuration (e.g. to not force hostname checking). This only has an
+ // affect during the dial process.
+ SSL bool
+ // TLSConfig is an optional user-supplied tls configuration, used during
+ // socket creation to the server. SSL must be enabled for this to be used.
+ // This only has an affect during the dial process.
+ TLSConfig *tls.Config
+ // AllowFlood allows the client to bypass the rate limit of outbound
+ // messages.
+ AllowFlood bool
+ // GlobalFormat enables passing through all events which have trailing
+ // text through the color Fmt() function, so you don't have to wrap
+ // every response in the Fmt() method.
+ //
+ // Note that this only actually applies to PRIVMSG, NOTICE and TOPIC
+ // events, to ensure it doesn't clobber unwanted events.
+ GlobalFormat bool
+ // Debug is an optional, user supplied location to log the raw lines
+ // sent from the server, or other useful debug logs. Defaults to
+ // ioutil.Discard. For quick debugging, this could be set to os.Stdout.
+ Debug io.Writer
+ // Out is used to write out a prettified version of incoming events. For
+ // example, channel JOIN/PART, PRIVMSG/NOTICE, KICk, etc. Useful to get
+ // a brief output of the activity of the client. If you are looking to
+ // log raw messages, look at a handler and girc.ALLEVENTS and the relevant
+ // Event.Bytes() or Event.String() methods.
+ Out io.Writer
+ // RecoverFunc is called when a handler throws a panic. If RecoverFunc is
+ // set, the panic will be considered recovered, otherwise the client will
+ // panic. Set this to DefaultRecoverHandler if you don't want the client
+ // to panic, however you don't want to handle the panic yourself.
+ // DefaultRecoverHandler will log the panic to Debug or os.Stdout if
+ // Debug is unset.
+ RecoverFunc func(c *Client, e *HandlerError)
+ // SupportedCaps are the IRCv3 capabilities you would like the client to
+ // support on top of the ones which the client already supports (see
+ // cap.go for which ones the client enables by default). Only use this
+ // if you have not called DisableTracking(). The keys value gets passed
+ // to the server if supported.
+ SupportedCaps map[string][]string
+ // Version is the application version information that will be used in
+ // response to a CTCP VERSION, if default CTCP replies have not been
+ // overwritten or a VERSION handler was already supplied.
+ Version string
+ // PingDelay is the frequency between when the client sends a keep-alive
+ // PING to the server, and awaits a response (and times out if the server
+ // doesn't respond in time). This should be between 20-600 seconds. See
+ // Client.Lag() if you want to determine the delay between the server
+ // and the client. If this is set to -1, the client will not attempt to
+ // send client -> server PING requests.
+ PingDelay time.Duration
+
+ // disableTracking disables all channel and user-level tracking. Useful
+ // for highly embedded scripts with single purposes. This has an exported
+ // method which enables this and ensures prop cleanup, see
+ // Client.DisableTracking().
+ disableTracking bool
+ // HandleNickCollide when set, allows the client to handle nick collisions
+ // in a custom way. If unset, the client will attempt to append a
+ // underscore to the end of the nickname, in order to bypass using
+ // an invalid nickname. For example, if "test" is already in use, or is
+ // blocked by the network/a service, the client will try and use "test_",
+ // then it will attempt "test__", "test___", and so on.
+ HandleNickCollide func(oldNick string) (newNick string)
+}
+
+// ErrInvalidConfig is returned when the configuration passed to the client
+// is invalid.
+type ErrInvalidConfig struct {
+ Conf Config // Conf is the configuration that was not valid.
+ err error
+}
+
+func (e ErrInvalidConfig) Error() string { return "invalid configuration: " + e.err.Error() }
+
+// isValid checks some basic settings to ensure the config is valid.
+func (conf *Config) isValid() error {
+ if conf.Server == "" {
+ return &ErrInvalidConfig{Conf: *conf, err: errors.New("empty server")}
+ }
+
+ // Default port to 6667 (the standard IRC port).
