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-rw-r--r--vendor/github.com/bwmarrin/discordgo/LICENSE28
-rw-r--r--vendor/github.com/bwmarrin/discordgo/discord.go146
-rw-r--r--vendor/github.com/bwmarrin/discordgo/endpoints.go136
-rw-r--r--vendor/github.com/bwmarrin/discordgo/event.go238
-rw-r--r--vendor/github.com/bwmarrin/discordgo/eventhandlers.go1030
-rw-r--r--vendor/github.com/bwmarrin/discordgo/events.go253
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go211
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/appmaker/main.go103
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/avatar/main.go89
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/mytoken/main.go40
-rw-r--r--vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go71
-rw-r--r--vendor/github.com/bwmarrin/discordgo/logging.go103
-rw-r--r--vendor/github.com/bwmarrin/discordgo/message.go252
-rw-r--r--vendor/github.com/bwmarrin/discordgo/oauth2.go126
-rw-r--r--vendor/github.com/bwmarrin/discordgo/ratelimit.go194
-rw-r--r--vendor/github.com/bwmarrin/discordgo/restapi.go2049
-rw-r--r--vendor/github.com/bwmarrin/discordgo/state.go990
-rw-r--r--vendor/github.com/bwmarrin/discordgo/structs.go686
-rw-r--r--vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go124
-rw-r--r--vendor/github.com/bwmarrin/discordgo/types.go58
-rw-r--r--vendor/github.com/bwmarrin/discordgo/user.go47
-rw-r--r--vendor/github.com/bwmarrin/discordgo/voice.go886
-rw-r--r--vendor/github.com/bwmarrin/discordgo/wsapi.go845
23 files changed, 0 insertions, 8705 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/LICENSE b/vendor/github.com/bwmarrin/discordgo/LICENSE
deleted file mode 100644
index 8d062ea5..00000000
--- a/vendor/github.com/bwmarrin/discordgo/LICENSE
+++ /dev/null
@@ -1,28 +0,0 @@
-Copyright (c) 2015, Bruce Marriner
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
-
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
-* Neither the name of discordgo nor the names of its
- contributors may be used to endorse or promote products derived from
- this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
-FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
-SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
diff --git a/vendor/github.com/bwmarrin/discordgo/discord.go b/vendor/github.com/bwmarrin/discordgo/discord.go
deleted file mode 100644
index 99fda30b..00000000
--- a/vendor/github.com/bwmarrin/discordgo/discord.go
+++ /dev/null
@@ -1,146 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains high level helper functions and easy entry points for the
-// entire discordgo package. These functions are beling developed and are very
-// experimental at this point. They will most likley change so please use the
-// low level functions if that's a problem.
-
-// Package discordgo provides Discord binding for Go
-package discordgo
-
-import (
- "errors"
- "fmt"
- "net/http"
- "time"
-)
-
-// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
-const VERSION = "0.18.0"
-
-// ErrMFA will be risen by New when the user has 2FA.
-var ErrMFA = errors.New("account has 2FA enabled")
-
-// New creates a new Discord session and will automate some startup
-// tasks if given enough information to do so. Currently you can pass zero
-// arguments and it will return an empty Discord session.
-// There are 3 ways to call New:
-// With a single auth token - All requests will use the token blindly,
-// no verification of the token will be done and requests may fail.
-// IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
-// eg: `"Bot <token>"`
-// With an email and password - Discord will sign in with the provided
-// credentials.
-// With an email, password and auth token - Discord will verify the auth
-// token, if it is invalid it will sign in with the provided
-// credentials. This is the Discord recommended way to sign in.
-//
-// NOTE: While email/pass authentication is supported by DiscordGo it is
-// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
-// and then use that authentication token for all future connections.
-// Also, doing any form of automation with a user (non Bot) account may result
-// in that account being permanently banned from Discord.
-func New(args ...interface{}) (s *Session, err error) {
-
- // Create an empty Session interface.
- s = &Session{
- State: NewState(),
- Ratelimiter: NewRatelimiter(),
- StateEnabled: true,
- Compress: true,
- ShouldReconnectOnError: true,
- ShardID: 0,
- ShardCount: 1,
- MaxRestRetries: 3,
- Client: &http.Client{Timeout: (20 * time.Second)},
- sequence: new(int64),
- LastHeartbeatAck: time.Now().UTC(),
- }
-
- // If no arguments are passed return the empty Session interface.
- if args == nil {
- return
- }
-
- // Variables used below when parsing func arguments
- var auth, pass string
-
- // Parse passed arguments
- for _, arg := range args {
-
- switch v := arg.(type) {
-
- case []string:
- if len(v) > 3 {
- err = fmt.Errorf("too many string parameters provided")
- return
- }
-
- // First string is either token or username
- if len(v) > 0 {
- auth = v[0]
- }
-
- // If second string exists, it must be a password.
- if len(v) > 1 {
- pass = v[1]
- }
-
- // If third string exists, it must be an auth token.
- if len(v) > 2 {
- s.Token = v[2]
- }
-
- case string:
- // First string must be either auth token or username.
- // Second string must be a password.
- // Only 2 input strings are supported.
-
- if auth == "" {
- auth = v
- } else if pass == "" {
- pass = v
- } else if s.Token == "" {
- s.Token = v
- } else {
- err = fmt.Errorf("too many string parameters provided")
- return
- }
-
- // case Config:
- // TODO: Parse configuration struct
-
- default:
- err = fmt.Errorf("unsupported parameter type provided")
- return
- }
- }
-
- // If only one string was provided, assume it is an auth token.
- // Otherwise get auth token from Discord, if a token was specified
- // Discord will verify it for free, or log the user in if it is
- // invalid.
- if pass == "" {
- s.Token = auth
- } else {
- err = s.Login(auth, pass)
- if err != nil || s.Token == "" {
- if s.MFA {
- err = ErrMFA
- } else {
- err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
- }
- return
- }
- }
-
- // The Session is now able to have RestAPI methods called on it.
- // It is recommended that you now call Open() so that events will trigger.
-
- return
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/endpoints.go b/vendor/github.com/bwmarrin/discordgo/endpoints.go
deleted file mode 100644
index 335e224d..00000000
--- a/vendor/github.com/bwmarrin/discordgo/endpoints.go
+++ /dev/null
@@ -1,136 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains variables for all known Discord end points. All functions
-// throughout the Discordgo package use these variables for all connections
-// to Discord. These are all exported and you may modify them if needed.
-
-package discordgo
-
-// APIVersion is the Discord API version used for the REST and Websocket API.
-var APIVersion = "6"
-
-// Known Discord API Endpoints.
-var (
- EndpointStatus = "https://status.discordapp.com/api/v2/"
- EndpointSm = EndpointStatus + "scheduled-maintenances/"
- EndpointSmActive = EndpointSm + "active.json"
- EndpointSmUpcoming = EndpointSm + "upcoming.json"
-
- EndpointDiscord = "https://discordapp.com/"
- EndpointAPI = EndpointDiscord + "api/v" + APIVersion + "/"
- EndpointGuilds = EndpointAPI + "guilds/"
- EndpointChannels = EndpointAPI + "channels/"
- EndpointUsers = EndpointAPI + "users/"
- EndpointGateway = EndpointAPI + "gateway"
- EndpointGatewayBot = EndpointGateway + "/bot"
- EndpointWebhooks = EndpointAPI + "webhooks/"
-
- EndpointCDN = "https://cdn.discordapp.com/"
- EndpointCDNAttachments = EndpointCDN + "attachments/"
- EndpointCDNAvatars = EndpointCDN + "avatars/"
- EndpointCDNIcons = EndpointCDN + "icons/"
- EndpointCDNSplashes = EndpointCDN + "splashes/"
- EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"
-
- EndpointAuth = EndpointAPI + "auth/"
- EndpointLogin = EndpointAuth + "login"
- EndpointLogout = EndpointAuth + "logout"
- EndpointVerify = EndpointAuth + "verify"
- EndpointVerifyResend = EndpointAuth + "verify/resend"
- EndpointForgotPassword = EndpointAuth + "forgot"
- EndpointResetPassword = EndpointAuth + "reset"
- EndpointRegister = EndpointAuth + "register"
-
- EndpointVoice = EndpointAPI + "/voice/"
- EndpointVoiceRegions = EndpointVoice + "regions"
- EndpointVoiceIce = EndpointVoice + "ice"
-
- EndpointTutorial = EndpointAPI + "tutorial/"
- EndpointTutorialIndicators = EndpointTutorial + "indicators"
-
- EndpointTrack = EndpointAPI + "track"
- EndpointSso = EndpointAPI + "sso"
- EndpointReport = EndpointAPI + "report"
- EndpointIntegrations = EndpointAPI + "integrations"
-
- EndpointUser = func(uID string) string { return EndpointUsers + uID }
- EndpointUserAvatar = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" }
- EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" }
- EndpointUserSettings = func(uID string) string { return EndpointUsers + uID + "/settings" }
- EndpointUserGuilds = func(uID string) string { return EndpointUsers + uID + "/guilds" }
- EndpointUserGuild = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID }
- EndpointUserGuildSettings = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID + "/settings" }
- EndpointUserChannels = func(uID string) string { return EndpointUsers + uID + "/channels" }
- EndpointUserDevices = func(uID string) string { return EndpointUsers + uID + "/devices" }
- EndpointUserConnections = func(uID string) string { return EndpointUsers + uID + "/connections" }
- EndpointUserNotes = func(uID string) string { return EndpointUsers + "@me/notes/" + uID }
-
- EndpointGuild = func(gID string) string { return EndpointGuilds + gID }
- EndpointGuildChannels = func(gID string) string { return EndpointGuilds + gID + "/channels" }
- EndpointGuildMembers = func(gID string) string { return EndpointGuilds + gID + "/members" }
- EndpointGuildMember = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
- EndpointGuildMemberRole = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
- EndpointGuildBans = func(gID string) string { return EndpointGuilds + gID + "/bans" }
- EndpointGuildBan = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
- EndpointGuildIntegrations = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
- EndpointGuildIntegration = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID }
- EndpointGuildIntegrationSync = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID + "/sync" }
- EndpointGuildRoles = func(gID string) string { return EndpointGuilds + gID + "/roles" }
- EndpointGuildRole = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
- EndpointGuildInvites = func(gID string) string { return EndpointGuilds + gID + "/invites" }
- EndpointGuildEmbed = func(gID string) string { return EndpointGuilds + gID + "/embed" }
- EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" }
- EndpointGuildIcon = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
- EndpointGuildSplash = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" }
- EndpointGuildWebhooks = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }
-
- EndpointChannel = func(cID string) string { return EndpointChannels + cID }
- EndpointChannelPermissions = func(cID string) string { return EndpointChannels + cID + "/permissions" }
- EndpointChannelPermission = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID }
- EndpointChannelInvites = func(cID string) string { return EndpointChannels + cID + "/invites" }
- EndpointChannelTyping = func(cID string) string { return EndpointChannels + cID + "/typing" }
- EndpointChannelMessages = func(cID string) string { return EndpointChannels + cID + "/messages" }
- EndpointChannelMessage = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
- EndpointChannelMessageAck = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" }
- EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
- EndpointChannelMessagesPins = func(cID string) string { return EndpointChannel(cID) + "/pins" }
- EndpointChannelMessagePin = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
-
- EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" }
-
- EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
- EndpointWebhook = func(wID string) string { return EndpointWebhooks + wID }
- EndpointWebhookToken = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
-
- EndpointMessageReactionsAll = func(cID, mID string) string {
- return EndpointChannelMessage(cID, mID) + "/reactions"
- }
- EndpointMessageReactions = func(cID, mID, eID string) string {
- return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
- }
- EndpointMessageReaction = func(cID, mID, eID, uID string) string {
- return EndpointMessageReactions(cID, mID, eID) + "/" + uID
- }
-
- EndpointRelationships = func() string { return EndpointUsers + "@me" + "/relationships" }
- EndpointRelationship = func(uID string) string { return EndpointRelationships() + "/" + uID }
- EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }
-
- EndpointGuildCreate = EndpointAPI + "guilds"
-
- EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }
-
- EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }
-
- EndpointEmoji = func(eID string) string { return EndpointAPI + "emojis/" + eID + ".png" }
-
- EndpointOauth2 = EndpointAPI + "oauth2/"
- EndpointApplications = EndpointOauth2 + "applications"
- EndpointApplication = func(aID string) string { return EndpointApplications + "/" + aID }
- EndpointApplicationsBot = func(aID string) string { return EndpointApplications + "/" + aID + "/bot" }
-)
diff --git a/vendor/github.com/bwmarrin/discordgo/event.go b/vendor/github.com/bwmarrin/discordgo/event.go
deleted file mode 100644
index bba396cb..00000000
--- a/vendor/github.com/bwmarrin/discordgo/event.go
+++ /dev/null
@@ -1,238 +0,0 @@
-package discordgo
-
-// EventHandler is an interface for Discord events.
-type EventHandler interface {
- // Type returns the type of event this handler belongs to.
- Type() string
-
- // Handle is called whenever an event of Type() happens.
- // It is the receivers responsibility to type assert that the interface
- // is the expected struct.
- Handle(*Session, interface{})
-}
-
-// EventInterfaceProvider is an interface for providing empty interfaces for
-// Discord events.
-type EventInterfaceProvider interface {
- // Type is the type of event this handler belongs to.
- Type() string
-
- // New returns a new instance of the struct this event handler handles.
- // This is called once per event.
- // The struct is provided to all handlers of the same Type().
- New() interface{}
-}
-
-// interfaceEventType is the event handler type for interface{} events.
-const interfaceEventType = "__INTERFACE__"
-
-// interfaceEventHandler is an event handler for interface{} events.
-type interfaceEventHandler func(*Session, interface{})
-
-// Type returns the event type for interface{} events.
-func (eh interfaceEventHandler) Type() string {
- return interfaceEventType
-}
-
-// Handle is the handler for an interface{} event.
-func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
- eh(s, i)
-}
-
-var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
-
-// registerInterfaceProvider registers a provider so that DiscordGo can
-// access it's New() method.
-func registerInterfaceProvider(eh EventInterfaceProvider) {
- if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
- return
- // XXX:
- // if we should error here, we need to do something with it.
- // fmt.Errorf("event %s already registered", eh.Type())
- }
- registeredInterfaceProviders[eh.Type()] = eh
- return
-}
-
-// eventHandlerInstance is a wrapper around an event handler, as functions
-// cannot be compared directly.
-type eventHandlerInstance struct {
- eventHandler EventHandler
-}
-
-// addEventHandler adds an event handler that will be fired anytime
-// the Discord WSAPI matching eventHandler.Type() fires.
-func (s *Session) addEventHandler(eventHandler EventHandler) func() {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
-
- if s.handlers == nil {
- s.handlers = map[string][]*eventHandlerInstance{}
- }
-
- ehi := &eventHandlerInstance{eventHandler}
- s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
-
- return func() {
- s.removeEventHandlerInstance(eventHandler.Type(), ehi)
- }
-}
-
-// addEventHandler adds an event handler that will be fired the next time
-// the Discord WSAPI matching eventHandler.Type() fires.
-func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
-
- if s.onceHandlers == nil {
- s.onceHandlers = map[string][]*eventHandlerInstance{}
- }
-
- ehi := &eventHandlerInstance{eventHandler}
- s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
-
- return func() {
- s.removeEventHandlerInstance(eventHandler.Type(), ehi)
- }
-}
-
-// AddHandler allows you to add an event handler that will be fired anytime
-// the Discord WSAPI event that matches the function fires.
-// events.go contains all the Discord WSAPI events that can be fired.
-// eg:
-// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
-// })
-//
-// or:
-// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
-// })
-// The return value of this method is a function, that when called will remove the
-// event handler.
-func (s *Session) AddHandler(handler interface{}) func() {
- eh := handlerForInterface(handler)
-
- if eh == nil {
- s.log(LogError, "Invalid handler type, handler will never be called")
- return func() {}
- }
-
- return s.addEventHandler(eh)
-}
-
-// AddHandlerOnce allows you to add an event handler that will be fired the next time
-// the Discord WSAPI event that matches the function fires.
-// See AddHandler for more details.
-func (s *Session) AddHandlerOnce(handler interface{}) func() {
- eh := handlerForInterface(handler)
-
- if eh == nil {
- s.log(LogError, "Invalid handler type, handler will never be called")
- return func() {}
- }
-
- return s.addEventHandlerOnce(eh)
-}
-
-// removeEventHandler instance removes an event handler instance.
-func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
- s.handlersMu.Lock()
- defer s.handlersMu.Unlock()
-
- handlers := s.handlers[t]
- for i := range handlers {
- if handlers[i] == ehi {
- s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
- }
- }
-
- onceHandlers := s.onceHandlers[t]
- for i := range onceHandlers {
- if onceHandlers[i] == ehi {
- s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
- }
- }
-}
-
-// Handles calling permanent and once handlers for an event type.
-func (s *Session) handle(t string, i interface{}) {
- for _, eh := range s.handlers[t] {
- if s.SyncEvents {
- eh.eventHandler.Handle(s, i)
- } else {
- go eh.eventHandler.Handle(s, i)
- }
- }
-
- if len(s.onceHandlers[t]) > 0 {
- for _, eh := range s.onceHandlers[t] {
- if s.SyncEvents {
- eh.eventHandler.Handle(s, i)
- } else {
- go eh.eventHandler.Handle(s, i)
- }
- }
- s.onceHandlers[t] = nil
- }
-}
-
-// Handles an event type by calling internal methods, firing handlers and firing the
-// interface{} event.
-func (s *Session) handleEvent(t string, i interface{}) {
- s.handlersMu.RLock()
- defer s.handlersMu.RUnlock()
-
- // All events are dispatched internally first.
- s.onInterface(i)
-
- // Then they are dispatched to anyone handling interface{} events.
- s.handle(interfaceEventType, i)
-
- // Finally they are dispatched to any typed handlers.
- s.handle(t, i)
-}
-
-// setGuildIds will set the GuildID on all the members of a guild.
-// This is done as event data does not have it set.
-func setGuildIds(g *Guild) {
- for _, c := range g.Channels {
- c.GuildID = g.ID
- }
-
- for _, m := range g.Members {
- m.GuildID = g.ID
- }
-
- for _, vs := range g.VoiceStates {
- vs.GuildID = g.ID
- }
-}
-
-// onInterface handles all internal events and routes them to the appropriate internal handler.
-func (s *Session) onInterface(i interface{}) {
- switch t := i.(type) {
- case *Ready:
- for _, g := range t.Guilds {
- setGuildIds(g)
- }
- s.onReady(t)
- case *GuildCreate:
- setGuildIds(t.Guild)
- case *GuildUpdate:
- setGuildIds(t.Guild)
- case *VoiceServerUpdate:
- go s.onVoiceServerUpdate(t)
- case *VoiceStateUpdate:
- go s.onVoiceStateUpdate(t)
- }
- err := s.State.OnInterface(s, i)
- if err != nil {
- s.log(LogDebug, "error dispatching internal event, %s", err)
- }
-}
-
-// onReady handles the ready event.
-func (s *Session) onReady(r *Ready) {
-
- // Store the SessionID within the Session struct.
- s.sessionID = r.SessionID
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/eventhandlers.go b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go
deleted file mode 100644
index 5cc157de..00000000
--- a/vendor/github.com/bwmarrin/discordgo/eventhandlers.go
+++ /dev/null
@@ -1,1030 +0,0 @@
-// Code generated by \"eventhandlers\"; DO NOT EDIT
-// See events.go
-
-package discordgo
-
-// Following are all the event types.
-// Event type values are used to match the events returned by Discord.
-// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
-const (
- channelCreateEventType = "CHANNEL_CREATE"
- channelDeleteEventType = "CHANNEL_DELETE"
- channelPinsUpdateEventType = "CHANNEL_PINS_UPDATE"
- channelUpdateEventType = "CHANNEL_UPDATE"
- connectEventType = "__CONNECT__"
- disconnectEventType = "__DISCONNECT__"
- eventEventType = "__EVENT__"
- guildBanAddEventType = "GUILD_BAN_ADD"
- guildBanRemoveEventType = "GUILD_BAN_REMOVE"
- guildCreateEventType = "GUILD_CREATE"
- guildDeleteEventType = "GUILD_DELETE"
- guildEmojisUpdateEventType = "GUILD_EMOJIS_UPDATE"
- guildIntegrationsUpdateEventType = "GUILD_INTEGRATIONS_UPDATE"
- guildMemberAddEventType = "GUILD_MEMBER_ADD"
- guildMemberRemoveEventType = "GUILD_MEMBER_REMOVE"
- guildMemberUpdateEventType = "GUILD_MEMBER_UPDATE"
- guildMembersChunkEventType = "GUILD_MEMBERS_CHUNK"
- guildRoleCreateEventType = "GUILD_ROLE_CREATE"
- guildRoleDeleteEventType = "GUILD_ROLE_DELETE"
- guildRoleUpdateEventType = "GUILD_ROLE_UPDATE"
- guildUpdateEventType = "GUILD_UPDATE"
- messageAckEventType = "MESSAGE_ACK"
- messageCreateEventType = "MESSAGE_CREATE"
- messageDeleteEventType = "MESSAGE_DELETE"
- messageDeleteBulkEventType = "MESSAGE_DELETE_BULK"
- messageReactionAddEventType = "MESSAGE_REACTION_ADD"
- messageReactionRemoveEventType = "MESSAGE_REACTION_REMOVE"
- messageReactionRemoveAllEventType = "MESSAGE_REACTION_REMOVE_ALL"
- messageUpdateEventType = "MESSAGE_UPDATE"
- presenceUpdateEventType = "PRESENCE_UPDATE"
- presencesReplaceEventType = "PRESENCES_REPLACE"
- rateLimitEventType = "__RATE_LIMIT__"
- readyEventType = "READY"
- relationshipAddEventType = "RELATIONSHIP_ADD"
- relationshipRemoveEventType = "RELATIONSHIP_REMOVE"
- resumedEventType = "RESUMED"
- typingStartEventType = "TYPING_START"
- userGuildSettingsUpdateEventType = "USER_GUILD_SETTINGS_UPDATE"
- userNoteUpdateEventType = "USER_NOTE_UPDATE"
- userSettingsUpdateEventType = "USER_SETTINGS_UPDATE"
- userUpdateEventType = "USER_UPDATE"
- voiceServerUpdateEventType = "VOICE_SERVER_UPDATE"
- voiceStateUpdateEventType = "VOICE_STATE_UPDATE"
-)
-
-// channelCreateEventHandler is an event handler for ChannelCreate events.
-type channelCreateEventHandler func(*Session, *ChannelCreate)
-
-// Type returns the event type for ChannelCreate events.
-func (eh channelCreateEventHandler) Type() string {
- return channelCreateEventType
-}
-
-// New returns a new instance of ChannelCreate.
-func (eh channelCreateEventHandler) New() interface{} {
- return &ChannelCreate{}
-}
-
-// Handle is the handler for ChannelCreate events.
-func (eh channelCreateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*ChannelCreate); ok {
- eh(s, t)
- }
-}
-
-// channelDeleteEventHandler is an event handler for ChannelDelete events.
-type channelDeleteEventHandler func(*Session, *ChannelDelete)
-
-// Type returns the event type for ChannelDelete events.
-func (eh channelDeleteEventHandler) Type() string {
- return channelDeleteEventType
-}
-
-// New returns a new instance of ChannelDelete.
-func (eh channelDeleteEventHandler) New() interface{} {
- return &ChannelDelete{}
-}
-
-// Handle is the handler for ChannelDelete events.
-func (eh channelDeleteEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*ChannelDelete); ok {
- eh(s, t)
- }
-}
-
-// channelPinsUpdateEventHandler is an event handler for ChannelPinsUpdate events.
-type channelPinsUpdateEventHandler func(*Session, *ChannelPinsUpdate)
-
-// Type returns the event type for ChannelPinsUpdate events.
-func (eh channelPinsUpdateEventHandler) Type() string {
- return channelPinsUpdateEventType
-}
-
-// New returns a new instance of ChannelPinsUpdate.
-func (eh channelPinsUpdateEventHandler) New() interface{} {
- return &ChannelPinsUpdate{}
-}
-
-// Handle is the handler for ChannelPinsUpdate events.
-func (eh channelPinsUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*ChannelPinsUpdate); ok {
- eh(s, t)
- }
-}
-
-// channelUpdateEventHandler is an event handler for ChannelUpdate events.
-type channelUpdateEventHandler func(*Session, *ChannelUpdate)
-
-// Type returns the event type for ChannelUpdate events.
-func (eh channelUpdateEventHandler) Type() string {
- return channelUpdateEventType
-}
-
-// New returns a new instance of ChannelUpdate.
-func (eh channelUpdateEventHandler) New() interface{} {
- return &ChannelUpdate{}
-}
-
-// Handle is the handler for ChannelUpdate events.
-func (eh channelUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*ChannelUpdate); ok {
- eh(s, t)
- }
-}
-
-// connectEventHandler is an event handler for Connect events.
-type connectEventHandler func(*Session, *Connect)
-
-// Type returns the event type for Connect events.
-func (eh connectEventHandler) Type() string {
- return connectEventType
-}
-
-// Handle is the handler for Connect events.
-func (eh connectEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*Connect); ok {
- eh(s, t)
- }
-}
-
-// disconnectEventHandler is an event handler for Disconnect events.
-type disconnectEventHandler func(*Session, *Disconnect)
-
-// Type returns the event type for Disconnect events.
-func (eh disconnectEventHandler) Type() string {
- return disconnectEventType
-}
-
-// Handle is the handler for Disconnect events.
-func (eh disconnectEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*Disconnect); ok {
- eh(s, t)
- }
-}
-
-// eventEventHandler is an event handler for Event events.
-type eventEventHandler func(*Session, *Event)
-
-// Type returns the event type for Event events.
-func (eh eventEventHandler) Type() string {
- return eventEventType
-}
-
-// Handle is the handler for Event events.
-func (eh eventEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*Event); ok {
- eh(s, t)
- }
-}
-
-// guildBanAddEventHandler is an event handler for GuildBanAdd events.
-type guildBanAddEventHandler func(*Session, *GuildBanAdd)
-
-// Type returns the event type for GuildBanAdd events.
-func (eh guildBanAddEventHandler) Type() string {
- return guildBanAddEventType
-}
-
-// New returns a new instance of GuildBanAdd.
-func (eh guildBanAddEventHandler) New() interface{} {
- return &GuildBanAdd{}
-}
-
-// Handle is the handler for GuildBanAdd events.
-func (eh guildBanAddEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildBanAdd); ok {
- eh(s, t)
- }
-}
-
-// guildBanRemoveEventHandler is an event handler for GuildBanRemove events.
-type guildBanRemoveEventHandler func(*Session, *GuildBanRemove)
-
-// Type returns the event type for GuildBanRemove events.
-func (eh guildBanRemoveEventHandler) Type() string {
- return guildBanRemoveEventType
-}
-
-// New returns a new instance of GuildBanRemove.
-func (eh guildBanRemoveEventHandler) New() interface{} {
- return &GuildBanRemove{}
-}
-
-// Handle is the handler for GuildBanRemove events.
-func (eh guildBanRemoveEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildBanRemove); ok {
- eh(s, t)
- }
-}
-
-// guildCreateEventHandler is an event handler for GuildCreate events.
-type guildCreateEventHandler func(*Session, *GuildCreate)
-
-// Type returns the event type for GuildCreate events.
-func (eh guildCreateEventHandler) Type() string {
- return guildCreateEventType
-}
-
-// New returns a new instance of GuildCreate.
-func (eh guildCreateEventHandler) New() interface{} {
- return &GuildCreate{}
-}
-
-// Handle is the handler for GuildCreate events.
-func (eh guildCreateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildCreate); ok {
- eh(s, t)
- }
-}
-
-// guildDeleteEventHandler is an event handler for GuildDelete events.
-type guildDeleteEventHandler func(*Session, *GuildDelete)
-
-// Type returns the event type for GuildDelete events.
-func (eh guildDeleteEventHandler) Type() string {
- return guildDeleteEventType
-}
-
-// New returns a new instance of GuildDelete.
-func (eh guildDeleteEventHandler) New() interface{} {
- return &GuildDelete{}
-}
-
-// Handle is the handler for GuildDelete events.
