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-rw-r--r--vendor/github.com/bwmarrin/discordgo/.travis.yml14
-rw-r--r--vendor/github.com/bwmarrin/discordgo/LICENSE28
-rw-r--r--vendor/github.com/bwmarrin/discordgo/README.md130
-rw-r--r--vendor/github.com/bwmarrin/discordgo/discord.go146
-rw-r--r--vendor/github.com/bwmarrin/discordgo/endpoints.go146
-rw-r--r--vendor/github.com/bwmarrin/discordgo/event.go247
-rw-r--r--vendor/github.com/bwmarrin/discordgo/eventhandlers.go1054
-rw-r--r--vendor/github.com/bwmarrin/discordgo/events.go262
-rw-r--r--vendor/github.com/bwmarrin/discordgo/go.mod6
-rw-r--r--vendor/github.com/bwmarrin/discordgo/go.sum4
-rw-r--r--vendor/github.com/bwmarrin/discordgo/logging.go103
-rw-r--r--vendor/github.com/bwmarrin/discordgo/message.go291
-rw-r--r--vendor/github.com/bwmarrin/discordgo/mkdocs.yml17
-rw-r--r--vendor/github.com/bwmarrin/discordgo/oauth2.go126
-rw-r--r--vendor/github.com/bwmarrin/discordgo/ratelimit.go194
-rw-r--r--vendor/github.com/bwmarrin/discordgo/restapi.go2220
-rw-r--r--vendor/github.com/bwmarrin/discordgo/state.go1015
-rw-r--r--vendor/github.com/bwmarrin/discordgo/structs.go979
-rw-r--r--vendor/github.com/bwmarrin/discordgo/types.go57
-rw-r--r--vendor/github.com/bwmarrin/discordgo/user.go69
-rw-r--r--vendor/github.com/bwmarrin/discordgo/voice.go886
-rw-r--r--vendor/github.com/bwmarrin/discordgo/wsapi.go886
22 files changed, 8880 insertions, 0 deletions
diff --git a/vendor/github.com/bwmarrin/discordgo/.travis.yml b/vendor/github.com/bwmarrin/discordgo/.travis.yml
new file mode 100644
index 00000000..2656ae53
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/.travis.yml
@@ -0,0 +1,14 @@
+language: go
+go:
+ - 1.9.x
+ - 1.10.x
+ - 1.11.x
+install:
+ - go get github.com/bwmarrin/discordgo
+ - go get -v .
+ - go get -v golang.org/x/lint/golint
+script:
+ - diff <(gofmt -d .) <(echo -n)
+ - go vet -x ./...
+ - golint -set_exit_status ./...
+ - go test -v -race ./...
diff --git a/vendor/github.com/bwmarrin/discordgo/LICENSE b/vendor/github.com/bwmarrin/discordgo/LICENSE
new file mode 100644
index 00000000..8d062ea5
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/LICENSE
@@ -0,0 +1,28 @@
+Copyright (c) 2015, Bruce Marriner
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+* Neither the name of discordgo nor the names of its
+ contributors may be used to endorse or promote products derived from
+ this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
diff --git a/vendor/github.com/bwmarrin/discordgo/README.md b/vendor/github.com/bwmarrin/discordgo/README.md
new file mode 100644
index 00000000..cb5a6659
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/README.md
@@ -0,0 +1,130 @@
+# DiscordGo
+
+[![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo) [![Go report](http://goreportcard.com/badge/bwmarrin/discordgo)](http://goreportcard.com/report/bwmarrin/discordgo) [![Build Status](https://travis-ci.org/bwmarrin/discordgo.svg?branch=master)](https://travis-ci.org/bwmarrin/discordgo) [![Discord Gophers](https://img.shields.io/badge/Discord%20Gophers-%23discordgo-blue.svg)](https://discord.gg/0f1SbxBZjYoCtNPP) [![Discord API](https://img.shields.io/badge/Discord%20API-%23go_discordgo-blue.svg)](https://discord.gg/0SBTUU1wZTWT6sqd)
+
+<img align="right" src="http://bwmarrin.github.io/discordgo/img/discordgo.png">
+
+DiscordGo is a [Go](https://golang.org/) package that provides low level
+bindings to the [Discord](https://discordapp.com/) chat client API. DiscordGo
+has nearly complete support for all of the Discord API endpoints, websocket
+interface, and voice interface.
+
+If you would like to help the DiscordGo package please use
+[this link](https://discordapp.com/oauth2/authorize?client_id=173113690092994561&scope=bot)
+to add the official DiscordGo test bot **dgo** to your server. This provides
+indispensable help to this project.
+
+* See [dgVoice](https://github.com/bwmarrin/dgvoice) package for an example of
+additional voice helper functions and features for DiscordGo.
+
+* See [dca](https://github.com/bwmarrin/dca) for an **experimental** stand alone
+tool that wraps `ffmpeg` to create opus encoded audio appropriate for use with
+Discord (and DiscordGo).
+
+**For help with this package or general Go discussion, please join the [Discord
+Gophers](https://discord.gg/0f1SbxBZjYq9jLBk) chat server.**
+
+## Getting Started
+
+### master vs develop Branch
+* The master branch represents the latest released version of DiscordGo. This
+branch will always have a stable and tested version of the library. Each release
+is tagged and you can easily download a specific release and view release notes
+on the github [releases](https://github.com/bwmarrin/discordgo/releases) page.
+
+* The develop branch is where all development happens and almost always has
+new features over the master branch. However breaking changes are frequently
+added to develop and even sometimes bugs are introduced. Bugs get fixed and
+the breaking changes get documented before pushing to master.
+
+*So, what should you use?*
+
+If you can accept the constant changing nature of *develop*, it is the
+recommended branch to use. Otherwise, if you want to tail behind development
+slightly and have a more stable package with documented releases, use *master*.
+
+### Installing
+
+This assumes you already have a working Go environment, if not please see
+[this page](https://golang.org/doc/install) first.
+
+`go get` *will always pull the latest released version from the master branch.*
+
+```sh
+go get github.com/bwmarrin/discordgo
+```
+
+If you want to use the develop branch, follow these steps next.
+
+```sh
+cd $GOPATH/src/github.com/bwmarrin/discordgo
+git checkout develop
+```
+
+### Usage
+
+Import the package into your project.
+
+```go
+import "github.com/bwmarrin/discordgo"
+```
+
+Construct a new Discord client which can be used to access the variety of
+Discord API functions and to set callback functions for Discord events.
+
+```go
+discord, err := discordgo.New("Bot " + "authentication token")
+```
+
+See Documentation and Examples below for more detailed information.
+
+
+## Documentation
+
+**NOTICE** : This library and the Discord API are unfinished.
+Because of that there may be major changes to library in the future.
+
+The DiscordGo code is fairly well documented at this point and is currently
+the only documentation available. Both GoDoc and GoWalker (below) present
+that information in a nice format.
+
+- [![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo)
+- [![Go Walker](http://gowalker.org/api/v1/badge)](https://gowalker.org/github.com/bwmarrin/discordgo)
+- Hand crafted documentation coming eventually.
+
+
+## Examples
+
+Below is a list of examples and other projects using DiscordGo. Please submit
+an issue if you would like your project added or removed from this list.
+
+- [DiscordGo Examples](https://github.com/bwmarrin/discordgo/tree/master/examples) - A collection of example programs written with DiscordGo
+- [Awesome DiscordGo](https://github.com/bwmarrin/discordgo/wiki/Awesome-DiscordGo) - A curated list of high quality projects using DiscordGo
+
+## Troubleshooting
+For help with common problems please reference the
+[Troubleshooting](https://github.com/bwmarrin/discordgo/wiki/Troubleshooting)
+section of the project wiki.
+
+
+## Contributing
+Contributions are very welcomed, however please follow the below guidelines.
+
+- First open an issue describing the bug or enhancement so it can be
+discussed.
+- Fork the develop branch and make your changes.
+- Try to match current naming conventions as closely as possible.
+- This package is intended to be a low level direct mapping of the Discord API,
+so please avoid adding enhancements outside of that scope without first
+discussing it.
+- Create a Pull Request with your changes against the develop branch.
+
+
+## List of Discord APIs
+
+See [this chart](https://abal.moe/Discord/Libraries.html) for a feature
+comparison and list of other Discord API libraries.
+
+## Special Thanks
+
+[Chris Rhodes](https://github.com/iopred) - For the DiscordGo logo and tons of PRs.
diff --git a/vendor/github.com/bwmarrin/discordgo/discord.go b/vendor/github.com/bwmarrin/discordgo/discord.go
new file mode 100644
index 00000000..cdac67fe
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/discord.go
@@ -0,0 +1,146 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains high level helper functions and easy entry points for the
+// entire discordgo package. These functions are being developed and are very
+// experimental at this point. They will most likely change so please use the
+// low level functions if that's a problem.