+ if conf.Port == 0 {
+ conf.Port = 6667
+ }
+
+ if conf.Port < 21 || conf.Port > 65535 {
+ return &ErrInvalidConfig{Conf: *conf, err: errors.New("port outside valid range (21-65535)")}
+ }
+
+ if !IsValidNick(conf.Nick) {
+ return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad nickname specified")}
+ }
+ if !IsValidUser(conf.User) {
+ return &ErrInvalidConfig{Conf: *conf, err: errors.New("bad user/ident specified")}
+ }
+
+ return nil
+}
+
+// ErrNotConnected is returned if a method is used when the client isn't
+// connected.
+var ErrNotConnected = errors.New("client is not connected to server")
+
+// ErrDisconnected is called when Config.Retries is less than 1, and we
+// non-intentionally disconnected from the server.
+var ErrDisconnected = errors.New("unexpectedly disconnected")
+
+// ErrInvalidTarget should be returned if the target which you are
+// attempting to send an event to is invalid or doesn't match RFC spec.
+type ErrInvalidTarget struct {
+ Target string
+}
+
+func (e *ErrInvalidTarget) Error() string { return "invalid target: " + e.Target }
+
+// New creates a new IRC client with the specified server, name and config.
+func New(config Config) *Client {
+ c := &Client{
+ Config: config,
+ rx: make(chan *Event, 25),
+ tx: make(chan *Event, 25),
+ CTCP: newCTCP(),
+ initTime: time.Now(),
+ }
+
+ c.Cmd = &Commands{c: c}
+
+ if c.Config.PingDelay >= 0 && c.Config.PingDelay < (20*time.Second) {
+ c.Config.PingDelay = 20 * time.Second
+ } else if c.Config.PingDelay > (600 * time.Second) {
+ c.Config.PingDelay = 600 * time.Second
+ }
+
+ if c.Config.Debug == nil {
+ c.debug = log.New(ioutil.Discard, "", 0)
+ } else {
+ c.debug = log.New(c.Config.Debug, "debug:", log.Ltime|log.Lshortfile)
+ c.debug.Print("initializing debugging")
+ }
+
+ // Setup the caller.
+ c.Handlers = newCaller(c.debug)
+
+ // Give ourselves a new state.
+ c.state = &state{}
+ c.state.reset()
+
+ // Register builtin handlers.
+ c.registerBuiltins()
+
+ // Register default CTCP responses.
+ c.CTCP.addDefaultHandlers()
+
+ return c
+}
+
+// String returns a brief description of the current client state.
+func (c *Client) String() string {
+ connected := c.IsConnected()
+
+ return fmt.Sprintf(
+ "<Client init:%q handlers:%d connected:%t>", c.initTime.String(), c.Handlers.Len(), connected,
+ )
+}
+
+// Close closes the network connection to the server, and sends a STOPPED
+// event. This should cause Connect() to return with nil. This should be
+// safe to call multiple times. See Connect()'s documentation on how
+// handlers and goroutines are handled when disconnected from the server.
+func (c *Client) Close() {
+ c.mu.RLock()
+ if c.stop != nil {
+ c.debug.Print("requesting client to stop")
+ c.stop()
+ }
+ c.mu.RUnlock()
+}
+
+// ErrEvent is an error returned when the server (or library) sends an ERROR
+// message response. The string returned contains the trailing text from the
+// message.
+type ErrEvent struct {
+ Event *Event
+}
+
+func (e *ErrEvent) Error() string {
+ if e.Event == nil {
+ return "unknown error occurred"
+ }
+
+ return e.Event.Trailing
+}
+
+func (c *Client) execLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
+ c.debug.Print("starting execLoop")
+ defer c.debug.Print("closing execLoop")
+
+ var event *Event
+
+ for {
+ select {
+ case <-ctx.Done():
+ // We've been told to exit, however we shouldn't bail on the
+ // current events in the queue that should be processed, as one
+ // may want to handle an ERROR, QUIT, etc.
+ c.debug.Printf("received signal to close, flushing %d events and executing", len(c.rx))
+ for {
+ select {
+ case event = <-c.rx:
+ c.RunHandlers(event)
+ default:
+ goto done
+ }
+ }
+
+ done:
+ wg.Done()
+ return
+ case event = <-c.rx:
+ if event != nil && event.Command == ERROR {
+ // Handles incoming ERROR responses. These are only ever sent
+ // by the server (with the exception that this library may use
+ // them as a lower level way of signalling to disconnect due
+ // to some other client-choosen error), and should always be
+ // followed up by the server disconnecting the client. If for
+ // some reason the server doesn't disconnect the client, or
+ // if this library is the source of the error, this should
+ // signal back up to the main connect loop, to disconnect.