-func (eh guildDeleteEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildDelete); ok {
- eh(s, t)
- }
-}
-
-// guildEmojisUpdateEventHandler is an event handler for GuildEmojisUpdate events.
-type guildEmojisUpdateEventHandler func(*Session, *GuildEmojisUpdate)
-
-// Type returns the event type for GuildEmojisUpdate events.
-func (eh guildEmojisUpdateEventHandler) Type() string {
- return guildEmojisUpdateEventType
-}
-
-// New returns a new instance of GuildEmojisUpdate.
-func (eh guildEmojisUpdateEventHandler) New() interface{} {
- return &GuildEmojisUpdate{}
-}
-
-// Handle is the handler for GuildEmojisUpdate events.
-func (eh guildEmojisUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildEmojisUpdate); ok {
- eh(s, t)
- }
-}
-
-// guildIntegrationsUpdateEventHandler is an event handler for GuildIntegrationsUpdate events.
-type guildIntegrationsUpdateEventHandler func(*Session, *GuildIntegrationsUpdate)
-
-// Type returns the event type for GuildIntegrationsUpdate events.
-func (eh guildIntegrationsUpdateEventHandler) Type() string {
- return guildIntegrationsUpdateEventType
-}
-
-// New returns a new instance of GuildIntegrationsUpdate.
-func (eh guildIntegrationsUpdateEventHandler) New() interface{} {
- return &GuildIntegrationsUpdate{}
-}
-
-// Handle is the handler for GuildIntegrationsUpdate events.
-func (eh guildIntegrationsUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildIntegrationsUpdate); ok {
- eh(s, t)
- }
-}
-
-// guildMemberAddEventHandler is an event handler for GuildMemberAdd events.
-type guildMemberAddEventHandler func(*Session, *GuildMemberAdd)
-
-// Type returns the event type for GuildMemberAdd events.
-func (eh guildMemberAddEventHandler) Type() string {
- return guildMemberAddEventType
-}
-
-// New returns a new instance of GuildMemberAdd.
-func (eh guildMemberAddEventHandler) New() interface{} {
- return &GuildMemberAdd{}
-}
-
-// Handle is the handler for GuildMemberAdd events.
-func (eh guildMemberAddEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildMemberAdd); ok {
- eh(s, t)
- }
-}
-
-// guildMemberRemoveEventHandler is an event handler for GuildMemberRemove events.
-type guildMemberRemoveEventHandler func(*Session, *GuildMemberRemove)
-
-// Type returns the event type for GuildMemberRemove events.
-func (eh guildMemberRemoveEventHandler) Type() string {
- return guildMemberRemoveEventType
-}
-
-// New returns a new instance of GuildMemberRemove.
-func (eh guildMemberRemoveEventHandler) New() interface{} {
- return &GuildMemberRemove{}
-}
-
-// Handle is the handler for GuildMemberRemove events.
-func (eh guildMemberRemoveEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildMemberRemove); ok {
- eh(s, t)
- }
-}
-
-// guildMemberUpdateEventHandler is an event handler for GuildMemberUpdate events.
-type guildMemberUpdateEventHandler func(*Session, *GuildMemberUpdate)
-
-// Type returns the event type for GuildMemberUpdate events.
-func (eh guildMemberUpdateEventHandler) Type() string {
- return guildMemberUpdateEventType
-}
-
-// New returns a new instance of GuildMemberUpdate.
-func (eh guildMemberUpdateEventHandler) New() interface{} {
- return &GuildMemberUpdate{}
-}
-
-// Handle is the handler for GuildMemberUpdate events.
-func (eh guildMemberUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildMemberUpdate); ok {
- eh(s, t)
- }
-}
-
-// guildMembersChunkEventHandler is an event handler for GuildMembersChunk events.
-type guildMembersChunkEventHandler func(*Session, *GuildMembersChunk)
-
-// Type returns the event type for GuildMembersChunk events.
-func (eh guildMembersChunkEventHandler) Type() string {
- return guildMembersChunkEventType
-}
-
-// New returns a new instance of GuildMembersChunk.
-func (eh guildMembersChunkEventHandler) New() interface{} {
- return &GuildMembersChunk{}
-}
-
-// Handle is the handler for GuildMembersChunk events.
-func (eh guildMembersChunkEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildMembersChunk); ok {
- eh(s, t)
- }
-}
-
-// guildRoleCreateEventHandler is an event handler for GuildRoleCreate events.
-type guildRoleCreateEventHandler func(*Session, *GuildRoleCreate)
-
-// Type returns the event type for GuildRoleCreate events.
-func (eh guildRoleCreateEventHandler) Type() string {
- return guildRoleCreateEventType
-}
-
-// New returns a new instance of GuildRoleCreate.
-func (eh guildRoleCreateEventHandler) New() interface{} {
- return &GuildRoleCreate{}
-}
-
-// Handle is the handler for GuildRoleCreate events.
-func (eh guildRoleCreateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildRoleCreate); ok {
- eh(s, t)
- }
-}
-
-// guildRoleDeleteEventHandler is an event handler for GuildRoleDelete events.
-type guildRoleDeleteEventHandler func(*Session, *GuildRoleDelete)
-
-// Type returns the event type for GuildRoleDelete events.
-func (eh guildRoleDeleteEventHandler) Type() string {
- return guildRoleDeleteEventType
-}
-
-// New returns a new instance of GuildRoleDelete.
-func (eh guildRoleDeleteEventHandler) New() interface{} {
- return &GuildRoleDelete{}
-}
-
-// Handle is the handler for GuildRoleDelete events.
-func (eh guildRoleDeleteEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildRoleDelete); ok {
- eh(s, t)
- }
-}
-
-// guildRoleUpdateEventHandler is an event handler for GuildRoleUpdate events.
-type guildRoleUpdateEventHandler func(*Session, *GuildRoleUpdate)
-
-// Type returns the event type for GuildRoleUpdate events.
-func (eh guildRoleUpdateEventHandler) Type() string {
- return guildRoleUpdateEventType
-}
-
-// New returns a new instance of GuildRoleUpdate.
-func (eh guildRoleUpdateEventHandler) New() interface{} {
- return &GuildRoleUpdate{}
-}
-
-// Handle is the handler for GuildRoleUpdate events.
-func (eh guildRoleUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildRoleUpdate); ok {
- eh(s, t)
- }
-}
-
-// guildUpdateEventHandler is an event handler for GuildUpdate events.
-type guildUpdateEventHandler func(*Session, *GuildUpdate)
-
-// Type returns the event type for GuildUpdate events.
-func (eh guildUpdateEventHandler) Type() string {
- return guildUpdateEventType
-}
-
-// New returns a new instance of GuildUpdate.
-func (eh guildUpdateEventHandler) New() interface{} {
- return &GuildUpdate{}
-}
-
-// Handle is the handler for GuildUpdate events.
-func (eh guildUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*GuildUpdate); ok {
- eh(s, t)
- }
-}
-
-// messageAckEventHandler is an event handler for MessageAck events.
-type messageAckEventHandler func(*Session, *MessageAck)
-
-// Type returns the event type for MessageAck events.
-func (eh messageAckEventHandler) Type() string {
- return messageAckEventType
-}
-
-// New returns a new instance of MessageAck.
-func (eh messageAckEventHandler) New() interface{} {
- return &MessageAck{}
-}
-
-// Handle is the handler for MessageAck events.
-func (eh messageAckEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageAck); ok {
- eh(s, t)
- }
-}
-
-// messageCreateEventHandler is an event handler for MessageCreate events.
-type messageCreateEventHandler func(*Session, *MessageCreate)
-
-// Type returns the event type for MessageCreate events.
-func (eh messageCreateEventHandler) Type() string {
- return messageCreateEventType
-}
-
-// New returns a new instance of MessageCreate.
-func (eh messageCreateEventHandler) New() interface{} {
- return &MessageCreate{}
-}
-
-// Handle is the handler for MessageCreate events.
-func (eh messageCreateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageCreate); ok {
- eh(s, t)
- }
-}
-
-// messageDeleteEventHandler is an event handler for MessageDelete events.
-type messageDeleteEventHandler func(*Session, *MessageDelete)
-
-// Type returns the event type for MessageDelete events.
-func (eh messageDeleteEventHandler) Type() string {
- return messageDeleteEventType
-}
-
-// New returns a new instance of MessageDelete.
-func (eh messageDeleteEventHandler) New() interface{} {
- return &MessageDelete{}
-}
-
-// Handle is the handler for MessageDelete events.
-func (eh messageDeleteEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageDelete); ok {
- eh(s, t)
- }
-}
-
-// messageDeleteBulkEventHandler is an event handler for MessageDeleteBulk events.
-type messageDeleteBulkEventHandler func(*Session, *MessageDeleteBulk)
-
-// Type returns the event type for MessageDeleteBulk events.
-func (eh messageDeleteBulkEventHandler) Type() string {
- return messageDeleteBulkEventType
-}
-
-// New returns a new instance of MessageDeleteBulk.
-func (eh messageDeleteBulkEventHandler) New() interface{} {
- return &MessageDeleteBulk{}
-}
-
-// Handle is the handler for MessageDeleteBulk events.
-func (eh messageDeleteBulkEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageDeleteBulk); ok {
- eh(s, t)
- }
-}
-
-// messageReactionAddEventHandler is an event handler for MessageReactionAdd events.
-type messageReactionAddEventHandler func(*Session, *MessageReactionAdd)
-
-// Type returns the event type for MessageReactionAdd events.
-func (eh messageReactionAddEventHandler) Type() string {
- return messageReactionAddEventType
-}
-
-// New returns a new instance of MessageReactionAdd.
-func (eh messageReactionAddEventHandler) New() interface{} {
- return &MessageReactionAdd{}
-}
-
-// Handle is the handler for MessageReactionAdd events.
-func (eh messageReactionAddEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageReactionAdd); ok {
- eh(s, t)
- }
-}
-
-// messageReactionRemoveEventHandler is an event handler for MessageReactionRemove events.
-type messageReactionRemoveEventHandler func(*Session, *MessageReactionRemove)
-
-// Type returns the event type for MessageReactionRemove events.
-func (eh messageReactionRemoveEventHandler) Type() string {
- return messageReactionRemoveEventType
-}
-
-// New returns a new instance of MessageReactionRemove.
-func (eh messageReactionRemoveEventHandler) New() interface{} {
- return &MessageReactionRemove{}
-}
-
-// Handle is the handler for MessageReactionRemove events.
-func (eh messageReactionRemoveEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageReactionRemove); ok {
- eh(s, t)
- }
-}
-
-// messageReactionRemoveAllEventHandler is an event handler for MessageReactionRemoveAll events.
-type messageReactionRemoveAllEventHandler func(*Session, *MessageReactionRemoveAll)
-
-// Type returns the event type for MessageReactionRemoveAll events.
-func (eh messageReactionRemoveAllEventHandler) Type() string {
- return messageReactionRemoveAllEventType
-}
-
-// New returns a new instance of MessageReactionRemoveAll.
-func (eh messageReactionRemoveAllEventHandler) New() interface{} {
- return &MessageReactionRemoveAll{}
-}
-
-// Handle is the handler for MessageReactionRemoveAll events.
-func (eh messageReactionRemoveAllEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageReactionRemoveAll); ok {
- eh(s, t)
- }
-}
-
-// messageUpdateEventHandler is an event handler for MessageUpdate events.
-type messageUpdateEventHandler func(*Session, *MessageUpdate)
-
-// Type returns the event type for MessageUpdate events.
-func (eh messageUpdateEventHandler) Type() string {
- return messageUpdateEventType
-}
-
-// New returns a new instance of MessageUpdate.
-func (eh messageUpdateEventHandler) New() interface{} {
- return &MessageUpdate{}
-}
-
-// Handle is the handler for MessageUpdate events.
-func (eh messageUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*MessageUpdate); ok {
- eh(s, t)
- }
-}
-
-// presenceUpdateEventHandler is an event handler for PresenceUpdate events.
-type presenceUpdateEventHandler func(*Session, *PresenceUpdate)
-
-// Type returns the event type for PresenceUpdate events.
-func (eh presenceUpdateEventHandler) Type() string {
- return presenceUpdateEventType
-}
-
-// New returns a new instance of PresenceUpdate.
-func (eh presenceUpdateEventHandler) New() interface{} {
- return &PresenceUpdate{}
-}
-
-// Handle is the handler for PresenceUpdate events.
-func (eh presenceUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*PresenceUpdate); ok {
- eh(s, t)
- }
-}
-
-// presencesReplaceEventHandler is an event handler for PresencesReplace events.
-type presencesReplaceEventHandler func(*Session, *PresencesReplace)
-
-// Type returns the event type for PresencesReplace events.
-func (eh presencesReplaceEventHandler) Type() string {
- return presencesReplaceEventType
-}
-
-// New returns a new instance of PresencesReplace.
-func (eh presencesReplaceEventHandler) New() interface{} {
- return &PresencesReplace{}
-}
-
-// Handle is the handler for PresencesReplace events.
-func (eh presencesReplaceEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*PresencesReplace); ok {
- eh(s, t)
- }
-}
-
-// rateLimitEventHandler is an event handler for RateLimit events.
-type rateLimitEventHandler func(*Session, *RateLimit)
-
-// Type returns the event type for RateLimit events.
-func (eh rateLimitEventHandler) Type() string {
- return rateLimitEventType
-}
-
-// Handle is the handler for RateLimit events.
-func (eh rateLimitEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*RateLimit); ok {
- eh(s, t)
- }
-}
-
-// readyEventHandler is an event handler for Ready events.
-type readyEventHandler func(*Session, *Ready)
-
-// Type returns the event type for Ready events.
-func (eh readyEventHandler) Type() string {
- return readyEventType
-}
-
-// New returns a new instance of Ready.
-func (eh readyEventHandler) New() interface{} {
- return &Ready{}
-}
-
-// Handle is the handler for Ready events.
-func (eh readyEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*Ready); ok {
- eh(s, t)
- }
-}
-
-// relationshipAddEventHandler is an event handler for RelationshipAdd events.
-type relationshipAddEventHandler func(*Session, *RelationshipAdd)
-
-// Type returns the event type for RelationshipAdd events.
-func (eh relationshipAddEventHandler) Type() string {
- return relationshipAddEventType
-}
-
-// New returns a new instance of RelationshipAdd.
-func (eh relationshipAddEventHandler) New() interface{} {
- return &RelationshipAdd{}
-}
-
-// Handle is the handler for RelationshipAdd events.
-func (eh relationshipAddEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*RelationshipAdd); ok {
- eh(s, t)
- }
-}
-
-// relationshipRemoveEventHandler is an event handler for RelationshipRemove events.
-type relationshipRemoveEventHandler func(*Session, *RelationshipRemove)
-
-// Type returns the event type for RelationshipRemove events.
-func (eh relationshipRemoveEventHandler) Type() string {
- return relationshipRemoveEventType
-}
-
-// New returns a new instance of RelationshipRemove.
-func (eh relationshipRemoveEventHandler) New() interface{} {
- return &RelationshipRemove{}
-}
-
-// Handle is the handler for RelationshipRemove events.
-func (eh relationshipRemoveEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*RelationshipRemove); ok {
- eh(s, t)
- }
-}
-
-// resumedEventHandler is an event handler for Resumed events.
-type resumedEventHandler func(*Session, *Resumed)
-
-// Type returns the event type for Resumed events.
-func (eh resumedEventHandler) Type() string {
- return resumedEventType
-}
-
-// New returns a new instance of Resumed.
-func (eh resumedEventHandler) New() interface{} {
- return &Resumed{}
-}
-
-// Handle is the handler for Resumed events.
-func (eh resumedEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*Resumed); ok {
- eh(s, t)
- }
-}
-
-// typingStartEventHandler is an event handler for TypingStart events.
-type typingStartEventHandler func(*Session, *TypingStart)
-
-// Type returns the event type for TypingStart events.
-func (eh typingStartEventHandler) Type() string {
- return typingStartEventType
-}
-
-// New returns a new instance of TypingStart.
-func (eh typingStartEventHandler) New() interface{} {
- return &TypingStart{}
-}
-
-// Handle is the handler for TypingStart events.
-func (eh typingStartEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*TypingStart); ok {
- eh(s, t)
- }
-}
-
-// userGuildSettingsUpdateEventHandler is an event handler for UserGuildSettingsUpdate events.
-type userGuildSettingsUpdateEventHandler func(*Session, *UserGuildSettingsUpdate)
-
-// Type returns the event type for UserGuildSettingsUpdate events.
-func (eh userGuildSettingsUpdateEventHandler) Type() string {
- return userGuildSettingsUpdateEventType
-}
-
-// New returns a new instance of UserGuildSettingsUpdate.
-func (eh userGuildSettingsUpdateEventHandler) New() interface{} {
- return &UserGuildSettingsUpdate{}
-}
-
-// Handle is the handler for UserGuildSettingsUpdate events.
-func (eh userGuildSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*UserGuildSettingsUpdate); ok {
- eh(s, t)
- }
-}
-
-// userNoteUpdateEventHandler is an event handler for UserNoteUpdate events.
-type userNoteUpdateEventHandler func(*Session, *UserNoteUpdate)
-
-// Type returns the event type for UserNoteUpdate events.
-func (eh userNoteUpdateEventHandler) Type() string {
- return userNoteUpdateEventType
-}
-
-// New returns a new instance of UserNoteUpdate.
-func (eh userNoteUpdateEventHandler) New() interface{} {
- return &UserNoteUpdate{}
-}
-
-// Handle is the handler for UserNoteUpdate events.
-func (eh userNoteUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*UserNoteUpdate); ok {
- eh(s, t)
- }
-}
-
-// userSettingsUpdateEventHandler is an event handler for UserSettingsUpdate events.
-type userSettingsUpdateEventHandler func(*Session, *UserSettingsUpdate)
-
-// Type returns the event type for UserSettingsUpdate events.
-func (eh userSettingsUpdateEventHandler) Type() string {
- return userSettingsUpdateEventType
-}
-
-// New returns a new instance of UserSettingsUpdate.
-func (eh userSettingsUpdateEventHandler) New() interface{} {
- return &UserSettingsUpdate{}
-}
-
-// Handle is the handler for UserSettingsUpdate events.
-func (eh userSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*UserSettingsUpdate); ok {
- eh(s, t)
- }
-}
-
-// userUpdateEventHandler is an event handler for UserUpdate events.
-type userUpdateEventHandler func(*Session, *UserUpdate)
-
-// Type returns the event type for UserUpdate events.
-func (eh userUpdateEventHandler) Type() string {
- return userUpdateEventType
-}
-
-// New returns a new instance of UserUpdate.
-func (eh userUpdateEventHandler) New() interface{} {
- return &UserUpdate{}
-}
-
-// Handle is the handler for UserUpdate events.
-func (eh userUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*UserUpdate); ok {
- eh(s, t)
- }
-}
-
-// voiceServerUpdateEventHandler is an event handler for VoiceServerUpdate events.
-type voiceServerUpdateEventHandler func(*Session, *VoiceServerUpdate)
-
-// Type returns the event type for VoiceServerUpdate events.
-func (eh voiceServerUpdateEventHandler) Type() string {
- return voiceServerUpdateEventType
-}
-
-// New returns a new instance of VoiceServerUpdate.
-func (eh voiceServerUpdateEventHandler) New() interface{} {
- return &VoiceServerUpdate{}
-}
-
-// Handle is the handler for VoiceServerUpdate events.
-func (eh voiceServerUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*VoiceServerUpdate); ok {
- eh(s, t)
- }
-}
-
-// voiceStateUpdateEventHandler is an event handler for VoiceStateUpdate events.
-type voiceStateUpdateEventHandler func(*Session, *VoiceStateUpdate)
-
-// Type returns the event type for VoiceStateUpdate events.
-func (eh voiceStateUpdateEventHandler) Type() string {
- return voiceStateUpdateEventType
-}
-
-// New returns a new instance of VoiceStateUpdate.
-func (eh voiceStateUpdateEventHandler) New() interface{} {
- return &VoiceStateUpdate{}
-}
-
-// Handle is the handler for VoiceStateUpdate events.
-func (eh voiceStateUpdateEventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*VoiceStateUpdate); ok {
- eh(s, t)
- }
-}
-
-func handlerForInterface(handler interface{}) EventHandler {
- switch v := handler.(type) {
- case func(*Session, interface{}):
- return interfaceEventHandler(v)
- case func(*Session, *ChannelCreate):
- return channelCreateEventHandler(v)
- case func(*Session, *ChannelDelete):
- return channelDeleteEventHandler(v)
- case func(*Session, *ChannelPinsUpdate):
- return channelPinsUpdateEventHandler(v)
- case func(*Session, *ChannelUpdate):
- return channelUpdateEventHandler(v)
- case func(*Session, *Connect):
- return connectEventHandler(v)
- case func(*Session, *Disconnect):
- return disconnectEventHandler(v)
- case func(*Session, *Event):
- return eventEventHandler(v)
- case func(*Session, *GuildBanAdd):
- return guildBanAddEventHandler(v)
- case func(*Session, *GuildBanRemove):
- return guildBanRemoveEventHandler(v)
- case func(*Session, *GuildCreate):
- return guildCreateEventHandler(v)
- case func(*Session, *GuildDelete):
- return guildDeleteEventHandler(v)
- case func(*Session, *GuildEmojisUpdate):
- return guildEmojisUpdateEventHandler(v)
- case func(*Session, *GuildIntegrationsUpdate):
- return guildIntegrationsUpdateEventHandler(v)
- case func(*Session, *GuildMemberAdd):
- return guildMemberAddEventHandler(v)
- case func(*Session, *GuildMemberRemove):
- return guildMemberRemoveEventHandler(v)
- case func(*Session, *GuildMemberUpdate):
- return guildMemberUpdateEventHandler(v)
- case func(*Session, *GuildMembersChunk):
- return guildMembersChunkEventHandler(v)
- case func(*Session, *GuildRoleCreate):
- return guildRoleCreateEventHandler(v)
- case func(*Session, *GuildRoleDelete):
- return guildRoleDeleteEventHandler(v)
- case func(*Session, *GuildRoleUpdate):
- return guildRoleUpdateEventHandler(v)
- case func(*Session, *GuildUpdate):
- return guildUpdateEventHandler(v)
- case func(*Session, *MessageAck):
- return messageAckEventHandler(v)
- case func(*Session, *MessageCreate):
- return messageCreateEventHandler(v)
- case func(*Session, *MessageDelete):
- return messageDeleteEventHandler(v)
- case func(*Session, *MessageDeleteBulk):
- return messageDeleteBulkEventHandler(v)
- case func(*Session, *MessageReactionAdd):
- return messageReactionAddEventHandler(v)
- case func(*Session, *MessageReactionRemove):
- return messageReactionRemoveEventHandler(v)
- case func(*Session, *MessageReactionRemoveAll):
- return messageReactionRemoveAllEventHandler(v)
- case func(*Session, *MessageUpdate):
- return messageUpdateEventHandler(v)
- case func(*Session, *PresenceUpdate):
- return presenceUpdateEventHandler(v)
- case func(*Session, *PresencesReplace):
- return presencesReplaceEventHandler(v)
- case func(*Session, *RateLimit):
- return rateLimitEventHandler(v)
- case func(*Session, *Ready):
- return readyEventHandler(v)
- case func(*Session, *RelationshipAdd):
- return relationshipAddEventHandler(v)
- case func(*Session, *RelationshipRemove):
- return relationshipRemoveEventHandler(v)
- case func(*Session, *Resumed):
- return resumedEventHandler(v)
- case func(*Session, *TypingStart):
- return typingStartEventHandler(v)
- case func(*Session, *UserGuildSettingsUpdate):
- return userGuildSettingsUpdateEventHandler(v)
- case func(*Session, *UserNoteUpdate):
- return userNoteUpdateEventHandler(v)
- case func(*Session, *UserSettingsUpdate):
- return userSettingsUpdateEventHandler(v)
- case func(*Session, *UserUpdate):
- return userUpdateEventHandler(v)
- case func(*Session, *VoiceServerUpdate):
- return voiceServerUpdateEventHandler(v)
- case func(*Session, *VoiceStateUpdate):
- return voiceStateUpdateEventHandler(v)
- }
-
- return nil
-}
-
-func init() {
- registerInterfaceProvider(channelCreateEventHandler(nil))
- registerInterfaceProvider(channelDeleteEventHandler(nil))
- registerInterfaceProvider(channelPinsUpdateEventHandler(nil))
- registerInterfaceProvider(channelUpdateEventHandler(nil))
- registerInterfaceProvider(guildBanAddEventHandler(nil))
- registerInterfaceProvider(guildBanRemoveEventHandler(nil))
- registerInterfaceProvider(guildCreateEventHandler(nil))
- registerInterfaceProvider(guildDeleteEventHandler(nil))
- registerInterfaceProvider(guildEmojisUpdateEventHandler(nil))
- registerInterfaceProvider(guildIntegrationsUpdateEventHandler(nil))
- registerInterfaceProvider(guildMemberAddEventHandler(nil))
- registerInterfaceProvider(guildMemberRemoveEventHandler(nil))
- registerInterfaceProvider(guildMemberUpdateEventHandler(nil))
- registerInterfaceProvider(guildMembersChunkEventHandler(nil))
- registerInterfaceProvider(guildRoleCreateEventHandler(nil))
- registerInterfaceProvider(guildRoleDeleteEventHandler(nil))
- registerInterfaceProvider(guildRoleUpdateEventHandler(nil))
- registerInterfaceProvider(guildUpdateEventHandler(nil))
- registerInterfaceProvider(messageAckEventHandler(nil))
- registerInterfaceProvider(messageCreateEventHandler(nil))
- registerInterfaceProvider(messageDeleteEventHandler(nil))
- registerInterfaceProvider(messageDeleteBulkEventHandler(nil))
- registerInterfaceProvider(messageReactionAddEventHandler(nil))
- registerInterfaceProvider(messageReactionRemoveEventHandler(nil))
- registerInterfaceProvider(messageReactionRemoveAllEventHandler(nil))
- registerInterfaceProvider(messageUpdateEventHandler(nil))
- registerInterfaceProvider(presenceUpdateEventHandler(nil))
- registerInterfaceProvider(presencesReplaceEventHandler(nil))
- registerInterfaceProvider(readyEventHandler(nil))
- registerInterfaceProvider(relationshipAddEventHandler(nil))
- registerInterfaceProvider(relationshipRemoveEventHandler(nil))
- registerInterfaceProvider(resumedEventHandler(nil))
- registerInterfaceProvider(typingStartEventHandler(nil))
- registerInterfaceProvider(userGuildSettingsUpdateEventHandler(nil))
- registerInterfaceProvider(userNoteUpdateEventHandler(nil))
- registerInterfaceProvider(userSettingsUpdateEventHandler(nil))
- registerInterfaceProvider(userUpdateEventHandler(nil))
- registerInterfaceProvider(voiceServerUpdateEventHandler(nil))
- registerInterfaceProvider(voiceStateUpdateEventHandler(nil))
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/events.go b/vendor/github.com/bwmarrin/discordgo/events.go
deleted file mode 100644
index c78fbdd2..00000000
--- a/vendor/github.com/bwmarrin/discordgo/events.go
+++ /dev/null
@@ -1,253 +0,0 @@
-package discordgo
-
-import (
- "encoding/json"
-)
-
-// This file contains all the possible structs that can be
-// handled by AddHandler/EventHandler.
-// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
-//go:generate go run tools/cmd/eventhandlers/main.go
-
-// Connect is the data for a Connect event.
-// This is a sythetic event and is not dispatched by Discord.
-type Connect struct{}
-
-// Disconnect is the data for a Disconnect event.
-// This is a sythetic event and is not dispatched by Discord.
-type Disconnect struct{}
-
-// RateLimit is the data for a RateLimit event.
-// This is a sythetic event and is not dispatched by Discord.
-type RateLimit struct {
- *TooManyRequests
- URL string
-}
-
-// Event provides a basic initial struct for all websocket events.
-type Event struct {
- Operation int `json:"op"`
- Sequence int64 `json:"s"`
- Type string `json:"t"`
- RawData json.RawMessage `json:"d"`
- // Struct contains one of the other types in this file.
- Struct interface{} `json:"-"`
-}
-
-// A Ready stores all data for the websocket READY event.
