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-rw-r--r--vendor/github.com/google/uuid/uuid.go45
1 files changed, 44 insertions, 1 deletions
diff --git a/vendor/github.com/google/uuid/uuid.go b/vendor/github.com/google/uuid/uuid.go
index 60d26bb5..a57207ae 100644
--- a/vendor/github.com/google/uuid/uuid.go
+++ b/vendor/github.com/google/uuid/uuid.go
@@ -12,6 +12,7 @@ import (
"fmt"
"io"
"strings"
+ "sync"
)
// A UUID is a 128 bit (16 byte) Universal Unique IDentifier as defined in RFC
@@ -33,7 +34,15 @@ const (
Future // Reserved for future definition.
)
-var rander = rand.Reader // random function
+const randPoolSize = 16 * 16
+
+var (
+ rander = rand.Reader // random function
+ poolEnabled = false
+ poolMu sync.Mutex
+ poolPos = randPoolSize // protected with poolMu
+ pool [randPoolSize]byte // protected with poolMu
+)
type invalidLengthError struct{ len int }
@@ -41,6 +50,12 @@ func (err invalidLengthError) Error() string {
return fmt.Sprintf("invalid UUID length: %d", err.len)
}
+// IsInvalidLengthError is matcher function for custom error invalidLengthError
+func IsInvalidLengthError(err error) bool {
+ _, ok := err.(invalidLengthError)
+ return ok
+}
+
// Parse decodes s into a UUID or returns an error. Both the standard UUID
// forms of xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx and
// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx are decoded as well as the
@@ -249,3 +264,31 @@ func SetRand(r io.Reader) {
}
rander = r
}
+
+// EnableRandPool enables internal randomness pool used for Random
+// (Version 4) UUID generation. The pool contains random bytes read from
+// the random number generator on demand in batches. Enabling the pool
+// may improve the UUID generation throughput significantly.
+//
+// Since the pool is stored on the Go heap, this feature may be a bad fit
+// for security sensitive applications.
+//
+// Both EnableRandPool and DisableRandPool are not thread-safe and should
+// only be called when there is no possibility that New or any other
+// UUID Version 4 generation function will be called concurrently.
+func EnableRandPool() {
+ poolEnabled = true
+}
+
+// DisableRandPool disables the randomness pool if it was previously
+// enabled with EnableRandPool.
+//
+// Both EnableRandPool and DisableRandPool are not thread-safe and should
+// only be called when there is no possibility that New or any other
+// UUID Version 4 generation function will be called concurrently.
+func DisableRandPool() {
+ poolEnabled = false
+ defer poolMu.Unlock()
+ poolMu.Lock()
+ poolPos = randPoolSize
+}