diff options
Diffstat (limited to 'vendor/github.com/klauspost/compress/fse/compress.go')
-rw-r--r-- | vendor/github.com/klauspost/compress/fse/compress.go | 683 |
1 files changed, 683 insertions, 0 deletions
diff --git a/vendor/github.com/klauspost/compress/fse/compress.go b/vendor/github.com/klauspost/compress/fse/compress.go new file mode 100644 index 00000000..6f341914 --- /dev/null +++ b/vendor/github.com/klauspost/compress/fse/compress.go @@ -0,0 +1,683 @@ +// Copyright 2018 Klaus Post. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. +// Based on work Copyright (c) 2013, Yann Collet, released under BSD License. + +package fse + +import ( + "errors" + "fmt" +) + +// Compress the input bytes. Input must be < 2GB. +// Provide a Scratch buffer to avoid memory allocations. +// Note that the output is also kept in the scratch buffer. +// If input is too hard to compress, ErrIncompressible is returned. +// If input is a single byte value repeated ErrUseRLE is returned. +func Compress(in []byte, s *Scratch) ([]byte, error) { + if len(in) <= 1 { + return nil, ErrIncompressible + } + if len(in) > (2<<30)-1 { + return nil, errors.New("input too big, must be < 2GB") + } + s, err := s.prepare(in) + if err != nil { + return nil, err + } + + // Create histogram, if none was provided. + maxCount := s.maxCount + if maxCount == 0 { + maxCount = s.countSimple(in) + } + // Reset for next run. + s.clearCount = true + s.maxCount = 0 + if maxCount == len(in) { + // One symbol, use RLE + return nil, ErrUseRLE + } + if maxCount == 1 || maxCount < (len(in)>>7) { + // Each symbol present maximum once or too well distributed. + return nil, ErrIncompressible + } + s.optimalTableLog() + err = s.normalizeCount() + if err != nil { + return nil, err + } + err = s.writeCount() + if err != nil { + return nil, err + } + + if false { + err = s.validateNorm() + if err != nil { + return nil, err + } + } + + err = s.buildCTable() + if err != nil { + return nil, err + } + err = s.compress(in) + if err != nil { + return nil, err + } + s.Out = s.bw.out + // Check if we compressed. + if len(s.Out) >= len(in) { + return nil, ErrIncompressible + } + return s.Out, nil +} + +// cState contains the compression state of a stream. +type cState struct { + bw *bitWriter + stateTable []uint16 + state uint16 +} + +// init will initialize the compression state to the first symbol of the stream. +func (c *cState) init(bw *bitWriter, ct *cTable, tableLog uint8, first symbolTransform) { + c.bw = bw + c.stateTable = ct.stateTable + + nbBitsOut := (first.deltaNbBits + (1 << 15)) >> 16 + im := int32((nbBitsOut << 16) - first.deltaNbBits) + lu := (im >> nbBitsOut) + first.deltaFindState + c.state = c.stateTable[lu] +} + +// encode the output symbol provided and write it to the bitstream. +func (c *cState) encode(symbolTT symbolTransform) { + nbBitsOut := (uint32(c.state) + symbolTT.deltaNbBits) >> 16 + dstState := int32(c.state>>(nbBitsOut&15)) + symbolTT.deltaFindState + c.bw.addBits16NC(c.state, uint8(nbBitsOut)) + c.state = c.stateTable[dstState] +} + +// encode the output symbol provided and write it to the bitstream. +func (c *cState) encodeZero(symbolTT symbolTransform) { + nbBitsOut := (uint32(c.state) + symbolTT.deltaNbBits) >> 16 + dstState := int32(c.state>>(nbBitsOut&15)) + symbolTT.deltaFindState + c.bw.addBits16ZeroNC(c.state, uint8(nbBitsOut)) + c.state = c.stateTable[dstState] +} + +// flush will write the tablelog to the output and flush the remaining full bytes. +func (c *cState) flush(tableLog uint8) { + c.bw.flush32() + c.bw.addBits16NC(c.state, tableLog) + c.bw.flush() +} + +// compress is the main compression loop that will encode the input from the last byte to the first. +func (s *Scratch) compress(src []byte) error { + if len(src) <= 2 { + return errors.New("compress: src too small") + } + tt := s.ct.symbolTT[:256] + s.bw.reset(s.Out) + + // Our two states each encodes every second byte. + // Last byte encoded (first byte decoded) will always be encoded by c1. + var c1, c2 cState + + // Encode so remaining size is divisible by 4. + ip := len(src) + if ip&1 == 1 { + c1.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-1]]) + c2.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-2]]) + c1.encodeZero(tt[src[ip-3]]) + ip -= 3 + } else { + c2.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-1]]) + c1.init(&s.bw, &s.ct, s.actualTableLog, tt[src[ip-2]]) + ip -= 2 + } + if ip&2 != 0 { + c2.encodeZero(tt[src[ip-1]]) + c1.encodeZero(tt[src[ip-2]]) + ip -= 2 + } + + // Main compression loop. + switch { + case !s.zeroBits && s.actualTableLog <= 8: + // We can encode 4 symbols without requiring a flush. + // We do not need to check if any output is 0 bits. + for ip >= 4 { + s.bw.flush32() + v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1] + c2.encode(tt[v0]) + c1.encode(tt[v1]) + c2.encode(tt[v2]) + c1.encode(tt[v3]) + ip -= 4 + } + case !s.zeroBits: + // We do not need to check if any output is 0 bits. + for ip >= 4 { + s.bw.flush32() + v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1] + c2.encode(tt[v0]) + c1.encode(tt[v1]) + s.bw.flush32() + c2.encode(tt[v2]) + c1.encode(tt[v3]) + ip -= 4 + } + case s.actualTableLog <= 8: + // We can encode 4 symbols without requiring a flush + for ip >= 4 { + s.bw.flush32() + v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1] + c2.encodeZero(tt[v0]) + c1.encodeZero(tt[v1]) + c2.encodeZero(tt[v2]) + c1.encodeZero(tt[v3]) + ip -= 4 + } + default: + for ip >= 4 { + s.bw.flush32() + v3, v2, v1, v0 := src[ip-4], src[ip-3], src[ip-2], src[ip-1] + c2.encodeZero(tt[v0]) + c1.encodeZero(tt[v1]) + s.bw.flush32() + c2.encodeZero(tt[v2]) + c1.encodeZero(tt[v3]) + ip -= 4 + } + } + + // Flush final state. + // Used to initialize state when decoding. + c2.flush(s.actualTableLog) + c1.flush(s.actualTableLog) + + return s.bw.close() +} + +// writeCount will write the normalized histogram count to header. +// This is read back by readNCount. +func (s *Scratch) writeCount() error { + var ( + tableLog = s.actualTableLog + tableSize = 1 << tableLog + previous0 bool + charnum uint16 + + maxHeaderSize = ((int(s.symbolLen) * int(tableLog)) >> 3) + 3 + + // Write Table Size + bitStream = uint32(tableLog - minTablelog) + bitCount = uint(4) + remaining = int16(tableSize + 1) /* +1 for extra accuracy */ + threshold = int16(tableSize) + nbBits = uint(tableLog + 1) + ) + if cap(s.Out) < maxHeaderSize { + s.Out = make([]byte, 0, s.br.remain()+maxHeaderSize) + } + outP := uint(0) + out := s.Out[:maxHeaderSize] + + // stops at 1 + for remaining > 1 { + if previous0 { + start := charnum + for s.norm[charnum] == 0 { + charnum++ + } + for charnum >= start+24 { + start += 24 + bitStream += uint32(0xFFFF) << bitCount + out[outP] = byte(bitStream) + out[outP+1] = byte(bitStream >> 8) + outP += 2 + bitStream >>= 16 + } + for charnum >= start+3 { + start += 3 + bitStream += 3 << bitCount + bitCount += 2 + } + bitStream += uint32(charnum-start) << bitCount + bitCount += 2 + if bitCount > 