-type Ready struct {
- Version int `json:"v"`
- SessionID string `json:"session_id"`
- User *User `json:"user"`
- ReadState []*ReadState `json:"read_state"`
- PrivateChannels []*Channel `json:"private_channels"`
- Guilds []*Guild `json:"guilds"`
-
- // Undocumented fields
- Settings *Settings `json:"user_settings"`
- UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
- Relationships []*Relationship `json:"relationships"`
- Presences []*Presence `json:"presences"`
- Notes map[string]string `json:"notes"`
-}
-
-// ChannelCreate is the data for a ChannelCreate event.
-type ChannelCreate struct {
- *Channel
-}
-
-// ChannelUpdate is the data for a ChannelUpdate event.
-type ChannelUpdate struct {
- *Channel
-}
-
-// ChannelDelete is the data for a ChannelDelete event.
-type ChannelDelete struct {
- *Channel
-}
-
-// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
-type ChannelPinsUpdate struct {
- LastPinTimestamp string `json:"last_pin_timestamp"`
- ChannelID string `json:"channel_id"`
-}
-
-// GuildCreate is the data for a GuildCreate event.
-type GuildCreate struct {
- *Guild
-}
-
-// GuildUpdate is the data for a GuildUpdate event.
-type GuildUpdate struct {
- *Guild
-}
-
-// GuildDelete is the data for a GuildDelete event.
-type GuildDelete struct {
- *Guild
-}
-
-// GuildBanAdd is the data for a GuildBanAdd event.
-type GuildBanAdd struct {
- User *User `json:"user"`
- GuildID string `json:"guild_id"`
-}
-
-// GuildBanRemove is the data for a GuildBanRemove event.
-type GuildBanRemove struct {
- User *User `json:"user"`
- GuildID string `json:"guild_id"`
-}
-
-// GuildMemberAdd is the data for a GuildMemberAdd event.
-type GuildMemberAdd struct {
- *Member
-}
-
-// GuildMemberUpdate is the data for a GuildMemberUpdate event.
-type GuildMemberUpdate struct {
- *Member
-}
-
-// GuildMemberRemove is the data for a GuildMemberRemove event.
-type GuildMemberRemove struct {
- *Member
-}
-
-// GuildRoleCreate is the data for a GuildRoleCreate event.
-type GuildRoleCreate struct {
- *GuildRole
-}
-
-// GuildRoleUpdate is the data for a GuildRoleUpdate event.
-type GuildRoleUpdate struct {
- *GuildRole
-}
-
-// A GuildRoleDelete is the data for a GuildRoleDelete event.
-type GuildRoleDelete struct {
- RoleID string `json:"role_id"`
- GuildID string `json:"guild_id"`
-}
-
-// A GuildEmojisUpdate is the data for a guild emoji update event.
-type GuildEmojisUpdate struct {
- GuildID string `json:"guild_id"`
- Emojis []*Emoji `json:"emojis"`
-}
-
-// A GuildMembersChunk is the data for a GuildMembersChunk event.
-type GuildMembersChunk struct {
- GuildID string `json:"guild_id"`
- Members []*Member `json:"members"`
-}
-
-// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
-type GuildIntegrationsUpdate struct {
- GuildID string `json:"guild_id"`
-}
-
-// MessageAck is the data for a MessageAck event.
-type MessageAck struct {
- MessageID string `json:"message_id"`
- ChannelID string `json:"channel_id"`
-}
-
-// MessageCreate is the data for a MessageCreate event.
-type MessageCreate struct {
- *Message
-}
-
-// MessageUpdate is the data for a MessageUpdate event.
-type MessageUpdate struct {
- *Message
-}
-
-// MessageDelete is the data for a MessageDelete event.
-type MessageDelete struct {
- *Message
-}
-
-// MessageReactionAdd is the data for a MessageReactionAdd event.
-type MessageReactionAdd struct {
- *MessageReaction
-}
-
-// MessageReactionRemove is the data for a MessageReactionRemove event.
-type MessageReactionRemove struct {
- *MessageReaction
-}
-
-// MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.
-type MessageReactionRemoveAll struct {
- *MessageReaction
-}
-
-// PresencesReplace is the data for a PresencesReplace event.
-type PresencesReplace []*Presence
-
-// PresenceUpdate is the data for a PresenceUpdate event.
-type PresenceUpdate struct {
- Presence
- GuildID string `json:"guild_id"`
- Roles []string `json:"roles"`
-}
-
-// Resumed is the data for a Resumed event.
-type Resumed struct {
- Trace []string `json:"_trace"`
-}
-
-// RelationshipAdd is the data for a RelationshipAdd event.
-type RelationshipAdd struct {
- *Relationship
-}
-
-// RelationshipRemove is the data for a RelationshipRemove event.
-type RelationshipRemove struct {
- *Relationship
-}
-
-// TypingStart is the data for a TypingStart event.
-type TypingStart struct {
- UserID string `json:"user_id"`
- ChannelID string `json:"channel_id"`
- Timestamp int `json:"timestamp"`
-}
-
-// UserUpdate is the data for a UserUpdate event.
-type UserUpdate struct {
- *User
-}
-
-// UserSettingsUpdate is the data for a UserSettingsUpdate event.
-type UserSettingsUpdate map[string]interface{}
-
-// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
-type UserGuildSettingsUpdate struct {
- *UserGuildSettings
-}
-
-// UserNoteUpdate is the data for a UserNoteUpdate event.
-type UserNoteUpdate struct {
- ID string `json:"id"`
- Note string `json:"note"`
-}
-
-// VoiceServerUpdate is the data for a VoiceServerUpdate event.
-type VoiceServerUpdate struct {
- Token string `json:"token"`
- GuildID string `json:"guild_id"`
- Endpoint string `json:"endpoint"`
-}
-
-// VoiceStateUpdate is the data for a VoiceStateUpdate event.
-type VoiceStateUpdate struct {
- *VoiceState
-}
-
-// MessageDeleteBulk is the data for a MessageDeleteBulk event
-type MessageDeleteBulk struct {
- Messages []string `json:"ids"`
- ChannelID string `json:"channel_id"`
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go b/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go
deleted file mode 100644
index 21ceb76b..00000000
--- a/vendor/github.com/bwmarrin/discordgo/examples/airhorn/main.go
+++ /dev/null
@@ -1,211 +0,0 @@
-package main
-
-import (
- "encoding/binary"
- "flag"
- "fmt"
- "io"
- "os"
- "os/signal"
- "strings"
- "syscall"
- "time"
-
- "github.com/bwmarrin/discordgo"
-)
-
-func init() {
- flag.StringVar(&token, "t", "", "Bot Token")
- flag.Parse()
-}
-
-var token string
-var buffer = make([][]byte, 0)
-
-func main() {
-
- if token == "" {
- fmt.Println("No token provided. Please run: airhorn -t <bot token>")
- return
- }
-
- // Load the sound file.
- err := loadSound()
- if err != nil {
- fmt.Println("Error loading sound: ", err)
- fmt.Println("Please copy $GOPATH/src/github.com/bwmarrin/examples/airhorn/airhorn.dca to this directory.")
- return
- }
-
- // Create a new Discord session using the provided bot token.
- dg, err := discordgo.New("Bot " + token)
- if err != nil {
- fmt.Println("Error creating Discord session: ", err)
- return
- }
-
- // Register ready as a callback for the ready events.
- dg.AddHandler(ready)
-
- // Register messageCreate as a callback for the messageCreate events.
- dg.AddHandler(messageCreate)
-
- // Register guildCreate as a callback for the guildCreate events.
- dg.AddHandler(guildCreate)
-
- // Open the websocket and begin listening.
- err = dg.Open()
- if err != nil {
- fmt.Println("Error opening Discord session: ", err)
- }
-
- // Wait here until CTRL-C or other term signal is received.
- fmt.Println("Airhorn is now running. Press CTRL-C to exit.")
- sc := make(chan os.Signal, 1)
- signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
- <-sc
-
- // Cleanly close down the Discord session.
- dg.Close()
-}
-
-// This function will be called (due to AddHandler above) when the bot receives
-// the "ready" event from Discord.
-func ready(s *discordgo.Session, event *discordgo.Ready) {
-
- // Set the playing status.
- s.UpdateStatus(0, "!airhorn")
-}
-
-// This function will be called (due to AddHandler above) every time a new
-// message is created on any channel that the autenticated bot has access to.
-func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
-
- // Ignore all messages created by the bot itself
- // This isn't required in this specific example but it's a good practice.
- if m.Author.ID == s.State.User.ID {
- return
- }
-
- // check if the message is "!airhorn"
- if strings.HasPrefix(m.Content, "!airhorn") {
-
- // Find the channel that the message came from.
- c, err := s.State.Channel(m.ChannelID)
- if err != nil {
- // Could not find channel.
- return
- }
-
- // Find the guild for that channel.
- g, err := s.State.Guild(c.GuildID)
- if err != nil {
- // Could not find guild.
- return
- }
-
- // Look for the message sender in that guild's current voice states.
- for _, vs := range g.VoiceStates {
- if vs.UserID == m.Author.ID {
- err = playSound(s, g.ID, vs.ChannelID)
- if err != nil {
- fmt.Println("Error playing sound:", err)
- }
-
- return
- }
- }
- }
-}
-
-// This function will be called (due to AddHandler above) every time a new
-// guild is joined.
-func guildCreate(s *discordgo.Session, event *discordgo.GuildCreate) {
-
- if event.Guild.Unavailable {
- return
- }
-
- for _, channel := range event.Guild.Channels {
- if channel.ID == event.Guild.ID {
- _, _ = s.ChannelMessageSend(channel.ID, "Airhorn is ready! Type !airhorn while in a voice channel to play a sound.")
- return
- }
- }
-}
-
-// loadSound attempts to load an encoded sound file from disk.
-func loadSound() error {
-
- file, err := os.Open("airhorn.dca")
- if err != nil {
- fmt.Println("Error opening dca file :", err)
- return err
- }
-
- var opuslen int16
-
- for {
- // Read opus frame length from dca file.
- err = binary.Read(file, binary.LittleEndian, &opuslen)
-
- // If this is the end of the file, just return.
- if err == io.EOF || err == io.ErrUnexpectedEOF {
- err := file.Close()
- if err != nil {
- return err
- }
- return nil
- }
-
- if err != nil {
- fmt.Println("Error reading from dca file :", err)
- return err
- }
-
- // Read encoded pcm from dca file.
- InBuf := make([]byte, opuslen)
- err = binary.Read(file, binary.LittleEndian, &InBuf)
-
- // Should not be any end of file errors
- if err != nil {
- fmt.Println("Error reading from dca file :", err)
- return err
- }
-
- // Append encoded pcm data to the buffer.
- buffer = append(buffer, InBuf)
- }
-}
-
-// playSound plays the current buffer to the provided channel.
-func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
-
- // Join the provided voice channel.
- vc, err := s.ChannelVoiceJoin(guildID, channelID, false, true)
- if err != nil {
- return err
- }
-
- // Sleep for a specified amount of time before playing the sound
- time.Sleep(250 * time.Millisecond)
-
- // Start speaking.
- vc.Speaking(true)
-
- // Send the buffer data.
- for _, buff := range buffer {
- vc.OpusSend <- buff
- }
-
- // Stop speaking
- vc.Speaking(false)
-
- // Sleep for a specificed amount of time before ending.
- time.Sleep(250 * time.Millisecond)
-
- // Disconnect from the provided voice channel.
- vc.Disconnect()
-
- return nil
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/appmaker/main.go b/vendor/github.com/bwmarrin/discordgo/examples/appmaker/main.go
deleted file mode 100644
index 5581dd93..00000000
--- a/vendor/github.com/bwmarrin/discordgo/examples/appmaker/main.go
+++ /dev/null
@@ -1,103 +0,0 @@
-package main
-
-import (
- "encoding/json"
- "flag"
- "fmt"
- "os"
-
- "github.com/bwmarrin/discordgo"
-)
-
-// Variables used for command line options
-var (
- Token string
- Name string
- DeleteID string
- ListOnly bool
-)
-
-func init() {
-
- flag.StringVar(&Token, "t", "", "Owner Account Token")
- flag.StringVar(&Name, "n", "", "Name to give App/Bot")
- flag.StringVar(&DeleteID, "d", "", "Application ID to delete")
- flag.BoolVar(&ListOnly, "l", false, "List Applications Only")
- flag.Parse()
-
- if Token == "" {
- flag.Usage()
- os.Exit(1)
- }
-}
-
-func main() {
-
- var err error
-
- // Create a new Discord session using the provided login information.
- dg, err := discordgo.New(Token)
- if err != nil {
- fmt.Println("error creating Discord session,", err)
- return
- }
-
- // If -l set, only display a list of existing applications
- // for the given account.
- if ListOnly {
-
- aps, err := dg.Applications()
- if err != nil {
- fmt.Println("error fetching applications,", err)
- return
- }
-
- for _, v := range aps {
- fmt.Println("-----------------------------------------------------")
- b, _ := json.MarshalIndent(v, "", " ")
- fmt.Println(string(b))
- }
- return
- }
-
- // if -d set, delete the given Application
- if DeleteID != "" {
- err = dg.ApplicationDelete(DeleteID)
- if err != nil {
- fmt.Println("error deleting application,", err)
- }
- return
- }
-
- if Name == "" {
- flag.Usage()
- os.Exit(1)
- }
-
- // Create a new application.
- ap := &discordgo.Application{}
- ap.Name = Name
- ap, err = dg.ApplicationCreate(ap)
- if err != nil {
- fmt.Println("error creating new application,", err)
- return
- }
-
- fmt.Printf("Application created successfully:\n")
- b, _ := json.MarshalIndent(ap, "", " ")
- fmt.Println(string(b))
-
- // Create the bot account under the application we just created
- bot, err := dg.ApplicationBotCreate(ap.ID)
- if err != nil {
- fmt.Println("error creating bot account,", err)
- return
- }
-
- fmt.Printf("Bot account created successfully.\n")
- b, _ = json.MarshalIndent(bot, "", " ")
- fmt.Println(string(b))
-
- fmt.Println("Please save the above posted info in a secure place.")
- fmt.Println("You will need that information to login with your bot account.")
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/avatar/main.go b/vendor/github.com/bwmarrin/discordgo/examples/avatar/main.go
deleted file mode 100644
index e0a9c880..00000000
--- a/vendor/github.com/bwmarrin/discordgo/examples/avatar/main.go
+++ /dev/null
@@ -1,89 +0,0 @@
-package main
-
-import (
- "encoding/base64"
- "flag"
- "fmt"
- "io/ioutil"
- "net/http"
- "os"
-
- "github.com/bwmarrin/discordgo"
-)
-
-// Variables used for command line parameters
-var (
- Token string
- AvatarFile string
- AvatarURL string
-)
-
-func init() {
-
- flag.StringVar(&Token, "t", "", "Bot Token")
- flag.StringVar(&AvatarFile, "f", "", "Avatar File Name")
- flag.StringVar(&AvatarURL, "u", "", "URL to the avatar image")
- flag.Parse()
-
- if Token == "" || (AvatarFile == "" && AvatarURL == "") {
- flag.Usage()
- os.Exit(1)
- }
-}
-
-func main() {
-
- // Create a new Discord session using the provided login information.
- dg, err := discordgo.New("Bot " + Token)
- if err != nil {
- fmt.Println("error creating Discord session,", err)
- return
- }
-
- // Declare these here so they can be used in the below two if blocks and
- // still carry over to the end of this function.
- var base64img string
- var contentType string
-
- // If we're using a URL link for the Avatar
- if AvatarURL != "" {
-
- resp, err := http.Get(AvatarURL)
- if err != nil {
- fmt.Println("Error retrieving the file, ", err)
- return
- }
-
- defer func() {
- _ = resp.Body.Close()
- }()
-
- img, err := ioutil.ReadAll(resp.Body)
- if err != nil {
- fmt.Println("Error reading the response, ", err)
- return
- }
-
- contentType = http.DetectContentType(img)
- base64img = base64.StdEncoding.EncodeToString(img)
- }
-
- // If we're using a local file for the Avatar
- if AvatarFile != "" {
- img, err := ioutil.ReadFile(AvatarFile)
- if err != nil {
- fmt.Println(err)
- }
-
- contentType = http.DetectContentType(img)
- base64img = base64.StdEncoding.EncodeToString(img)
- }
-
- // Now lets format our base64 image into the proper format Discord wants
- // and then call UserUpdate to set it as our user's Avatar.
- avatar := fmt.Sprintf("data:%s;base64,%s", contentType, base64img)
- _, err = dg.UserUpdate("", "", "", avatar, "")
- if err != nil {
- fmt.Println(err)
- }
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/mytoken/main.go b/vendor/github.com/bwmarrin/discordgo/examples/mytoken/main.go
deleted file mode 100644
index 9375eadc..00000000
--- a/vendor/github.com/bwmarrin/discordgo/examples/mytoken/main.go
+++ /dev/null
@@ -1,40 +0,0 @@
-package main
-
-import (
- "flag"
- "fmt"
- "os"
-
- "github.com/bwmarrin/discordgo"
-)
-
-// Variables used for command line parameters
-var (
- Email string
- Password string
-)
-
-func init() {
-
- flag.StringVar(&Email, "e", "", "Account Email")
- flag.StringVar(&Password, "p", "", "Account Password")
- flag.Parse()
-
- if Email == "" || Password == "" {
- flag.Usage()
- os.Exit(1)
- }
-}
-
-func main() {
-
- // Create a new Discord session using the provided login information.
- dg, err := discordgo.New(Email, Password)
- if err != nil {
- fmt.Println("error creating Discord session,", err)
- return
- }
-
- // Print out your token.
- fmt.Printf("Your Authentication Token is:\n\n%s\n", dg.Token)
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go b/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
deleted file mode 100644
index 155e782f..00000000
--- a/vendor/github.com/bwmarrin/discordgo/examples/pingpong/main.go
+++ /dev/null
@@ -1,71 +0,0 @@
-package main
-
-import (
- "flag"
- "fmt"
- "os"
- "os/signal"
- "syscall"
-
- "github.com/bwmarrin/discordgo"
-)
-
-// Variables used for command line parameters
-var (
- Token string
-)
-
-func init() {
-
- flag.StringVar(&Token, "t", "", "Bot Token")
- flag.Parse()
-}
-
-func main() {
-
- // Create a new Discord session using the provided bot token.
- dg, err := discordgo.New("Bot " + Token)
- if err != nil {
- fmt.Println("error creating Discord session,", err)
- return
- }
-
- // Register the messageCreate func as a callback for MessageCreate events.
- dg.AddHandler(messageCreate)
-
- // Open a websocket connection to Discord and begin listening.
- err = dg.Open()
- if err != nil {
- fmt.Println("error opening connection,", err)
- return
- }
-
- // Wait here until CTRL-C or other term signal is received.
- fmt.Println("Bot is now running. Press CTRL-C to exit.")
- sc := make(chan os.Signal, 1)
- signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
- <-sc
-
- // Cleanly close down the Discord session.
- dg.Close()
-}
-
-// This function will be called (due to AddHandler above) every time a new
-// message is created on any channel that the autenticated bot has access to.
-func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
-
- // Ignore all messages created by the bot itself
- // This isn't required in this specific example but it's a good practice.
- if m.Author.ID == s.State.User.ID {
- return
- }
- // If the message is "ping" reply with "Pong!"
- if m.Content == "ping" {
- s.ChannelMessageSend(m.ChannelID, "Pong!")
- }
-
- // If the message is "pong" reply with "Ping!"
- if m.Content == "pong" {
- s.ChannelMessageSend(m.ChannelID, "Ping!")
- }
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/logging.go b/vendor/github.com/bwmarrin/discordgo/logging.go
deleted file mode 100644
index 6460b35b..00000000
--- a/vendor/github.com/bwmarrin/discordgo/logging.go
+++ /dev/null
@@ -1,103 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains code related to discordgo package logging
-
-package discordgo
-
-import (
- "fmt"
- "log"
- "runtime"
- "strings"
-)
-
-const (
-
- // LogError level is used for critical errors that could lead to data loss
- // or panic that would not be returned to a calling function.
- LogError int = iota
-
- // LogWarning level is used for very abnormal events and errors that are
- // also returned to a calling function.
- LogWarning
-
- // LogInformational level is used for normal non-error activity
- LogInformational
-
- // LogDebug level is for very detailed non-error activity. This is
- // very spammy and will impact performance.
- LogDebug
-)
-
-// Logger can be used to replace the standard logging for discordgo
-var Logger func(msgL, caller int, format string, a ...interface{})
-
-// msglog provides package wide logging consistancy for discordgo
-// the format, a... portion this command follows that of fmt.Printf
-// msgL : LogLevel of the message
-// caller : 1 + the number of callers away from the message source
-// format : Printf style message format
-// a ... : comma separated list of values to pass
-func msglog(msgL, caller int, format string, a ...interface{}) {
-
- if Logger != nil {
- Logger(msgL, caller, format, a...)
- } else {
-
- pc, file, line, _ := runtime.Caller(caller)
-
- files := strings.Split(file, "/")
- file = files[len(files)-1]
-
- name := runtime.FuncForPC(pc).Name()
- fns := strings.Split(name, ".")
- name = fns[len(fns)-1]
-
- msg := fmt.Sprintf(format, a...)
-
- log.Printf("[DG%d] %s:%d:%s() %s\n", msgL, file, line, name, msg)
- }
-}
-
-// helper function that wraps msglog for the Session struct
-// This adds a check to insure the message is only logged
-// if the session log level is equal or higher than the
-// message log level
-func (s *Session) log(msgL int, format string, a ...interface{}) {
-
- if msgL > s.LogLevel {
- return
- }
-
- msglog(msgL, 2, format, a...)
-}
-
-// helper function that wraps msglog for the VoiceConnection struct
-// This adds a check to insure the message is only logged
-// if the voice connection log level is equal or higher than the
-// message log level
-func (v *VoiceConnection) log(msgL int, format string, a ...interface{}) {
-
- if msgL > v.LogLevel {
- return
- }
-
- msglog(msgL, 2, format, a...)
-}
-
-// printJSON is a helper function to display JSON data in a easy to read format.
-/* NOT USED ATM
-func printJSON(body []byte) {
- var prettyJSON bytes.Buffer
- error := json.Indent(&prettyJSON, body, "", "\t")
- if error != nil {
- log.Print("JSON parse error: ", error)
- }
- log.Println(string(prettyJSON.Bytes()))
-}
-*/
diff --git a/vendor/github.com/bwmarrin/discordgo/message.go b/vendor/github.com/bwmarrin/discordgo/message.go
deleted file mode 100644
index 4fd468fd..00000000
--- a/vendor/github.com/bwmarrin/discordgo/message.go
+++ /dev/null
@@ -1,252 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains code related to the Message struct
-
-package discordgo
-
-import (
- "io"
- "regexp"
- "strings"
-)
-
-// MessageType is the type of Message
-type MessageType int
-
-// Block contains the valid known MessageType values
-const (
- MessageTypeDefault MessageType = iota
- MessageTypeRecipientAdd
- MessageTypeRecipientRemove
- MessageTypeCall
- MessageTypeChannelNameChange
- MessageTypeChannelIconChange
- MessageTypeChannelPinnedMessage
- MessageTypeGuildMemberJoin
-)
-
-// A Message stores all data related to a specific Discord message.
-type Message struct {
- ID string `json:"id"`
- ChannelID string `json:"channel_id"`
- Content string `json:"content"`
- Timestamp Timestamp `json:"timestamp"`
- EditedTimestamp Timestamp `json:"edited_timestamp"`
- MentionRoles []string `json:"mention_roles"`
- Tts bool `json:"tts"`
- MentionEveryone bool `json:"mention_everyone"`
- Author *User `json:"author"`
- Attachments []*MessageAttachment `json:"attachments"`
- Embeds []*MessageEmbed `json:"embeds"`
- Mentions []*User `json:"mentions"`
- Reactions []*MessageReactions `json:"reactions"`
- Type MessageType `json:"type"`
-}
-
-// File stores info about files you e.g. send in messages.
-type File struct {
- Name string
- ContentType string
- Reader io.Reader
-}
-
-// MessageSend stores all parameters you can send with ChannelMessageSendComplex.
-type MessageSend struct {
- Content string `json:"content,omitempty"`
- Embed *MessageEmbed `json:"embed,omitempty"`
- Tts bool `json:"tts"`
- Files []*File `json:"-"`
-
- // TODO: Remove this when compatibility is not required.
- File *File `json:"-"`
-}
-
-// MessageEdit is used to chain parameters via ChannelMessageEditComplex, which
-// is also where you should get the instance from.
-type MessageEdit struct {
- Content *string `json:"content,omitempty"`
- Embed *MessageEmbed `json:"embed,omitempty"`
-
- ID string
- Channel string
-}
-
-// NewMessageEdit returns a MessageEdit struct, initialized
-// with the Channel and ID.
-func NewMessageEdit(channelID string, messageID string) *MessageEdit {
- return &MessageEdit{
- Channel: channelID,
- ID: messageID,
- }
-}
-
-// SetContent is the same as setting the variable Content,
-// except it doesn't take a pointer.
-func (m *MessageEdit) SetContent(str string) *MessageEdit {
- m.Content = &str
- return m
-}
-
-// SetEmbed is a convenience function for setting the embed,
-// so you can chain commands.
-func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit {
- m.Embed = embed
- return m
-}
-
-// A MessageAttachment stores data for message attachments.
-type MessageAttachment struct {
- ID string `json:"id"`
- URL string `json:"url"`
- ProxyURL string `json:"proxy_url"`
- Filename string `json:"filename"`
- Width int `json:"width"`
- Height int `json:"height"`
- Size int `json:"size"`
-}
-
-// MessageEmbedFooter is a part of a MessageEmbed struct.
-type MessageEmbedFooter struct {
- Text string `json:"text,omitempty"`
- IconURL string `json:"icon_url,omitempty"`
- ProxyIconURL string `json:"proxy_icon_url,omitempty"`
-}
-
-// MessageEmbedImage is a part of a MessageEmbed struct.
-type MessageEmbedImage struct {
- URL string `json:"url,omitempty"`
- ProxyURL string `json:"proxy_url,omitempty"`
- Width int `json:"width,omitempty"`
- Height int `json:"height,omitempty"`
-}
-
-// MessageEmbedThumbnail is a part of a MessageEmbed struct.
-type MessageEmbedThumbnail struct {
- URL string `json:"url,omitempty"`
- ProxyURL string `json:"proxy_url,omitempty"`
- Width int `json:"width,omitempty"`
- Height int `json:"height,omitempty"`
-}
-
-// MessageEmbedVideo is a part of a MessageEmbed struct.
-type MessageEmbedVideo struct {
- URL string `json:"url,omitempty"`
- ProxyURL string `json:"proxy_url,omitempty"`
- Width int `json:"width,omitempty"`
- Height int `json:"height,omitempty"`
-}
-
-// MessageEmbedProvider is a part of a MessageEmbed struct.
-type MessageEmbedProvider struct {
- URL string `json:"url,omitempty"`
- Name string `json:"name,omitempty"`
-}
-
-// MessageEmbedAuthor is a part of a MessageEmbed struct.
-type MessageEmbedAuthor struct {
- URL string `json:"url,omitempty"`
- Name string `json:"name,omitempty"`
- IconURL string `json:"icon_url,omitempty"`
- ProxyIconURL string `json:"proxy_icon_url,omitempty"`
-}
-
-// MessageEmbedField is a part of a MessageEmbed struct.
-type MessageEmbedField struct {
- Name string `json:"name,omitempty"`
- Value string `json:"value,omitempty"`
- Inline bool `json:"inline,omitempty"`
-}
-
-// An MessageEmbed stores data for message embeds.
-type MessageEmbed struct {
- URL string `json:"url,omitempty"`
- Type string `json:"type,omitempty"`
- Title string `json:"title,omitempty"`
- Description string `json:"description,omitempty"`
- Timestamp string `json:"timestamp,omitempty"`
- Color int `json:"color,omitempty"`
- Footer *MessageEmbedFooter `json:"footer,omitempty"`
- Image *MessageEmbedImage `json:"image,omitempty"`
- Thumbnail *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
- Video *MessageEmbedVideo `json:"video,omitempty"`
- Provider *MessageEmbedProvider `json:"provider,omitempty"`
- Author *MessageEmbedAuthor `json:"author,omitempty"`
- Fields []*MessageEmbedField `json:"fields,omitempty"`
-}
-
-// MessageReactions holds a reactions object for a message.