+
+// Package discordgo provides Discord binding for Go
+package discordgo
+
+import (
+ "errors"
+ "fmt"
+ "net/http"
+ "time"
+)
+
+// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
+const VERSION = "0.19.0"
+
+// ErrMFA will be risen by New when the user has 2FA.
+var ErrMFA = errors.New("account has 2FA enabled")
+
+// New creates a new Discord session and will automate some startup
+// tasks if given enough information to do so. Currently you can pass zero
+// arguments and it will return an empty Discord session.
+// There are 3 ways to call New:
+// With a single auth token - All requests will use the token blindly,
+// no verification of the token will be done and requests may fail.
+// IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
+// eg: `"Bot <token>"`
+// With an email and password - Discord will sign in with the provided
+// credentials.
+// With an email, password and auth token - Discord will verify the auth
+// token, if it is invalid it will sign in with the provided
+// credentials. This is the Discord recommended way to sign in.
+//
+// NOTE: While email/pass authentication is supported by DiscordGo it is
+// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
+// and then use that authentication token for all future connections.
+// Also, doing any form of automation with a user (non Bot) account may result
+// in that account being permanently banned from Discord.
+func New(args ...interface{}) (s *Session, err error) {
+
+ // Create an empty Session interface.
+ s = &Session{
+ State: NewState(),
+ Ratelimiter: NewRatelimiter(),
+ StateEnabled: true,
+ Compress: true,
+ ShouldReconnectOnError: true,
+ ShardID: 0,
+ ShardCount: 1,
+ MaxRestRetries: 3,
+ Client: &http.Client{Timeout: (20 * time.Second)},
+ sequence: new(int64),
+ LastHeartbeatAck: time.Now().UTC(),
+ }
+
+ // If no arguments are passed return the empty Session interface.
+ if args == nil {
+ return
+ }
+
+ // Variables used below when parsing func arguments
+ var auth, pass string
+
+ // Parse passed arguments
+ for _, arg := range args {
+
+ switch v := arg.(type) {
+
+ case []string:
+ if len(v) > 3 {
+ err = fmt.Errorf("too many string parameters provided")
+ return
+ }
+
+ // First string is either token or username
+ if len(v) > 0 {
+ auth = v[0]
+ }
+
+ // If second string exists, it must be a password.
+ if len(v) > 1 {
+ pass = v[1]
+ }
+
+ // If third string exists, it must be an auth token.
+ if len(v) > 2 {
+ s.Token = v[2]
+ }
+
+ case string:
+ // First string must be either auth token or username.
+ // Second string must be a password.
+ // Only 2 input strings are supported.
+
+ if auth == "" {
+ auth = v
+ } else if pass == "" {
+ pass = v
+ } else if s.Token == "" {
+ s.Token = v
+ } else {
+ err = fmt.Errorf("too many string parameters provided")
+ return
+ }
+
+ // case Config:
+ // TODO: Parse configuration struct
+
+ default:
+ err = fmt.Errorf("unsupported parameter type provided")
+ return
+ }
+ }
+
+ // If only one string was provided, assume it is an auth token.
+ // Otherwise get auth token from Discord, if a token was specified
+ // Discord will verify it for free, or log the user in if it is
+ // invalid.
+ if pass == "" {
+ s.Token = auth
+ } else {
+ err = s.Login(auth, pass)
+ if err != nil || s.Token == "" {
+ if s.MFA {
+ err = ErrMFA
+ } else {
+ err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
+ }
+ return
+ }
+ }
+
+ // The Session is now able to have RestAPI methods called on it.
+ // It is recommended that you now call Open() so that events will trigger.
+
+ return
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/endpoints.go b/vendor/github.com/bwmarrin/discordgo/endpoints.go
new file mode 100644
index 00000000..b9619089
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/endpoints.go
@@ -0,0 +1,146 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains variables for all known Discord end points. All functions
+// throughout the Discordgo package use these variables for all connections
+// to Discord. These are all exported and you may modify them if needed.
+
+package discordgo
+
+import "strconv"
+
+// APIVersion is the Discord API version used for the REST and Websocket API.
+var APIVersion = "6"
+
+// Known Discord API Endpoints.
+var (
+ EndpointStatus = "https://status.discordapp.com/api/v2/"
+ EndpointSm = EndpointStatus + "scheduled-maintenances/"
+ EndpointSmActive = EndpointSm + "active.json"
+ EndpointSmUpcoming = EndpointSm + "upcoming.json"
+
+ EndpointDiscord = "https://discordapp.com/"
+ EndpointAPI = EndpointDiscord + "api/v" + APIVersion + "/"
+ EndpointGuilds = EndpointAPI + "guilds/"
+ EndpointChannels = EndpointAPI + "channels/"
+ EndpointUsers = EndpointAPI + "users/"
+ EndpointGateway = EndpointAPI + "gateway"
+ EndpointGatewayBot = EndpointGateway + "/bot"
+ EndpointWebhooks = EndpointAPI + "webhooks/"
+
+ EndpointCDN = "https://cdn.discordapp.com/"
+ EndpointCDNAttachments = EndpointCDN + "attachments/"
+ EndpointCDNAvatars = EndpointCDN + "avatars/"
+ EndpointCDNIcons = EndpointCDN + "icons/"
+ EndpointCDNSplashes = EndpointCDN + "splashes/"
+ EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"
+
+ EndpointAuth = EndpointAPI + "auth/"
+ EndpointLogin = EndpointAuth + "login"
+ EndpointLogout = EndpointAuth + "logout"
+ EndpointVerify = EndpointAuth + "verify"
+ EndpointVerifyResend = EndpointAuth + "verify/resend"
+ EndpointForgotPassword = EndpointAuth + "forgot"
+ EndpointResetPassword = EndpointAuth + "reset"
+ EndpointRegister = EndpointAuth + "register"
+
+ EndpointVoice = EndpointAPI + "/voice/"
+ EndpointVoiceRegions = EndpointVoice + "regions"
+ EndpointVoiceIce = EndpointVoice + "ice"
+
+ EndpointTutorial = EndpointAPI + "tutorial/"
+ EndpointTutorialIndicators = EndpointTutorial + "indicators"
+
+ EndpointTrack = EndpointAPI + "track"
+ EndpointSso = EndpointAPI + "sso"
+ EndpointReport = EndpointAPI + "report"
+ EndpointIntegrations = EndpointAPI + "integrations"
+
+ EndpointUser = func(uID string) string { return EndpointUsers + uID }
+ EndpointUserAvatar = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" }
+ EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" }
+ EndpointDefaultUserAvatar = func(uDiscriminator string) string {
+ uDiscriminatorInt, _ := strconv.Atoi(uDiscriminator)
+ return EndpointCDN + "embed/avatars/" + strconv.Itoa(uDiscriminatorInt%5) + ".png"
+ }
+ EndpointUserSettings = func(uID string) string { return EndpointUsers + uID + "/settings" }
+ EndpointUserGuilds = func(uID string) string { return EndpointUsers + uID + "/guilds" }
+ EndpointUserGuild = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID }
+ EndpointUserGuildSettings = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID + "/settings" }
+ EndpointUserChannels = func(uID string) string { return EndpointUsers + uID + "/channels" }
+ EndpointUserDevices = func(uID string) string { return EndpointUsers + uID + "/devices" }
+ EndpointUserConnections = func(uID string) string { return EndpointUsers + uID + "/connections" }
+ EndpointUserNotes = func(uID string) string { return EndpointUsers + "@me/notes/" + uID }
+
+ EndpointGuild = func(gID string) string { return EndpointGuilds + gID }
+ EndpointGuildChannels = func(gID string) string { return EndpointGuilds + gID + "/channels" }
+ EndpointGuildMembers = func(gID string) string { return EndpointGuilds + gID + "/members" }
+ EndpointGuildMember = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
+ EndpointGuildMemberRole = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
+ EndpointGuildBans = func(gID string) string { return EndpointGuilds + gID + "/bans" }
+ EndpointGuildBan = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
+ EndpointGuildIntegrations = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
+ EndpointGuildIntegration = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID }
+ EndpointGuildIntegrationSync = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID + "/sync" }
+ EndpointGuildRoles = func(gID string) string { return EndpointGuilds + gID + "/roles" }
+ EndpointGuildRole = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
+ EndpointGuildInvites = func(gID string) string { return EndpointGuilds + gID + "/invites" }
+ EndpointGuildEmbed = func(gID string) string { return EndpointGuilds + gID + "/embed" }
+ EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" }
+ EndpointGuildIcon = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
+ EndpointGuildSplash = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" }
+ EndpointGuildWebhooks = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }
+ EndpointGuildAuditLogs = func(gID string) string { return EndpointGuilds + gID + "/audit-logs" }
+ EndpointGuildEmojis = func(gID string) string { return EndpointGuilds + gID + "/emojis" }