16 { + out[outP] = byte(bitStream) + out[outP+1] = byte(bitStream >> 8) + outP += 2 + bitStream >>= 16 + bitCount -= 16 + } + } + + count := s.norm[charnum] + charnum++ + max := (2*threshold - 1) - remaining + if count < 0 { + remaining += count + } else { + remaining -= count + } + count++ // +1 for extra accuracy + if count >= threshold { + count += max // [0..max[ [max..threshold[ (...) [threshold+max 2*threshold[ + } + bitStream += uint32(count) << bitCount + bitCount += nbBits + if count < max { + bitCount-- + } + + previous0 = count == 1 + if remaining < 1 { + return errors.New("internal error: remaining<1") + } + for remaining < threshold { + nbBits-- + threshold >>= 1 + } + + if bitCount > 16 { + out[outP] = byte(bitStream) + out[outP+1] = byte(bitStream >> 8) + outP += 2 + bitStream >>= 16 + bitCount -= 16 + } + } + + out[outP] = byte(bitStream) + out[outP+1] = byte(bitStream >> 8) + outP += (bitCount + 7) / 8 + + if charnum > s.symbolLen { + return errors.New("internal error: charnum > s.symbolLen") + } + s.Out = out[:outP] + return nil +} + +// symbolTransform contains the state transform for a symbol. +type symbolTransform struct { + deltaFindState int32 + deltaNbBits uint32 +} + +// String prints values as a human readable string. +func (s symbolTransform) String() string { + return fmt.Sprintf("dnbits: %08x, fs:%d", s.deltaNbBits, s.deltaFindState) +} + +// cTable contains tables used for compression. +type cTable struct { + tableSymbol []byte + stateTable []uint16 + symbolTT []symbolTransform +} + +// allocCtable will allocate tables needed for compression. +// If existing tables a re big enough, they are simply re-used. +func (s *Scratch) allocCtable() { + tableSize := 1 << s.actualTableLog + // get tableSymbol that is big enough. + if cap(s.ct.tableSymbol) < tableSize { + s.ct.tableSymbol = make([]byte, tableSize) + } + s.ct.tableSymbol = s.ct.tableSymbol[:tableSize] + + ctSize := tableSize + if cap(s.ct.stateTable) < ctSize { + s.ct.stateTable = make([]uint16, ctSize) + } + s.ct.stateTable = s.ct.stateTable[:ctSize] + + if cap(s.ct.symbolTT) < 256 { + s.ct.symbolTT = make([]symbolTransform, 256) + } + s.ct.symbolTT = s.ct.symbolTT[:256] +} + +// buildCTable will populate the compression table so it is ready to be used. +func (s *Scratch) buildCTable() error { + tableSize := uint32(1 << s.actualTableLog) + highThreshold := tableSize - 1 + var cumul [maxSymbolValue + 2]int16 + + s.allocCtable() + tableSymbol := s.ct.tableSymbol[:tableSize] + // symbol start positions + { + cumul[0] = 0 + for ui, v := range s.norm[:s.symbolLen-1] { + u := byte(ui) // one less than reference + if v == -1 { + // Low proba symbol + cumul[u+1] = cumul[u] + 1 + tableSymbol[highThreshold] = u + highThreshold-- + } else { + cumul[u+1] = cumul[u] + v + } + } + // Encode last symbol separately to avoid overflowing u + u := int(s.symbolLen - 1) + v := s.norm[s.symbolLen-1] + if v == -1 { + // Low proba symbol + cumul[u+1] = cumul[u] + 1 + tableSymbol[highThreshold] = byte(u) + highThreshold-- + } else { + cumul[u+1] = cumul[u] + v + } + if uint32(cumul[s.symbolLen]) != tableSize { + return fmt.Errorf("internal error: expected cumul[s.symbolLen] (%d) == tableSize (%d)", cumul[s.symbolLen], tableSize) + } + cumul[s.symbolLen] = int16(tableSize) + 1 + } + // Spread symbols + s.zeroBits = false + { + step := tableStep(tableSize) + tableMask := tableSize - 1 + var position uint32 + // if any symbol > largeLimit, we may have 0 bits output. + largeLimit := int16(1 << (s.actualTableLog - 1)) + for ui, v := range s.norm[:s.symbolLen] { + symbol := byte(ui) + if v > largeLimit { + s.zeroBits = true + } + for nbOccurrences := int16(0); nbOccurrences < v; nbOccurrences++ { + tableSymbol[position] = symbol + position = (position + step) & tableMask + for position > highThreshold { + position = (position + step) & tableMask + } /* Low proba area */ + } + } + + // Check if we have gone through all positions + if position != 0 { + return errors.New("position!