-type MessageReactions struct {
- Count int `json:"count"`
- Me bool `json:"me"`
- Emoji *Emoji `json:"emoji"`
-}
-
-// ContentWithMentionsReplaced will replace all @<id> mentions with the
-// username of the mention.
-func (m *Message) ContentWithMentionsReplaced() (content string) {
- content = m.Content
-
- for _, user := range m.Mentions {
- content = strings.NewReplacer(
- "<@"+user.ID+">", "@"+user.Username,
- "<@!"+user.ID+">", "@"+user.Username,
- ).Replace(content)
- }
- return
-}
-
-var patternChannels = regexp.MustCompile("<#[^>]*>")
-
-// ContentWithMoreMentionsReplaced will replace all @<id> mentions with the
-// username of the mention, but also role IDs and more.
-func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error) {
- content = m.Content
-
- if !s.StateEnabled {
- content = m.ContentWithMentionsReplaced()
- return
- }
-
- channel, err := s.State.Channel(m.ChannelID)
- if err != nil {
- content = m.ContentWithMentionsReplaced()
- return
- }
-
- for _, user := range m.Mentions {
- nick := user.Username
-
- member, err := s.State.Member(channel.GuildID, user.ID)
- if err == nil && member.Nick != "" {
- nick = member.Nick
- }
-
- content = strings.NewReplacer(
- "<@"+user.ID+">", "@"+user.Username,
- "<@!"+user.ID+">", "@"+nick,
- ).Replace(content)
- }
- for _, roleID := range m.MentionRoles {
- role, err := s.State.Role(channel.GuildID, roleID)
- if err != nil || !role.Mentionable {
- continue
- }
-
- content = strings.Replace(content, "<@&"+role.ID+">", "@"+role.Name, -1)
- }
-
- content = patternChannels.ReplaceAllStringFunc(content, func(mention string) string {
- channel, err := s.State.Channel(mention[2 : len(mention)-1])
- if err != nil || channel.Type == ChannelTypeGuildVoice {
- return mention
- }
-
- return "#" + channel.Name
- })
- return
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/oauth2.go b/vendor/github.com/bwmarrin/discordgo/oauth2.go
deleted file mode 100644
index 108b32fe..00000000
--- a/vendor/github.com/bwmarrin/discordgo/oauth2.go
+++ /dev/null
@@ -1,126 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains functions related to Discord OAuth2 endpoints
-
-package discordgo
-
-// ------------------------------------------------------------------------------------------------
-// Code specific to Discord OAuth2 Applications
-// ------------------------------------------------------------------------------------------------
-
-// An Application struct stores values for a Discord OAuth2 Application
-type Application struct {
- ID string `json:"id,omitempty"`
- Name string `json:"name"`
- Description string `json:"description,omitempty"`
- Icon string `json:"icon,omitempty"`
- Secret string `json:"secret,omitempty"`
- RedirectURIs *[]string `json:"redirect_uris,omitempty"`
- BotRequireCodeGrant bool `json:"bot_require_code_grant,omitempty"`
- BotPublic bool `json:"bot_public,omitempty"`
- RPCApplicationState int `json:"rpc_application_state,omitempty"`
- Flags int `json:"flags,omitempty"`
- Owner *User `json:"owner"`
- Bot *User `json:"bot"`
-}
-
-// Application returns an Application structure of a specific Application
-// appID : The ID of an Application
-func (s *Session) Application(appID string) (st *Application, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointApplication(appID), nil, EndpointApplication(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// Applications returns all applications for the authenticated user
-func (s *Session) Applications() (st []*Application, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointApplications, nil, EndpointApplications)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ApplicationCreate creates a new Application
-// name : Name of Application / Bot
-// uris : Redirect URIs (Not required)
-func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error) {
-
- data := struct {
- Name string `json:"name"`
- Description string `json:"description"`
- RedirectURIs *[]string `json:"redirect_uris,omitempty"`
- }{ap.Name, ap.Description, ap.RedirectURIs}
-
- body, err := s.RequestWithBucketID("POST", EndpointApplications, data, EndpointApplications)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ApplicationUpdate updates an existing Application
-// var : desc
-func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error) {
-
- data := struct {
- Name string `json:"name"`
- Description string `json:"description"`
- RedirectURIs *[]string `json:"redirect_uris,omitempty"`
- }{ap.Name, ap.Description, ap.RedirectURIs}
-
- body, err := s.RequestWithBucketID("PUT", EndpointApplication(appID), data, EndpointApplication(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ApplicationDelete deletes an existing Application
-// appID : The ID of an Application
-func (s *Session) ApplicationDelete(appID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointApplication(appID), nil, EndpointApplication(""))
- if err != nil {
- return
- }
-
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Code specific to Discord OAuth2 Application Bots
-// ------------------------------------------------------------------------------------------------
-
-// ApplicationBotCreate creates an Application Bot Account
-//
-// appID : The ID of an Application
-//
-// NOTE: func name may change, if I can think up something better.
-func (s *Session) ApplicationBotCreate(appID string) (st *User, err error) {
-
- body, err := s.RequestWithBucketID("POST", EndpointApplicationsBot(appID), nil, EndpointApplicationsBot(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/ratelimit.go b/vendor/github.com/bwmarrin/discordgo/ratelimit.go
deleted file mode 100644
index dc48c924..00000000
--- a/vendor/github.com/bwmarrin/discordgo/ratelimit.go
+++ /dev/null
@@ -1,194 +0,0 @@
-package discordgo
-
-import (
- "net/http"
- "strconv"
- "strings"
- "sync"
- "sync/atomic"
- "time"
-)
-
-// customRateLimit holds information for defining a custom rate limit
-type customRateLimit struct {
- suffix string
- requests int
- reset time.Duration
-}
-
-// RateLimiter holds all ratelimit buckets
-type RateLimiter struct {
- sync.Mutex
- global *int64
- buckets map[string]*Bucket
- globalRateLimit time.Duration
- customRateLimits []*customRateLimit
-}
-
-// NewRatelimiter returns a new RateLimiter
-func NewRatelimiter() *RateLimiter {
-
- return &RateLimiter{
- buckets: make(map[string]*Bucket),
- global: new(int64),
- customRateLimits: []*customRateLimit{
- &customRateLimit{
- suffix: "//reactions//",
- requests: 1,
- reset: 200 * time.Millisecond,
- },
- },
- }
-}
-
-// GetBucket retrieves or creates a bucket
-func (r *RateLimiter) GetBucket(key string) *Bucket {
- r.Lock()
- defer r.Unlock()
-
- if bucket, ok := r.buckets[key]; ok {
- return bucket
- }
-
- b := &Bucket{
- Remaining: 1,
- Key: key,
- global: r.global,
- }
-
- // Check if there is a custom ratelimit set for this bucket ID.
- for _, rl := range r.customRateLimits {
- if strings.HasSuffix(b.Key, rl.suffix) {
- b.customRateLimit = rl
- break
- }
- }
-
- r.buckets[key] = b
- return b
-}
-
-// GetWaitTime returns the duration you should wait for a Bucket
-func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration {
- // If we ran out of calls and the reset time is still ahead of us
- // then we need to take it easy and relax a little
- if b.Remaining < minRemaining && b.reset.After(time.Now()) {
- return b.reset.Sub(time.Now())
- }
-
- // Check for global ratelimits
- sleepTo := time.Unix(0, atomic.LoadInt64(r.global))
- if now := time.Now(); now.Before(sleepTo) {
- return sleepTo.Sub(now)
- }
-
- return 0
-}
-
-// LockBucket Locks until a request can be made
-func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
- return r.LockBucketObject(r.GetBucket(bucketID))
-}
-
-// LockBucketObject Locks an already resolved bucket until a request can be made
-func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket {
- b.Lock()
-
- if wait := r.GetWaitTime(b, 1); wait > 0 {
- time.Sleep(wait)
- }
-
- b.Remaining--
- return b
-}
-
-// Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)
-type Bucket struct {
- sync.Mutex
- Key string
- Remaining int
- limit int
- reset time.Time
- global *int64
-
- lastReset time.Time
- customRateLimit *customRateLimit
- Userdata interface{}
-}
-
-// Release unlocks the bucket and reads the headers to update the buckets ratelimit info
-// and locks up the whole thing in case if there's a global ratelimit.
-func (b *Bucket) Release(headers http.Header) error {
- defer b.Unlock()
-
- // Check if the bucket uses a custom ratelimiter
- if rl := b.customRateLimit; rl != nil {
- if time.Now().Sub(b.lastReset) >= rl.reset {
- b.Remaining = rl.requests - 1
- b.lastReset = time.Now()
- }
- if b.Remaining < 1 {
- b.reset = time.Now().Add(rl.reset)
- }
- return nil
- }
-
- if headers == nil {
- return nil
- }
-
- remaining := headers.Get("X-RateLimit-Remaining")
- reset := headers.Get("X-RateLimit-Reset")
- global := headers.Get("X-RateLimit-Global")
- retryAfter := headers.Get("Retry-After")
-
- // Update global and per bucket reset time if the proper headers are available
- // If global is set, then it will block all buckets until after Retry-After
- // If Retry-After without global is provided it will use that for the new reset
- // time since it's more accurate than X-RateLimit-Reset.
- // If Retry-After after is not proided, it will update the reset time from X-RateLimit-Reset
- if retryAfter != "" {
- parsedAfter, err := strconv.ParseInt(retryAfter, 10, 64)
- if err != nil {
- return err
- }
-
- resetAt := time.Now().Add(time.Duration(parsedAfter) * time.Millisecond)
-
- // Lock either this single bucket or all buckets
- if global != "" {
- atomic.StoreInt64(b.global, resetAt.UnixNano())
- } else {
- b.reset = resetAt
- }
- } else if reset != "" {
- // Calculate the reset time by using the date header returned from discord
- discordTime, err := http.ParseTime(headers.Get("Date"))
- if err != nil {
- return err
- }
-
- unix, err := strconv.ParseInt(reset, 10, 64)
- if err != nil {
- return err
- }
-
- // Calculate the time until reset and add it to the current local time
- // some extra time is added because without it i still encountered 429's.
- // The added amount is the lowest amount that gave no 429's
- // in 1k requests
- delta := time.Unix(unix, 0).Sub(discordTime) + time.Millisecond*250
- b.reset = time.Now().Add(delta)
- }
-
- // Udpate remaining if header is present
- if remaining != "" {
- parsedRemaining, err := strconv.ParseInt(remaining, 10, 32)
- if err != nil {
- return err
- }
- b.Remaining = int(parsedRemaining)
- }
-
- return nil
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go
deleted file mode 100644
index 5dc0467f..00000000
--- a/vendor/github.com/bwmarrin/discordgo/restapi.go
+++ /dev/null
@@ -1,2049 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains functions for interacting with the Discord REST/JSON API
-// at the lowest level.
-
-package discordgo
-
-import (
- "bytes"
- "encoding/json"
- "errors"
- "fmt"
- "image"
- _ "image/jpeg" // For JPEG decoding
- _ "image/png" // For PNG decoding
- "io"
- "io/ioutil"
- "log"
- "mime/multipart"
- "net/http"
- "net/textproto"
- "net/url"
- "strconv"
- "strings"
- "time"
-)
-
-// All error constants
-var (
- ErrJSONUnmarshal = errors.New("json unmarshal")
- ErrStatusOffline = errors.New("You can't set your Status to offline")
- ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
- ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
- ErrGuildNoIcon = errors.New("guild does not have an icon set")
- ErrGuildNoSplash = errors.New("guild does not have a splash set")
-)
-
-// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
-func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
- return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
-}
-
-// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
-func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
- var body []byte
- if data != nil {
- body, err = json.Marshal(data)
- if err != nil {
- return
- }
- }
-
- return s.request(method, urlStr, "application/json", body, bucketID, 0)
-}
-
-// request makes a (GET/POST/...) Requests to Discord REST API.
-// Sequence is the sequence number, if it fails with a 502 it will
-// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
-func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
- if bucketID == "" {
- bucketID = strings.SplitN(urlStr, "?", 2)[0]
- }
- return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence)
-}
-
-// RequestWithLockedBucket makes a request using a bucket that's already been locked
-func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) {
- if s.Debug {
- log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
- log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
- }
-
- req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
- if err != nil {
- bucket.Release(nil)
- return
- }
-
- // Not used on initial login..
- // TODO: Verify if a login, otherwise complain about no-token
- if s.Token != "" {
- req.Header.Set("authorization", s.Token)
- }
-
- req.Header.Set("Content-Type", contentType)
- // TODO: Make a configurable static variable.
- req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
-
- if s.Debug {
- for k, v := range req.Header {
- log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
- }
- }
-
- resp, err := s.Client.Do(req)
- if err != nil {
- bucket.Release(nil)
- return
- }
- defer func() {
- err2 := resp.Body.Close()
- if err2 != nil {
- log.Println("error closing resp body")
- }
- }()
-
- err = bucket.Release(resp.Header)
- if err != nil {
- return
- }
-
- response, err = ioutil.ReadAll(resp.Body)
- if err != nil {
- return
- }
-
- if s.Debug {
-
- log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
- for k, v := range resp.Header {
- log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
- }
- log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
- }
-
- switch resp.StatusCode {
-
- case http.StatusOK:
- case http.StatusCreated:
- case http.StatusNoContent:
-
- // TODO check for 401 response, invalidate token if we get one.
-
- case http.StatusBadGateway:
- // Retry sending request if possible
- if sequence < s.MaxRestRetries {
-
- s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
- response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1)
- } else {
- err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
- }
-
- case 429: // TOO MANY REQUESTS - Rate limiting
- rl := TooManyRequests{}
- err = json.Unmarshal(response, &rl)
- if err != nil {
- s.log(LogError, "rate limit unmarshal error, %s", err)
- return
- }
- s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
- s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
-
- time.Sleep(rl.RetryAfter * time.Millisecond)
- // we can make the above smarter
- // this method can cause longer delays than required
-
- response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence)
-
- default: // Error condition
- err = newRestError(req, resp, response)
- }
-
- return
-}
-
-func unmarshal(data []byte, v interface{}) error {
- err := json.Unmarshal(data, v)
- if err != nil {
- return ErrJSONUnmarshal
- }
-
- return nil
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Sessions
-// ------------------------------------------------------------------------------------------------
-
-// Login asks the Discord server for an authentication token.
-//
-// NOTE: While email/pass authentication is supported by DiscordGo it is
-// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
-// and then use that authentication token for all future connections.
-// Also, doing any form of automation with a user (non Bot) account may result
-// in that account being permanently banned from Discord.
-func (s *Session) Login(email, password string) (err error) {
-
- data := struct {
- Email string `json:"email"`
- Password string `json:"password"`
- }{email, password}
-
- response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
- if err != nil {
- return
- }
-
- temp := struct {
- Token string `json:"token"`
- MFA bool `json:"mfa"`
- }{}
-
- err = unmarshal(response, &temp)
- if err != nil {
- return
- }
-
- s.Token = temp.Token
- s.MFA = temp.MFA
- return
-}
-
-// Register sends a Register request to Discord, and returns the authentication token
-// Note that this account is temporary and should be verified for future use.
-// Another option is to save the authentication token external, but this isn't recommended.
-func (s *Session) Register(username string) (token string, err error) {
-
- data := struct {
- Username string `json:"username"`
- }{username}
-
- response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
- if err != nil {
- return
- }
-
- temp := struct {
- Token string `json:"token"`
- }{}
-
- err = unmarshal(response, &temp)
- if err != nil {
- return
- }
-
- token = temp.Token
- return
-}
-
-// Logout sends a logout request to Discord.
-// This does not seem to actually invalidate the token. So you can still
-// make API calls even after a Logout. So, it seems almost pointless to
-// even use.
-func (s *Session) Logout() (err error) {
-
- // _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
-
- if s.Token == "" {
- return
- }
-
- data := struct {
- Token string `json:"token"`
- }{s.Token}
-
- _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Users
-// ------------------------------------------------------------------------------------------------
-
-// User returns the user details of the given userID
-// userID : A user ID or "@me" which is a shortcut of current user ID
-func (s *Session) User(userID string) (st *User, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserAvatar is deprecated. Please use UserAvatarDecode
-// userID : A user ID or "@me" which is a shortcut of current user ID
-func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
- u, err := s.User(userID)
- if err != nil {
- return
- }
- img, err = s.UserAvatarDecode(u)
- return
-}
-
-// UserAvatarDecode returns an image.Image of a user's Avatar
-// user : The user which avatar should be retrieved
-func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", ""))
- if err != nil {
- return
- }
-
- img, _, err = image.Decode(bytes.NewReader(body))
- return
-}
-
-// UserUpdate updates a users settings.
-func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
-
- // NOTE: Avatar must be either the hash/id of existing Avatar or
- // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
- // to set a new avatar.
- // If left blank, avatar will be set to null/blank
-
- data := struct {
- Email string `json:"email,omitempty"`
- Password string `json:"password,omitempty"`
- Username string `json:"username,omitempty"`
- Avatar string `json:"avatar,omitempty"`
- NewPassword string `json:"new_password,omitempty"`
- }{email, password, username, avatar, newPassword}
-
- body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserSettings returns the settings for a given user
-func (s *Session) UserSettings() (st *Settings, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserUpdateStatus update the user status
-// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
-func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
- if status == StatusOffline {
- err = ErrStatusOffline
- return
- }
-
- data := struct {
- Status Status `json:"status"`
- }{status}
-
- body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserChannels returns an array of Channel structures for all private
-// channels.
-func (s *Session) UserChannels() (st []*Channel, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserChannelCreate creates a new User (Private) Channel with another User
-// recipientID : A user ID for the user to which this channel is opened with.
-func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
-
- data := struct {
- RecipientID string `json:"recipient_id"`
- }{recipientID}
-
- body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserGuilds returns an array of UserGuild structures for all guilds.
-// limit : The number guilds that can be returned. (max 100)
-// beforeID : If provided all guilds returned will be before given ID.
-// afterID : If provided all guilds returned will be after given ID.
-func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) {
-
- v := url.Values{}
-
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if afterID != "" {
- v.Set("after", afterID)
- }
- if beforeID != "" {
- v.Set("before", beforeID)
- }
-
- uri := EndpointUserGuilds("@me")
-
- if len(v) > 0 {
- uri = fmt.Sprintf("%s?%s", uri, v.Encode())
- }
-
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserGuildSettingsEdit Edits the users notification settings for a guild
-// guildID : The ID of the guild to edit the settings on
-// settings : The settings to update
-func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
-
- body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// UserChannelPermissions returns the permission of a user in a channel.
-// userID : The ID of the user to calculate permissions for.
-// channelID : The ID of the channel to calculate permission for.
-//
-// NOTE: This function is now deprecated and will be removed in the future.
-// Please see the same function inside state.go
-func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
- // Try to just get permissions from state.
- apermissions, err = s.State.UserChannelPermissions(userID, channelID)
- if err == nil {
- return
- }
-
- // Otherwise try get as much data from state as possible, falling back to the network.
- channel, err := s.State.Channel(channelID)
- if err != nil || channel == nil {
- channel, err = s.Channel(channelID)
- if err != nil {
- return
- }
- }
-
- guild, err := s.State.Guild(channel.GuildID)
- if err != nil || guild == nil {
- guild, err = s.Guild(channel.GuildID)
- if err != nil {
- return
- }
- }
-
- if userID == guild.OwnerID {
- apermissions = PermissionAll
- return
- }
-
- member, err := s.State.Member(guild.ID, userID)
- if err != nil || member == nil {
- member, err = s.GuildMember(guild.ID, userID)
- if err != nil {
- return
- }
- }
-
- return memberPermissions(guild, channel, member), nil
-}
-
-// Calculates the permissions for a member.
-// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
-func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
- userID := member.User.ID
-
- if userID == guild.OwnerID {
- apermissions = PermissionAll
- return
- }
-
- for _, role := range guild.Roles {
- if role.ID == guild.ID {
- apermissions |= role.Permissions
- break
- }
- }
-
- for _, role := range guild.Roles {
- for _, roleID := range member.Roles {
- if role.ID == roleID {
- apermissions |= role.Permissions
- break
- }
- }
- }
-
- if apermissions&PermissionAdministrator == PermissionAdministrator {
- apermissions |= PermissionAll
- }
-
- // Apply @everyone overrides from the channel.
- for _, overwrite := range channel.PermissionOverwrites {
- if guild.ID == overwrite.ID {
- apermissions &= ^overwrite.Deny
- apermissions |= overwrite.Allow
- break
- }
- }
-
- denies := 0
- allows := 0
-
- // Member overwrites can override role overrides, so do two passes
- for _, overwrite := range channel.PermissionOverwrites {
- for _, roleID := range member.Roles {
- if overwrite.Type == "role" && roleID == overwrite.ID {
- denies |= overwrite.Deny
- allows |= overwrite.Allow
- break
- }
- }
- }
-
- apermissions &= ^denies
- apermissions |= allows
-
- for _, overwrite := range channel.PermissionOverwrites {
- if overwrite.Type == "member" && overwrite.ID == userID {
- apermissions &= ^overwrite.Deny
- apermissions |= overwrite.Allow
- break
- }
- }
-
- if apermissions&PermissionAdministrator == PermissionAdministrator {
- apermissions |= PermissionAllChannel
- }
-
- return apermissions
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Guilds
-// ------------------------------------------------------------------------------------------------
-
-// Guild returns a Guild structure of a specific Guild.
-// guildID : The ID of a Guild
-func (s *Session) Guild(guildID string) (st *Guild, err error) {
- if s.StateEnabled {
- // Attempt to grab the guild from State first.
- st, err = s.State.Guild(guildID)
- if err == nil {
- return
- }
- }
-
- body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildCreate creates a new Guild
-// name : A name for the Guild (2-100 characters)
-func (s *Session) GuildCreate(name string) (st *Guild, err error) {
-
- data := struct {
- Name string `json:"name"`
- }{name}
-
- body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildEdit edits a new Guild
-// guildID : The ID of a Guild
-// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
-func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
-
- // Bounds checking for VerificationLevel, interval: [0, 3]
- if g.VerificationLevel != nil {
- val := *g.VerificationLevel
- if val < 0 || val > 3 {
- err = ErrVerificationLevelBounds
- return
- }
- }
-
- //Bounds checking for regions
- if g.Region != "" {
- isValid := false
- regions, _ := s.VoiceRegions()
- for _, r := range regions {
- if g.Region == r.ID {
- isValid = true
- }
- }
- if !isValid {
- var valid []string
- for _, r := range regions {
- valid = append(valid, r.ID)
- }
- err = fmt.Errorf("Region not a valid region (%q)", valid)
- return
- }
- }
-
- body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildDelete deletes a Guild.
-// guildID : The ID of a Guild
-func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
-
- body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildLeave leaves a Guild.
-// guildID : The ID of a Guild
-func (s *Session) GuildLeave(guildID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
- return
-}
-
-// GuildBans returns an array of User structures for all bans of a
-// given guild.
-// guildID : The ID of a Guild.
-func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildBanCreate bans the given user from the given guild.
-// guildID : The ID of a Guild.
-// userID : The ID of a User
-// days : The number of days of previous comments to delete.
-func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
- return s.GuildBanCreateWithReason(guildID, userID, "", days)
-}
-
-// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
-// guildID : The ID of a Guild.
-// userID : The ID of a User
-// reason : The reason for this ban
-// days : The number of days of previous comments to delete.
-func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
-
- uri := EndpointGuildBan(guildID, userID)
-
- queryParams := url.Values{}
- if days > 0 {
- queryParams.Set("delete-message-days", strconv.Itoa(days))
- }
- if reason != "" {
- queryParams.Set("reason", reason)
- }
-
- if len(queryParams) > 0 {
- uri += "?" + queryParams.Encode()
- }
-
- _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
- return
-}
-
-// GuildBanDelete removes the given user from the guild bans
-// guildID : The ID of a Guild.
-// userID : The ID of a User
-func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
- return
-}
-
-// GuildMembers returns a list of members for a guild.
-// guildID : The ID of a Guild.
-// after : The id of the member to return members after
-// limit : max number of members to return (max 1000)
-func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
-
- uri := EndpointGuildMembers(guildID)
-
- v := url.Values{}
-
- if after != "" {
- v.Set("after", after)
- }
-
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
-
- if len(v) > 0 {
- uri = fmt.Sprintf("%s?%s", uri, v.Encode())
- }
-
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildMember returns a member of a guild.
-// guildID : The ID of a Guild.
-// userID : The ID of a User
-func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildMemberDelete removes the given user from the given guild.
-// guildID : The ID of a Guild.
-// userID : The ID of a User
-func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
-
- return s.GuildMemberDeleteWithReason(guildID, userID, "")
-}
-
-// GuildMemberDeleteWithReason removes the given user from the given guild.
-// guildID : The ID of a Guild.
-// userID : The ID of a User
-// reason : The reason for the kick
-func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) {
-
- uri := EndpointGuildMember(guildID, userID)
- if reason != "" {
- uri += "?reason=" + url.QueryEscape(reason)
- }
-
- _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, ""))
- return
-}
-
-// GuildMemberEdit edits the roles of a member.
-// guildID : The ID of a Guild.
-// userID : The ID of a User.
-// roles : A list of role ID's to set on the member.
-func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
-
- data := struct {
- Roles []string `json:"roles"`
- }{roles}
-
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- if err != nil {
- return
- }
-
- return
-}
-
-// GuildMemberMove moves a guild member from one voice channel to another/none
-// guildID : The ID of a Guild.
-// userID : The ID of a User.
-// channelID : The ID of a channel to move user to, or null?
-// NOTE : I am not entirely set on the name of this function and it may change
-// prior to the final 1.0.0 release of Discordgo
-func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
-
- data := struct {
- ChannelID string `json:"channel_id"`
- }{channelID}
-
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- if err != nil {
- return
- }
-
- return
-}
-
-// GuildMemberNickname updates the nickname of a guild member
-// guildID : The ID of a guild
-// userID : The ID of a user
-// userID : The ID of a user or "@me" which is a shortcut of the current user ID
-func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
-
- data := struct {
- Nick string `json:"nick"`
- }{nickname}
-
- if userID == "@me" {
- userID += "/nick"
- }
-
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
- return
-}
-
-// GuildMemberRoleAdd adds the specified role to a given member
-// guildID : The ID of a Guild.
-// userID : The ID of a User.
-// roleID : The ID of a Role to be assigned to the user.
-func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
-
- _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
-
- return
-}
-
-// GuildMemberRoleRemove removes the specified role to a given member
-// guildID : The ID of a Guild.
-// userID : The ID of a User.
-// roleID : The ID of a Role to be removed from the user.
-func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
-
- return
-}
-
-// GuildChannels returns an array of Channel structures for all channels of a
-// given guild.
-// guildID : The ID of a Guild.
-func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
-
- body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildChannelCreate creates a new channel in the given guild
-// guildID : The ID of a Guild.
-// name : Name of the channel (2-100 chars length)
-// ctype : Tpye of the channel (voice or text)
-func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
-
- data := struct {
- Name string `json:"name"`
- Type string `json:"type"`
- }{name, ctype}
-
- body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildChannelsReorder updates the order of channels in a guild
-// guildID : The ID of a Guild.
-// channels : Updated channels.
-func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
-
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID))
- return
-}
-
-// GuildInvites returns an array of Invite structures for the given guild
-// guildID : The ID of a Guild.
-func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildRoles returns all roles for a given guild.
-// guildID : The ID of a Guild.
-func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return // TODO return pointer
-}
-
-// GuildRoleCreate returns a new Guild Role.
-// guildID: The ID of a Guild.
-func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
-
- body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildRoleEdit updates an existing Guild Role with new values
-// guildID : The ID of a Guild.
-// roleID : The ID of a Role.
-// name : The name of the Role.
-// color : The color of the role (decimal, not hex).
-// hoist : Whether to display the role's users separately.
-// perm : The permissions for the role.
-// mention : Whether this role is mentionable
-func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) {
-
- // Prevent sending a color int that is too big.