+ EndpointGuildEmoji = func(gID, eID string) string { return EndpointGuilds + gID + "/emojis/" + eID }
+
+ EndpointChannel = func(cID string) string { return EndpointChannels + cID }
+ EndpointChannelPermissions = func(cID string) string { return EndpointChannels + cID + "/permissions" }
+ EndpointChannelPermission = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID }
+ EndpointChannelInvites = func(cID string) string { return EndpointChannels + cID + "/invites" }
+ EndpointChannelTyping = func(cID string) string { return EndpointChannels + cID + "/typing" }
+ EndpointChannelMessages = func(cID string) string { return EndpointChannels + cID + "/messages" }
+ EndpointChannelMessage = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
+ EndpointChannelMessageAck = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" }
+ EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
+ EndpointChannelMessagesPins = func(cID string) string { return EndpointChannel(cID) + "/pins" }
+ EndpointChannelMessagePin = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
+
+ EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" }
+
+ EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
+ EndpointWebhook = func(wID string) string { return EndpointWebhooks + wID }
+ EndpointWebhookToken = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
+
+ EndpointMessageReactionsAll = func(cID, mID string) string {
+ return EndpointChannelMessage(cID, mID) + "/reactions"
+ }
+ EndpointMessageReactions = func(cID, mID, eID string) string {
+ return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
+ }
+ EndpointMessageReaction = func(cID, mID, eID, uID string) string {
+ return EndpointMessageReactions(cID, mID, eID) + "/" + uID
+ }
+
+ EndpointRelationships = func() string { return EndpointUsers + "@me" + "/relationships" }
+ EndpointRelationship = func(uID string) string { return EndpointRelationships() + "/" + uID }
+ EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }
+
+ EndpointGuildCreate = EndpointAPI + "guilds"
+
+ EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }
+
+ EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }
+
+ EndpointEmoji = func(eID string) string { return EndpointAPI + "emojis/" + eID + ".png" }
+ EndpointEmojiAnimated = func(eID string) string { return EndpointAPI + "emojis/" + eID + ".gif" }
+
+ EndpointOauth2 = EndpointAPI + "oauth2/"
+ EndpointApplications = EndpointOauth2 + "applications"
+ EndpointApplication = func(aID string) string { return EndpointApplications + "/" + aID }
+ EndpointApplicationsBot = func(aID string) string { return EndpointApplications + "/" + aID + "/bot" }
+)
diff --git a/vendor/github.com/bwmarrin/discordgo/event.go b/vendor/github.com/bwmarrin/discordgo/event.go
new file mode 100644
index 00000000..97cc00a2
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/event.go
@@ -0,0 +1,247 @@
+package discordgo
+
+// EventHandler is an interface for Discord events.
+type EventHandler interface {
+ // Type returns the type of event this handler belongs to.
+ Type() string
+
+ // Handle is called whenever an event of Type() happens.
+ // It is the receivers responsibility to type assert that the interface
+ // is the expected struct.
+ Handle(*Session, interface{})
+}
+
+// EventInterfaceProvider is an interface for providing empty interfaces for
+// Discord events.
+type EventInterfaceProvider interface {
+ // Type is the type of event this handler belongs to.
+ Type() string
+
+ // New returns a new instance of the struct this event handler handles.
+ // This is called once per event.
+ // The struct is provided to all handlers of the same Type().
+ New() interface{}
+}
+
+// interfaceEventType is the event handler type for interface{} events.
+const interfaceEventType = "__INTERFACE__"
+
+// interfaceEventHandler is an event handler for interface{} events.
+type interfaceEventHandler func(*Session, interface{})
+
+// Type returns the event type for interface{} events.
+func (eh interfaceEventHandler) Type() string {
+ return interfaceEventType
+}
+
+// Handle is the handler for an interface{} event.
+func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
+ eh(s, i)
+}
+
+var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
+
+// registerInterfaceProvider registers a provider so that DiscordGo can
+// access it's New() method.
+func registerInterfaceProvider(eh EventInterfaceProvider) {
+ if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
+ return
+ // XXX:
+ // if we should error here, we need to do something with it.
+ // fmt.Errorf("event %s already registered", eh.Type())
+ }
+ registeredInterfaceProviders[eh.Type()] = eh
+ return
+}
+
+// eventHandlerInstance is a wrapper around an event handler, as functions
+// cannot be compared directly.
+type eventHandlerInstance struct {
+ eventHandler EventHandler
+}
+
+// addEventHandler adds an event handler that will be fired anytime
+// the Discord WSAPI matching eventHandler.Type() fires.
+func (s *Session) addEventHandler(eventHandler EventHandler) func() {
+ s.handlersMu.Lock()
+ defer s.handlersMu.Unlock()
+
+ if s.handlers == nil {
+ s.handlers = map[string][]*eventHandlerInstance{}
+ }
+
+ ehi := &eventHandlerInstance{eventHandler}
+ s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
+
+ return func() {
+ s.removeEventHandlerInstance(eventHandler.Type(), ehi)
+ }
+}
+
+// addEventHandler adds an event handler that will be fired the next time
+// the Discord WSAPI matching eventHandler.Type() fires.
+func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
+ s.handlersMu.Lock()
+ defer s.handlersMu.Unlock()
+
+ if s.onceHandlers == nil {
+ s.onceHandlers = map[string][]*eventHandlerInstance{}
+ }
+
+ ehi := &eventHandlerInstance{eventHandler}
+ s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
+
+ return func() {
+ s.removeEventHandlerInstance(eventHandler.Type(), ehi)
+ }
+}
+
+// AddHandler allows you to add an event handler that will be fired anytime
+// the Discord WSAPI event that matches the function fires.
+// The first parameter is a *Session, and the second parameter is a pointer
+// to a struct corresponding to the event for which you want to listen.
+//
+// eg:
+// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
+// })
+//
+// or:
+// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
+// })
+//
+// List of events can be found at this page, with corresponding names in the
+// library for each event: https://discordapp.com/developers/docs/topics/gateway#event-names
+// There are also synthetic events fired by the library internally which are
+// available for handling, like Connect, Disconnect, and RateLimit.
+// events.go contains all of the Discord WSAPI and synthetic events that can be handled.
+//
+// The return value of this method is a function, that when called will remove the
+// event handler.
+func (s *Session) AddHandler(handler interface{}) func() {
+ eh := handlerForInterface(handler)
+
+ if eh == nil {
+ s.log(LogError, "Invalid handler type, handler will never be called")
+ return func() {}
+ }
+
+ return s.addEventHandler(eh)
+}
+
+// AddHandlerOnce allows you to add an event handler that will be fired the next time
+// the Discord WSAPI event that matches the function fires.
+// See AddHandler for more details.
+func (s *Session) AddHandlerOnce(handler interface{}) func() {
+ eh := handlerForInterface(handler)
+
+ if eh == nil {
+ s.log(LogError, "Invalid handler type, handler will never be called")
+ return func() {}
+ }
+
+ return s.addEventHandlerOnce(eh)
+}
+
+// removeEventHandler instance removes an event handler instance.
+func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
+ s.handlersMu.Lock()
+ defer s.handlersMu.Unlock()
+
+ handlers := s.handlers[t]
+ for i := range handlers {
+ if handlers[i] == ehi {
+ s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
+ }
+ }
+
+ onceHandlers := s.onceHandlers[t]
+ for i := range onceHandlers {
+ if onceHandlers[i] == ehi {
+ s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
+ }
+ }
+}
+
+// Handles calling permanent and once handlers for an event type.
+func (s *Session) handle(t string, i interface{}) {
+ for _, eh := range s.handlers[t] {
+ if s.SyncEvents {
+ eh.eventHandler.Handle(s, i)
+ } else {
+ go eh.eventHandler.Handle(s, i)
+ }
+ }
+
+ if len(s.onceHandlers[t]) > 0 {
+ for _, eh := range s.onceHandlers[t] {
+ if s.SyncEvents {
+ eh.eventHandler.Handle(s, i)
+ } else {
+ go eh.eventHandler.Handle(s, i)
+ }
+ }
+ s.onceHandlers[t] = nil
+ }
+}
+
+// Handles an event type by calling internal methods, firing handlers and firing the
+// interface{} event.
+func (s *Session) handleEvent(t string, i interface{}) {
+ s.handlersMu.RLock()
+ defer s.handlersMu.RUnlock()
+
+ // All events are dispatched internally first.
+ s.onInterface(i)
+
+ // Then they are dispatched to anyone handling interface{} events.
