diff options
Diffstat (limited to 'vendor/github.com/disintegration/imaging/utils.go')
-rw-r--r-- | vendor/github.com/disintegration/imaging/utils.go | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/vendor/github.com/disintegration/imaging/utils.go b/vendor/github.com/disintegration/imaging/utils.go deleted file mode 100644 index 6c7af1a5..00000000 --- a/vendor/github.com/disintegration/imaging/utils.go +++ /dev/null @@ -1,167 +0,0 @@ -package imaging - -import ( - "image" - "math" - "runtime" - "sync" -) - -// parallel processes the data in separate goroutines. -func parallel(start, stop int, fn func(<-chan int)) { - count := stop - start - if count < 1 { - return - } - - procs := runtime.GOMAXPROCS(0) - if procs > count { - procs = count - } - - c := make(chan int, count) - for i := start; i < stop; i++ { - c <- i - } - close(c) - - var wg sync.WaitGroup - for i := 0; i < procs; i++ { - wg.Add(1) - go func() { - defer wg.Done() - fn(c) - }() - } - wg.Wait() -} - -// absint returns the absolute value of i. -func absint(i int) int { - if i < 0 { - return -i - } - return i -} - -// clamp rounds and clamps float64 value to fit into uint8. -func clamp(x float64) uint8 { - v := int64(x + 0.5) - if v > 255 { - return 255 - } - if v > 0 { - return uint8(v) - } - return 0 -} - -func reverse(pix []uint8) { - if len(pix) <= 4 { - return - } - i := 0 - j := len(pix) - 4 - for i < j { - pi := pix[i : i+4 : i+4] - pj := pix[j : j+4 : j+4] - pi[0], pj[0] = pj[0], pi[0] - pi[1], pj[1] = pj[1], pi[1] - pi[2], pj[2] = pj[2], pi[2] - pi[3], pj[3] = pj[3], pi[3] - i += 4 - j -= 4 - } -} - -func toNRGBA(img image.Image) *image.NRGBA { - if img, ok := img.(*image.NRGBA); ok { - return &image.NRGBA{ - Pix: img.Pix, - Stride: img.Stride, - Rect: img.Rect.Sub(img.Rect.Min), - } - } - return Clone(img) -} - -// rgbToHSL converts a color from RGB to HSL. -func rgbToHSL(r, g, b uint8) (float64, float64, float64) { - rr := float64(r) / 255 - gg := float64(g) / 255 - bb := float64(b) / 255 - - max := math.Max(rr, math.Max(gg, bb)) - min := math.Min(rr, math.Min(gg, bb)) - - l := (max + min) / 2 - - if max == min { - return 0, 0, l - } - - var h, s float64 - d := max - min - if l > 0.5 { - s = d / (2 - max - min) - } else { - s = d / (max + min) - } - - switch max { - case rr: - h = (gg - bb) / d - if g < b { - h += 6 - } - case gg: - h = (bb-rr)/d + 2 - case bb: - h = (rr-gg)/d + 4 - } - h /= 6 - - return h, s, l -} - -// hslToRGB converts a color from HSL to RGB. -func hslToRGB(h, s, l float64) (uint8, uint8, uint8) { - var r, g, b float64 - if s == 0 { - v := clamp(l * 255) - return v, v, v - } - - var q float64 - if l < 0.5 { - q = l * (1 + s) - } else { - q = l + s - l*s - } - p := 2*l - q - - r = hueToRGB(p, q, h+1/3.0) - g = hueToRGB(p, q, h) - b = hueToRGB(p, q, h-1/3.0) - - return clamp(r * 255), clamp(g * 255), clamp(b * 255) -} - -func hueToRGB(p, q, t float64) float64 { - if t < 0 { - t++ - } - if t > 1 { - t-- - } - if t < 1/6.0 { - return p + (q-p)*6*t - } - if t < 1/2.0 { - return q - } - if t < 2/3.0 { - return p + (q-p)*(2/3.0-t)*6 - } - return p -} |