- if color > 0xFFFFFF {
- err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
- return nil, err
- }
-
- data := struct {
- Name string `json:"name"` // The role's name (overwrites existing)
- Color int `json:"color"` // The color the role should have (as a decimal, not hex)
- Hoist bool `json:"hoist"` // Whether to display the role's users separately
- Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
- Mentionable bool `json:"mentionable"` // Whether this role is mentionable
- }{name, color, hoist, perm, mention}
-
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildRoleReorder reoders guild roles
-// guildID : The ID of a Guild.
-// roles : A list of ordered roles.
-func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
-
- body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildRoleDelete deletes an existing role.
-// guildID : The ID of a Guild.
-// roleID : The ID of a Role.
-func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
-
- return
-}
-
-// GuildPruneCount Returns the number of members that would be removed in a prune operation.
-// Requires 'KICK_MEMBER' permission.
-// guildID : The ID of a Guild.
-// days : The number of days to count prune for (1 or more).
-func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
- count = 0
-
- if days <= 0 {
- err = ErrPruneDaysBounds
- return
- }
-
- p := struct {
- Pruned uint32 `json:"pruned"`
- }{}
-
- uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days)
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &p)
- if err != nil {
- return
- }
-
- count = p.Pruned
-
- return
-}
-
-// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
-// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
-// guildID : The ID of a Guild.
-// days : The number of days to count prune for (1 or more).
-func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
-
- count = 0
-
- if days <= 0 {
- err = ErrPruneDaysBounds
- return
- }
-
- data := struct {
- days uint32
- }{days}
-
- p := struct {
- Pruned uint32 `json:"pruned"`
- }{}
-
- body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &p)
- if err != nil {
- return
- }
-
- count = p.Pruned
-
- return
-}
-
-// GuildIntegrations returns an array of Integrations for a guild.
-// guildID : The ID of a Guild.
-func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildIntegrationCreate creates a Guild Integration.
-// guildID : The ID of a Guild.
-// integrationType : The Integration type.
-// integrationID : The ID of an integration.
-func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
-
- data := struct {
- Type string `json:"type"`
- ID string `json:"id"`
- }{integrationType, integrationID}
-
- _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
- return
-}
-
-// GuildIntegrationEdit edits a Guild Integration.
-// guildID : The ID of a Guild.
-// integrationType : The Integration type.
-// integrationID : The ID of an integration.
-// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
-// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
-// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
-func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
-
- data := struct {
- ExpireBehavior int `json:"expire_behavior"`
- ExpireGracePeriod int `json:"expire_grace_period"`
- EnableEmoticons bool `json:"enable_emoticons"`
- }{expireBehavior, expireGracePeriod, enableEmoticons}
-
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, ""))
- return
-}
-
-// GuildIntegrationDelete removes the given integration from the Guild.
-// guildID : The ID of a Guild.
-// integrationID : The ID of an integration.
-func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
- return
-}
-
-// GuildIntegrationSync syncs an integration.
-// guildID : The ID of a Guild.
-// integrationID : The ID of an integration.
-func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
-
- _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
- return
-}
-
-// GuildIcon returns an image.Image of a guild icon.
-// guildID : The ID of a Guild.
-func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
- g, err := s.Guild(guildID)
- if err != nil {
- return
- }
-
- if g.Icon == "" {
- err = ErrGuildNoIcon
- return
- }
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, ""))
- if err != nil {
- return
- }
-
- img, _, err = image.Decode(bytes.NewReader(body))
- return
-}
-
-// GuildSplash returns an image.Image of a guild splash image.
-// guildID : The ID of a Guild.
-func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
- g, err := s.Guild(guildID)
- if err != nil {
- return
- }
-
- if g.Splash == "" {
- err = ErrGuildNoSplash
- return
- }
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, ""))
- if err != nil {
- return
- }
-
- img, _, err = image.Decode(bytes.NewReader(body))
- return
-}
-
-// GuildEmbed returns the embed for a Guild.
-// guildID : The ID of a Guild.
-func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// GuildEmbedEdit returns the embed for a Guild.
-// guildID : The ID of a Guild.
-func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
-
- data := GuildEmbed{enabled, channelID}
-
- _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID))
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Channels
-// ------------------------------------------------------------------------------------------------
-
-// Channel returns a Channel structure of a specific Channel.
-// channelID : The ID of the Channel you want returned.
-func (s *Session) Channel(channelID string) (st *Channel, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelEdit edits the given channel
-// channelID : The ID of a Channel
-// name : The new name to assign the channel.
-func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) {
- return s.ChannelEditComplex(channelID, &ChannelEdit{
- Name: name,
- })
-}
-
-// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct
-// channelID : The ID of a Channel
-// data : The channel struct to send
-func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) {
- body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelDelete deletes the given channel
-// channelID : The ID of a Channel
-func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
-
- body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelTyping broadcasts to all members that authenticated user is typing in
-// the given channel.
-// channelID : The ID of a Channel
-func (s *Session) ChannelTyping(channelID string) (err error) {
-
- _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID))
- return
-}
-
-// ChannelMessages returns an array of Message structures for messages within
-// a given channel.
-// channelID : The ID of a Channel.
-// limit : The number messages that can be returned. (max 100)
-// beforeID : If provided all messages returned will be before given ID.
-// afterID : If provided all messages returned will be after given ID.
-// aroundID : If provided all messages returned will be around given ID.
-func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) {
-
- uri := EndpointChannelMessages(channelID)
-
- v := url.Values{}
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
- if afterID != "" {
- v.Set("after", afterID)
- }
- if beforeID != "" {
- v.Set("before", beforeID)
- }
- if aroundID != "" {
- v.Set("around", aroundID)
- }
- if len(v) > 0 {
- uri = fmt.Sprintf("%s?%s", uri, v.Encode())
- }
-
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelMessage gets a single message by ID from a given channel.
-// channeld : The ID of a Channel
-// messageID : the ID of a Message
-func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
-
- response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
- if err != nil {
- return
- }
-
- err = unmarshal(response, &st)
- return
-}
-
-// ChannelMessageAck acknowledges and marks the given message as read
-// channeld : The ID of a Channel
-// messageID : the ID of a Message
-// lastToken : token returned by last ack
-func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) {
-
- body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelMessageSend sends a message to the given channel.
-// channelID : The ID of a Channel.
-// content : The message to send.
-func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Content: content,
- })
-}
-
-var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"")
-
-// ChannelMessageSendComplex sends a message to the given channel.
-// channelID : The ID of a Channel.
-// data : The message struct to send.
-func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) {
- if data.Embed != nil && data.Embed.Type == "" {
- data.Embed.Type = "rich"
- }
-
- endpoint := EndpointChannelMessages(channelID)
-
- // TODO: Remove this when compatibility is not required.
- files := data.Files
- if data.File != nil {
- if files == nil {
- files = []*File{data.File}
- } else {
- err = fmt.Errorf("cannot specify both File and Files")
- return
- }
- }
-
- var response []byte
- if len(files) > 0 {
- body := &bytes.Buffer{}
- bodywriter := multipart.NewWriter(body)
-
- var payload []byte
- payload, err = json.Marshal(data)
- if err != nil {
- return
- }
-
- var p io.Writer
-
- h := make(textproto.MIMEHeader)
- h.Set("Content-Disposition", `form-data; name="payload_json"`)
- h.Set("Content-Type", "application/json")
-
- p, err = bodywriter.CreatePart(h)
- if err != nil {
- return
- }
-
- if _, err = p.Write(payload); err != nil {
- return
- }
-
- for i, file := range files {
- h := make(textproto.MIMEHeader)
- h.Set("Content-Disposition", fmt.Sprintf(`form-data; name="file%d"; filename="%s"`, i, quoteEscaper.Replace(file.Name)))
- contentType := file.ContentType
- if contentType == "" {
- contentType = "application/octet-stream"
- }
- h.Set("Content-Type", contentType)
-
- p, err = bodywriter.CreatePart(h)
- if err != nil {
- return
- }
-
- if _, err = io.Copy(p, file.Reader); err != nil {
- return
- }
- }
-
- err = bodywriter.Close()
- if err != nil {
- return
- }
-
- response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0)
- } else {
- response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
- }
- if err != nil {
- return
- }
-
- err = unmarshal(response, &st)
- return
-}
-
-// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
-// channelID : The ID of a Channel.
-// content : The message to send.
-func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Content: content,
- Tts: true,
- })
-}
-
-// ChannelMessageSendEmbed sends a message to the given channel with embedded data.
-// channelID : The ID of a Channel.
-// embed : The embed data to send.
-func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{
- Embed: embed,
- })
-}
-
-// ChannelMessageEdit edits an existing message, replacing it entirely with
-// the given content.
-// channelID : The ID of a Channel
-// messageID : The ID of a Message
-// content : The contents of the message
-func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) {
- return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content))
-}
-
-// ChannelMessageEditComplex edits an existing message, replacing it entirely with
-// the given MessageEdit struct
-func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) {
- if m.Embed != nil && m.Embed.Type == "" {
- m.Embed.Type = "rich"
- }
-
- response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, ""))
- if err != nil {
- return
- }
-
- err = unmarshal(response, &st)
- return
-}
-
-// ChannelMessageEditEmbed edits an existing message with embedded data.
-// channelID : The ID of a Channel
-// messageID : The ID of a Message
-// embed : The embed data to send
-func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) {
- return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed))
-}
-
-// ChannelMessageDelete deletes a message from the Channel.
-func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
- return
-}
-
-// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
-// If only one messageID is in the slice call channelMessageDelete function.
-// If the slice is empty do nothing.
-// channelID : The ID of the channel for the messages to delete.
-// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
-func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
-
- if len(messages) == 0 {
- return
- }
-
- if len(messages) == 1 {
- err = s.ChannelMessageDelete(channelID, messages[0])
- return
- }
-
- if len(messages) > 100 {
- messages = messages[:100]
- }
-
- data := struct {
- Messages []string `json:"messages"`
- }{messages}
-
- _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID))
- return
-}
-
-// ChannelMessagePin pins a message within a given channel.
-// channelID: The ID of a channel.
-// messageID: The ID of a message.
-func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
-
- _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
- return
-}
-
-// ChannelMessageUnpin unpins a message within a given channel.
-// channelID: The ID of a channel.
-// messageID: The ID of a message.
-func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
- return
-}
-
-// ChannelMessagesPinned returns an array of Message structures for pinned messages
-// within a given channel
-// channelID : The ID of a Channel.
-func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID))
-
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelFileSend sends a file to the given channel.
-// channelID : The ID of a Channel.
-// name: The name of the file.
-// io.Reader : A reader for the file contents.
-func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}})
-}
-
-// ChannelFileSendWithMessage sends a file to the given channel with an message.
-// DEPRECATED. Use ChannelMessageSendComplex instead.
-// channelID : The ID of a Channel.
-// content: Optional Message content.
-// name: The name of the file.
-// io.Reader : A reader for the file contents.
-func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) {
- return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content})
-}
-
-// ChannelInvites returns an array of Invite structures for the given channel
-// channelID : The ID of a Channel
-func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelInviteCreate creates a new invite for the given channel.
-// channelID : The ID of a Channel
-// i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.
-func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
-
- data := struct {
- MaxAge int `json:"max_age"`
- MaxUses int `json:"max_uses"`
- Temporary bool `json:"temporary"`
- }{i.MaxAge, i.MaxUses, i.Temporary}
-
- body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ChannelPermissionSet creates a Permission Override for the given channel.
-// NOTE: This func name may changed. Using Set instead of Create because
-// you can both create a new override or update an override with this function.
-func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
-
- data := struct {
- ID string `json:"id"`
- Type string `json:"type"`
- Allow int `json:"allow"`
- Deny int `json:"deny"`
- }{targetID, targetType, allow, deny}
-
- _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
- return
-}
-
-// ChannelPermissionDelete deletes a specific permission override for the given channel.
-// NOTE: Name of this func may change.
-func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, ""))
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Invites
-// ------------------------------------------------------------------------------------------------
-
-// Invite returns an Invite structure of the given invite
-// inviteID : The invite code
-func (s *Session) Invite(inviteID string) (st *Invite, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// InviteDelete deletes an existing invite
-// inviteID : the code of an invite
-func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
-
- body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// InviteAccept accepts an Invite to a Guild or Channel
-// inviteID : The invite code
-func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
-
- body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Voice
-// ------------------------------------------------------------------------------------------------
-
-// VoiceRegions returns the voice server regions
-func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// VoiceICE returns the voice server ICE information
-func (s *Session) VoiceICE() (st *VoiceICE, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Websockets
-// ------------------------------------------------------------------------------------------------
-
-// Gateway returns the websocket Gateway address
-func (s *Session) Gateway() (gateway string, err error) {
-
- response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway)
- if err != nil {
- return
- }
-
- temp := struct {
- URL string `json:"url"`
- }{}
-
- err = unmarshal(response, &temp)
- if err != nil {
- return
- }
-
- gateway = temp.URL
-
- // Ensure the gateway always has a trailing slash.
- // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
- if !strings.HasSuffix(gateway, "/") {
- gateway += "/"
- }
-
- return
-}
-
-// GatewayBot returns the websocket Gateway address and the recommended number of shards
-func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) {
-
- response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot)
- if err != nil {
- return
- }
-
- err = unmarshal(response, &st)
- if err != nil {
- return
- }
-
- // Ensure the gateway always has a trailing slash.
- // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
- if !strings.HasSuffix(st.URL, "/") {
- st.URL += "/"
- }
-
- return
-}
-
-// Functions specific to Webhooks
-
-// WebhookCreate returns a new Webhook.
-// channelID: The ID of a Channel.
-// name : The name of the webhook.
-// avatar : The avatar of the webhook.
-func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) {
-
- data := struct {
- Name string `json:"name"`
- Avatar string `json:"avatar,omitempty"`
- }{name, avatar}
-
- body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// ChannelWebhooks returns all webhooks for a given channel.
-// channelID: The ID of a channel.
-func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// GuildWebhooks returns all webhooks for a given guild.
-// guildID: The ID of a Guild.
-func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// Webhook returns a webhook for a given ID
-// webhookID: The ID of a webhook.
-func (s *Session) Webhook(webhookID string) (st *Webhook, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// WebhookWithToken returns a webhook for a given ID
-// webhookID: The ID of a webhook.
-// token : The auth token for the webhook.
-func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) {
-
- body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// WebhookEdit updates an existing Webhook.
-// webhookID: The ID of a webhook.
-// name : The name of the webhook.
-// avatar : The avatar of the webhook.
-func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error) {
-
- data := struct {
- Name string `json:"name,omitempty"`
- Avatar string `json:"avatar,omitempty"`
- }{name, avatar}
-
- body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks)
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// WebhookEditWithToken updates an existing Webhook with an auth token.
-// webhookID: The ID of a webhook.
-// token : The auth token for the webhook.
-// name : The name of the webhook.
-// avatar : The avatar of the webhook.
-func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) {
-
- data := struct {
- Name string `json:"name,omitempty"`
- Avatar string `json:"avatar,omitempty"`
- }{name, avatar}
-
- body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// WebhookDelete deletes a webhook for a given ID
-// webhookID: The ID of a webhook.
-func (s *Session) WebhookDelete(webhookID string) (err error) {
-
- _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks)
-
- return
-}
-
-// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token.
-// webhookID: The ID of a webhook.
-// token : The auth token for the webhook.
-func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) {
-
- body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
-
- return
-}
-
-// WebhookExecute executes a webhook.
-// webhookID: The ID of a webhook.
-// token : The auth token for the webhook
-func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) {
- uri := EndpointWebhookToken(webhookID, token)
-
- if wait {
- uri += "?wait=true"
- }
-
- _, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", ""))
-
- return
-}
-
-// MessageReactionAdd creates an emoji reaction to a message.
-// channelID : The channel ID.
-// messageID : The message ID.
-// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
-func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error {
-
- _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", ""))
-
- return err
-}
-
-// MessageReactionRemove deletes an emoji reaction to a message.
-// channelID : The channel ID.
-// messageID : The message ID.
-// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
-// userID : @me or ID of the user to delete the reaction for.
-func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error {
-
- _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", ""))
-
- return err
-}
-
-// MessageReactionsRemoveAll deletes all reactions from a message
-// channelID : The channel ID
-// messageID : The message ID.
-func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error {
-
- _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID))
-
- return err
-}
-
-// MessageReactions gets all the users reactions for a specific emoji.
-// channelID : The channel ID.
-// messageID : The message ID.
-// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
-// limit : max number of users to return (max 100)
-func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) {
- uri := EndpointMessageReactions(channelID, messageID, emojiID)
-
- v := url.Values{}
-
- if limit > 0 {
- v.Set("limit", strconv.Itoa(limit))
- }
-
- if len(v) > 0 {
- uri = fmt.Sprintf("%s?%s", uri, v.Encode())
- }
-
- body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", ""))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &st)
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to user notes
-// ------------------------------------------------------------------------------------------------
-
-// UserNoteSet sets the note for a specific user.
-func (s *Session) UserNoteSet(userID string, message string) (err error) {
- data := struct {
- Note string `json:"note"`
- }{message}
-
- _, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes(""))
- return
-}
-
-// ------------------------------------------------------------------------------------------------
-// Functions specific to Discord Relationships (Friends list)
-// ------------------------------------------------------------------------------------------------
-
-// RelationshipsGet returns an array of all the relationships of the user.
-func (s *Session) RelationshipsGet() (r []*Relationship, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships())
- if err != nil {
- return
- }
-
- err = unmarshal(body, &r)
- return
-}
-
-// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.)
-// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
-func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) {
- data := struct {
- Type int `json:"type"`
- }{relationshipType}
-
- _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships())
- return
-}
-
-// RelationshipFriendRequestSend sends a friend request to a user.
-// userID: ID of the user.
-func (s *Session) RelationshipFriendRequestSend(userID string) (err error) {
- err = s.relationshipCreate(userID, 4)
- return
-}
-
-// RelationshipFriendRequestAccept accepts a friend request from a user.
-// userID: ID of the user.
-func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) {
- err = s.relationshipCreate(userID, 1)
- return
-}
-
-// RelationshipUserBlock blocks a user.
-// userID: ID of the user.
-func (s *Session) RelationshipUserBlock(userID string) (err error) {
- err = s.relationshipCreate(userID, 2)
- return
-}
-
-// RelationshipDelete removes the relationship with a user.
-// userID: ID of the user.
-func (s *Session) RelationshipDelete(userID string) (err error) {
- _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships())
- return
-}
-
-// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with.
-// userID: ID of the user.
-func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) {
- body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID))
- if err != nil {
- return
- }
-
- err = unmarshal(body, &mf)
- return
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/state.go b/vendor/github.com/bwmarrin/discordgo/state.go
deleted file mode 100644
index 8158708b..00000000
--- a/vendor/github.com/bwmarrin/discordgo/state.go
+++ /dev/null
@@ -1,990 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains code related to state tracking. If enabled, state
-// tracking will capture the initial READY packet and many other websocket
-// events and maintain an in-memory state of of guilds, channels, users, and
-// so forth. This information can be accessed through the Session.State struct.
-
-package discordgo
-
-import (
- "errors"
- "sort"
- "sync"
-)
-
-// ErrNilState is returned when the state is nil.
-var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")
-
-// ErrStateNotFound is returned when the state cache
-// requested is not found
-var ErrStateNotFound = errors.New("state cache not found")
-
-// A State contains the current known state.
-// As discord sends this in a READY blob, it seems reasonable to simply
-// use that struct as the data store.
-type State struct {
- sync.RWMutex
- Ready
-
- MaxMessageCount int
- TrackChannels bool
- TrackEmojis bool
- TrackMembers bool
- TrackRoles bool
- TrackVoice bool
- TrackPresences bool
-
- guildMap map[string]*Guild
- channelMap map[string]*Channel
- memberMap map[string]map[string]*Member
-}
-
-// NewState creates an empty state.
-func NewState() *State {
- return &State{
- Ready: Ready{
- PrivateChannels: []*Channel{},
- Guilds: []*Guild{},
- },
- TrackChannels: true,
- TrackEmojis: true,
- TrackMembers: true,
- TrackRoles: true,
- TrackVoice: true,
- TrackPresences: true,
- guildMap: make(map[string]*Guild),
- channelMap: make(map[string]*Channel),
- memberMap: make(map[string]map[string]*Member),
- }
-}
-
-func (s *State) createMemberMap(guild *Guild) {
- members := make(map[string]*Member)
- for _, m := range guild.Members {
- members[m.User.ID] = m
- }
- s.memberMap[guild.ID] = members
-}
-
-// GuildAdd adds a guild to the current world state, or
-// updates it if it already exists.
-func (s *State) GuildAdd(guild *Guild) error {
- if s == nil {
- return ErrNilState
- }
-
- s.Lock()
- defer s.Unlock()
-
- // Update the channels to point to the right guild, adding them to the channelMap as we go
- for _, c := range guild.Channels {
- s.channelMap[c.ID] = c
- }
-
- // If this guild contains a new member slice, we must regenerate the member map so the pointers stay valid
- if guild.Members != nil {
- s.createMemberMap(guild)
- } else if _, ok := s.memberMap[guild.ID]; !ok {
- // Even if we have no new member slice, we still initialize the member map for this guild if it doesn't exist
- s.memberMap[guild.ID] = make(map[string]*Member)
- }
-
- if g, ok := s.guildMap[guild.ID]; ok {
- // We are about to replace `g` in the state with `guild`, but first we need to
- // make sure we preserve any fields that the `guild` doesn't contain from `g`.
- if guild.Roles == nil {
- guild.Roles = g.Roles
- }
- if guild.Emojis == nil {
- guild.Emojis = g.Emojis
- }
- if guild.Members == nil {
- guild.Members = g.Members
- }
- if guild.Presences == nil {
- guild.Presences = g.Presences
- }
- if guild.Channels == nil {
- guild.Channels = g.Channels
- }
- if guild.VoiceStates == nil {
- guild.VoiceStates = g.VoiceStates
- }
- *g = *guild
- return nil
- }
-
- s.Guilds = append(s.Guilds, guild)
- s.guildMap[guild.ID] = guild
-
- return nil
-}
-
-// GuildRemove removes a guild from current world state.
-func (s *State) GuildRemove(guild *Guild) error {
- if s == nil {
- return ErrNilState
- }
-
- _, err := s.Guild(guild.ID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- delete(s.guildMap, guild.ID)
-
- for i, g := range s.Guilds {
- if g.ID == guild.ID {
- s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
- return nil
- }
- }
-
- return nil
-}
-
-// Guild gets a guild by ID.
-// Useful for querying if @me is in a guild:
-// _, err := discordgo.Session.State.Guild(guildID)
-// isInGuild := err == nil
-func (s *State) Guild(guildID string) (*Guild, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- s.RLock()
- defer s.RUnlock()
-
- if g, ok := s.guildMap[guildID]; ok {
- return g, nil
- }
-
- return nil, ErrStateNotFound
-}
-
-// PresenceAdd adds a presence to the current world state, or
-// updates it if it already exists.
-func (s *State) PresenceAdd(guildID string, presence *Presence) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, p := range guild.Presences {
- if p.User.ID == presence.User.ID {
- //guild.Presences[i] = presence
-
- //Update status
- guild.Presences[i].Game = presence.Game
- guild.Presences[i].Roles = presence.Roles
- if presence.Status != "" {
- guild.Presences[i].Status = presence.Status
- }
- if presence.Nick != "" {
- guild.Presences[i].Nick = presence.Nick
- }
-
- //Update the optionally sent user information
- //ID Is a mandatory field so you should not need to check if it is empty
- guild.Presences[i].User.ID = presence.User.ID
-
- if presence.User.Avatar != "" {
- guild.Presences[i].User.Avatar = presence.User.Avatar
- }
- if presence.User.Discriminator != "" {
- guild.Presences[i].User.Discriminator = presence.User.Discriminator
- }
- if presence.User.Email != "" {
- guild.Presences[i].User.Email = presence.User.Email
- }
- if presence.User.Token != "" {
- guild.Presences[i].User.Token = presence.User.Token
- }
- if presence.User.Username != "" {
- guild.Presences[i].User.Username = presence.User.Username
- }
-
- return nil
- }
- }
-
- guild.Presences = append(guild.Presences, presence)
- return nil
-}
-
-// PresenceRemove removes a presence from the current world state.
-func (s *State) PresenceRemove(guildID string, presence *Presence) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, p := range guild.Presences {
- if p.User.ID == presence.User.ID {
- guild.Presences = append(guild.Presences[:i], guild.Presences[i+1:]...)
- return nil
- }
- }
-
- return ErrStateNotFound
-}
-
-// Presence gets a presence by ID from a guild.
-func (s *State) Presence(guildID, userID string) (*Presence, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return nil, err
- }
-
- for _, p := range guild.Presences {
- if p.User.ID == userID {
- return p, nil
- }
- }
-
- return nil, ErrStateNotFound
-}
-
-// TODO: Consider moving Guild state update methods onto *Guild.
-
-// MemberAdd adds a member to the current world state, or
-// updates it if it already exists.
-func (s *State) MemberAdd(member *Member) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(member.GuildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- members, ok := s.memberMap[member.GuildID]
- if !ok {
- return ErrStateNotFound
- }
-
- m, ok := members[member.User.ID]
- if !ok {
- members[member.User.ID] = member
- guild.Members = append(guild.Members, member)
- } else {
- *m = *member // Update the actual data, which will also update the member pointer in the slice
- }
-
- return nil
-}
-
-// MemberRemove removes a member from current world state.
-func (s *State) MemberRemove(member *Member) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(member.GuildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- members, ok := s.memberMap[member.GuildID]
- if !ok {
- return ErrStateNotFound
- }
-
- _, ok = members[member.User.ID]
- if !ok {
- return ErrStateNotFound
- }
- delete(members, member.User.ID)
-
- for i, m := range guild.Members {
- if m.User.ID == member.User.ID {
- guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
- return nil
- }
- }
-
- return ErrStateNotFound
-}
-
-// Member gets a member by ID from a guild.
-func (s *State) Member(guildID, userID string) (*Member, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- s.RLock()
- defer s.RUnlock()
-
- members, ok := s.memberMap[guildID]
- if !ok {
- return nil, ErrStateNotFound
- }
-
- m, ok := members[userID]
- if ok {
- return m, nil
- }
-
- return nil, ErrStateNotFound
-}
-
-// RoleAdd adds a role to the current world state, or
-// updates it if it already exists.
-func (s *State) RoleAdd(guildID string, role *Role) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, r := range guild.Roles {
- if r.ID == role.ID {
- guild.Roles[i] = role
- return nil
- }
- }
-
- guild.Roles = append(guild.Roles, role)
- return nil
-}
-
-// RoleRemove removes a role from current world state by ID.
-func (s *State) RoleRemove(guildID, roleID string) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, r := range guild.Roles {
- if r.ID == roleID {
- guild.Roles = append(guild.Roles[:i], guild.Roles[i+1:]...)
- return nil
- }
- }
-
- return ErrStateNotFound
-}
-
-// Role gets a role by ID from a guild.
-func (s *State) Role(guildID, roleID string) (*Role, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return nil, err
- }
-
- s.RLock()
- defer s.RUnlock()
-
- for _, r := range guild.Roles {
- if r.ID == roleID {
- return r, nil
- }
- }
-
- return nil, ErrStateNotFound
-}
-
-// ChannelAdd adds a channel to the current world state, or
-// updates it if it already exists.
-// Channels may exist either as PrivateChannels or inside
-// a guild.
-func (s *State) ChannelAdd(channel *Channel) error {
- if s == nil {
- return ErrNilState
- }
-
- s.Lock()
- defer s.Unlock()
-
- // If the channel exists, replace it
- if c, ok := s.channelMap[channel.ID]; ok {
- if channel.Messages == nil {
- channel.Messages = c.Messages
- }
- if channel.PermissionOverwrites == nil {
- channel.PermissionOverwrites = c.PermissionOverwrites
- }
-
- *c = *channel
- return nil
- }
-
- if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM {
- s.PrivateChannels = append(s.PrivateChannels, channel)
- } else {
- guild, ok := s.guildMap[channel.GuildID]
- if !ok {
- return ErrStateNotFound
- }
-
- guild.Channels = append(guild.Channels, channel)
- }
-
- s.channelMap[channel.ID] = channel
-
- return nil
-}
-
-// ChannelRemove removes a channel from current world state.