+ s.handle(interfaceEventType, i)
+
+ // Finally they are dispatched to any typed handlers.
+ s.handle(t, i)
+}
+
+// setGuildIds will set the GuildID on all the members of a guild.
+// This is done as event data does not have it set.
+func setGuildIds(g *Guild) {
+ for _, c := range g.Channels {
+ c.GuildID = g.ID
+ }
+
+ for _, m := range g.Members {
+ m.GuildID = g.ID
+ }
+
+ for _, vs := range g.VoiceStates {
+ vs.GuildID = g.ID
+ }
+}
+
+// onInterface handles all internal events and routes them to the appropriate internal handler.
+func (s *Session) onInterface(i interface{}) {
+ switch t := i.(type) {
+ case *Ready:
+ for _, g := range t.Guilds {
+ setGuildIds(g)
+ }
+ s.onReady(t)
+ case *GuildCreate:
+ setGuildIds(t.Guild)
+ case *GuildUpdate:
+ setGuildIds(t.Guild)
+ case *VoiceServerUpdate:
+ go s.onVoiceServerUpdate(t)
+ case *VoiceStateUpdate:
+ go s.onVoiceStateUpdate(t)
+ }
+ err := s.State.OnInterface(s, i)
+ if err != nil {
+ s.log(LogDebug, "error dispatching internal event, %s", err)
+ }
+}
+
+// onReady handles the ready event.
+func (s *Session) onReady(r *Ready) {
+
+ // Store the SessionID within the Session struct.
+ s.sessionID = r.SessionID
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/eventhandlers.go b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go
new file mode 100644
index 00000000..d2b9a98b
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go
@@ -0,0 +1,1054 @@
+// Code generated by \"eventhandlers\"; DO NOT EDIT
+// See events.go
+
+package discordgo
+
+// Following are all the event types.
+// Event type values are used to match the events returned by Discord.
+// EventTypes surrounded by __ are synthetic and are internal to DiscordGo.
+const (
+ channelCreateEventType = "CHANNEL_CREATE"
+ channelDeleteEventType = "CHANNEL_DELETE"
+ channelPinsUpdateEventType = "CHANNEL_PINS_UPDATE"
+ channelUpdateEventType = "CHANNEL_UPDATE"
+ connectEventType = "__CONNECT__"
+ disconnectEventType = "__DISCONNECT__"
+ eventEventType = "__EVENT__"
+ guildBanAddEventType = "GUILD_BAN_ADD"
+ guildBanRemoveEventType = "GUILD_BAN_REMOVE"
+ guildCreateEventType = "GUILD_CREATE"
+ guildDeleteEventType = "GUILD_DELETE"
+ guildEmojisUpdateEventType = "GUILD_EMOJIS_UPDATE"
+ guildIntegrationsUpdateEventType = "GUILD_INTEGRATIONS_UPDATE"
+ guildMemberAddEventType = "GUILD_MEMBER_ADD"
+ guildMemberRemoveEventType = "GUILD_MEMBER_REMOVE"
+ guildMemberUpdateEventType = "GUILD_MEMBER_UPDATE"
+ guildMembersChunkEventType = "GUILD_MEMBERS_CHUNK"
+ guildRoleCreateEventType = "GUILD_ROLE_CREATE"
+ guildRoleDeleteEventType = "GUILD_ROLE_DELETE"
+ guildRoleUpdateEventType = "GUILD_ROLE_UPDATE"
+ guildUpdateEventType = "GUILD_UPDATE"
+ messageAckEventType = "MESSAGE_ACK"
+ messageCreateEventType = "MESSAGE_CREATE"
+ messageDeleteEventType = "MESSAGE_DELETE"
+ messageDeleteBulkEventType = "MESSAGE_DELETE_BULK"
+ messageReactionAddEventType = "MESSAGE_REACTION_ADD"
+ messageReactionRemoveEventType = "MESSAGE_REACTION_REMOVE"
+ messageReactionRemoveAllEventType = "MESSAGE_REACTION_REMOVE_ALL"
+ messageUpdateEventType = "MESSAGE_UPDATE"
+ presenceUpdateEventType = "PRESENCE_UPDATE"
+ presencesReplaceEventType = "PRESENCES_REPLACE"
+ rateLimitEventType = "__RATE_LIMIT__"
+ readyEventType = "READY"
+ relationshipAddEventType = "RELATIONSHIP_ADD"
+ relationshipRemoveEventType = "RELATIONSHIP_REMOVE"
+ resumedEventType = "RESUMED"
+ typingStartEventType = "TYPING_START"
+ userGuildSettingsUpdateEventType = "USER_GUILD_SETTINGS_UPDATE"
+ userNoteUpdateEventType = "USER_NOTE_UPDATE"
+ userSettingsUpdateEventType = "USER_SETTINGS_UPDATE"
+ userUpdateEventType = "USER_UPDATE"
+ voiceServerUpdateEventType = "VOICE_SERVER_UPDATE"
+ voiceStateUpdateEventType = "VOICE_STATE_UPDATE"
+ webhooksUpdateEventType = "WEBHOOKS_UPDATE"
+)
+
+// channelCreateEventHandler is an event handler for ChannelCreate events.
+type channelCreateEventHandler func(*Session, *ChannelCreate)
+
+// Type returns the event type for ChannelCreate events.
+func (eh channelCreateEventHandler) Type() string {
+ return channelCreateEventType
+}
+
+// New returns a new instance of ChannelCreate.
+func (eh channelCreateEventHandler) New() interface{} {
+ return &ChannelCreate{}
+}
+
+// Handle is the handler for ChannelCreate events.
+func (eh channelCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelCreate); ok {
+ eh(s, t)
+ }
+}
+
+// channelDeleteEventHandler is an event handler for ChannelDelete events.
+type channelDeleteEventHandler func(*Session, *ChannelDelete)
+
+// Type returns the event type for ChannelDelete events.
+func (eh channelDeleteEventHandler) Type() string {
+ return channelDeleteEventType
+}
+
+// New returns a new instance of ChannelDelete.
+func (eh channelDeleteEventHandler) New() interface{} {
+ return &ChannelDelete{}
+}
+
+// Handle is the handler for ChannelDelete events.
+func (eh channelDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelDelete); ok {
+ eh(s, t)
+ }
+}
+
+// channelPinsUpdateEventHandler is an event handler for ChannelPinsUpdate events.
+type channelPinsUpdateEventHandler func(*Session, *ChannelPinsUpdate)
+
+// Type returns the event type for ChannelPinsUpdate events.
+func (eh channelPinsUpdateEventHandler) Type() string {
+ return channelPinsUpdateEventType
+}
+
+// New returns a new instance of ChannelPinsUpdate.
+func (eh channelPinsUpdateEventHandler) New() interface{} {
+ return &ChannelPinsUpdate{}
+}
+
+// Handle is the handler for ChannelPinsUpdate events.
+func (eh channelPinsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelPinsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// channelUpdateEventHandler is an event handler for ChannelUpdate events.
+type channelUpdateEventHandler func(*Session, *ChannelUpdate)
+
+// Type returns the event type for ChannelUpdate events.
+func (eh channelUpdateEventHandler) Type() string {
+ return channelUpdateEventType
+}
+
+// New returns a new instance of ChannelUpdate.
+func (eh channelUpdateEventHandler) New() interface{} {
+ return &ChannelUpdate{}
+}
+
+// Handle is the handler for ChannelUpdate events.
+func (eh channelUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*ChannelUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// connectEventHandler is an event handler for Connect events.
+type connectEventHandler func(*Session, *Connect)
+
+// Type returns the event type for Connect events.
+func (eh connectEventHandler) Type() string {
+ return connectEventType
+}
+
+// Handle is the handler for Connect events.
+func (eh connectEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Connect); ok {
+ eh(s, t)
+ }
+}
+
+// disconnectEventHandler is an event handler for Disconnect events.
+type disconnectEventHandler func(*Session, *Disconnect)
+
+// Type returns the event type for Disconnect events.
+func (eh disconnectEventHandler) Type() string {
+ return disconnectEventType
+}
+
+// Handle is the handler for Disconnect events.
+func (eh disconnectEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Disconnect); ok {
+ eh(s, t)
+ }
+}
+
+// eventEventHandler is an event handler for Event events.
+type eventEventHandler func(*Session, *Event)
+
+// Type returns the event type for Event events.
+func (eh eventEventHandler) Type() string {
+ return eventEventType
+}
+
+// Handle is the handler for Event events.
+func (eh eventEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Event); ok {
+ eh(s, t)
+ }
+}
+
+// guildBanAddEventHandler is an event handler for GuildBanAdd events.
+type guildBanAddEventHandler func(*Session, *GuildBanAdd)
+
+// Type returns the event type for GuildBanAdd events.
