diff options
Diffstat (limited to 'vendor/github.com/google/uuid/uuid.go')
-rw-r--r-- | vendor/github.com/google/uuid/uuid.go | 45 |
1 files changed, 44 insertions, 1 deletions
diff --git a/vendor/github.com/google/uuid/uuid.go b/vendor/github.com/google/uuid/uuid.go index 60d26bb5..a57207ae 100644 --- a/vendor/github.com/google/uuid/uuid.go +++ b/vendor/github.com/google/uuid/uuid.go @@ -12,6 +12,7 @@ import ( "fmt" "io" "strings" + "sync" ) // A UUID is a 128 bit (16 byte) Universal Unique IDentifier as defined in RFC @@ -33,7 +34,15 @@ const ( Future // Reserved for future definition. ) -var rander = rand.Reader // random function +const randPoolSize = 16 * 16 + +var ( + rander = rand.Reader // random function + poolEnabled = false + poolMu sync.Mutex + poolPos = randPoolSize // protected with poolMu + pool [randPoolSize]byte // protected with poolMu +) type invalidLengthError struct{ len int } @@ -41,6 +50,12 @@ func (err invalidLengthError) Error() string { return fmt.Sprintf("invalid UUID length: %d", err.len) } +// IsInvalidLengthError is matcher function for custom error invalidLengthError +func IsInvalidLengthError(err error) bool { + _, ok := err.(invalidLengthError) + return ok +} + // Parse decodes s into a UUID or returns an error. Both the standard UUID // forms of xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx and // urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx are decoded as well as the @@ -249,3 +264,31 @@ func SetRand(r io.Reader) { } rander = r } + +// EnableRandPool enables internal randomness pool used for Random +// (Version 4) UUID generation. The pool contains random bytes read from +// the random number generator on demand in batches. Enabling the pool +// may improve the UUID generation throughput significantly. +// +// Since the pool is stored on the Go heap, this feature may be a bad fit +// for security sensitive applications. +// +// Both EnableRandPool and DisableRandPool are not thread-safe and should +// only be called when there is no possibility that New or any other +// UUID Version 4 generation function will be called concurrently. +func EnableRandPool() { + poolEnabled = true +} + +// DisableRandPool disables the randomness pool if it was previously +// enabled with EnableRandPool. +// +// Both EnableRandPool and DisableRandPool are not thread-safe and should +// only be called when there is no possibility that New or any other +// UUID Version 4 generation function will be called concurrently. +func DisableRandPool() { + poolEnabled = false + defer poolMu.Unlock() + poolMu.Lock() + poolPos = randPoolSize +} |