diff options
Diffstat (limited to 'vendor/github.com/gorilla/websocket/conn.go')
-rw-r--r-- | vendor/github.com/gorilla/websocket/conn.go | 170 |
1 files changed, 93 insertions, 77 deletions
diff --git a/vendor/github.com/gorilla/websocket/conn.go b/vendor/github.com/gorilla/websocket/conn.go index 97e1dbac..d2a21c14 100644 --- a/vendor/github.com/gorilla/websocket/conn.go +++ b/vendor/github.com/gorilla/websocket/conn.go @@ -76,7 +76,7 @@ const ( // is UTF-8 encoded text. PingMessage = 9 - // PongMessage denotes a ping control message. The optional message payload + // PongMessage denotes a pong control message. The optional message payload // is UTF-8 encoded text. PongMessage = 10 ) @@ -100,9 +100,8 @@ func (e *netError) Error() string { return e.msg } func (e *netError) Temporary() bool { return e.temporary } func (e *netError) Timeout() bool { return e.timeout } -// CloseError represents close frame. +// CloseError represents a close message. type CloseError struct { - // Code is defined in RFC 6455, section 11.7. Code int @@ -224,6 +223,20 @@ func isValidReceivedCloseCode(code int) bool { return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999) } +// BufferPool represents a pool of buffers. The *sync.Pool type satisfies this +// interface. The type of the value stored in a pool is not specified. +type BufferPool interface { + // Get gets a value from the pool or returns nil if the pool is empty. + Get() interface{} + // Put adds a value to the pool. + Put(interface{}) +} + +// writePoolData is the type added to the write buffer pool. This wrapper is +// used to prevent applications from peeking at and depending on the values +// added to the pool. +type writePoolData struct{ buf []byte } + // The Conn type represents a WebSocket connection. type Conn struct { conn net.Conn @@ -233,6 +246,8 @@ type Conn struct { // Write fields mu chan bool // used as mutex to protect write to conn writeBuf []byte // frame is constructed in this buffer. + writePool BufferPool + writeBufSize int writeDeadline time.Time writer io.WriteCloser // the current writer returned to the application isWriting bool // for best-effort concurrent write detection @@ -264,64 +279,29 @@ type Conn struct { newDecompressionReader func(io.Reader) io.ReadCloser } -func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int) *Conn { - return newConnBRW(conn, isServer, readBufferSize, writeBufferSize, nil) -} - -type writeHook struct { - p []byte -} - -func (wh *writeHook) Write(p []byte) (int, error) { - wh.p = p - return len(p), nil -} - -func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, brw *bufio.ReadWriter) *Conn { - mu := make(chan bool, 1) - mu <- true +func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, writeBufferPool BufferPool, br *bufio.Reader, writeBuf []byte) *Conn { - var br *bufio.Reader - if readBufferSize == 0 && brw != nil && brw.Reader != nil { - // Reuse the supplied bufio.Reader if the buffer has a useful size. - // This code assumes that peek on a reader returns - // bufio.Reader.buf[:0]. - brw.Reader.Reset(conn) - if p, err := brw.Reader.Peek(0); err == nil && cap(p) >= 256 { - br = brw.Reader - } - } if br == nil { if readBufferSize == 0 { readBufferSize = defaultReadBufferSize - } - if readBufferSize < maxControlFramePayloadSize { + } else if readBufferSize < maxControlFramePayloadSize { + // must be large enough for control frame readBufferSize = maxControlFramePayloadSize } br = bufio.NewReaderSize(conn, readBufferSize) } - var writeBuf []byte - if writeBufferSize == 0 && brw != nil && brw.Writer != nil { - // Use the bufio.Writer's buffer if the buffer has a useful size. This - // code assumes that bufio.Writer.buf[:1] is passed to the - // bufio.Writer's underlying writer. - var wh writeHook - brw.Writer.Reset(&wh) - brw.Writer.WriteByte(0) - brw.Flush() - if cap(wh.p) >= maxFrameHeaderSize+256 { - writeBuf = wh.p[:cap(wh.p)] - } + if writeBufferSize <= 0 { + writeBufferSize = defaultWriteBufferSize } + writeBufferSize += maxFrameHeaderSize - if writeBuf == nil { - if writeBufferSize == 0 { - writeBufferSize = defaultWriteBufferSize - } - writeBuf = make([]byte, writeBufferSize+maxFrameHeaderSize) + if writeBuf == nil && writeBufferPool == nil { + writeBuf = make([]byte, writeBufferSize) } + mu := make(chan bool, 1) + mu <- true c := &Conn{ isServer: isServer, br: br, @@ -329,6 +309,8 @@ func newConnBRW(conn net.Conn, isServer bool, readBufferSize, writeBufferSize in mu: mu, readFinal: true, writeBuf: writeBuf, + writePool: writeBufferPool, + writeBufSize: writeBufferSize, enableWriteCompression: true, compressionLevel: defaultCompressionLevel, } @@ -343,7 +325,8 @@ func (c *Conn) Subprotocol() string { return c.subprotocol } -// Close closes the underlying network connection without sending or waiting for a close frame. +// Close closes the underlying network connection without sending or waiting +// for a close message. func (c *Conn) Close() error { return c.conn.Close() } @@ -370,7 +353,16 @@ func (c *Conn) writeFatal(err error) error { return err } -func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error { +func (c *Conn) read(n int) ([]byte, error) { + p, err := c.br.Peek(n) + if err == io.EOF { + err = errUnexpectedEOF + } + c.br.Discard(len(p)) + return p, err +} + +func (c *Conn) write(frameType int, deadline time.Time, buf0, buf1 []byte) error { <-c.mu defer func() { c.mu <- true }() @@ -382,15 +374,14 @@ func (c *Conn) write(frameType int, deadline time.Time, bufs ...