+func (eh guildBanAddEventHandler) Type() string {
+ return guildBanAddEventType
+}
+
+// New returns a new instance of GuildBanAdd.
+func (eh guildBanAddEventHandler) New() interface{} {
+ return &GuildBanAdd{}
+}
+
+// Handle is the handler for GuildBanAdd events.
+func (eh guildBanAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildBanAdd); ok {
+ eh(s, t)
+ }
+}
+
+// guildBanRemoveEventHandler is an event handler for GuildBanRemove events.
+type guildBanRemoveEventHandler func(*Session, *GuildBanRemove)
+
+// Type returns the event type for GuildBanRemove events.
+func (eh guildBanRemoveEventHandler) Type() string {
+ return guildBanRemoveEventType
+}
+
+// New returns a new instance of GuildBanRemove.
+func (eh guildBanRemoveEventHandler) New() interface{} {
+ return &GuildBanRemove{}
+}
+
+// Handle is the handler for GuildBanRemove events.
+func (eh guildBanRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildBanRemove); ok {
+ eh(s, t)
+ }
+}
+
+// guildCreateEventHandler is an event handler for GuildCreate events.
+type guildCreateEventHandler func(*Session, *GuildCreate)
+
+// Type returns the event type for GuildCreate events.
+func (eh guildCreateEventHandler) Type() string {
+ return guildCreateEventType
+}
+
+// New returns a new instance of GuildCreate.
+func (eh guildCreateEventHandler) New() interface{} {
+ return &GuildCreate{}
+}
+
+// Handle is the handler for GuildCreate events.
+func (eh guildCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildCreate); ok {
+ eh(s, t)
+ }
+}
+
+// guildDeleteEventHandler is an event handler for GuildDelete events.
+type guildDeleteEventHandler func(*Session, *GuildDelete)
+
+// Type returns the event type for GuildDelete events.
+func (eh guildDeleteEventHandler) Type() string {
+ return guildDeleteEventType
+}
+
+// New returns a new instance of GuildDelete.
+func (eh guildDeleteEventHandler) New() interface{} {
+ return &GuildDelete{}
+}
+
+// Handle is the handler for GuildDelete events.
+func (eh guildDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildDelete); ok {
+ eh(s, t)
+ }
+}
+
+// guildEmojisUpdateEventHandler is an event handler for GuildEmojisUpdate events.
+type guildEmojisUpdateEventHandler func(*Session, *GuildEmojisUpdate)
+
+// Type returns the event type for GuildEmojisUpdate events.
+func (eh guildEmojisUpdateEventHandler) Type() string {
+ return guildEmojisUpdateEventType
+}
+
+// New returns a new instance of GuildEmojisUpdate.
+func (eh guildEmojisUpdateEventHandler) New() interface{} {
+ return &GuildEmojisUpdate{}
+}
+
+// Handle is the handler for GuildEmojisUpdate events.
+func (eh guildEmojisUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildEmojisUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildIntegrationsUpdateEventHandler is an event handler for GuildIntegrationsUpdate events.
+type guildIntegrationsUpdateEventHandler func(*Session, *GuildIntegrationsUpdate)
+
+// Type returns the event type for GuildIntegrationsUpdate events.
+func (eh guildIntegrationsUpdateEventHandler) Type() string {
+ return guildIntegrationsUpdateEventType
+}
+
+// New returns a new instance of GuildIntegrationsUpdate.
+func (eh guildIntegrationsUpdateEventHandler) New() interface{} {
+ return &GuildIntegrationsUpdate{}
+}
+
+// Handle is the handler for GuildIntegrationsUpdate events.
+func (eh guildIntegrationsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildIntegrationsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildMemberAddEventHandler is an event handler for GuildMemberAdd events.
+type guildMemberAddEventHandler func(*Session, *GuildMemberAdd)
+
+// Type returns the event type for GuildMemberAdd events.
+func (eh guildMemberAddEventHandler) Type() string {
+ return guildMemberAddEventType
+}
+
+// New returns a new instance of GuildMemberAdd.
+func (eh guildMemberAddEventHandler) New() interface{} {
+ return &GuildMemberAdd{}
+}
+
+// Handle is the handler for GuildMemberAdd events.
+func (eh guildMemberAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMemberAdd); ok {
+ eh(s, t)
+ }
+}
+
+// guildMemberRemoveEventHandler is an event handler for GuildMemberRemove events.
+type guildMemberRemoveEventHandler func(*Session, *GuildMemberRemove)
+
+// Type returns the event type for GuildMemberRemove events.
+func (eh guildMemberRemoveEventHandler) Type() string {
+ return guildMemberRemoveEventType
+}
+
+// New returns a new instance of GuildMemberRemove.
+func (eh guildMemberRemoveEventHandler) New() interface{} {
+ return &GuildMemberRemove{}
+}
+
+// Handle is the handler for GuildMemberRemove events.
+func (eh guildMemberRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMemberRemove); ok {
+ eh(s, t)
+ }
+}
+
+// guildMemberUpdateEventHandler is an event handler for GuildMemberUpdate events.
+type guildMemberUpdateEventHandler func(*Session, *GuildMemberUpdate)
+
+// Type returns the event type for GuildMemberUpdate events.
+func (eh guildMemberUpdateEventHandler) Type() string {
+ return guildMemberUpdateEventType
+}
+
+// New returns a new instance of GuildMemberUpdate.
+func (eh guildMemberUpdateEventHandler) New() interface{} {
+ return &GuildMemberUpdate{}
+}
+
+// Handle is the handler for GuildMemberUpdate events.
+func (eh guildMemberUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMemberUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildMembersChunkEventHandler is an event handler for GuildMembersChunk events.
+type guildMembersChunkEventHandler func(*Session, *GuildMembersChunk)
+
+// Type returns the event type for GuildMembersChunk events.
+func (eh guildMembersChunkEventHandler) Type() string {
+ return guildMembersChunkEventType
+}
+
+// New returns a new instance of GuildMembersChunk.
+func (eh guildMembersChunkEventHandler) New() interface{} {
+ return &GuildMembersChunk{}
+}
+
+// Handle is the handler for GuildMembersChunk events.
+func (eh guildMembersChunkEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildMembersChunk); ok {
+ eh(s, t)
+ }
+}
+
+// guildRoleCreateEventHandler is an event handler for GuildRoleCreate events.
+type guildRoleCreateEventHandler func(*Session, *GuildRoleCreate)
+
+// Type returns the event type for GuildRoleCreate events.
+func (eh guildRoleCreateEventHandler) Type() string {
+ return guildRoleCreateEventType
+}
+
+// New returns a new instance of GuildRoleCreate.
+func (eh guildRoleCreateEventHandler) New() interface{} {
+ return &GuildRoleCreate{}
+}
+
+// Handle is the handler for GuildRoleCreate events.
+func (eh guildRoleCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildRoleCreate); ok {
+ eh(s, t)
+ }
+}
+
+// guildRoleDeleteEventHandler is an event handler for GuildRoleDelete events.
+type guildRoleDeleteEventHandler func(*Session, *GuildRoleDelete)
+
+// Type returns the event type for GuildRoleDelete events.
+func (eh guildRoleDeleteEventHandler) Type() string {
+ return guildRoleDeleteEventType
+}
+
+// New returns a new instance of GuildRoleDelete.
+func (eh guildRoleDeleteEventHandler) New() interface{} {
+ return &GuildRoleDelete{}
+}
+
+// Handle is the handler for GuildRoleDelete events.
+func (eh guildRoleDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildRoleDelete); ok {
+ eh(s, t)
+ }
+}
+
+// guildRoleUpdateEventHandler is an event handler for GuildRoleUpdate events.
+type guildRoleUpdateEventHandler func(*Session, *GuildRoleUpdate)
+
+// Type returns the event type for GuildRoleUpdate events.
+func (eh guildRoleUpdateEventHandler) Type() string {
+ return guildRoleUpdateEventType
+}
+
+// New returns a new instance of GuildRoleUpdate.
+func (eh guildRoleUpdateEventHandler) New() interface{} {
+ return &GuildRoleUpdate{}
+}
+
+// Handle is the handler for GuildRoleUpdate events.
+func (eh guildRoleUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildRoleUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// guildUpdateEventHandler is an event handler for GuildUpdate events.
+type guildUpdateEventHandler func(*Session, *GuildUpdate)
+
+// Type returns the event type for GuildUpdate events.
+func (eh guildUpdateEventHandler) Type() string {
+ return guildUpdateEventType
+}
+
+// New returns a new instance of GuildUpdate.
+func (eh guildUpdateEventHandler) New() interface{} {
+ return &GuildUpdate{}
+}
+
+// Handle is the handler for GuildUpdate events.