=0") + } + } + + // Build table + table := s.ct.stateTable + { + tsi := int(tableSize) + for u, v := range tableSymbol { + // TableU16 : sorted by symbol order; gives next state value + table[cumul[v]] = uint16(tsi + u) + cumul[v]++ + } + } + + // Build Symbol Transformation Table + { + total := int16(0) + symbolTT := s.ct.symbolTT[:s.symbolLen] + tableLog := s.actualTableLog + tl := (uint32(tableLog) << 16) - (1 << tableLog) + for i, v := range s.norm[:s.symbolLen] { + switch v { + case 0: + case -1, 1: + symbolTT[i].deltaNbBits = tl + symbolTT[i].deltaFindState = int32(total - 1) + total++ + default: + maxBitsOut := uint32(tableLog) - highBits(uint32(v-1)) + minStatePlus := uint32(v) << maxBitsOut + symbolTT[i].deltaNbBits = (maxBitsOut << 16) - minStatePlus + symbolTT[i].deltaFindState = int32(total - v) + total += v + } + } + if total != int16(tableSize) { + return fmt.Errorf("total mismatch %d (got) != %d (want)", total, tableSize) + } + } + return nil +} + +// countSimple will create a simple histogram in s.count. +// Returns the biggest count. +// Does not update s.clearCount. +func (s *Scratch) countSimple(in []byte) (max int) { + for _, v := range in { + s.count[v]++ + } + m := uint32(0) + for i, v := range s.count[:] { + if v > m { + m = v + } + if v > 0 { + s.symbolLen = uint16(i) + 1 + } + } + return int(m) +} + +// minTableLog provides the minimum logSize to safely represent a distribution. +func (s *Scratch) minTableLog() uint8 { + minBitsSrc := highBits(uint32(s.br.remain()-1)) + 1 + minBitsSymbols := highBits(uint32(s.symbolLen-1)) + 2 + if minBitsSrc < minBitsSymbols { + return uint8(minBitsSrc) + } + return uint8(minBitsSymbols) +} + +// optimalTableLog calculates and sets the optimal tableLog in s.actualTableLog +func (s *Scratch) optimalTableLog() { + tableLog := s.TableLog + minBits := s.minTableLog() + maxBitsSrc := uint8(highBits(uint32(s.br.remain()-1))) - 2 + if maxBitsSrc < tableLog { + // Accuracy can be reduced + tableLog = maxBitsSrc + } + if minBits > tableLog { + tableLog = minBits + } + // Need a minimum to safely represent all symbol values + if tableLog < minTablelog { + tableLog = minTablelog + } + if tableLog > maxTableLog { + tableLog = maxTableLog + } + s.actualTableLog = tableLog +} + +var rtbTable = [...]uint32{0, 473195, 504333, 520860, 550000, 700000, 750000, 830000} + +// normalizeCount will normalize the count of the symbols so +// the total is equal to the table size. +func (s *Scratch) normalizeCount() error { + var ( + tableLog = s.actualTableLog + scale = 62 - uint64(tableLog) + step = (1 << 62) / uint64(s.br.remain()) + vStep = uint64(1) << (scale - 20) + stillToDistribute = int16(1 << tableLog) + largest int + largestP int16 + lowThreshold = (uint32)(s.br.remain() >> tableLog) + ) + + for i, cnt := range s.count[:s.symbolLen] { + // already handled + // if (count[s] == s.length) return 0; /* rle special case */ + + if cnt == 0 { + s.norm[i] = 0 + continue + } + if cnt <= lowThreshold { + s.norm[i] = -1 + stillToDistribute-- + } else { + proba := (int16)((uint64(cnt) * step) >> scale) + if proba < 8 { + restToBeat := vStep * uint64(rtbTable[proba]) + v := uint64(cnt)*step - (uint64(proba) << scale) + if v > restToBeat { + proba++ + } + } + if proba > largestP { + largestP = proba + largest = i + } + s.norm[i] = proba + stillToDistribute -= proba + } + } + + if -stillToDistribute >= (s.norm[largest] >> 1) { + // corner case, need another normalization method + return s.normalizeCount2() + } + s.norm[largest] += stillToDistribute + return nil +} + +// Secondary normalization method. +// To be used when primary method fails. +func (s *Scratch) normalizeCount2() error { + const notYetAssigned = -2 + var ( + distributed uint32 + total = uint32(s.br.remain()) + tableLog = s.actualTableLog + lowThreshold = total >> tableLog + lowOne = (total * 3) >> (tableLog + 1) + ) + for i, cnt := range s.count[:s.symbolLen] { + if cnt == 0 { + s.norm[i] = 0 + continue + } + if cnt <= lowThreshold { + s.norm[i] = -1 + distributed++ + total -= cnt + continue + } + if cnt <= lowOne { + s.norm[i] = 1 + distributed++ + total -= cnt + continue + } + s.norm[i] = notYetAssigned + } + toDistribute := (1 << tableLog) - distributed + + if (total / toDistribute) > lowOne { + // risk of rounding to zero + lowOne = (total * 3) / (toDistribute * 2) + for i, cnt := range s.count[:s.symbolLen] { + if (s.norm[i] == notYetAssigned) && (cnt <= lowOne) { + s.norm[i] = 1 + distributed++ + total -= cnt + continue + } + } + toDistribute = (1 << tableLog) - distributed + } + if distributed == uint32(s.symbolLen)+1 { + // all values are pretty poor; + // probably incompressible data (should have already been detected); + // find max, then give all remaining points to max + var maxV int + var maxC uint32 + for i, cnt := range s.count[:s.symbolLen] { + if cnt > maxC { + maxV = i + maxC = cnt + } + } + s.norm[maxV] += int16(toDistribute) + return nil + } + + if total == 0 { + // all of the symbols were low enough for the lowOne or lowThreshold + for i := uint32(0); toDistribute > 0; i = (i + 1) % (uint32(s.symbolLen)) { + if s.norm[i] > 0 { + toDistribute-- + s.norm[i]++ + } + } + return nil + } + + var ( + vStepLog = 62 - uint64(tableLog) + mid = uint64((1 << (vStepLog - 1)) - 1) + rStep = (((1 << vStepLog) * uint64(toDistribute)) + mid) / uint64(total) // scale on remaining + tmpTotal = mid + ) + for i, cnt := range s.count[:s.symbolLen] { + if s.norm[i] == notYetAssigned { + var ( + end = tmpTotal + uint64(cnt)*rStep + sStart = uint32(tmpTotal >> vStepLog) + sEnd = uint32(end >> vStepLog) + weight = sEnd - sStart + ) + if weight < 1 { + return errors.New("weight < 1") + } + s.norm[i] = int16(weight) + tmpTotal = end + } + } + return nil +} + +// validateNorm validates the normalized histogram table. +func (s *Scratch) validateNorm() (err error) { + var total int + for _, v := range s.norm[:s.symbolLen] { + if v >= 0 { + total += int(v) + } else { + total -= int(v) + } + } + defer func() { + if err == nil { + return + } + fmt.Printf("selected TableLog: %d, Symbol length: %d\n", s.actualTableLog, s.symbolLen) + for i, v := range s.norm[:s.symbolLen] { + fmt.Printf("%3d: %5d -> %4d \n", i, s.count[i], v) + } + }() + if total != (1 << s.actualTableLog) { + return fmt.Errorf("warning: Total == %d != %d", total, 1<<s.actualTableLog) + } + for i, v := range s.count[s.symbolLen:] { + if v != 0 { + return fmt.Errorf("warning: Found symbol out of range, %d after cut", i) + } + } + return nil +} |