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Diffstat (limited to 'vendor/github.com/gorilla/websocket/doc.go')
-rw-r--r-- | vendor/github.com/gorilla/websocket/doc.go | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/vendor/github.com/gorilla/websocket/doc.go b/vendor/github.com/gorilla/websocket/doc.go new file mode 100644 index 00000000..c901a7a9 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/doc.go @@ -0,0 +1,152 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package websocket implements the WebSocket protocol defined in RFC 6455. +// +// Overview +// +// The Conn type represents a WebSocket connection. A server application uses +// the Upgrade function from an Upgrader object with a HTTP request handler +// to get a pointer to a Conn: +// +// var upgrader = websocket.Upgrader{ +// ReadBufferSize: 1024, +// WriteBufferSize: 1024, +// } +// +// func handler(w http.ResponseWriter, r *http.Request) { +// conn, err := upgrader.Upgrade(w, r, nil) +// if err != nil { +// log.Println(err) +// return +// } +// ... Use conn to send and receive messages. +// } +// +// Call the connection's WriteMessage and ReadMessage methods to send and +// receive messages as a slice of bytes. This snippet of code shows how to echo +// messages using these methods: +// +// for { +// messageType, p, err := conn.ReadMessage() +// if err != nil { +// return +// } +// if err = conn.WriteMessage(messageType, p); err != nil { +// return err +// } +// } +// +// In above snippet of code, p is a []byte and messageType is an int with value +// websocket.BinaryMessage or websocket.TextMessage. +// +// An application can also send and receive messages using the io.WriteCloser +// and io.Reader interfaces. To send a message, call the connection NextWriter +// method to get an io.WriteCloser, write the message to the writer and close +// the writer when done. To receive a message, call the connection NextReader +// method to get an io.Reader and read until io.EOF is returned. This snippet +// shows how to echo messages using the NextWriter and NextReader methods: +// +// for { +// messageType, r, err := conn.NextReader() +// if err != nil { +// return +// } +// w, err := conn.NextWriter(messageType) +// if err != nil { +// return err +// } +// if _, err := io.Copy(w, r); err != nil { +// return err +// } +// if err := w.Close(); err != nil { +// return err +// } +// } +// +// Data Messages +// +// The WebSocket protocol distinguishes between text and binary data messages. +// Text messages are interpreted as UTF-8 encoded text. The interpretation of +// binary messages is left to the application. +// +// This package uses the TextMessage and BinaryMessage integer constants to +// identify the two data message types. The ReadMessage and NextReader methods +// return the type of the received message. The messageType argument to the +// WriteMessage and NextWriter methods specifies the type of a sent message. +// +// It is the application's responsibility to ensure that text messages are +// valid UTF-8 encoded text. +// +// Control Messages +// +// The WebSocket protocol defines three types of control messages: close, ping +// and pong. Call the connection WriteControl, WriteMessage or NextWriter +// methods to send a control message to the peer. +// +// Connections handle received close messages by sending a close message to the +// peer and returning a *CloseError from the the NextReader, ReadMessage or the +// message Read method. +// +// Connections handle received ping and pong messages by invoking callback +// functions set with SetPingHandler and SetPongHandler methods. The callback +// functions are called from the NextReader, ReadMessage and the message Read +// methods. +// +// The default ping handler sends a pong to the peer. The application's reading +// goroutine can block for a short time while the handler writes the pong data +// to the connection. +// +// The application must read the connection to process ping, pong and close +// messages sent from the peer. If the application is not otherwise interested +// in messages from the peer, then the application should start a goroutine to +// read and discard messages from the peer. A simple example is: +// +// func readLoop(c *websocket.Conn) { +// for { +// if _, _, err := c.NextReader(); err != nil { +// c.Close() +// break +// } +// } +// } +// +// Concurrency +// +// Connections support one concurrent reader and one concurrent writer. +// +// Applications are responsible for ensuring that no more than one goroutine +// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, +// WriteJSON) concurrently and that no more than one goroutine calls the read +// methods (NextReader, SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, +// SetPingHandler) concurrently. +// +// The Close and WriteControl methods can be called concurrently with all other +// methods. +// +// Origin Considerations +// +// Web browsers allow Javascript applications to open a WebSocket connection to +// any host. It's up to the server to enforce an origin policy using the Origin +// request header sent by the browser. +// +// The Upgrader calls the function specified in the CheckOrigin field to check +// the origin. If the CheckOrigin function returns false, then the Upgrade +// method fails the WebSocket handshake with HTTP status 403. +// +// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail +// the handshake if the Origin request header is present and not equal to the +// Host request header. +// +// An application can allow connections from any origin by specifying a +// function that always returns true: +// +// var upgrader = websocket.Upgrader{ +// CheckOrigin: func(r *http.Request) bool { return true }, +// } +// +// The deprecated Upgrade function does not enforce an origin policy. It's the +// application's responsibility to check the Origin header before calling +// Upgrade. +package websocket |