+func (eh guildUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*GuildUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// messageAckEventHandler is an event handler for MessageAck events.
+type messageAckEventHandler func(*Session, *MessageAck)
+
+// Type returns the event type for MessageAck events.
+func (eh messageAckEventHandler) Type() string {
+ return messageAckEventType
+}
+
+// New returns a new instance of MessageAck.
+func (eh messageAckEventHandler) New() interface{} {
+ return &MessageAck{}
+}
+
+// Handle is the handler for MessageAck events.
+func (eh messageAckEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageAck); ok {
+ eh(s, t)
+ }
+}
+
+// messageCreateEventHandler is an event handler for MessageCreate events.
+type messageCreateEventHandler func(*Session, *MessageCreate)
+
+// Type returns the event type for MessageCreate events.
+func (eh messageCreateEventHandler) Type() string {
+ return messageCreateEventType
+}
+
+// New returns a new instance of MessageCreate.
+func (eh messageCreateEventHandler) New() interface{} {
+ return &MessageCreate{}
+}
+
+// Handle is the handler for MessageCreate events.
+func (eh messageCreateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageCreate); ok {
+ eh(s, t)
+ }
+}
+
+// messageDeleteEventHandler is an event handler for MessageDelete events.
+type messageDeleteEventHandler func(*Session, *MessageDelete)
+
+// Type returns the event type for MessageDelete events.
+func (eh messageDeleteEventHandler) Type() string {
+ return messageDeleteEventType
+}
+
+// New returns a new instance of MessageDelete.
+func (eh messageDeleteEventHandler) New() interface{} {
+ return &MessageDelete{}
+}
+
+// Handle is the handler for MessageDelete events.
+func (eh messageDeleteEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageDelete); ok {
+ eh(s, t)
+ }
+}
+
+// messageDeleteBulkEventHandler is an event handler for MessageDeleteBulk events.
+type messageDeleteBulkEventHandler func(*Session, *MessageDeleteBulk)
+
+// Type returns the event type for MessageDeleteBulk events.
+func (eh messageDeleteBulkEventHandler) Type() string {
+ return messageDeleteBulkEventType
+}
+
+// New returns a new instance of MessageDeleteBulk.
+func (eh messageDeleteBulkEventHandler) New() interface{} {
+ return &MessageDeleteBulk{}
+}
+
+// Handle is the handler for MessageDeleteBulk events.
+func (eh messageDeleteBulkEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageDeleteBulk); ok {
+ eh(s, t)
+ }
+}
+
+// messageReactionAddEventHandler is an event handler for MessageReactionAdd events.
+type messageReactionAddEventHandler func(*Session, *MessageReactionAdd)
+
+// Type returns the event type for MessageReactionAdd events.
+func (eh messageReactionAddEventHandler) Type() string {
+ return messageReactionAddEventType
+}
+
+// New returns a new instance of MessageReactionAdd.
+func (eh messageReactionAddEventHandler) New() interface{} {
+ return &MessageReactionAdd{}
+}
+
+// Handle is the handler for MessageReactionAdd events.
+func (eh messageReactionAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageReactionAdd); ok {
+ eh(s, t)
+ }
+}
+
+// messageReactionRemoveEventHandler is an event handler for MessageReactionRemove events.
+type messageReactionRemoveEventHandler func(*Session, *MessageReactionRemove)
+
+// Type returns the event type for MessageReactionRemove events.
+func (eh messageReactionRemoveEventHandler) Type() string {
+ return messageReactionRemoveEventType
+}
+
+// New returns a new instance of MessageReactionRemove.
+func (eh messageReactionRemoveEventHandler) New() interface{} {
+ return &MessageReactionRemove{}
+}
+
+// Handle is the handler for MessageReactionRemove events.
+func (eh messageReactionRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageReactionRemove); ok {
+ eh(s, t)
+ }
+}
+
+// messageReactionRemoveAllEventHandler is an event handler for MessageReactionRemoveAll events.
+type messageReactionRemoveAllEventHandler func(*Session, *MessageReactionRemoveAll)
+
+// Type returns the event type for MessageReactionRemoveAll events.
+func (eh messageReactionRemoveAllEventHandler) Type() string {
+ return messageReactionRemoveAllEventType
+}
+
+// New returns a new instance of MessageReactionRemoveAll.
+func (eh messageReactionRemoveAllEventHandler) New() interface{} {
+ return &MessageReactionRemoveAll{}
+}
+
+// Handle is the handler for MessageReactionRemoveAll events.
+func (eh messageReactionRemoveAllEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageReactionRemoveAll); ok {
+ eh(s, t)
+ }
+}
+
+// messageUpdateEventHandler is an event handler for MessageUpdate events.
+type messageUpdateEventHandler func(*Session, *MessageUpdate)
+
+// Type returns the event type for MessageUpdate events.
+func (eh messageUpdateEventHandler) Type() string {
+ return messageUpdateEventType
+}
+
+// New returns a new instance of MessageUpdate.
+func (eh messageUpdateEventHandler) New() interface{} {
+ return &MessageUpdate{}
+}
+
+// Handle is the handler for MessageUpdate events.
+func (eh messageUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*MessageUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// presenceUpdateEventHandler is an event handler for PresenceUpdate events.
+type presenceUpdateEventHandler func(*Session, *PresenceUpdate)
+
+// Type returns the event type for PresenceUpdate events.
+func (eh presenceUpdateEventHandler) Type() string {
+ return presenceUpdateEventType
+}
+
+// New returns a new instance of PresenceUpdate.
+func (eh presenceUpdateEventHandler) New() interface{} {
+ return &PresenceUpdate{}
+}
+
+// Handle is the handler for PresenceUpdate events.
+func (eh presenceUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*PresenceUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// presencesReplaceEventHandler is an event handler for PresencesReplace events.
+type presencesReplaceEventHandler func(*Session, *PresencesReplace)
+
+// Type returns the event type for PresencesReplace events.
+func (eh presencesReplaceEventHandler) Type() string {
+ return presencesReplaceEventType
+}
+
+// New returns a new instance of PresencesReplace.
+func (eh presencesReplaceEventHandler) New() interface{} {
+ return &PresencesReplace{}
+}
+
+// Handle is the handler for PresencesReplace events.
+func (eh presencesReplaceEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*PresencesReplace); ok {
+ eh(s, t)
+ }
+}
+
+// rateLimitEventHandler is an event handler for RateLimit events.
+type rateLimitEventHandler func(*Session, *RateLimit)
+
+// Type returns the event type for RateLimit events.
+func (eh rateLimitEventHandler) Type() string {
+ return rateLimitEventType
+}
+
+// Handle is the handler for RateLimit events.
+func (eh rateLimitEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*RateLimit); ok {
+ eh(s, t)
+ }
+}
+
+// readyEventHandler is an event handler for Ready events.
+type readyEventHandler func(*Session, *Ready)
+
+// Type returns the event type for Ready events.
+func (eh readyEventHandler) Type() string {
+ return readyEventType
+}
+
+// New returns a new instance of Ready.
+func (eh readyEventHandler) New() interface{} {
+ return &Ready{}
+}
+
+// Handle is the handler for Ready events.
+func (eh readyEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Ready); ok {
+ eh(s, t)
+ }
+}
+
+// relationshipAddEventHandler is an event handler for RelationshipAdd events.
+type relationshipAddEventHandler func(*Session, *RelationshipAdd)
+
+// Type returns the event type for RelationshipAdd events.
+func (eh relationshipAddEventHandler) Type() string {
+ return relationshipAddEventType
+}
+
+// New returns a new instance of RelationshipAdd.
+func (eh relationshipAddEventHandler) New() interface{} {
+ return &RelationshipAdd{}
+}
+
+// Handle is the handler for RelationshipAdd events.
+func (eh relationshipAddEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*RelationshipAdd); ok {
+ eh(s, t)
+ }
+}
+
+// relationshipRemoveEventHandler is an event handler for RelationshipRemove events.
+type relationshipRemoveEventHandler func(*Session, *RelationshipRemove)
+
+// Type returns the event type for RelationshipRemove events.
+func (eh relationshipRemoveEventHandler) Type() string {
+ return relationshipRemoveEventType
+}
+
+// New returns a new instance of RelationshipRemove.
+func (eh relationshipRemoveEventHandler) New() interface{} {
+ return &RelationshipRemove{}
+}
+
+// Handle is the handler for RelationshipRemove events.
+func (eh relationshipRemoveEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*RelationshipRemove); ok {
+ eh(s, t)
+ }
+}
+
+// resumedEventHandler is an event handler for Resumed events.
+type resumedEventHandler func(*Session, *Resumed)
+
+// Type returns the event type for Resumed events.
