diff options
Diffstat (limited to 'vendor/github.com/francoispqt/gojay/encode_number_uint.go')
-rw-r--r-- | vendor/github.com/francoispqt/gojay/encode_number_uint.go | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/vendor/github.com/francoispqt/gojay/encode_number_uint.go b/vendor/github.com/francoispqt/gojay/encode_number_uint.go new file mode 100644 index 00000000..cd69b13f --- /dev/null +++ b/vendor/github.com/francoispqt/gojay/encode_number_uint.go @@ -0,0 +1,362 @@ +package gojay + +import "strconv" + +// EncodeUint64 encodes an int64 to JSON +func (enc *Encoder) EncodeUint64(n uint64) error { + if enc.isPooled == 1 { + panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder")) + } + _, _ = enc.encodeUint64(n) + _, err := enc.Write() + if err != nil { + return err + } + return nil +} + +// encodeUint64 encodes an int to JSON +func (enc *Encoder) encodeUint64(n uint64) ([]byte, error) { + enc.buf = strconv.AppendUint(enc.buf, n, 10) + return enc.buf, nil +} + +// AddUint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) AddUint64(v uint64) { + enc.Uint64(v) +} + +// AddUint64OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint64OmitEmpty(v uint64) { + enc.Uint64OmitEmpty(v) +} + +// AddUint64NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint64NullEmpty(v uint64) { + enc.Uint64NullEmpty(v) +} + +// Uint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) Uint64(v uint64) { + enc.grow(10) + r := enc.getPreviousRune() + if r != '[' { + enc.writeByte(',') + } + enc.buf = strconv.AppendUint(enc.buf, v, 10) +} + +// Uint64OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint64OmitEmpty(v uint64) { + if v == 0 { + return + } + enc.grow(10) + r := enc.getPreviousRune() + if r != '[' { + enc.writeByte(',') + } + enc.buf = strconv.AppendUint(enc.buf, v, 10) +} + +// Uint64NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint64NullEmpty(v uint64) { + enc.grow(10) + r := enc.getPreviousRune() + if r != '[' { + enc.writeByte(',') + } + if v == 0 { + enc.writeBytes(nullBytes) + return + } + enc.buf = strconv.AppendUint(enc.buf, v, 10) +} + +// AddUint64Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) AddUint64Key(key string, v uint64) { + enc.Uint64Key(key, v) +} + +// AddUint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint64KeyOmitEmpty(key string, v uint64) { + enc.Uint64KeyOmitEmpty(key, v) +} + +// AddUint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint64KeyNullEmpty(key string, v uint64) { + enc.Uint64KeyNullEmpty(key, v) +} + +// Uint64Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) Uint64Key(key string, v uint64) { + if enc.hasKeys { + if !enc.keyExists(key) { + return + } + } + enc.grow(10 + len(key)) + r := enc.getPreviousRune() + if r != '{' { + enc.writeByte(',') + } + enc.writeByte('"') + enc.writeStringEscape(key) + enc.writeBytes(objKey) + enc.buf = strconv.AppendUint(enc.buf, v, 10) +} + +// Uint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint64KeyOmitEmpty(key string, v uint64) { + if enc.hasKeys { + if !enc.keyExists(key) { + return + } + } + if v == 0 { + return + } + enc.grow(10 + len(key)) + r := enc.getPreviousRune() + if r != '{' && r != '[' { + enc.writeByte(',') + } + enc.writeByte('"') + enc.writeStringEscape(key) + enc.writeBytes(objKey) + enc.buf = strconv.AppendUint(enc.buf, v, 10) +} + +// Uint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint64KeyNullEmpty(key string, v uint64) { + if enc.hasKeys { + if !enc.keyExists(key) { + return + } + } + enc.grow(10 + len(key)) + r := enc.getPreviousRune() + if r != '{' && r != '[' { + enc.writeByte(',') + } + enc.writeByte('"') + enc.writeStringEscape(key) + enc.writeBytes(objKey) + if v == 0 { + enc.writeBytes(nullBytes) + return + } + enc.buf = strconv.AppendUint(enc.buf, v, 10) +} + +// AddUint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) AddUint32(v uint32) { + enc.Uint64(uint64(v)) +} + +// AddUint32OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint32OmitEmpty(v uint32) { + enc.Uint64OmitEmpty(uint64(v)) +} + +// AddUint32NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint32NullEmpty(v uint32) { + enc.Uint64NullEmpty(uint64(v)) +} + +// Uint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) Uint32(v uint32) { + enc.Uint64(uint64(v)) +} + +// Uint32OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint32OmitEmpty(v uint32) { + enc.Uint64OmitEmpty(uint64(v)) +} + +// Uint32NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint32NullEmpty(v