[]byte) error { } c.conn.SetWriteDeadline(deadline) - for _, buf := range bufs { - if len(buf) > 0 { - _, err := c.conn.Write(buf) - if err != nil { - return c.writeFatal(err) - } - } + if len(buf1) == 0 { + _, err = c.conn.Write(buf0) + } else { + err = c.writeBufs(buf0, buf1) + } + if err != nil { + return c.writeFatal(err) } - if frameType == CloseMessage { c.writeFatal(ErrCloseSent) } @@ -476,7 +467,19 @@ func (c *Conn) prepWrite(messageType int) error { c.writeErrMu.Lock() err := c.writeErr c.writeErrMu.Unlock() - return err + if err != nil { + return err + } + + if c.writeBuf == nil { + wpd, ok := c.writePool.Get().(writePoolData) + if ok { + c.writeBuf = wpd.buf + } else { + c.writeBuf = make([]byte, c.writeBufSize) + } + } + return nil } // NextWriter returns a writer for the next message to send. The writer's Close @@ -484,6 +487,9 @@ func (c *Conn) prepWrite(messageType int) error { // // There can be at most one open writer on a connection. NextWriter closes the // previous writer if the application has not already done so. +// +// All message types (TextMessage, BinaryMessage, CloseMessage, PingMessage and +// PongMessage) are supported. func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) { if err := c.prepWrite(messageType); err != nil { return nil, err @@ -599,6 +605,10 @@ func (w *messageWriter) flushFrame(final bool, extra []byte) error { if final { c.writer = nil + if c.writePool != nil { + c.writePool.Put(writePoolData{buf: c.writeBuf}) + c.writeBuf = nil + } return nil } @@ -764,7 +774,6 @@ func (c *Conn) SetWriteDeadline(t time.Time) error { // Read methods func (c *Conn) advanceFrame() (int, error) { - // 1. Skip remainder of previous frame. if c.readRemaining > 0 { @@ -1033,7 +1042,7 @@ func (c *Conn) SetReadDeadline(t time.Time) error { } // SetReadLimit sets the maximum size for a message read from the peer. If a -// message exceeds the limit, the connection sends a close frame to the peer +// message exceeds the limit, the connection sends a close message to the peer // and returns ErrReadLimit to the application. func (c *Conn) SetReadLimit(limit int64) { c.readLimit = limit @@ -1046,24 +1055,22 @@ func (c *Conn) CloseHandler() func(code int, text string) error { // SetCloseHandler sets the handler for close messages received from the peer. // The code argument to h is the received close code or CloseNoStatusReceived -// if the close message is empty. The default close handler sends a close frame -// back to the peer. +// if the close message is empty. The default close handler sends a close +// message back to the peer. // -// The application must read the connection to process close messages as -// described in the section on Control Frames above. +// The handler function is called from the NextReader, ReadMessage and message +// reader Read methods. The application must read the connection to process +// close messages as described in the section on Control Messages above. // -// The connection read methods return a CloseError when a close frame is +// The connection read methods return a CloseError when a close message is // received. Most applications should handle close messages as part of their // normal error handling. Applications should only set a close handler when the -// application must perform some action before sending a close frame back to +// application must perform some action before sending a close message back to // the peer. func (c *Conn) SetCloseHandler(h func(code int, text string) error) { if h == nil { h = func(code int, text string) error { - message := []byte{} - if code != CloseNoStatusReceived { - message = FormatCloseMessage(code, "") - } + message := FormatCloseMessage(code, "") c.WriteControl(CloseMessage, message, time.Now().Add(writeWait)) return nil } @@ -1077,11 +1084,12 @@ func (c *Conn) PingHandler() func(appData string) error { } // SetPingHandler sets the handler for ping messages received from the peer. -// The appData argument to h is the PING frame application data. The default +// The appData argument to h is the PING message application data. The default // ping handler sends a pong to the peer. // -// The application must read the connection to process ping messages as -// described in the section on Control Frames above. +// The handler function is called from the NextReader, ReadMessage and message +// reader Read methods. The application must read the connection to process +// ping messages as described in the section on Control Messages above. func (c *Conn) SetPingHandler(h func(appData string) error) { if h == nil { h = func(message string) error { @@ -1103,11 +1111,12 @@ func (c *Conn) PongHandler() func(appData string) error { } // SetPongHandler sets the handler for pong messages received from the peer. -// The appData argument to h is the PONG frame application data. The default +// The appData argument to h is the PONG message application data. The default // pong handler does nothing. // -// The application must read the connection to process ping messages as -// described in the section on Control Frames above. +// The handler function is called from the NextReader, ReadMessage and message +// reader Read methods. The application must read the connection to process +// pong messages as described in the section on Control Messages above. func (c *Conn) SetPongHandler(h func(appData string) error) { if h == nil { h = func(string) error { return nil } @@ -1141,7 +1150,14 @@ func (c *Conn) SetCompressionLevel(level int) error { } // FormatCloseMessage formats closeCode and text as a WebSocket close message. +// An empty message is returned for code CloseNoStatusReceived. func FormatCloseMessage(closeCode int, text string) []byte { + if closeCode == CloseNoStatusReceived { + // Return empty message because it's illegal to send + // CloseNoStatusReceived. Return non-nil value in case application + // checks for nil. + return []byte{} + } buf := make([]byte, 2+len(text)) binary.BigEndian.PutUint16(buf, uint16(closeCode)) copy(buf[2:], text) |