+ errs <- &ErrEvent{Event: event}
+
+ // Make sure to not actually exit, so we can let any handlers
+ // actually handle the ERROR event.
+ }
+
+ c.RunHandlers(event)
+ }
+ }
+}
+
+// DisableTracking disables all channel/user-level/CAP tracking, and clears
+// all internal handlers. Useful for highly embedded scripts with single
+// purposes. This cannot be un-done on a client.
+func (c *Client) DisableTracking() {
+ c.debug.Print("disabling tracking")
+ c.Config.disableTracking = true
+ c.Handlers.clearInternal()
+
+ c.state.Lock()
+ c.state.channels = nil
+ c.state.Unlock()
+ c.state.notify(c, UPDATE_STATE)
+
+ c.registerBuiltins()
+}
+
+// Server returns the string representation of host+port pair for net.Conn.
+func (c *Client) Server() string {
+ return fmt.Sprintf("%s:%d", c.Config.Server, c.Config.Port)
+}
+
+// Lifetime returns the amount of time that has passed since the client was
+// created.
+func (c *Client) Lifetime() time.Duration {
+ return time.Since(c.initTime)
+}
+
+// Uptime is the time at which the client successfully connected to the
+// server.
+func (c *Client) Uptime() (up *time.Time, err error) {
+ if !c.IsConnected() {
+ return nil, ErrNotConnected
+ }
+
+ c.mu.RLock()
+ c.conn.mu.RLock()
+ up = c.conn.connTime
+ c.conn.mu.RUnlock()
+ c.mu.RUnlock()
+
+ return up, nil
+}
+
+// ConnSince is the duration that has past since the client successfully
+// connected to the server.
+func (c *Client) ConnSince() (since *time.Duration, err error) {
+ if !c.IsConnected() {
+ return nil, ErrNotConnected
+ }
+
+ c.mu.RLock()
+ c.conn.mu.RLock()
+ timeSince := time.Since(*c.conn.connTime)
+ c.conn.mu.RUnlock()
+ c.mu.RUnlock()
+
+ return &timeSince, nil
+}
+
+// IsConnected returns true if the client is connected to the server.
+func (c *Client) IsConnected() (connected bool) {
+ c.mu.RLock()
+ if c.conn == nil {
+ c.mu.RUnlock()
+ return false
+ }
+
+ c.conn.mu.RLock()
+ connected = c.conn.connected
+ c.conn.mu.RUnlock()
+ c.mu.RUnlock()
+
+ return connected
+}
+
+// GetNick returns the current nickname of the active connection. Panics if
+// tracking is disabled.
+func (c *Client) GetNick() string {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ defer c.state.RUnlock()
+
+ if c.state.nick == "" {
+ return c.Config.Nick
+ }
+
+ return c.state.nick
+}
+
+// GetIdent returns the current ident of the active connection. Panics if
+// tracking is disabled. May be empty, as this is obtained from when we join
+// a channel, as there is no other more efficient method to return this info.
+func (c *Client) GetIdent() string {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ defer c.state.RUnlock()
+
+ if c.state.ident == "" {
+ return c.Config.User
+ }
+
+ return c.state.ident
+}
+
+// GetHost returns the current host of the active connection. Panics if
+// tracking is disabled. May be empty, as this is obtained from when we join
+// a channel, as there is no other more efficient method to return this info.
+func (c *Client) GetHost() string {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ defer c.state.RUnlock()
+
+ return c.state.host
+}
+
+// Channels returns the active list of channels that the client is in.
+// Panics if tracking is disabled.
+func (c *Client) Channels() []string {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ channels := make([]string, len(c.state.channels))
+ var i int
+ for channel := range c.state.channels {
+ channels[i] = c.state.channels[channel].Name
+ i++
+ }
+ c.state.RUnlock()
+ sort.Strings(channels)
+
+ return channels
+}
+
+// Users returns the active list of users that the client is tracking across
+// all files. Panics if tracking is disabled.