-func (s *State) ChannelRemove(channel *Channel) error {
- if s == nil {
- return ErrNilState
- }
-
- _, err := s.Channel(channel.ID)
- if err != nil {
- return err
- }
-
- if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM {
- s.Lock()
- defer s.Unlock()
-
- for i, c := range s.PrivateChannels {
- if c.ID == channel.ID {
- s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
- break
- }
- }
- } else {
- guild, err := s.Guild(channel.GuildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, c := range guild.Channels {
- if c.ID == channel.ID {
- guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
- break
- }
- }
- }
-
- delete(s.channelMap, channel.ID)
-
- return nil
-}
-
-// GuildChannel gets a channel by ID from a guild.
-// This method is Deprecated, use Channel(channelID)
-func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
- return s.Channel(channelID)
-}
-
-// PrivateChannel gets a private channel by ID.
-// This method is Deprecated, use Channel(channelID)
-func (s *State) PrivateChannel(channelID string) (*Channel, error) {
- return s.Channel(channelID)
-}
-
-// Channel gets a channel by ID, it will look in all guilds and private channels.
-func (s *State) Channel(channelID string) (*Channel, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- s.RLock()
- defer s.RUnlock()
-
- if c, ok := s.channelMap[channelID]; ok {
- return c, nil
- }
-
- return nil, ErrStateNotFound
-}
-
-// Emoji returns an emoji for a guild and emoji id.
-func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return nil, err
- }
-
- s.RLock()
- defer s.RUnlock()
-
- for _, e := range guild.Emojis {
- if e.ID == emojiID {
- return e, nil
- }
- }
-
- return nil, ErrStateNotFound
-}
-
-// EmojiAdd adds an emoji to the current world state.
-func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
- if s == nil {
- return ErrNilState
- }
-
- guild, err := s.Guild(guildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, e := range guild.Emojis {
- if e.ID == emoji.ID {
- guild.Emojis[i] = emoji
- return nil
- }
- }
-
- guild.Emojis = append(guild.Emojis, emoji)
- return nil
-}
-
-// EmojisAdd adds multiple emojis to the world state.
-func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
- for _, e := range emojis {
- if err := s.EmojiAdd(guildID, e); err != nil {
- return err
- }
- }
- return nil
-}
-
-// MessageAdd adds a message to the current world state, or updates it if it exists.
-// If the channel cannot be found, the message is discarded.
-// Messages are kept in state up to s.MaxMessageCount
-func (s *State) MessageAdd(message *Message) error {
- if s == nil {
- return ErrNilState
- }
-
- c, err := s.Channel(message.ChannelID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- // If the message exists, merge in the new message contents.
- for _, m := range c.Messages {
- if m.ID == message.ID {
- if message.Content != "" {
- m.Content = message.Content
- }
- if message.EditedTimestamp != "" {
- m.EditedTimestamp = message.EditedTimestamp
- }
- if message.Mentions != nil {
- m.Mentions = message.Mentions
- }
- if message.Embeds != nil {
- m.Embeds = message.Embeds
- }
- if message.Attachments != nil {
- m.Attachments = message.Attachments
- }
- if message.Timestamp != "" {
- m.Timestamp = message.Timestamp
- }
- if message.Author != nil {
- m.Author = message.Author
- }
-
- return nil
- }
- }
-
- c.Messages = append(c.Messages, message)
-
- if len(c.Messages) > s.MaxMessageCount {
- c.Messages = c.Messages[len(c.Messages)-s.MaxMessageCount:]
- }
- return nil
-}
-
-// MessageRemove removes a message from the world state.
-func (s *State) MessageRemove(message *Message) error {
- if s == nil {
- return ErrNilState
- }
-
- return s.messageRemoveByID(message.ChannelID, message.ID)
-}
-
-// messageRemoveByID removes a message by channelID and messageID from the world state.
-func (s *State) messageRemoveByID(channelID, messageID string) error {
- c, err := s.Channel(channelID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- for i, m := range c.Messages {
- if m.ID == messageID {
- c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
- return nil
- }
- }
-
- return ErrStateNotFound
-}
-
-func (s *State) voiceStateUpdate(update *VoiceStateUpdate) error {
- guild, err := s.Guild(update.GuildID)
- if err != nil {
- return err
- }
-
- s.Lock()
- defer s.Unlock()
-
- // Handle Leaving Channel
- if update.ChannelID == "" {
- for i, state := range guild.VoiceStates {
- if state.UserID == update.UserID {
- guild.VoiceStates = append(guild.VoiceStates[:i], guild.VoiceStates[i+1:]...)
- return nil
- }
- }
- } else {
- for i, state := range guild.VoiceStates {
- if state.UserID == update.UserID {
- guild.VoiceStates[i] = update.VoiceState
- return nil
- }
- }
-
- guild.VoiceStates = append(guild.VoiceStates, update.VoiceState)
- }
-
- return nil
-}
-
-// Message gets a message by channel and message ID.
-func (s *State) Message(channelID, messageID string) (*Message, error) {
- if s == nil {
- return nil, ErrNilState
- }
-
- c, err := s.Channel(channelID)
- if err != nil {
- return nil, err
- }
-
- s.RLock()
- defer s.RUnlock()
-
- for _, m := range c.Messages {
- if m.ID == messageID {
- return m, nil
- }
- }
-
- return nil, ErrStateNotFound
-}
-
-// OnReady takes a Ready event and updates all internal state.
-func (s *State) onReady(se *Session, r *Ready) (err error) {
- if s == nil {
- return ErrNilState
- }
-
- s.Lock()
- defer s.Unlock()
-
- // We must track at least the current user for Voice, even
- // if state is disabled, store the bare essentials.
- if !se.StateEnabled {
- ready := Ready{
- Version: r.Version,
- SessionID: r.SessionID,
- User: r.User,
- }
-
- s.Ready = ready
-
- return nil
- }
-
- s.Ready = *r
-
- for _, g := range s.Guilds {
- s.guildMap[g.ID] = g
- s.createMemberMap(g)
-
- for _, c := range g.Channels {
- s.channelMap[c.ID] = c
- }
- }
-
- for _, c := range s.PrivateChannels {
- s.channelMap[c.ID] = c
- }
-
- return nil
-}
-
-// OnInterface handles all events related to states.
-func (s *State) OnInterface(se *Session, i interface{}) (err error) {
- if s == nil {
- return ErrNilState
- }
-
- r, ok := i.(*Ready)
- if ok {
- return s.onReady(se, r)
- }
-
- if !se.StateEnabled {
- return nil
- }
-
- switch t := i.(type) {
- case *GuildCreate:
- err = s.GuildAdd(t.Guild)
- case *GuildUpdate:
- err = s.GuildAdd(t.Guild)
- case *GuildDelete:
- err = s.GuildRemove(t.Guild)
- case *GuildMemberAdd:
- if s.TrackMembers {
- err = s.MemberAdd(t.Member)
- }
- case *GuildMemberUpdate:
- if s.TrackMembers {
- err = s.MemberAdd(t.Member)
- }
- case *GuildMemberRemove:
- if s.TrackMembers {
- err = s.MemberRemove(t.Member)
- }
- case *GuildMembersChunk:
- if s.TrackMembers {
- for i := range t.Members {
- t.Members[i].GuildID = t.GuildID
- err = s.MemberAdd(t.Members[i])
- }
- }
- case *GuildRoleCreate:
- if s.TrackRoles {
- err = s.RoleAdd(t.GuildID, t.Role)
- }
- case *GuildRoleUpdate:
- if s.TrackRoles {
- err = s.RoleAdd(t.GuildID, t.Role)
- }
- case *GuildRoleDelete:
- if s.TrackRoles {
- err = s.RoleRemove(t.GuildID, t.RoleID)
- }
- case *GuildEmojisUpdate:
- if s.TrackEmojis {
- err = s.EmojisAdd(t.GuildID, t.Emojis)
- }
- case *ChannelCreate:
- if s.TrackChannels {
- err = s.ChannelAdd(t.Channel)
- }
- case *ChannelUpdate:
- if s.TrackChannels {
- err = s.ChannelAdd(t.Channel)
- }
- case *ChannelDelete:
- if s.TrackChannels {
- err = s.ChannelRemove(t.Channel)
- }
- case *MessageCreate:
- if s.MaxMessageCount != 0 {
- err = s.MessageAdd(t.Message)
- }
- case *MessageUpdate:
- if s.MaxMessageCount != 0 {
- err = s.MessageAdd(t.Message)
- }
- case *MessageDelete:
- if s.MaxMessageCount != 0 {
- err = s.MessageRemove(t.Message)
- }
- case *MessageDeleteBulk:
- if s.MaxMessageCount != 0 {
- for _, mID := range t.Messages {
- s.messageRemoveByID(t.ChannelID, mID)
- }
- }
- case *VoiceStateUpdate:
- if s.TrackVoice {
- err = s.voiceStateUpdate(t)
- }
- case *PresenceUpdate:
- if s.TrackPresences {
- s.PresenceAdd(t.GuildID, &t.Presence)
- }
- if s.TrackMembers {
- if t.Status == StatusOffline {
- return
- }
-
- var m *Member
- m, err = s.Member(t.GuildID, t.User.ID)
-
- if err != nil {
- // Member not found; this is a user coming online
- m = &Member{
- GuildID: t.GuildID,
- Nick: t.Nick,
- User: t.User,
- Roles: t.Roles,
- }
-
- } else {
-
- if t.Nick != "" {
- m.Nick = t.Nick
- }
-
- if t.User.Username != "" {
- m.User.Username = t.User.Username
- }
-
- // PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here
- m.Roles = t.Roles
-
- }
-
- err = s.MemberAdd(m)
- }
-
- }
-
- return
-}
-
-// UserChannelPermissions returns the permission of a user in a channel.
-// userID : The ID of the user to calculate permissions for.
-// channelID : The ID of the channel to calculate permission for.
-func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
- if s == nil {
- return 0, ErrNilState
- }
-
- channel, err := s.Channel(channelID)
- if err != nil {
- return
- }
-
- guild, err := s.Guild(channel.GuildID)
- if err != nil {
- return
- }
-
- if userID == guild.OwnerID {
- apermissions = PermissionAll
- return
- }
-
- member, err := s.Member(guild.ID, userID)
- if err != nil {
- return
- }
-
- return memberPermissions(guild, channel, member), nil
-}
-
-// UserColor returns the color of a user in a channel.
-// While colors are defined at a Guild level, determining for a channel is more useful in message handlers.
-// 0 is returned in cases of error, which is the color of @everyone.
-// userID : The ID of the user to calculate the color for.
-// channelID : The ID of the channel to calculate the color for.
-func (s *State) UserColor(userID, channelID string) int {
- if s == nil {
- return 0
- }
-
- channel, err := s.Channel(channelID)
- if err != nil {
- return 0
- }
-
- guild, err := s.Guild(channel.GuildID)
- if err != nil {
- return 0
- }
-
- member, err := s.Member(guild.ID, userID)
- if err != nil {
- return 0
- }
-
- roles := Roles(guild.Roles)
- sort.Sort(roles)
-
- for _, role := range roles {
- for _, roleID := range member.Roles {
- if role.ID == roleID {
- if role.Color != 0 {
- return role.Color
- }
- }
- }
- }
-
- return 0
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/structs.go b/vendor/github.com/bwmarrin/discordgo/structs.go
deleted file mode 100644
index 19d2bad7..00000000
--- a/vendor/github.com/bwmarrin/discordgo/structs.go
+++ /dev/null
@@ -1,686 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains all structures for the discordgo package. These
-// may be moved about later into separate files but I find it easier to have
-// them all located together.
-
-package discordgo
-
-import (
- "encoding/json"
- "net/http"
- "sync"
- "time"
-
- "github.com/gorilla/websocket"
-)
-
-// A Session represents a connection to the Discord API.
-type Session struct {
- sync.RWMutex
-
- // General configurable settings.
-
- // Authentication token for this session
- Token string
- MFA bool
-
- // Debug for printing JSON request/responses
- Debug bool // Deprecated, will be removed.
- LogLevel int
-
- // Should the session reconnect the websocket on errors.
- ShouldReconnectOnError bool
-
- // Should the session request compressed websocket data.
- Compress bool
-
- // Sharding
- ShardID int
- ShardCount int
-
- // Should state tracking be enabled.
- // State tracking is the best way for getting the the users
- // active guilds and the members of the guilds.
- StateEnabled bool
-
- // Whether or not to call event handlers synchronously.
- // e.g false = launch event handlers in their own goroutines.
- SyncEvents bool
-
- // Exposed but should not be modified by User.
-
- // Whether the Data Websocket is ready
- DataReady bool // NOTE: Maye be deprecated soon
-
- // Max number of REST API retries
- MaxRestRetries int
-
- // Status stores the currect status of the websocket connection
- // this is being tested, may stay, may go away.
- status int32
-
- // Whether the Voice Websocket is ready
- VoiceReady bool // NOTE: Deprecated.
-
- // Whether the UDP Connection is ready
- UDPReady bool // NOTE: Deprecated
-
- // Stores a mapping of guild id's to VoiceConnections
- VoiceConnections map[string]*VoiceConnection
-
- // Managed state object, updated internally with events when
- // StateEnabled is true.
- State *State
-
- // The http client used for REST requests
- Client *http.Client
-
- // Stores the last HeartbeatAck that was recieved (in UTC)
- LastHeartbeatAck time.Time
-
- // used to deal with rate limits
- Ratelimiter *RateLimiter
-
- // Event handlers
- handlersMu sync.RWMutex
- handlers map[string][]*eventHandlerInstance
- onceHandlers map[string][]*eventHandlerInstance
-
- // The websocket connection.
- wsConn *websocket.Conn
-
- // When nil, the session is not listening.
- listening chan interface{}
-
- // sequence tracks the current gateway api websocket sequence number
- sequence *int64
-
- // stores sessions current Discord Gateway
- gateway string
-
- // stores session ID of current Gateway connection
- sessionID string
-
- // used to make sure gateway websocket writes do not happen concurrently
- wsMutex sync.Mutex
-}
-
-// A VoiceRegion stores data for a specific voice region server.
-type VoiceRegion struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Hostname string `json:"sample_hostname"`
- Port int `json:"sample_port"`
-}
-
-// A VoiceICE stores data for voice ICE servers.
-type VoiceICE struct {
- TTL string `json:"ttl"`
- Servers []*ICEServer `json:"servers"`
-}
-
-// A ICEServer stores data for a specific voice ICE server.
-type ICEServer struct {
- URL string `json:"url"`
- Username string `json:"username"`
- Credential string `json:"credential"`
-}
-
-// A Invite stores all data related to a specific Discord Guild or Channel invite.
-type Invite struct {
- Guild *Guild `json:"guild"`
- Channel *Channel `json:"channel"`
- Inviter *User `json:"inviter"`
- Code string `json:"code"`
- CreatedAt Timestamp `json:"created_at"`
- MaxAge int `json:"max_age"`
- Uses int `json:"uses"`
- MaxUses int `json:"max_uses"`
- Revoked bool `json:"revoked"`
- Temporary bool `json:"temporary"`
- Unique bool `json:"unique"`
-}
-
-// ChannelType is the type of a Channel
-type ChannelType int
-
-// Block contains known ChannelType values
-const (
- ChannelTypeGuildText ChannelType = iota
- ChannelTypeDM
- ChannelTypeGuildVoice
- ChannelTypeGroupDM
- ChannelTypeGuildCategory
-)
-
-// A Channel holds all data related to an individual Discord channel.
-type Channel struct {
- ID string `json:"id"`
- GuildID string `json:"guild_id"`
- Name string `json:"name"`
- Topic string `json:"topic"`
- Type ChannelType `json:"type"`
- LastMessageID string `json:"last_message_id"`
- NSFW bool `json:"nsfw"`
- Position int `json:"position"`
- Bitrate int `json:"bitrate"`
- Recipients []*User `json:"recipients"`
- Messages []*Message `json:"-"`
- PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
- ParentID string `json:"parent_id"`
-}
-
-// A ChannelEdit holds Channel Feild data for a channel edit.
-type ChannelEdit struct {
- Name string `json:"name,omitempty"`
- Topic string `json:"topic,omitempty"`
- NSFW bool `json:"nsfw,omitempty"`
- Position int `json:"position"`
- Bitrate int `json:"bitrate,omitempty"`
- UserLimit int `json:"user_limit,omitempty"`
- PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
- ParentID string `json:"parent_id,omitempty"`
-}
-
-// A PermissionOverwrite holds permission overwrite data for a Channel
-type PermissionOverwrite struct {
- ID string `json:"id"`
- Type string `json:"type"`
- Deny int `json:"deny"`
- Allow int `json:"allow"`
-}
-
-// Emoji struct holds data related to Emoji's
-type Emoji struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Roles []string `json:"roles"`
- Managed bool `json:"managed"`
- RequireColons bool `json:"require_colons"`
- Animated bool `json:"animated"`
-}
-
-// APIName returns an correctly formatted API name for use in the MessageReactions endpoints.
-func (e *Emoji) APIName() string {
- if e.ID != "" && e.Name != "" {
- return e.Name + ":" + e.ID
- }
- if e.Name != "" {
- return e.Name
- }
- return e.ID
-}
-
-// VerificationLevel type definition
-type VerificationLevel int
-
-// Constants for VerificationLevel levels from 0 to 3 inclusive
-const (
- VerificationLevelNone VerificationLevel = iota
- VerificationLevelLow
- VerificationLevelMedium
- VerificationLevelHigh
-)
-
-// A Guild holds all data related to a specific Discord Guild. Guilds are also
-// sometimes referred to as Servers in the Discord client.
-type Guild struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Icon string `json:"icon"`
- Region string `json:"region"`
- AfkChannelID string `json:"afk_channel_id"`
- EmbedChannelID string `json:"embed_channel_id"`
- OwnerID string `json:"owner_id"`
- JoinedAt Timestamp `json:"joined_at"`
- Splash string `json:"splash"`
- AfkTimeout int `json:"afk_timeout"`
- MemberCount int `json:"member_count"`
- VerificationLevel VerificationLevel `json:"verification_level"`
- EmbedEnabled bool `json:"embed_enabled"`
- Large bool `json:"large"` // ??
- DefaultMessageNotifications int `json:"default_message_notifications"`
- Roles []*Role `json:"roles"`
- Emojis []*Emoji `json:"emojis"`
- Members []*Member `json:"members"`
- Presences []*Presence `json:"presences"`
- Channels []*Channel `json:"channels"`
- VoiceStates []*VoiceState `json:"voice_states"`
- Unavailable bool `json:"unavailable"`
-}
-
-// A UserGuild holds a brief version of a Guild
-type UserGuild struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Icon string `json:"icon"`
- Owner bool `json:"owner"`
- Permissions int `json:"permissions"`
-}
-
-// A GuildParams stores all the data needed to update discord guild settings
-type GuildParams struct {
- Name string `json:"name,omitempty"`
- Region string `json:"region,omitempty"`
- VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
- DefaultMessageNotifications int `json:"default_message_notifications,omitempty"` // TODO: Separate type?
- AfkChannelID string `json:"afk_channel_id,omitempty"`
- AfkTimeout int `json:"afk_timeout,omitempty"`
- Icon string `json:"icon,omitempty"`
- OwnerID string `json:"owner_id,omitempty"`
- Splash string `json:"splash,omitempty"`
-}
-
-// A Role stores information about Discord guild member roles.
-type Role struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Managed bool `json:"managed"`
- Mentionable bool `json:"mentionable"`
- Hoist bool `json:"hoist"`
- Color int `json:"color"`
- Position int `json:"position"`
- Permissions int `json:"permissions"`
-}
-
-// Roles are a collection of Role
-type Roles []*Role
-
-func (r Roles) Len() int {
- return len(r)
-}
-
-func (r Roles) Less(i, j int) bool {
- return r[i].Position > r[j].Position
-}
-
-func (r Roles) Swap(i, j int) {
- r[i], r[j] = r[j], r[i]
-}
-
-// A VoiceState stores the voice states of Guilds
-type VoiceState struct {
- UserID string `json:"user_id"`
- SessionID string `json:"session_id"`
- ChannelID string `json:"channel_id"`
- GuildID string `json:"guild_id"`
- Suppress bool `json:"suppress"`
- SelfMute bool `json:"self_mute"`
- SelfDeaf bool `json:"self_deaf"`
- Mute bool `json:"mute"`
- Deaf bool `json:"deaf"`
-}
-
-// A Presence stores the online, offline, or idle and game status of Guild members.
-type Presence struct {
- User *User `json:"user"`
- Status Status `json:"status"`
- Game *Game `json:"game"`
- Nick string `json:"nick"`
- Roles []string `json:"roles"`
- Since *int `json:"since"`
-}
-
-// GameType is the type of "game" (see GameType* consts) in the Game struct
-type GameType int
-
-// Valid GameType values
-const (
- GameTypeGame GameType = iota
- GameTypeStreaming
-)
-
-// A Game struct holds the name of the "playing .." game for a user
-type Game struct {
- Name string `json:"name"`
- Type GameType `json:"type"`
- URL string `json:"url,omitempty"`
- Details string `json:"details,omitempty"`
- State string `json:"state,omitempty"`
- TimeStamps TimeStamps `json:"timestamps,omitempty"`
- Assets Assets `json:"assets,omitempty"`
- ApplicationID string `json:"application_id,omitempty"`
- Instance int8 `json:"instance,omitempty"`
- // TODO: Party and Secrets (unknown structure)
-}
-
-// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
-type TimeStamps struct {
- EndTimestamp int64 `json:"end,omitempty"`
- StartTimestamp int64 `json:"start,omitempty"`
-}
-
-// UnmarshalJSON unmarshals JSON into TimeStamps struct
-func (t *TimeStamps) UnmarshalJSON(b []byte) error {
- temp := struct {
- End float64 `json:"end,omitempty"`
- Start float64 `json:"start,omitempty"`
- }{}
- err := json.Unmarshal(b, &temp)
- if err != nil {
- return err
- }
- t.EndTimestamp = int64(temp.End)
- t.StartTimestamp = int64(temp.Start)
- return nil
-}
-
-// An Assets struct contains assets and labels used in the rich presence "playing .." Game
-type Assets struct {
- LargeImageID string `json:"large_image,omitempty"`
- SmallImageID string `json:"small_image,omitempty"`
- LargeText string `json:"large_text,omitempty"`
- SmallText string `json:"small_text,omitempty"`
-}
-
-// A Member stores user information for Guild members.
-type Member struct {
- GuildID string `json:"guild_id"`
- JoinedAt string `json:"joined_at"`
- Nick string `json:"nick"`
- Deaf bool `json:"deaf"`
- Mute bool `json:"mute"`
- User *User `json:"user"`
- Roles []string `json:"roles"`
-}
-
-// A Settings stores data for a specific users Discord client settings.
-type Settings struct {
- RenderEmbeds bool `json:"render_embeds"`
- InlineEmbedMedia bool `json:"inline_embed_media"`
- InlineAttachmentMedia bool `json:"inline_attachment_media"`
- EnableTtsCommand bool `json:"enable_tts_command"`
- MessageDisplayCompact bool `json:"message_display_compact"`
- ShowCurrentGame bool `json:"show_current_game"`
- ConvertEmoticons bool `json:"convert_emoticons"`
- Locale string `json:"locale"`
- Theme string `json:"theme"`
- GuildPositions []string `json:"guild_positions"`
- RestrictedGuilds []string `json:"restricted_guilds"`
- FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"`
- Status Status `json:"status"`
- DetectPlatformAccounts bool `json:"detect_platform_accounts"`
- DeveloperMode bool `json:"developer_mode"`
-}
-
-// Status type definition
-type Status string
-
-// Constants for Status with the different current available status
-const (
- StatusOnline Status = "online"
- StatusIdle Status = "idle"
- StatusDoNotDisturb Status = "dnd"
- StatusInvisible Status = "invisible"
- StatusOffline Status = "offline"
-)
-
-// FriendSourceFlags stores ... TODO :)
-type FriendSourceFlags struct {
- All bool `json:"all"`
- MutualGuilds bool `json:"mutual_guilds"`
- MutualFriends bool `json:"mutual_friends"`
-}
-
-// A Relationship between the logged in user and Relationship.User
-type Relationship struct {
- User *User `json:"user"`
- Type int `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
- ID string `json:"id"`
-}
-
-// A TooManyRequests struct holds information received from Discord
-// when receiving a HTTP 429 response.
-type TooManyRequests struct {
- Bucket string `json:"bucket"`
- Message string `json:"message"`
- RetryAfter time.Duration `json:"retry_after"`
-}
-
-// A ReadState stores data on the read state of channels.
-type ReadState struct {
- MentionCount int `json:"mention_count"`
- LastMessageID string `json:"last_message_id"`
- ID string `json:"id"`
-}
-
-// An Ack is used to ack messages
-type Ack struct {
- Token string `json:"token"`
-}
-
-// A GuildRole stores data for guild roles.
-type GuildRole struct {
- Role *Role `json:"role"`
- GuildID string `json:"guild_id"`
-}
-
-// A GuildBan stores data for a guild ban.
-type GuildBan struct {
- Reason string `json:"reason"`
- User *User `json:"user"`
-}
-
-// A GuildIntegration stores data for a guild integration.
-type GuildIntegration struct {
- ID string `json:"id"`
- Name string `json:"name"`
- Type string `json:"type"`
- Enabled bool `json:"enabled"`
- Syncing bool `json:"syncing"`
- RoleID string `json:"role_id"`
- ExpireBehavior int `json:"expire_behavior"`
- ExpireGracePeriod int `json:"expire_grace_period"`
- User *User `json:"user"`
- Account *GuildIntegrationAccount `json:"account"`
- SyncedAt int `json:"synced_at"`
-}
-
-// A GuildIntegrationAccount stores data for a guild integration account.
-type GuildIntegrationAccount struct {
- ID string `json:"id"`
- Name string `json:"name"`
-}
-
-// A GuildEmbed stores data for a guild embed.
-type GuildEmbed struct {
- Enabled bool `json:"enabled"`
- ChannelID string `json:"channel_id"`
-}
-
-// A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
-type UserGuildSettingsChannelOverride struct {
- Muted bool `json:"muted"`
- MessageNotifications int `json:"message_notifications"`
- ChannelID string `json:"channel_id"`
-}
-
-// A UserGuildSettings stores data for a users guild settings.
-type UserGuildSettings struct {
- SupressEveryone bool `json:"suppress_everyone"`
- Muted bool `json:"muted"`
- MobilePush bool `json:"mobile_push"`
- MessageNotifications int `json:"message_notifications"`
- GuildID string `json:"guild_id"`
- ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
-}
-
-// A UserGuildSettingsEdit stores data for editing UserGuildSettings
-type UserGuildSettingsEdit struct {
- SupressEveryone bool `json:"suppress_everyone"`
- Muted bool `json:"muted"`
- MobilePush bool `json:"mobile_push"`
- MessageNotifications int `json:"message_notifications"`
- ChannelOverrides map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
-}
-
-// An APIErrorMessage is an api error message returned from discord
-type APIErrorMessage struct {
- Code int `json:"code"`
- Message string `json:"message"`
-}
-
-// Webhook stores the data for a webhook.
-type Webhook struct {
- ID string `json:"id"`
- GuildID string `json:"guild_id"`
- ChannelID string `json:"channel_id"`
- User *User `json:"user"`
- Name string `json:"name"`
- Avatar string `json:"avatar"`
- Token string `json:"token"`
-}
-
-// WebhookParams is a struct for webhook params, used in the WebhookExecute command.
-type WebhookParams struct {
- Content string `json:"content,omitempty"`
- Username string `json:"username,omitempty"`
- AvatarURL string `json:"avatar_url,omitempty"`
- TTS bool `json:"tts,omitempty"`
- File string `json:"file,omitempty"`
- Embeds []*MessageEmbed `json:"embeds,omitempty"`
-}
-
-// MessageReaction stores the data for a message reaction.
-type MessageReaction struct {
- UserID string `json:"user_id"`
- MessageID string `json:"message_id"`
- Emoji Emoji `json:"emoji"`
- ChannelID string `json:"channel_id"`
-}
-
-// GatewayBotResponse stores the data for the gateway/bot response
-type GatewayBotResponse struct {
- URL string `json:"url"`
- Shards int `json:"shards"`
-}
-
-// Constants for the different bit offsets of text channel permissions
-const (
- PermissionReadMessages = 1 << (iota + 10)
- PermissionSendMessages
- PermissionSendTTSMessages
- PermissionManageMessages
- PermissionEmbedLinks
- PermissionAttachFiles
- PermissionReadMessageHistory
- PermissionMentionEveryone
- PermissionUseExternalEmojis
-)
-
-// Constants for the different bit offsets of voice permissions
-const (
- PermissionVoiceConnect = 1 << (iota + 20)
- PermissionVoiceSpeak
- PermissionVoiceMuteMembers
- PermissionVoiceDeafenMembers
- PermissionVoiceMoveMembers
- PermissionVoiceUseVAD
-)
-
-// Constants for general management.