uint32) { + enc.Uint64NullEmpty(uint64(v)) +} + +// AddUint32Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) AddUint32Key(key string, v uint32) { + enc.Uint64Key(key, uint64(v)) +} + +// AddUint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint32KeyOmitEmpty(key string, v uint32) { + enc.Uint64KeyOmitEmpty(key, uint64(v)) +} + +// AddUint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint32KeyNullEmpty(key string, v uint32) { + enc.Uint64KeyNullEmpty(key, uint64(v)) +} + +// Uint32Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) Uint32Key(key string, v uint32) { + enc.Uint64Key(key, uint64(v)) +} + +// Uint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint32KeyOmitEmpty(key string, v uint32) { + enc.Uint64KeyOmitEmpty(key, uint64(v)) +} + +// Uint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint32KeyNullEmpty(key string, v uint32) { + enc.Uint64KeyNullEmpty(key, uint64(v)) +} + +// AddUint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) AddUint16(v uint16) { + enc.Uint64(uint64(v)) +} + +// AddUint16OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint16OmitEmpty(v uint16) { + enc.Uint64OmitEmpty(uint64(v)) +} + +// AddUint16NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint16NullEmpty(v uint16) { + enc.Uint64NullEmpty(uint64(v)) +} + +// Uint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) Uint16(v uint16) { + enc.Uint64(uint64(v)) +} + +// Uint16OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint16OmitEmpty(v uint16) { + enc.Uint64OmitEmpty(uint64(v)) +} + +// Uint16NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint16NullEmpty(v uint16) { + enc.Uint64NullEmpty(uint64(v)) +} + +// AddUint16Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) AddUint16Key(key string, v uint16) { + enc.Uint64Key(key, uint64(v)) +} + +// AddUint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint16KeyOmitEmpty(key string, v uint16) { + enc.Uint64KeyOmitEmpty(key, uint64(v)) +} + +// AddUint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint16KeyNullEmpty(key string, v uint16) { + enc.Uint64KeyNullEmpty(key, uint64(v)) +} + +// Uint16Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) Uint16Key(key string, v uint16) { + enc.Uint64Key(key, uint64(v)) +} + +// Uint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint16KeyOmitEmpty(key string, v uint16) { + enc.Uint64KeyOmitEmpty(key, uint64(v)) +} + +// Uint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint16KeyNullEmpty(key string, v uint16) { + enc.Uint64KeyNullEmpty(key, uint64(v)) +} + +// AddUint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) AddUint8(v uint8) { + enc.Uint64(uint64(v)) +} + +// AddUint8OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint8OmitEmpty(v uint8) { + enc.Uint64OmitEmpty(uint64(v)) +} + +// AddUint8NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) AddUint8NullEmpty(v uint8) { + enc.Uint64NullEmpty(uint64(v)) +} + +// Uint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key) +func (enc *Encoder) Uint8(v uint8) { + enc.Uint64(uint64(v)) +} + +// Uint8OmitEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint8OmitEmpty(v uint8) { + enc.Uint64OmitEmpty(uint64(v)) +} + +// Uint8NullEmpty adds an int to be encoded and skips it if its value is 0, +// must be used inside a slice or array encoding (does not encode a key). +func (enc *Encoder) Uint8NullEmpty(v uint8) { + enc.Uint64NullEmpty(uint64(v)) +} + +// AddUint8Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) AddUint8Key(key string, v uint8) { + enc.Uint64Key(key, uint64(v)) +} + +// AddUint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint8KeyOmitEmpty(key string, v uint8) { + enc.Uint64KeyOmitEmpty(key, uint64(v)) +} + +// AddUint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) AddUint8KeyNullEmpty(key string, v uint8) { + enc.Uint64KeyNullEmpty(key, uint64(v)) +} + +// Uint8Key adds an int to be encoded, must be used inside an object as it will encode a key +func (enc *Encoder) Uint8Key(key string, v uint8) { + enc.Uint64Key(key, uint64(v)) +} + +// Uint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint8KeyOmitEmpty(key string, v uint8) { + enc.Uint64KeyOmitEmpty(key, uint64(v)) +} + +// Uint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0. +// Must be used inside an object as it will encode a key. +func (enc *Encoder) Uint8KeyNullEmpty(key string, v uint8) { + enc.Uint64KeyNullEmpty(key, uint64(v)) +} |