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path: root/vendor/github.com/disintegration/imaging/utils.go
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-rw-r--r--vendor/github.com/disintegration/imaging/utils.go167
1 files changed, 167 insertions, 0 deletions
diff --git a/vendor/github.com/disintegration/imaging/utils.go b/vendor/github.com/disintegration/imaging/utils.go
new file mode 100644
index 00000000..6c7af1a5
--- /dev/null
+++ b/vendor/github.com/disintegration/imaging/utils.go
@@ -0,0 +1,167 @@
+package imaging
+
+import (
+ "image"
+ "math"
+ "runtime"
+ "sync"
+)
+
+// parallel processes the data in separate goroutines.
+func parallel(start, stop int, fn func(<-chan int)) {
+ count := stop - start
+ if count < 1 {
+ return
+ }
+
+ procs := runtime.GOMAXPROCS(0)
+ if procs > count {
+ procs = count
+ }
+
+ c := make(chan int, count)
+ for i := start; i < stop; i++ {
+ c <- i
+ }
+ close(c)
+
+ var wg sync.WaitGroup
+ for i := 0; i < procs; i++ {
+ wg.Add(1)
+ go func() {
+ defer wg.Done()
+ fn(c)
+ }()
+ }
+ wg.Wait()
+}
+
+// absint returns the absolute value of i.
+func absint(i int) int {
+ if i < 0 {
+ return -i
+ }
+ return i
+}
+
+// clamp rounds and clamps float64 value to fit into uint8.
+func clamp(x float64) uint8 {
+ v := int64(x + 0.5)
+ if v > 255 {
+ return 255
+ }
+ if v > 0 {
+ return uint8(v)
+ }
+ return 0
+}
+
+func reverse(pix []uint8) {
+ if len(pix) <= 4 {
+ return
+ }
+ i := 0
+ j := len(pix) - 4
+ for i < j {
+ pi := pix[i : i+4 : i+4]
+ pj := pix[j : j+4 : j+4]
+ pi[0], pj[0] = pj[0], pi[0]
+ pi[1], pj[1] = pj[1], pi[1]
+ pi[2], pj[2] = pj[2], pi[2]
+ pi[3], pj[3] = pj[3], pi[3]
+ i += 4
+ j -= 4
+ }
+}
+
+func toNRGBA(img image.Image) *image.NRGBA {
+ if img, ok := img.(*image.NRGBA); ok {
+ return &image.NRGBA{
+ Pix: img.Pix,
+ Stride: img.Stride,
+ Rect: img.Rect.Sub(img.Rect.Min),
+ }
+ }
+ return Clone(img)
+}
+
+// rgbToHSL converts a color from RGB to HSL.
+func rgbToHSL(r, g, b uint8) (float64, float64, float64) {
+ rr := float64(r) / 255
+ gg := float64(g) / 255
+ bb := float64(b) / 255
+
+ max := math.Max(rr, math.Max(gg, bb))
+ min := math.Min(rr, math.Min(gg, bb))
+
+ l := (max + min) / 2
+
+ if max == min {
+ return 0, 0, l
+ }
+
+ var h, s float64
+ d := max - min
+ if l > 0.5 {
+ s = d / (2 - max - min)
+ } else {
+ s = d / (max + min)
+ }
+
+ switch max {
+ case rr:
+ h = (gg - bb) / d
+ if g < b {
+ h += 6
+ }
+ case gg:
+ h = (bb-rr)/d + 2
+ case bb:
+ h = (rr-gg)/d + 4
+ }
+ h /= 6
+
+ return h, s, l
+}
+
+// hslToRGB converts a color from HSL to RGB.
+func hslToRGB(h, s, l float64) (uint8, uint8, uint8) {
+ var r, g, b float64
+ if s == 0 {
+ v := clamp(l * 255)
+ return v, v, v
+ }
+
+ var q float64
+ if l < 0.5 {
+ q = l * (1 + s)
+ } else {
+ q = l + s - l*s
+ }
+ p := 2*l - q
+
+ r = hueToRGB(p, q, h+1/3.0)
+ g = hueToRGB(p, q, h)
+ b = hueToRGB(p, q, h-1/3.0)
+
+ return clamp(r * 255), clamp(g * 255), clamp(b * 255)
+}
+
+func hueToRGB(p, q, t float64) float64 {
+ if t < 0 {
+ t++
+ }
+ if t > 1 {
+ t--
+ }
+ if t < 1/6.0 {
+ return p + (q-p)*6*t
+ }
+ if t < 1/2.0 {
+ return q
+ }
+ if t < 2/3.0 {
+ return p + (q-p)*(2/3.0-t)*6
+ }
+ return p
+}