-const (
- PermissionChangeNickname = 1 << (iota + 26)
- PermissionManageNicknames
- PermissionManageRoles
- PermissionManageWebhooks
- PermissionManageEmojis
-)
-
-// Constants for the different bit offsets of general permissions
-const (
- PermissionCreateInstantInvite = 1 << iota
- PermissionKickMembers
- PermissionBanMembers
- PermissionAdministrator
- PermissionManageChannels
- PermissionManageServer
- PermissionAddReactions
- PermissionViewAuditLogs
-
- PermissionAllText = PermissionReadMessages |
- PermissionSendMessages |
- PermissionSendTTSMessages |
- PermissionManageMessages |
- PermissionEmbedLinks |
- PermissionAttachFiles |
- PermissionReadMessageHistory |
- PermissionMentionEveryone
- PermissionAllVoice = PermissionVoiceConnect |
- PermissionVoiceSpeak |
- PermissionVoiceMuteMembers |
- PermissionVoiceDeafenMembers |
- PermissionVoiceMoveMembers |
- PermissionVoiceUseVAD
- PermissionAllChannel = PermissionAllText |
- PermissionAllVoice |
- PermissionCreateInstantInvite |
- PermissionManageRoles |
- PermissionManageChannels |
- PermissionAddReactions |
- PermissionViewAuditLogs
- PermissionAll = PermissionAllChannel |
- PermissionKickMembers |
- PermissionBanMembers |
- PermissionManageServer |
- PermissionAdministrator
-)
-
-// Block contains Discord JSON Error Response codes
-const (
- ErrCodeUnknownAccount = 10001
- ErrCodeUnknownApplication = 10002
- ErrCodeUnknownChannel = 10003
- ErrCodeUnknownGuild = 10004
- ErrCodeUnknownIntegration = 10005
- ErrCodeUnknownInvite = 10006
- ErrCodeUnknownMember = 10007
- ErrCodeUnknownMessage = 10008
- ErrCodeUnknownOverwrite = 10009
- ErrCodeUnknownProvider = 10010
- ErrCodeUnknownRole = 10011
- ErrCodeUnknownToken = 10012
- ErrCodeUnknownUser = 10013
- ErrCodeUnknownEmoji = 10014
-
- ErrCodeBotsCannotUseEndpoint = 20001
- ErrCodeOnlyBotsCanUseEndpoint = 20002
-
- ErrCodeMaximumGuildsReached = 30001
- ErrCodeMaximumFriendsReached = 30002
- ErrCodeMaximumPinsReached = 30003
- ErrCodeMaximumGuildRolesReached = 30005
- ErrCodeTooManyReactions = 30010
-
- ErrCodeUnauthorized = 40001
-
- ErrCodeMissingAccess = 50001
- ErrCodeInvalidAccountType = 50002
- ErrCodeCannotExecuteActionOnDMChannel = 50003
- ErrCodeEmbedCisabled = 50004
- ErrCodeCannotEditFromAnotherUser = 50005
- ErrCodeCannotSendEmptyMessage = 50006
- ErrCodeCannotSendMessagesToThisUser = 50007
- ErrCodeCannotSendMessagesInVoiceChannel = 50008
- ErrCodeChannelVerificationLevelTooHigh = 50009
- ErrCodeOAuth2ApplicationDoesNotHaveBot = 50010
- ErrCodeOAuth2ApplicationLimitReached = 50011
- ErrCodeInvalidOAuthState = 50012
- ErrCodeMissingPermissions = 50013
- ErrCodeInvalidAuthenticationToken = 50014
- ErrCodeNoteTooLong = 50015
- ErrCodeTooFewOrTooManyMessagesToDelete = 50016
- ErrCodeCanOnlyPinMessageToOriginatingChannel = 50019
- ErrCodeCannotExecuteActionOnSystemMessage = 50021
- ErrCodeMessageProvidedTooOldForBulkDelete = 50034
- ErrCodeInvalidFormBody = 50035
- ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036
-
- ErrCodeReactionBlocked = 90001
-)
diff --git a/vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go b/vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go
deleted file mode 100644
index 839f009d..00000000
--- a/vendor/github.com/bwmarrin/discordgo/tools/cmd/eventhandlers/main.go
+++ /dev/null
@@ -1,124 +0,0 @@
-package main
-
-import (
- "bytes"
- "go/format"
- "go/parser"
- "go/token"
- "io/ioutil"
- "log"
- "path/filepath"
- "regexp"
- "sort"
- "strings"
- "text/template"
-)
-
-var eventHandlerTmpl = template.Must(template.New("eventHandler").Funcs(template.FuncMap{
- "constName": constName,
- "isDiscordEvent": isDiscordEvent,
- "privateName": privateName,
-}).Parse(`// Code generated by \"eventhandlers\"; DO NOT EDIT
-// See events.go
-
-package discordgo
-
-// Following are all the event types.
-// Event type values are used to match the events returned by Discord.
-// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
-const ({{range .}}
- {{privateName .}}EventType = "{{constName .}}"{{end}}
-)
-{{range .}}
-// {{privateName .}}EventHandler is an event handler for {{.}} events.
-type {{privateName .}}EventHandler func(*Session, *{{.}})
-
-// Type returns the event type for {{.}} events.
-func (eh {{privateName .}}EventHandler) Type() string {
- return {{privateName .}}EventType
-}
-{{if isDiscordEvent .}}
-// New returns a new instance of {{.}}.
-func (eh {{privateName .}}EventHandler) New() interface{} {
- return &{{.}}{}
-}{{end}}
-// Handle is the handler for {{.}} events.
-func (eh {{privateName .}}EventHandler) Handle(s *Session, i interface{}) {
- if t, ok := i.(*{{.}}); ok {
- eh(s, t)
- }
-}
-
-{{end}}
-func handlerForInterface(handler interface{}) EventHandler {
- switch v := handler.(type) {
- case func(*Session, interface{}):
- return interfaceEventHandler(v){{range .}}
- case func(*Session, *{{.}}):
- return {{privateName .}}EventHandler(v){{end}}
- }
-
- return nil
-}
-
-func init() { {{range .}}{{if isDiscordEvent .}}
- registerInterfaceProvider({{privateName .}}EventHandler(nil)){{end}}{{end}}
-}
-`))
-
-func main() {
- var buf bytes.Buffer
- dir := filepath.Dir(".")
-
- fs := token.NewFileSet()
- parsedFile, err := parser.ParseFile(fs, "events.go", nil, 0)
- if err != nil {
- log.Fatalf("warning: internal error: could not parse events.go: %s", err)
- return
- }
-
- names := []string{}
- for object := range parsedFile.Scope.Objects {
- names = append(names, object)
- }
- sort.Strings(names)
- eventHandlerTmpl.Execute(&buf, names)
-
- src, err := format.Source(buf.Bytes())
- if err != nil {
- log.Println("warning: internal error: invalid Go generated:", err)
- src = buf.Bytes()
- }
-
- err = ioutil.WriteFile(filepath.Join(dir, strings.ToLower("eventhandlers.go")), src, 0644)
- if err != nil {
- log.Fatal(buf, "writing output: %s", err)
- }
-}
-
-var constRegexp = regexp.MustCompile("([a-z])([A-Z])")
-
-func constCase(name string) string {
- return strings.ToUpper(constRegexp.ReplaceAllString(name, "${1}_${2}"))
-}
-
-func isDiscordEvent(name string) bool {
- switch {
- case name == "Connect", name == "Disconnect", name == "Event", name == "RateLimit", name == "Interface":
- return false
- default:
- return true
- }
-}
-
-func constName(name string) string {
- if !isDiscordEvent(name) {
- return "__" + constCase(name) + "__"
- }
-
- return constCase(name)
-}
-
-func privateName(name string) string {
- return strings.ToLower(string(name[0])) + name[1:]
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/types.go b/vendor/github.com/bwmarrin/discordgo/types.go
deleted file mode 100644
index 780b6bb9..00000000
--- a/vendor/github.com/bwmarrin/discordgo/types.go
+++ /dev/null
@@ -1,58 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains custom types, currently only a timestamp wrapper.
-
-package discordgo
-
-import (
- "encoding/json"
- "fmt"
- "net/http"
- "time"
-)
-
-// Timestamp stores a timestamp, as sent by the Discord API.
-type Timestamp string
-
-// Parse parses a timestamp string into a time.Time object.
-// The only time this can fail is if Discord changes their timestamp format.
-func (t Timestamp) Parse() (time.Time, error) {
- return time.Parse(time.RFC3339, string(t))
-}
-
-// RESTError stores error information about a request with a bad response code.
-// Message is not always present, there are cases where api calls can fail
-// without returning a json message.
-type RESTError struct {
- Request *http.Request
- Response *http.Response
- ResponseBody []byte
-
- Message *APIErrorMessage // Message may be nil.
-}
-
-func newRestError(req *http.Request, resp *http.Response, body []byte) *RESTError {
- restErr := &RESTError{
- Request: req,
- Response: resp,
- ResponseBody: body,
- }
-
- // Attempt to decode the error and assume no message was provided if it fails
- var msg *APIErrorMessage
- err := json.Unmarshal(body, &msg)
- if err == nil {
- restErr.Message = msg
- }
-
- return restErr
-}
-
-func (r RESTError) Error() string {
- return fmt.Sprintf("HTTP %s, %s", r.Response.Status, r.ResponseBody)
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/user.go b/vendor/github.com/bwmarrin/discordgo/user.go
deleted file mode 100644
index a710f286..00000000
--- a/vendor/github.com/bwmarrin/discordgo/user.go
+++ /dev/null
@@ -1,47 +0,0 @@
-package discordgo
-
-import (
- "fmt"
- "strings"
-)
-
-// A User stores all data for an individual Discord user.
-type User struct {
- ID string `json:"id"`
- Email string `json:"email"`
- Username string `json:"username"`
- Avatar string `json:"avatar"`
- Discriminator string `json:"discriminator"`
- Token string `json:"token"`
- Verified bool `json:"verified"`
- MFAEnabled bool `json:"mfa_enabled"`
- Bot bool `json:"bot"`
-}
-
-// String returns a unique identifier of the form username#discriminator
-func (u *User) String() string {
- return fmt.Sprintf("%s#%s", u.Username, u.Discriminator)
-}
-
-// Mention return a string which mentions the user
-func (u *User) Mention() string {
- return fmt.Sprintf("<@%s>", u.ID)
-}
-
-// AvatarURL returns a URL to the user's avatar.
-// size: The size of the user's avatar as a power of two
-// if size is an empty string, no size parameter will
-// be added to the URL.
-func (u *User) AvatarURL(size string) string {
- var URL string
- if strings.HasPrefix(u.Avatar, "a_") {
- URL = EndpointUserAvatarAnimated(u.ID, u.Avatar)
- } else {
- URL = EndpointUserAvatar(u.ID, u.Avatar)
- }
-
- if size != "" {
- return URL + "?size=" + size
- }
- return URL
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/voice.go b/vendor/github.com/bwmarrin/discordgo/voice.go
deleted file mode 100644
index 3bbf6212..00000000
--- a/vendor/github.com/bwmarrin/discordgo/voice.go
+++ /dev/null
@@ -1,886 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains code related to Discord voice suppport
-
-package discordgo
-
-import (
- "encoding/binary"
- "encoding/json"
- "fmt"
- "net"
- "strings"
- "sync"
- "time"
-
- "github.com/gorilla/websocket"
- "golang.org/x/crypto/nacl/secretbox"
-)
-
-// ------------------------------------------------------------------------------------------------
-// Code related to both VoiceConnection Websocket and UDP connections.
-// ------------------------------------------------------------------------------------------------
-
-// A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.
-type VoiceConnection struct {
- sync.RWMutex
-
- Debug bool // If true, print extra logging -- DEPRECATED
- LogLevel int
- Ready bool // If true, voice is ready to send/receive audio
- UserID string
- GuildID string
- ChannelID string
- deaf bool
- mute bool
- speaking bool
- reconnecting bool // If true, voice connection is trying to reconnect
-
- OpusSend chan []byte // Chan for sending opus audio
- OpusRecv chan *Packet // Chan for receiving opus audio
-
- wsConn *websocket.Conn
- wsMutex sync.Mutex
- udpConn *net.UDPConn
- session *Session
-
- sessionID string
- token string
- endpoint string
-
- // Used to send a close signal to goroutines
- close chan struct{}
-
- // Used to allow blocking until connected
- connected chan bool
-
- // Used to pass the sessionid from onVoiceStateUpdate
- // sessionRecv chan string UNUSED ATM
-
- op4 voiceOP4
- op2 voiceOP2
-
- voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
-}
-
-// VoiceSpeakingUpdateHandler type provides a function definition for the
-// VoiceSpeakingUpdate event
-type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
-
-// Speaking sends a speaking notification to Discord over the voice websocket.
-// This must be sent as true prior to sending audio and should be set to false
-// once finished sending audio.
-// b : Send true if speaking, false if not.
-func (v *VoiceConnection) Speaking(b bool) (err error) {
-
- v.log(LogDebug, "called (%t)", b)
-
- type voiceSpeakingData struct {
- Speaking bool `json:"speaking"`
- Delay int `json:"delay"`
- }
-
- type voiceSpeakingOp struct {
- Op int `json:"op"` // Always 5
- Data voiceSpeakingData `json:"d"`
- }
-
- if v.wsConn == nil {
- return fmt.Errorf("no VoiceConnection websocket")
- }
-
- data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
- v.wsMutex.Lock()
- err = v.wsConn.WriteJSON(data)
- v.wsMutex.Unlock()
-
- v.Lock()
- defer v.Unlock()
- if err != nil {
- v.speaking = false
- v.log(LogError, "Speaking() write json error:", err)
- return
- }
-
- v.speaking = b
-
- return
-}
-
-// ChangeChannel sends Discord a request to change channels within a Guild
-// !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin
-func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error) {
-
- v.log(LogInformational, "called")
-
- data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, mute, deaf}}
- v.wsMutex.Lock()
- err = v.session.wsConn.WriteJSON(data)
- v.wsMutex.Unlock()
- if err != nil {
- return
- }
- v.ChannelID = channelID
- v.deaf = deaf
- v.mute = mute
- v.speaking = false
-
- return
-}
-
-// Disconnect disconnects from this voice channel and closes the websocket
-// and udp connections to Discord.
-// !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave
-func (v *VoiceConnection) Disconnect() (err error) {
-
- // Send a OP4 with a nil channel to disconnect
- if v.sessionID != "" {
- data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
- v.session.wsMutex.Lock()
- err = v.session.wsConn.WriteJSON(data)
- v.session.wsMutex.Unlock()
- v.sessionID = ""
- }
-
- // Close websocket and udp connections
- v.Close()
-
- v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
-
- v.session.Lock()
- delete(v.session.VoiceConnections, v.GuildID)
- v.session.Unlock()
-
- return
-}
-
-// Close closes the voice ws and udp connections
-func (v *VoiceConnection) Close() {
-
- v.log(LogInformational, "called")
-
- v.Lock()
- defer v.Unlock()
-
- v.Ready = false
- v.speaking = false
-
- if v.close != nil {
- v.log(LogInformational, "closing v.close")
- close(v.close)
- v.close = nil
- }
-
- if v.udpConn != nil {
- v.log(LogInformational, "closing udp")
- err := v.udpConn.Close()
- if err != nil {
- v.log(LogError, "error closing udp connection: ", err)
- }
- v.udpConn = nil
- }
-
- if v.wsConn != nil {
- v.log(LogInformational, "sending close frame")
-
- // To cleanly close a connection, a client should send a close
- // frame and wait for the server to close the connection.
- v.wsMutex.Lock()
- err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
- v.wsMutex.Unlock()
- if err != nil {
- v.log(LogError, "error closing websocket, %s", err)
- }
-
- // TODO: Wait for Discord to actually close the connection.
- time.Sleep(1 * time.Second)
-
- v.log(LogInformational, "closing websocket")
- err = v.wsConn.Close()
- if err != nil {
- v.log(LogError, "error closing websocket, %s", err)
- }
-
- v.wsConn = nil
- }
-}
-
-// AddHandler adds a Handler for VoiceSpeakingUpdate events.
-func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) {
- v.Lock()
- defer v.Unlock()
-
- v.voiceSpeakingUpdateHandlers = append(v.voiceSpeakingUpdateHandlers, h)
-}
-
-// VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.
-type VoiceSpeakingUpdate struct {
- UserID string `json:"user_id"`
- SSRC int `json:"ssrc"`
- Speaking bool `json:"speaking"`
-}
-
-// ------------------------------------------------------------------------------------------------
-// Unexported Internal Functions Below.
-// ------------------------------------------------------------------------------------------------
-
-// A voiceOP4 stores the data for the voice operation 4 websocket event
-// which provides us with the NaCl SecretBox encryption key
-type voiceOP4 struct {
- SecretKey [32]byte `json:"secret_key"`
- Mode string `json:"mode"`
-}
-
-// A voiceOP2 stores the data for the voice operation 2 websocket event
-// which is sort of like the voice READY packet
-type voiceOP2 struct {
- SSRC uint32 `json:"ssrc"`
- Port int `json:"port"`
- Modes []string `json:"modes"`
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
-}
-
-// WaitUntilConnected waits for the Voice Connection to
-// become ready, if it does not become ready it returns an err
-func (v *VoiceConnection) waitUntilConnected() error {
-
- v.log(LogInformational, "called")
-
- i := 0
- for {
- v.RLock()
- ready := v.Ready
- v.RUnlock()
- if ready {
- return nil
- }
-
- if i > 10 {
- return fmt.Errorf("timeout waiting for voice")
- }
-
- time.Sleep(1 * time.Second)
- i++
- }
-}
-
-// Open opens a voice connection. This should be called
-// after VoiceChannelJoin is used and the data VOICE websocket events
-// are captured.
-func (v *VoiceConnection) open() (err error) {
-
- v.log(LogInformational, "called")
-
- v.Lock()
- defer v.Unlock()
-
- // Don't open a websocket if one is already open
- if v.wsConn != nil {
- v.log(LogWarning, "refusing to overwrite non-nil websocket")
- return
- }
-
- // TODO temp? loop to wait for the SessionID
- i := 0
- for {
- if v.sessionID != "" {
- break
- }
- if i > 20 { // only loop for up to 1 second total
- return fmt.Errorf("did not receive voice Session ID in time")
- }
- time.Sleep(50 * time.Millisecond)
- i++
- }
-
- // Connect to VoiceConnection Websocket
- vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80"))
- v.log(LogInformational, "connecting to voice endpoint %s", vg)
- v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
- if err != nil {
- v.log(LogWarning, "error connecting to voice endpoint %s, %s", vg, err)
- v.log(LogDebug, "voice struct: %#v\n", v)
- return
- }
-
- type voiceHandshakeData struct {
- ServerID string `json:"server_id"`
- UserID string `json:"user_id"`
- SessionID string `json:"session_id"`
- Token string `json:"token"`
- }
- type voiceHandshakeOp struct {
- Op int `json:"op"` // Always 0
- Data voiceHandshakeData `json:"d"`
- }
- data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}}
-
- err = v.wsConn.WriteJSON(data)
- if err != nil {
- v.log(LogWarning, "error sending init packet, %s", err)
- return
- }
-
- v.close = make(chan struct{})
- go v.wsListen(v.wsConn, v.close)
-
- // add loop/check for Ready bool here?
- // then return false if not ready?
- // but then wsListen will also err.
-
- return
-}
-
-// wsListen listens on the voice websocket for messages and passes them
-// to the voice event handler. This is automatically called by the Open func
-func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
-
- v.log(LogInformational, "called")
-
- for {
- _, message, err := v.wsConn.ReadMessage()
- if err != nil {
- // Detect if we have been closed manually. If a Close() has already
- // happened, the websocket we are listening on will be different to the
- // current session.
- v.RLock()
- sameConnection := v.wsConn == wsConn
- v.RUnlock()
- if sameConnection {
-
- v.log(LogError, "voice endpoint %s websocket closed unexpectantly, %s", v.endpoint, err)
-
- // Start reconnect goroutine then exit.
- go v.reconnect()
- }
- return
- }
-
- // Pass received message to voice event handler
- select {
- case <-close:
- return
- default:
- go v.onEvent(message)
- }
- }
-}
-
-// wsEvent handles any voice websocket events. This is only called by the
-// wsListen() function.
-func (v *VoiceConnection) onEvent(message []byte) {
-
- v.log(LogDebug, "received: %s", string(message))
-
- var e Event
- if err := json.Unmarshal(message, &e); err != nil {
- v.log(LogError, "unmarshall error, %s", err)
- return
- }
-
- switch e.Operation {
-
- case 2: // READY
-
- if err := json.Unmarshal(e.RawData, &v.op2); err != nil {
- v.log(LogError, "OP2 unmarshall error, %s, %s", err, string(e.RawData))
- return
- }
-
- // Start the voice websocket heartbeat to keep the connection alive
- go v.wsHeartbeat(v.wsConn, v.close, v.op2.HeartbeatInterval)
- // TODO monitor a chan/bool to verify this was successful
-
- // Start the UDP connection
- err := v.udpOpen()
- if err != nil {
- v.log(LogError, "error opening udp connection, %s", err)
- return
- }
-
- // Start the opusSender.
- // TODO: Should we allow 48000/960 values to be user defined?
- if v.OpusSend == nil {
- v.OpusSend = make(chan []byte, 2)
- }
- go v.opusSender(v.udpConn, v.close, v.OpusSend, 48000, 960)
-
- // Start the opusReceiver
- if !v.deaf {
- if v.OpusRecv == nil {
- v.OpusRecv = make(chan *Packet, 2)
- }
-
- go v.opusReceiver(v.udpConn, v.close, v.OpusRecv)
- }
-
- return
-
- case 3: // HEARTBEAT response
- // add code to use this to track latency?
- return
-
- case 4: // udp encryption secret key
- v.Lock()
- defer v.Unlock()
-
- v.op4 = voiceOP4{}
- if err := json.Unmarshal(e.RawData, &v.op4); err != nil {
- v.log(LogError, "OP4 unmarshall error, %s, %s", err, string(e.RawData))
- return
- }
- return
-
- case 5:
- if len(v.voiceSpeakingUpdateHandlers) == 0 {
- return
- }
-
- voiceSpeakingUpdate := &VoiceSpeakingUpdate{}
- if err := json.Unmarshal(e.RawData, voiceSpeakingUpdate); err != nil {
- v.log(LogError, "OP5 unmarshall error, %s, %s", err, string(e.RawData))
- return
- }
-
- for _, h := range v.voiceSpeakingUpdateHandlers {
- h(v, voiceSpeakingUpdate)
- }
-
- default:
- v.log(LogDebug, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
- }
-
- return
-}
-
-type voiceHeartbeatOp struct {
- Op int `json:"op"` // Always 3
- Data int `json:"d"`
-}
-
-// NOTE :: When a guild voice server changes how do we shut this down
-// properly, so a new connection can be setup without fuss?
-//
-// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
-// is still connected. If you do not send these heartbeats Discord will
-// disconnect the websocket connection after a few seconds.
-func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
-
- if close == nil || wsConn == nil {
- return
- }
-
- var err error
- ticker := time.NewTicker(i * time.Millisecond)
- defer ticker.Stop()
- for {
- v.log(LogDebug, "sending heartbeat packet")
- v.wsMutex.Lock()
- err = wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
- v.wsMutex.Unlock()
- if err != nil {
- v.log(LogError, "error sending heartbeat to voice endpoint %s, %s", v.endpoint, err)
- return
- }
-
- select {
- case <-ticker.C:
- // continue loop and send heartbeat
- case <-close:
- return
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-// Code related to the VoiceConnection UDP connection
-// ------------------------------------------------------------------------------------------------
-
-type voiceUDPData struct {
- Address string `json:"address"` // Public IP of machine running this code
- Port uint16 `json:"port"` // UDP Port of machine running this code
- Mode string `json:"mode"` // always "xsalsa20_poly1305"
-}
-
-type voiceUDPD struct {
- Protocol string `json:"protocol"` // Always "udp" ?
- Data voiceUDPData `json:"data"`
-}
-
-type voiceUDPOp struct {
- Op int `json:"op"` // Always 1
- Data voiceUDPD `json:"d"`
-}
-
-// udpOpen opens a UDP connection to the voice server and completes the
-// initial required handshake. This connection is left open in the session
-// and can be used to send or receive audio. This should only be called
-// from voice.wsEvent OP2
-func (v *VoiceConnection) udpOpen() (err error) {
-
- v.Lock()
- defer v.Unlock()
-
- if v.wsConn == nil {
- return fmt.Errorf("nil voice websocket")
- }
-
- if v.udpConn != nil {
- return fmt.Errorf("udp connection already open")
- }
-
- if v.close == nil {
- return fmt.Errorf("nil close channel")
- }
-
- if v.endpoint == "" {
- return fmt.Errorf("empty endpoint")
- }
-
- host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.op2.Port)
- addr, err := net.ResolveUDPAddr("udp", host)
- if err != nil {
- v.log(LogWarning, "error resolving udp host %s, %s", host, err)
- return
- }
-
- v.log(LogInformational, "connecting to udp addr %s", addr.String())
- v.udpConn, err = net.DialUDP("udp", nil, addr)
- if err != nil {
- v.log(LogWarning, "error connecting to udp addr %s, %s", addr.String(), err)
- return
- }
-
- // Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event
- // into it. Then send that over the UDP connection to Discord
- sb := make([]byte, 70)
- binary.BigEndian.PutUint32(sb, v.op2.SSRC)
- _, err = v.udpConn.Write(sb)
- if err != nil {
- v.log(LogWarning, "udp write error to %s, %s", addr.String(), err)
- return
- }
-
- // Create a 70 byte array and listen for the initial handshake response
- // from Discord. Once we get it parse the IP and PORT information out
- // of the response. This should be our public IP and PORT as Discord
- // saw us.
- rb := make([]byte, 70)
- rlen, _, err := v.udpConn.ReadFromUDP(rb)
- if err != nil {
- v.log(LogWarning, "udp read error, %s, %s", addr.String(), err)
- return
- }
-
- if rlen < 70 {
- v.log(LogWarning, "received udp packet too small")
- return fmt.Errorf("received udp packet too small")
- }
-
- // Loop over position 4 through 20 to grab the IP address
- // Should never be beyond position 20.
- var ip string
- for i := 4; i < 20; i++ {
- if rb[i] == 0 {
- break
- }
- ip += string(rb[i])
- }
-
- // Grab port from position 68 and 69
- port := binary.LittleEndian.Uint16(rb[68:70])
-
- // Take the data from above and send it back to Discord to finalize
- // the UDP connection handshake.
- data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "xsalsa20_poly1305"}}}
-
- v.wsMutex.Lock()
- err = v.wsConn.WriteJSON(data)
- v.wsMutex.Unlock()
- if err != nil {
- v.log(LogWarning, "udp write error, %#v, %s", data, err)
- return
- }
-
- // start udpKeepAlive
- go v.udpKeepAlive(v.udpConn, v.close, 5*time.Second)
- // TODO: find a way to check that it fired off okay
-
- return
-}
-
-// udpKeepAlive sends a udp packet to keep the udp connection open
-// This is still a bit of a "proof of concept"
-func (v *VoiceConnection) udpKeepAlive(udpConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
-
- if udpConn == nil || close == nil {
- return
- }
-
- var err error
- var sequence uint64
-
- packet := make([]byte, 8)
-
- ticker := time.NewTicker(i)
- defer ticker.Stop()
- for {
-
- binary.LittleEndian.PutUint64(packet, sequence)
- sequence++
-
- _, err = udpConn.Write(packet)
- if err != nil {
- v.log(LogError, "write error, %s", err)
- return
- }
-
- select {
- case <-ticker.C:
- // continue loop and send keepalive
- case <-close:
- return
- }
- }
-}
-
-// opusSender will listen on the given channel and send any
-// pre-encoded opus audio to Discord. Supposedly.