+func (c *Client) Users() []string {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ users := make([]string, len(c.state.users))
+ var i int
+ for user := range c.state.users {
+ users[i] = c.state.users[user].Nick
+ i++
+ }
+ c.state.RUnlock()
+ sort.Strings(users)
+
+ return users
+}
+
+// LookupChannel looks up a given channel in state. If the channel doesn't
+// exist, nil is returned. Panics if tracking is disabled.
+func (c *Client) LookupChannel(name string) *Channel {
+ c.panicIfNotTracking()
+ if name == "" {
+ return nil
+ }
+
+ c.state.RLock()
+ defer c.state.RUnlock()
+
+ channel := c.state.lookupChannel(name)
+ if channel == nil {
+ return nil
+ }
+
+ return channel.Copy()
+}
+
+// LookupUser looks up a given user in state. If the user doesn't exist, nil
+// is returned. Panics if tracking is disabled.
+func (c *Client) LookupUser(nick string) *User {
+ c.panicIfNotTracking()
+ if nick == "" {
+ return nil
+ }
+
+ c.state.RLock()
+ defer c.state.RUnlock()
+
+ user := c.state.lookupUser(nick)
+ if user == nil {
+ return nil
+ }
+
+ return user.Copy()
+}
+
+// IsInChannel returns true if the client is in channel. Panics if tracking
+// is disabled.
+func (c *Client) IsInChannel(channel string) bool {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ _, inChannel := c.state.channels[ToRFC1459(channel)]
+ c.state.RUnlock()
+
+ return inChannel
+}
+
+// GetServerOption retrieves a server capability setting that was retrieved
+// during client connection. This is also known as ISUPPORT (or RPL_PROTOCTL).
+// Will panic if used when tracking has been disabled. Examples of usage:
+//
+// nickLen, success := GetServerOption("MAXNICKLEN")
+//
+func (c *Client) GetServerOption(key string) (result string, ok bool) {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ result, ok = c.state.serverOptions[key]
+ c.state.RUnlock()
+
+ return result, ok
+}
+
+// NetworkName returns the network identifier. E.g. "EsperNet", "ByteIRC".
+// May be empty if the server does not support RPL_ISUPPORT (or RPL_PROTOCTL).
+// Will panic if used when tracking has been disabled.
+func (c *Client) NetworkName() (name string) {
+ c.panicIfNotTracking()
+
+ name, _ = c.GetServerOption("NETWORK")
+
+ return name
+}
+
+// ServerVersion returns the server software version, if the server has
+// supplied this information during connection. May be empty if the server
+// does not support RPL_MYINFO. Will panic if used when tracking has been
+// disabled.
+func (c *Client) ServerVersion() (version string) {
+ c.panicIfNotTracking()
+
+ version, _ = c.GetServerOption("VERSION")
+
+ return version
+}
+
+// ServerMOTD returns the servers message of the day, if the server has sent
+// it upon connect. Will panic if used when tracking has been disabled.
+func (c *Client) ServerMOTD() (motd string) {
+ c.panicIfNotTracking()
+
+ c.state.RLock()
+ motd = c.state.motd
+ c.state.RUnlock()
+
+ return motd
+}
+
+// Lag is the latency between the server and the client. This is measured by
+// determining the difference in time between when we ping the server, and
+// when we receive a pong.
+func (c *Client) Lag() time.Duration {
+ c.mu.RLock()
+ c.conn.mu.RLock()
+ delta := c.conn.lastPong.Sub(c.conn.lastPing)
+ c.conn.mu.RUnlock()
+ c.mu.RUnlock()
+
+ if delta < 0 {
+ return 0
+ }
+
+ return delta
+}
+
+// panicIfNotTracking will throw a panic when it's called, and tracking is
+// disabled. Adds useful info like what function specifically, and where it
+// was called from.
+func (c *Client) panicIfNotTracking() {
+ if !c.Config.disableTracking {
+ return
+ }
+
+ pc, _, _, _ := runtime.Caller(1)
+ fn := runtime.FuncForPC(pc)
+ _, file, line, _ := runtime.Caller(2)
+
+ panic(fmt.Sprintf("%s used when tracking is disabled (caller %s:%d)", fn.Name(), file, line))
+}