+func (eh resumedEventHandler) Type() string {
+ return resumedEventType
+}
+
+// New returns a new instance of Resumed.
+func (eh resumedEventHandler) New() interface{} {
+ return &Resumed{}
+}
+
+// Handle is the handler for Resumed events.
+func (eh resumedEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*Resumed); ok {
+ eh(s, t)
+ }
+}
+
+// typingStartEventHandler is an event handler for TypingStart events.
+type typingStartEventHandler func(*Session, *TypingStart)
+
+// Type returns the event type for TypingStart events.
+func (eh typingStartEventHandler) Type() string {
+ return typingStartEventType
+}
+
+// New returns a new instance of TypingStart.
+func (eh typingStartEventHandler) New() interface{} {
+ return &TypingStart{}
+}
+
+// Handle is the handler for TypingStart events.
+func (eh typingStartEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*TypingStart); ok {
+ eh(s, t)
+ }
+}
+
+// userGuildSettingsUpdateEventHandler is an event handler for UserGuildSettingsUpdate events.
+type userGuildSettingsUpdateEventHandler func(*Session, *UserGuildSettingsUpdate)
+
+// Type returns the event type for UserGuildSettingsUpdate events.
+func (eh userGuildSettingsUpdateEventHandler) Type() string {
+ return userGuildSettingsUpdateEventType
+}
+
+// New returns a new instance of UserGuildSettingsUpdate.
+func (eh userGuildSettingsUpdateEventHandler) New() interface{} {
+ return &UserGuildSettingsUpdate{}
+}
+
+// Handle is the handler for UserGuildSettingsUpdate events.
+func (eh userGuildSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserGuildSettingsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// userNoteUpdateEventHandler is an event handler for UserNoteUpdate events.
+type userNoteUpdateEventHandler func(*Session, *UserNoteUpdate)
+
+// Type returns the event type for UserNoteUpdate events.
+func (eh userNoteUpdateEventHandler) Type() string {
+ return userNoteUpdateEventType
+}
+
+// New returns a new instance of UserNoteUpdate.
+func (eh userNoteUpdateEventHandler) New() interface{} {
+ return &UserNoteUpdate{}
+}
+
+// Handle is the handler for UserNoteUpdate events.
+func (eh userNoteUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserNoteUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// userSettingsUpdateEventHandler is an event handler for UserSettingsUpdate events.
+type userSettingsUpdateEventHandler func(*Session, *UserSettingsUpdate)
+
+// Type returns the event type for UserSettingsUpdate events.
+func (eh userSettingsUpdateEventHandler) Type() string {
+ return userSettingsUpdateEventType
+}
+
+// New returns a new instance of UserSettingsUpdate.
+func (eh userSettingsUpdateEventHandler) New() interface{} {
+ return &UserSettingsUpdate{}
+}
+
+// Handle is the handler for UserSettingsUpdate events.
+func (eh userSettingsUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserSettingsUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// userUpdateEventHandler is an event handler for UserUpdate events.
+type userUpdateEventHandler func(*Session, *UserUpdate)
+
+// Type returns the event type for UserUpdate events.
+func (eh userUpdateEventHandler) Type() string {
+ return userUpdateEventType
+}
+
+// New returns a new instance of UserUpdate.
+func (eh userUpdateEventHandler) New() interface{} {
+ return &UserUpdate{}
+}
+
+// Handle is the handler for UserUpdate events.
+func (eh userUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*UserUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// voiceServerUpdateEventHandler is an event handler for VoiceServerUpdate events.
+type voiceServerUpdateEventHandler func(*Session, *VoiceServerUpdate)
+
+// Type returns the event type for VoiceServerUpdate events.
+func (eh voiceServerUpdateEventHandler) Type() string {
+ return voiceServerUpdateEventType
+}
+
+// New returns a new instance of VoiceServerUpdate.
+func (eh voiceServerUpdateEventHandler) New() interface{} {
+ return &VoiceServerUpdate{}
+}
+
+// Handle is the handler for VoiceServerUpdate events.
+func (eh voiceServerUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*VoiceServerUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// voiceStateUpdateEventHandler is an event handler for VoiceStateUpdate events.
+type voiceStateUpdateEventHandler func(*Session, *VoiceStateUpdate)
+
+// Type returns the event type for VoiceStateUpdate events.
+func (eh voiceStateUpdateEventHandler) Type() string {
+ return voiceStateUpdateEventType
+}
+
+// New returns a new instance of VoiceStateUpdate.
+func (eh voiceStateUpdateEventHandler) New() interface{} {
+ return &VoiceStateUpdate{}
+}
+
+// Handle is the handler for VoiceStateUpdate events.
+func (eh voiceStateUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*VoiceStateUpdate); ok {
+ eh(s, t)
+ }
+}
+
+// webhooksUpdateEventHandler is an event handler for WebhooksUpdate events.
+type webhooksUpdateEventHandler func(*Session, *WebhooksUpdate)
+
+// Type returns the event type for WebhooksUpdate events.
+func (eh webhooksUpdateEventHandler) Type() string {
+ return webhooksUpdateEventType
+}
+
+// New returns a new instance of WebhooksUpdate.
+func (eh webhooksUpdateEventHandler) New() interface{} {
+ return &WebhooksUpdate{}
+}
+
+// Handle is the handler for WebhooksUpdate events.
+func (eh webhooksUpdateEventHandler) Handle(s *Session, i interface{}) {
+ if t, ok := i.(*WebhooksUpdate); ok {
+ eh(s, t)
+ }
+}
+
+func handlerForInterface(handler interface{}) EventHandler {
+ switch v := handler.(type) {
+ case func(*Session, interface{}):
+ return interfaceEventHandler(v)
+ case func(*Session, *ChannelCreate):
+ return channelCreateEventHandler(v)
+ case func(*Session, *ChannelDelete):
+ return channelDeleteEventHandler(v)
+ case func(*Session, *ChannelPinsUpdate):
+ return channelPinsUpdateEventHandler(v)
+ case func(*Session, *ChannelUpdate):
+ return channelUpdateEventHandler(v)
+ case func(*Session, *Connect):
+ return connectEventHandler(v)
+ case func(*Session, *Disconnect):
+ return disconnectEventHandler(v)
+ case func(*Session, *Event):
+ return eventEventHandler(v)
+ case func(*Session, *GuildBanAdd):
+ return guildBanAddEventHandler(v)
+ case func(*Session, *GuildBanRemove):
+ return guildBanRemoveEventHandler(v)
+ case func(*Session, *GuildCreate):
+ return guildCreateEventHandler(v)
+ case func(*Session, *GuildDelete):
+ return guildDeleteEventHandler(v)
+ case func(*Session, *GuildEmojisUpdate):
+ return guildEmojisUpdateEventHandler(v)
+ case func(*Session, *GuildIntegrationsUpdate):
+ return guildIntegrationsUpdateEventHandler(v)
+ case func(*Session, *GuildMemberAdd):
+ return guildMemberAddEventHandler(v)
+ case func(*Session, *GuildMemberRemove):
+ return guildMemberRemoveEventHandler(v)
+ case func(*Session, *GuildMemberUpdate):
+ return guildMemberUpdateEventHandler(v)
+ case func(*Session, *GuildMembersChunk):
+ return guildMembersChunkEventHandler(v)
+ case func(*Session, *GuildRoleCreate):
+ return guildRoleCreateEventHandler(v)
+ case func(*Session, *GuildRoleDelete):
+ return guildRoleDeleteEventHandler(v)
+ case func(*Session, *GuildRoleUpdate):
+ return guildRoleUpdateEventHandler(v)
+ case func(*Session, *GuildUpdate):
+ return guildUpdateEventHandler(v)
+ case func(*Session, *MessageAck):
+ return messageAckEventHandler(v)
+ case func(*Session, *MessageCreate):
+ return messageCreateEventHandler(v)
+ case func(*Session, *MessageDelete):
+ return messageDeleteEventHandler(v)
+ case func(*Session, *MessageDeleteBulk):
+ return messageDeleteBulkEventHandler(v)
+ case func(*Session, *MessageReactionAdd):
+ return messageReactionAddEventHandler(v)
+ case func(*Session, *MessageReactionRemove):
+ return messageReactionRemoveEventHandler(v)
+ case func(*Session, *MessageReactionRemoveAll):
+ return messageReactionRemoveAllEventHandler(v)
+ case func(*Session, *MessageUpdate):