-func (v *VoiceConnection) opusSender(udpConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
-
- if udpConn == nil || close == nil {
- return
- }
-
- // VoiceConnection is now ready to receive audio packets
- // TODO: this needs reviewed as I think there must be a better way.
- v.Lock()
- v.Ready = true
- v.Unlock()
- defer func() {
- v.Lock()
- v.Ready = false
- v.Unlock()
- }()
-
- var sequence uint16
- var timestamp uint32
- var recvbuf []byte
- var ok bool
- udpHeader := make([]byte, 12)
- var nonce [24]byte
-
- // build the parts that don't change in the udpHeader
- udpHeader[0] = 0x80
- udpHeader[1] = 0x78
- binary.BigEndian.PutUint32(udpHeader[8:], v.op2.SSRC)
-
- // start a send loop that loops until buf chan is closed
- ticker := time.NewTicker(time.Millisecond * time.Duration(size/(rate/1000)))
- defer ticker.Stop()
- for {
-
- // Get data from chan. If chan is closed, return.
- select {
- case <-close:
- return
- case recvbuf, ok = <-opus:
- if !ok {
- return
- }
- // else, continue loop
- }
-
- v.RLock()
- speaking := v.speaking
- v.RUnlock()
- if !speaking {
- err := v.Speaking(true)
- if err != nil {
- v.log(LogError, "error sending speaking packet, %s", err)
- }
- }
-
- // Add sequence and timestamp to udpPacket
- binary.BigEndian.PutUint16(udpHeader[2:], sequence)
- binary.BigEndian.PutUint32(udpHeader[4:], timestamp)
-
- // encrypt the opus data
- copy(nonce[:], udpHeader)
- v.RLock()
- sendbuf := secretbox.Seal(udpHeader, recvbuf, &nonce, &v.op4.SecretKey)
- v.RUnlock()
-
- // block here until we're exactly at the right time :)
- // Then send rtp audio packet to Discord over UDP
- select {
- case <-close:
- return
- case <-ticker.C:
- // continue
- }
- _, err := udpConn.Write(sendbuf)
-
- if err != nil {
- v.log(LogError, "udp write error, %s", err)
- v.log(LogDebug, "voice struct: %#v\n", v)
- return
- }
-
- if (sequence) == 0xFFFF {
- sequence = 0
- } else {
- sequence++
- }
-
- if (timestamp + uint32(size)) >= 0xFFFFFFFF {
- timestamp = 0
- } else {
- timestamp += uint32(size)
- }
- }
-}
-
-// A Packet contains the headers and content of a received voice packet.
-type Packet struct {
- SSRC uint32
- Sequence uint16
- Timestamp uint32
- Type []byte
- Opus []byte
- PCM []int16
-}
-
-// opusReceiver listens on the UDP socket for incoming packets
-// and sends them across the given channel
-// NOTE :: This function may change names later.
-func (v *VoiceConnection) opusReceiver(udpConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
-
- if udpConn == nil || close == nil {
- return
- }
-
- recvbuf := make([]byte, 1024)
- var nonce [24]byte
-
- for {
- rlen, err := udpConn.Read(recvbuf)
- if err != nil {
- // Detect if we have been closed manually. If a Close() has already
- // happened, the udp connection we are listening on will be different
- // to the current session.
- v.RLock()
- sameConnection := v.udpConn == udpConn
- v.RUnlock()
- if sameConnection {
-
- v.log(LogError, "udp read error, %s, %s", v.endpoint, err)
- v.log(LogDebug, "voice struct: %#v\n", v)
-
- go v.reconnect()
- }
- return
- }
-
- select {
- case <-close:
- return
- default:
- // continue loop
- }
-
- // For now, skip anything except audio.
- if rlen < 12 || (recvbuf[0] != 0x80 && recvbuf[0] != 0x90) {
- continue
- }
-
- // build a audio packet struct
- p := Packet{}
- p.Type = recvbuf[0:2]
- p.Sequence = binary.BigEndian.Uint16(recvbuf[2:4])
- p.Timestamp = binary.BigEndian.Uint32(recvbuf[4:8])
- p.SSRC = binary.BigEndian.Uint32(recvbuf[8:12])
- // decrypt opus data
- copy(nonce[:], recvbuf[0:12])
- p.Opus, _ = secretbox.Open(nil, recvbuf[12:rlen], &nonce, &v.op4.SecretKey)
-
- if len(p.Opus) > 8 && recvbuf[0] == 0x90 {
- // Extension bit is set, first 8 bytes is the extended header
- p.Opus = p.Opus[8:]
- }
-
- if c != nil {
- select {
- case c <- &p:
- case <-close:
- return
- }
- }
- }
-}
-
-// Reconnect will close down a voice connection then immediately try to
-// reconnect to that session.
-// NOTE : This func is messy and a WIP while I find what works.
-// It will be cleaned up once a proven stable option is flushed out.
-// aka: this is ugly shit code, please don't judge too harshly.
-func (v *VoiceConnection) reconnect() {
-
- v.log(LogInformational, "called")
-
- v.Lock()
- if v.reconnecting {
- v.log(LogInformational, "already reconnecting to channel %s, exiting", v.ChannelID)
- v.Unlock()
- return
- }
- v.reconnecting = true
- v.Unlock()
-
- defer func() { v.reconnecting = false }()
-
- // Close any currently open connections
- v.Close()
-
- wait := time.Duration(1)
- for {
-
- <-time.After(wait * time.Second)
- wait *= 2
- if wait > 600 {
- wait = 600
- }
-
- if v.session.DataReady == false || v.session.wsConn == nil {
- v.log(LogInformational, "cannot reconnect to channel %s with unready session", v.ChannelID)
- continue
- }
-
- v.log(LogInformational, "trying to reconnect to channel %s", v.ChannelID)
-
- _, err := v.session.ChannelVoiceJoin(v.GuildID, v.ChannelID, v.mute, v.deaf)
- if err == nil {
- v.log(LogInformational, "successfully reconnected to channel %s", v.ChannelID)
- return
- }
-
- v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
-
- // if the reconnect above didn't work lets just send a disconnect
- // packet to reset things.
- // Send a OP4 with a nil channel to disconnect
- data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
- v.session.wsMutex.Lock()
- err = v.session.wsConn.WriteJSON(data)
- v.session.wsMutex.Unlock()
- if err != nil {
- v.log(LogError, "error sending disconnect packet, %s", err)
- }
-
- }
-}
diff --git a/vendor/github.com/bwmarrin/discordgo/wsapi.go b/vendor/github.com/bwmarrin/discordgo/wsapi.go
deleted file mode 100644
index de66f693..00000000
--- a/vendor/github.com/bwmarrin/discordgo/wsapi.go
+++ /dev/null
@@ -1,845 +0,0 @@
-// Discordgo - Discord bindings for Go
-// Available at https://github.com/bwmarrin/discordgo
-
-// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-// This file contains low level functions for interacting with the Discord
-// data websocket interface.
-
-package discordgo
-
-import (
- "bytes"
- "compress/zlib"
- "encoding/json"
- "errors"
- "fmt"
- "io"
- "net/http"
- "runtime"
- "sync/atomic"
- "time"
-
- "github.com/gorilla/websocket"
-)
-
-// ErrWSAlreadyOpen is thrown when you attempt to open
-// a websocket that already is open.
-var ErrWSAlreadyOpen = errors.New("web socket already opened")
-
-// ErrWSNotFound is thrown when you attempt to use a websocket
-// that doesn't exist
-var ErrWSNotFound = errors.New("no websocket connection exists")
-
-// ErrWSShardBounds is thrown when you try to use a shard ID that is
-// less than the total shard count
-var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")
-
-type resumePacket struct {
- Op int `json:"op"`
- Data struct {
- Token string `json:"token"`
- SessionID string `json:"session_id"`
- Sequence int64 `json:"seq"`
- } `json:"d"`
-}
-
-// Open creates a websocket connection to Discord.
-// See: https://discordapp.com/developers/docs/topics/gateway#connecting
-func (s *Session) Open() error {
- s.log(LogInformational, "called")
-
- var err error
-
- // Prevent Open or other major Session functions from
- // being called while Open is still running.
- s.Lock()
- defer s.Unlock()
-
- // If the websock is already open, bail out here.
- if s.wsConn != nil {
- return ErrWSAlreadyOpen
- }
-
- // Get the gateway to use for the Websocket connection
- if s.gateway == "" {
- s.gateway, err = s.Gateway()
- if err != nil {
- return err
- }
-
- // Add the version and encoding to the URL
- s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
- }
-
- // Connect to the Gateway
- s.log(LogInformational, "connecting to gateway %s", s.gateway)
- header := http.Header{}
- header.Add("accept-encoding", "zlib")
- s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
- if err != nil {
- s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
- s.gateway = "" // clear cached gateway
- s.wsConn = nil // Just to be safe.
- return err
- }
-
- defer func() {
- // because of this, all code below must set err to the error
- // when exiting with an error :) Maybe someone has a better
- // way :)
- if err != nil {
- s.wsConn.Close()
- s.wsConn = nil
- }
- }()
-
- // The first response from Discord should be an Op 10 (Hello) Packet.
- // When processed by onEvent the heartbeat goroutine will be started.
- mt, m, err := s.wsConn.ReadMessage()
- if err != nil {
- return err
- }
- e, err := s.onEvent(mt, m)
- if err != nil {
- return err
- }
- if e.Operation != 10 {
- err = fmt.Errorf("expecting Op 10, got Op %d instead", e.Operation)
- return err
- }
- s.log(LogInformational, "Op 10 Hello Packet received from Discord")
- s.LastHeartbeatAck = time.Now().UTC()
- var h helloOp
- if err = json.Unmarshal(e.RawData, &h); err != nil {
- err = fmt.Errorf("error unmarshalling helloOp, %s", err)
- return err
- }
-
- // Now we send either an Op 2 Identity if this is a brand new
- // connection or Op 6 Resume if we are resuming an existing connection.
- sequence := atomic.LoadInt64(s.sequence)
- if s.sessionID == "" && sequence == 0 {
-
- // Send Op 2 Identity Packet
- err = s.identify()
- if err != nil {
- err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err)
- return err
- }
-
- } else {
-
- // Send Op 6 Resume Packet
- p := resumePacket{}
- p.Op = 6
- p.Data.Token = s.Token
- p.Data.SessionID = s.sessionID
- p.Data.Sequence = sequence
-
- s.log(LogInformational, "sending resume packet to gateway")
- s.wsMutex.Lock()
- err = s.wsConn.WriteJSON(p)
- s.wsMutex.Unlock()
- if err != nil {
- err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err)
- return err
- }
-
- }
-
- // A basic state is a hard requirement for Voice.
- // We create it here so the below READY/RESUMED packet can populate
- // the state :)
- // XXX: Move to New() func?
- if s.State == nil {
- state := NewState()
- state.TrackChannels = false
- state.TrackEmojis = false
- state.TrackMembers = false
- state.TrackRoles = false
- state.TrackVoice = false
- s.State = state
- }
-
- // Now Discord should send us a READY or RESUMED packet.
- mt, m, err = s.wsConn.ReadMessage()
- if err != nil {
- return err
- }
- e, err = s.onEvent(mt, m)
- if err != nil {
- return err
- }
- if e.Type != `READY` && e.Type != `RESUMED` {
- // This is not fatal, but it does not follow their API documentation.
- s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e)
- }
- s.log(LogInformational, "First Packet:\n%#v\n", e)
-
- s.log(LogInformational, "We are now connected to Discord, emitting connect event")
- s.handleEvent(connectEventType, &Connect{})
-
- // A VoiceConnections map is a hard requirement for Voice.
- // XXX: can this be moved to when opening a voice connection?
- if s.VoiceConnections == nil {
- s.log(LogInformational, "creating new VoiceConnections map")
- s.VoiceConnections = make(map[string]*VoiceConnection)
- }
-
- // Create listening chan outside of listen, as it needs to happen inside the
- // mutex lock and needs to exist before calling heartbeat and listen
- // go rountines.
- s.listening = make(chan interface{})
-
- // Start sending heartbeats and reading messages from Discord.
- go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
- go s.listen(s.wsConn, s.listening)
-
- s.log(LogInformational, "exiting")
- return nil
-}
-
-// listen polls the websocket connection for events, it will stop when the
-// listening channel is closed, or an error occurs.
-func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
-
- s.log(LogInformational, "called")
-
- for {
-
- messageType, message, err := wsConn.ReadMessage()
-
- if err != nil {
-
- // Detect if we have been closed manually. If a Close() has already
- // happened, the websocket we are listening on will be different to
- // the current session.
- s.RLock()
- sameConnection := s.wsConn == wsConn
- s.RUnlock()
-
- if sameConnection {
-
- s.log(LogWarning, "error reading from gateway %s websocket, %s", s.gateway, err)
- // There has been an error reading, close the websocket so that
- // OnDisconnect event is emitted.
- err := s.Close()
- if err != nil {
- s.log(LogWarning, "error closing session connection, %s", err)
- }
-
- s.log(LogInformational, "calling reconnect() now")
- s.reconnect()
- }
-
- return
- }
-
- select {
-
- case <-listening:
- return
-
- default:
- s.onEvent(messageType, message)
-
- }
- }
-}
-
-type heartbeatOp struct {
- Op int `json:"op"`
- Data int64 `json:"d"`
-}
-
-type helloOp struct {
- HeartbeatInterval time.Duration `json:"heartbeat_interval"`
- Trace []string `json:"_trace"`
-}
-
-// FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.
-const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond
-
-// heartbeat sends regular heartbeats to Discord so it knows the client
-// is still connected. If you do not send these heartbeats Discord will
-// disconnect the websocket connection after a few seconds.
-func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, heartbeatIntervalMsec time.Duration) {
-
- s.log(LogInformational, "called")
-
- if listening == nil || wsConn == nil {
- return
- }
-
- var err error
- ticker := time.NewTicker(heartbeatIntervalMsec * time.Millisecond)
- defer ticker.Stop()
-
- for {
- s.RLock()
- last := s.LastHeartbeatAck
- s.RUnlock()
- sequence := atomic.LoadInt64(s.sequence)
- s.log(LogInformational, "sending gateway websocket heartbeat seq %d", sequence)
- s.wsMutex.Lock()
- err = wsConn.WriteJSON(heartbeatOp{1, sequence})
- s.wsMutex.Unlock()
- if err != nil || time.Now().UTC().Sub(last) > (heartbeatIntervalMsec*FailedHeartbeatAcks) {
- if err != nil {
- s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err)
- } else {
- s.log(LogError, "haven't gotten a heartbeat ACK in %v, triggering a reconnection", time.Now().UTC().Sub(last))
- }
- s.Close()
- s.reconnect()
- return
- }
- s.Lock()
- s.DataReady = true
- s.Unlock()
-
- select {
- case <-ticker.C:
- // continue loop and send heartbeat
- case <-listening:
- return
- }
- }
-}
-
-// UpdateStatusData ia provided to UpdateStatusComplex()
-type UpdateStatusData struct {
- IdleSince *int `json:"since"`
- Game *Game `json:"game"`
- AFK bool `json:"afk"`
- Status string `json:"status"`
-}
-
-type updateStatusOp struct {
- Op int `json:"op"`
- Data UpdateStatusData `json:"d"`
-}
-
-// UpdateStreamingStatus is used to update the user's streaming status.
-// If idle>0 then set status to idle.
-// If game!="" then set game.
-// If game!="" and url!="" then set the status type to streaming with the URL set.
-// if otherwise, set status to active, and no game.
-func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
-
- s.log(LogInformational, "called")
-
- usd := UpdateStatusData{
- Status: "online",
- }
-
- if idle > 0 {
- usd.IdleSince = &idle
- }
-
- if game != "" {
- gameType := GameTypeGame
- if url != "" {
- gameType = GameTypeStreaming
- }
- usd.Game = &Game{
- Name: game,
- Type: gameType,
- URL: url,
- }
- }
-
- return s.UpdateStatusComplex(usd)
-}
-
-// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
-func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
-
- s.RLock()
- defer s.RUnlock()
- if s.wsConn == nil {
- return ErrWSNotFound
- }
-
- s.wsMutex.Lock()
- err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
- s.wsMutex.Unlock()
-
- return
-}
-
-// UpdateStatus is used to update the user's status.
-// If idle>0 then set status to idle.
-// If game!="" then set game.
-// if otherwise, set status to active, and no game.
-func (s *Session) UpdateStatus(idle int, game string) (err error) {
- return s.UpdateStreamingStatus(idle, game, "")
-}
-
-type requestGuildMembersData struct {
- GuildID string `json:"guild_id"`
- Query string `json:"query"`
- Limit int `json:"limit"`
-}
-
-type requestGuildMembersOp struct {
- Op int `json:"op"`
- Data requestGuildMembersData `json:"d"`
-}
-
-// RequestGuildMembers requests guild members from the gateway
-// The gateway responds with GuildMembersChunk events
-// guildID : The ID of the guild to request members of
-// query : String that username starts with, leave empty to return all members
-// limit : Max number of items to return, or 0 to request all members matched
-func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) {
- s.log(LogInformational, "called")
-
- s.RLock()
- defer s.RUnlock()
- if s.wsConn == nil {
- return ErrWSNotFound
- }
-
- data := requestGuildMembersData{
- GuildID: guildID,
- Query: query,
- Limit: limit,
- }
-
- s.wsMutex.Lock()
- err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data})
- s.wsMutex.Unlock()
-
- return
-}
-
-// onEvent is the "event handler" for all messages received on the
-// Discord Gateway API websocket connection.
-//
-// If you use the AddHandler() function to register a handler for a
-// specific event this function will pass the event along to that handler.
-//
-// If you use the AddHandler() function to register a handler for the
-// "OnEvent" event then all events will be passed to that handler.
-func (s *Session) onEvent(messageType int, message []byte) (*Event, error) {
-
- var err error
- var reader io.Reader
- reader = bytes.NewBuffer(message)
-
- // If this is a compressed message, uncompress it.
- if messageType == websocket.BinaryMessage {
-
- z, err2 := zlib.NewReader(reader)
- if err2 != nil {
- s.log(LogError, "error uncompressing websocket message, %s", err)
- return nil, err2
- }
-
- defer func() {
- err3 := z.Close()
- if err3 != nil {
- s.log(LogWarning, "error closing zlib, %s", err)
- }
- }()
-
- reader = z
- }
-
- // Decode the event into an Event struct.
- var e *Event
- decoder := json.NewDecoder(reader)
- if err = decoder.Decode(&e); err != nil {
- s.log(LogError, "error decoding websocket message, %s", err)
- return e, err
- }
-
- s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
-
- // Ping request.
- // Must respond with a heartbeat packet within 5 seconds
- if e.Operation == 1 {
- s.log(LogInformational, "sending heartbeat in response to Op1")
- s.wsMutex.Lock()
- err = s.wsConn.WriteJSON(heartbeatOp{1, atomic.LoadInt64(s.sequence)})
- s.wsMutex.Unlock()
- if err != nil {
- s.log(LogError, "error sending heartbeat in response to Op1")
- return e, err
- }
-
- return e, nil
- }
-
- // Reconnect
- // Must immediately disconnect from gateway and reconnect to new gateway.
- if e.Operation == 7 {
- s.log(LogInformational, "Closing and reconnecting in response to Op7")
- s.Close()
- s.reconnect()
- return e, nil
- }
-
- // Invalid Session
- // Must respond with a Identify packet.
- if e.Operation == 9 {
-
- s.log(LogInformational, "sending identify packet to gateway in response to Op9")
-
- err = s.identify()
- if err != nil {
- s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
- return e, err
- }
-
- return e, nil
- }
-
- if e.Operation == 10 {
- // Op10 is handled by Open()
- return e, nil
- }
-
- if e.Operation == 11 {
- s.Lock()
- s.LastHeartbeatAck = time.Now().UTC()
- s.Unlock()
- s.log(LogInformational, "got heartbeat ACK")
- return e, nil
- }
-
- // Do not try to Dispatch a non-Dispatch Message
- if e.Operation != 0 {
- // But we probably should be doing something with them.
- // TEMP
- s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
- return e, nil
- }
-
- // Store the message sequence
- atomic.StoreInt64(s.sequence, e.Sequence)
-
- // Map event to registered event handlers and pass it along to any registered handlers.
- if eh, ok := registeredInterfaceProviders[e.Type]; ok {
- e.Struct = eh.New()
-
- // Attempt to unmarshal our event.
- if err = json.Unmarshal(e.RawData, e.Struct); err != nil {
- s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
- }
-
- // Send event to any registered event handlers for it's type.
- // Because the above doesn't cancel this, in case of an error
- // the struct could be partially populated or at default values.
- // However, most errors are due to a single field and I feel
- // it's better to pass along what we received than nothing at all.
- // TODO: Think about that decision :)
- // Either way, READY events must fire, even with errors.
- s.handleEvent(e.Type, e.Struct)
- } else {
- s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
- }
-
- // For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
- s.handleEvent(eventEventType, e)
-
- return e, nil
-}
-
-// ------------------------------------------------------------------------------------------------
-// Code related to voice connections that initiate over the data websocket
-// ------------------------------------------------------------------------------------------------
-
-type voiceChannelJoinData struct {
- GuildID *string `json:"guild_id"`
- ChannelID *string `json:"channel_id"`
- SelfMute bool `json:"self_mute"`
- SelfDeaf bool `json:"self_deaf"`
-}
-
-type voiceChannelJoinOp struct {
- Op int `json:"op"`
- Data voiceChannelJoinData `json:"d"`
-}
-
-// ChannelVoiceJoin joins the session user to a voice channel.
-//
-// gID : Guild ID of the channel to join.
-// cID : Channel ID of the channel to join.
-// mute : If true, you will be set to muted upon joining.
-// deaf : If true, you will be set to deafened upon joining.
-func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) {
-
- s.log(LogInformational, "called")
-
- s.RLock()
- voice, _ = s.VoiceConnections[gID]
- s.RUnlock()
-
- if voice == nil {
- voice = &VoiceConnection{}
- s.Lock()
- s.VoiceConnections[gID] = voice
- s.Unlock()
- }
-
- voice.Lock()
- voice.GuildID = gID
- voice.ChannelID = cID
- voice.deaf = deaf
- voice.mute = mute
- voice.session = s
- voice.Unlock()
-
- // Send the request to Discord that we want to join the voice channel
- data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
- s.wsMutex.Lock()
- err = s.wsConn.WriteJSON(data)
- s.wsMutex.Unlock()
- if err != nil {
- return
- }
-
- // doesn't exactly work perfect yet.. TODO
- err = voice.waitUntilConnected()
- if err != nil {
- s.log(LogWarning, "error waiting for voice to connect, %s", err)
- voice.Close()
- return
- }
-
- return
-}
-
-// onVoiceStateUpdate handles Voice State Update events on the data websocket.
-func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
-
- // If we don't have a connection for the channel, don't bother
- if st.ChannelID == "" {
- return
- }
-
- // Check if we have a voice connection to update
- s.RLock()
- voice, exists := s.VoiceConnections[st.GuildID]
- s.RUnlock()
- if !exists {
- return
- }
-
- // We only care about events that are about us.
- if s.State.User.ID != st.UserID {
- return
- }
-
- // Store the SessionID for later use.
- voice.Lock()
- voice.UserID = st.UserID
- voice.sessionID = st.SessionID
- voice.ChannelID = st.ChannelID
- voice.Unlock()
-}
-
-// onVoiceServerUpdate handles the Voice Server Update data websocket event.
-//
-// This is also fired if the Guild's voice region changes while connected
-// to a voice channel. In that case, need to re-establish connection to
-// the new region endpoint.
-func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
-
- s.log(LogInformational, "called")
-
- s.RLock()
- voice, exists := s.VoiceConnections[st.GuildID]
- s.RUnlock()
-
- // If no VoiceConnection exists, just skip this
- if !exists {
- return
- }
-
- // If currently connected to voice ws/udp, then disconnect.
- // Has no effect if not connected.
- voice.Close()
-
- // Store values for later use
- voice.Lock()
- voice.token = st.Token
- voice.endpoint = st.Endpoint
- voice.GuildID = st.GuildID
- voice.Unlock()
-
- // Open a connection to the voice server
- err := voice.open()
- if err != nil {
- s.log(LogError, "onVoiceServerUpdate voice.open, %s", err)
- }
-}
-
-type identifyProperties struct {
- OS string `json:"$os"`
- Browser string `json:"$browser"`
- Device string `json:"$device"`
- Referer string `json:"$referer"`
- ReferringDomain string `json:"$referring_domain"`
-}
-
-type identifyData struct {
- Token string `json:"token"`
- Properties identifyProperties `json:"properties"`
- LargeThreshold int `json:"large_threshold"`
- Compress bool `json:"compress"`
- Shard *[2]int `json:"shard,omitempty"`
-}
-
-type identifyOp struct {
- Op int `json:"op"`
- Data identifyData `json:"d"`
-}
-
-// identify sends the identify packet to the gateway
-func (s *Session) identify() error {
-
- properties := identifyProperties{runtime.GOOS,
- "Discordgo v" + VERSION,
- "",
- "",
- "",
- }
-
- data := identifyData{s.Token,
- properties,
- 250,
- s.Compress,
- nil,
- }
-
- if s.ShardCount > 1 {
-
- if s.ShardID >= s.ShardCount {
- return ErrWSShardBounds
- }
-
- data.Shard = &[2]int{s.ShardID, s.ShardCount}
- }
-
- op := identifyOp{2, data}
-
- s.wsMutex.Lock()
- err := s.wsConn.WriteJSON(op)
- s.wsMutex.Unlock()
- if err != nil {
- return err
- }
-
- return nil
-}
-
-func (s *Session) reconnect() {
-
- s.log(LogInformational, "called")
-
- var err error
-
- if s.ShouldReconnectOnError {
-
- wait := time.Duration(1)
-
- for {
- s.log(LogInformational, "trying to reconnect to gateway")
-
- err = s.Open()
- if err == nil {
- s.log(LogInformational, "successfully reconnected to gateway")
-
- // I'm not sure if this is actually needed.
- // if the gw reconnect works properly, voice should stay alive
- // However, there seems to be cases where something "weird"
- // happens. So we're doing this for now just to improve
- // stability in those edge cases.
- s.RLock()
- defer s.RUnlock()
- for _, v := range s.VoiceConnections {
-
- s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
- go v.reconnect()
-
- // This is here just to prevent violently spamming the
- // voice reconnects
- time.Sleep(1 * time.Second)
-
- }
- return
- }
-
- // Certain race conditions can call reconnect() twice. If this happens, we
- // just break out of the reconnect loop
- if err == ErrWSAlreadyOpen {
- s.log(LogInformational, "Websocket already exists, no need to reconnect")
- return
- }
-
- s.log(LogError, "error reconnecting to gateway, %s", err)
-
- <-time.After(wait * time.Second)
- wait *= 2
- if wait > 600 {
- wait = 600
- }
- }
- }
-}
-
-// Close closes a websocket and stops all listening/heartbeat goroutines.
-// TODO: Add support for Voice WS/UDP connections
-func (s *Session) Close() (err error) {
-
- s.log(LogInformational, "called")
- s.Lock()
-
- s.DataReady = false
-
- if s.listening != nil {
- s.log(LogInformational, "closing listening channel")
- close(s.listening)
- s.listening = nil
- }
-
- // TODO: Close all active Voice Connections too
- // this should force stop any reconnecting voice channels too
-
- if s.wsConn != nil {
-
- s.log(LogInformational, "sending close frame")
- // To cleanly close a connection, a client should send a close
- // frame and wait for the server to close the connection.
- s.wsMutex.Lock()
- err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
- s.wsMutex.Unlock()
- if err != nil {
- s.log(LogInformational, "error closing websocket, %s", err)
- }
-
- // TODO: Wait for Discord to actually close the connection.
- time.Sleep(1 * time.Second)
-
- s.log(LogInformational, "closing gateway websocket")
- err = s.wsConn.Close()
- if err != nil {
- s.log(LogInformational, "error closing websocket, %s", err)
- }
-
- s.wsConn = nil
- }
-
- s.Unlock()
-
- s.log(LogInformational, "emit disconnect event")
- s.handleEvent(disconnectEventType, &Disconnect{})
-
- return
-}