+ return messageUpdateEventHandler(v)
+ case func(*Session, *PresenceUpdate):
+ return presenceUpdateEventHandler(v)
+ case func(*Session, *PresencesReplace):
+ return presencesReplaceEventHandler(v)
+ case func(*Session, *RateLimit):
+ return rateLimitEventHandler(v)
+ case func(*Session, *Ready):
+ return readyEventHandler(v)
+ case func(*Session, *RelationshipAdd):
+ return relationshipAddEventHandler(v)
+ case func(*Session, *RelationshipRemove):
+ return relationshipRemoveEventHandler(v)
+ case func(*Session, *Resumed):
+ return resumedEventHandler(v)
+ case func(*Session, *TypingStart):
+ return typingStartEventHandler(v)
+ case func(*Session, *UserGuildSettingsUpdate):
+ return userGuildSettingsUpdateEventHandler(v)
+ case func(*Session, *UserNoteUpdate):
+ return userNoteUpdateEventHandler(v)
+ case func(*Session, *UserSettingsUpdate):
+ return userSettingsUpdateEventHandler(v)
+ case func(*Session, *UserUpdate):
+ return userUpdateEventHandler(v)
+ case func(*Session, *VoiceServerUpdate):
+ return voiceServerUpdateEventHandler(v)
+ case func(*Session, *VoiceStateUpdate):
+ return voiceStateUpdateEventHandler(v)
+ case func(*Session, *WebhooksUpdate):
+ return webhooksUpdateEventHandler(v)
+ }
+
+ return nil
+}
+
+func init() {
+ registerInterfaceProvider(channelCreateEventHandler(nil))
+ registerInterfaceProvider(channelDeleteEventHandler(nil))
+ registerInterfaceProvider(channelPinsUpdateEventHandler(nil))
+ registerInterfaceProvider(channelUpdateEventHandler(nil))
+ registerInterfaceProvider(guildBanAddEventHandler(nil))
+ registerInterfaceProvider(guildBanRemoveEventHandler(nil))
+ registerInterfaceProvider(guildCreateEventHandler(nil))
+ registerInterfaceProvider(guildDeleteEventHandler(nil))
+ registerInterfaceProvider(guildEmojisUpdateEventHandler(nil))
+ registerInterfaceProvider(guildIntegrationsUpdateEventHandler(nil))
+ registerInterfaceProvider(guildMemberAddEventHandler(nil))
+ registerInterfaceProvider(guildMemberRemoveEventHandler(nil))
+ registerInterfaceProvider(guildMemberUpdateEventHandler(nil))
+ registerInterfaceProvider(guildMembersChunkEventHandler(nil))
+ registerInterfaceProvider(guildRoleCreateEventHandler(nil))
+ registerInterfaceProvider(guildRoleDeleteEventHandler(nil))
+ registerInterfaceProvider(guildRoleUpdateEventHandler(nil))
+ registerInterfaceProvider(guildUpdateEventHandler(nil))
+ registerInterfaceProvider(messageAckEventHandler(nil))
+ registerInterfaceProvider(messageCreateEventHandler(nil))
+ registerInterfaceProvider(messageDeleteEventHandler(nil))
+ registerInterfaceProvider(messageDeleteBulkEventHandler(nil))
+ registerInterfaceProvider(messageReactionAddEventHandler(nil))
+ registerInterfaceProvider(messageReactionRemoveEventHandler(nil))
+ registerInterfaceProvider(messageReactionRemoveAllEventHandler(nil))
+ registerInterfaceProvider(messageUpdateEventHandler(nil))
+ registerInterfaceProvider(presenceUpdateEventHandler(nil))
+ registerInterfaceProvider(presencesReplaceEventHandler(nil))
+ registerInterfaceProvider(readyEventHandler(nil))
+ registerInterfaceProvider(relationshipAddEventHandler(nil))
+ registerInterfaceProvider(relationshipRemoveEventHandler(nil))
+ registerInterfaceProvider(resumedEventHandler(nil))
+ registerInterfaceProvider(typingStartEventHandler(nil))
+ registerInterfaceProvider(userGuildSettingsUpdateEventHandler(nil))
+ registerInterfaceProvider(userNoteUpdateEventHandler(nil))
+ registerInterfaceProvider(userSettingsUpdateEventHandler(nil))
+ registerInterfaceProvider(userUpdateEventHandler(nil))
+ registerInterfaceProvider(voiceServerUpdateEventHandler(nil))
+ registerInterfaceProvider(voiceStateUpdateEventHandler(nil))
+ registerInterfaceProvider(webhooksUpdateEventHandler(nil))
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/events.go b/vendor/github.com/bwmarrin/discordgo/events.go
new file mode 100644
index 00000000..c4fb5205
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/events.go
@@ -0,0 +1,262 @@
+package discordgo
+
+import (
+ "encoding/json"
+)
+
+// This file contains all the possible structs that can be
+// handled by AddHandler/EventHandler.
+// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
+//go:generate go run tools/cmd/eventhandlers/main.go
+
+// Connect is the data for a Connect event.
+// This is a sythetic event and is not dispatched by Discord.
+type Connect struct{}
+
+// Disconnect is the data for a Disconnect event.
+// This is a sythetic event and is not dispatched by Discord.
+type Disconnect struct{}
+
+// RateLimit is the data for a RateLimit event.
+// This is a sythetic event and is not dispatched by Discord.
+type RateLimit struct {
+ *TooManyRequests
+ URL string
+}
+
+// Event provides a basic initial struct for all websocket events.
+type Event struct {
+ Operation int `json:"op"`
+ Sequence int64 `json:"s"`
+ Type string `json:"t"`
+ RawData json.RawMessage `json:"d"`
+ // Struct contains one of the other types in this file.
+ Struct interface{} `json:"-"`
+}
+
+// A Ready stores all data for the websocket READY event.
+type Ready struct {
+ Version int `json:"v"`
+ SessionID string `json:"session_id"`
+ User *User `json:"user"`
+ ReadState []*ReadState `json:"read_state"`
+ PrivateChannels []*Channel `json:"private_channels"`
+ Guilds []*Guild `json:"guilds"`
+
+ // Undocumented fields
+ Settings *Settings `json:"user_settings"`
+ UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
+ Relationships []*Relationship `json:"relationships"`
+ Presences []*Presence `json:"presences"`
+ Notes map[string]string `json:"notes"`
+}
+
+// ChannelCreate is the data for a ChannelCreate event.
+type ChannelCreate struct {
+ *Channel
+}
+
+// ChannelUpdate is the data for a ChannelUpdate event.
+type ChannelUpdate struct {
+ *Channel
+}
+
+// ChannelDelete is the data for a ChannelDelete event.
+type ChannelDelete struct {
+ *Channel
+}
+
+// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
+type ChannelPinsUpdate struct {
+ LastPinTimestamp string `json:"last_pin_timestamp"`
+ ChannelID string `json:"channel_id"`
+ GuildID string `json:"guild_id,omitempty"`
+}
+
+// GuildCreate is the data for a GuildCreate event.
+type GuildCreate struct {
+ *Guild
+}
+
+// GuildUpdate is the data for a GuildUpdate event.
+type GuildUpdate struct {
+ *Guild
+}
+
+// GuildDelete is the data for a GuildDelete event.
+type GuildDelete struct {
+ *Guild
+}
+
+// GuildBanAdd is the data for a GuildBanAdd event.
+type GuildBanAdd struct {
+ User *User `json:"user"`
+ GuildID string `json:"guild_id"`
+}
+
+// GuildBanRemove is the data for a GuildBanRemove event.
+type GuildBanRemove struct {
+ User *User `json:"user"`
+ GuildID string `json:"guild_id"`
+}
+
+// GuildMemberAdd is the data for a GuildMemberAdd event.
+type GuildMemberAdd struct {
+ *Member
+}
+
+// GuildMemberUpdate is the data for a GuildMemberUpdate event.
+type GuildMemberUpdate struct {
+ *Member
+}
+
+// GuildMemberRemove is the data for a GuildMemberRemove event.
+type GuildMemberRemove struct {
+ *Member
+}
+
+// GuildRoleCreate is the data for a GuildRoleCreate event.
+type GuildRoleCreate struct {
+ *GuildRole
+}
+
+// GuildRoleUpdate is the data for a GuildRoleUpdate event.
+type GuildRoleUpdate struct {
+ *GuildRole
+}
+
+// A GuildRoleDelete is the data for a GuildRoleDelete event.
+type GuildRoleDelete struct {
+ RoleID string `json:"role_id"`
+ GuildID string `json:"guild_id"`
+}
+
+// A GuildEmojisUpdate is the data for a guild emoji update event.
+type GuildEmojisUpdate struct {
+ GuildID string `json:"guild_id"`
+ Emojis []*Emoji `json:"emojis"`
+}
+
+// A GuildMembersChunk is the data for a GuildMembersChunk event.
+type GuildMembersChunk struct {
+ GuildID string `json:"guild_id"`
+ Members []*Member `json:"members"`
+}
+
+// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
+type GuildIntegrationsUpdate struct {
+ GuildID string `json:"guild_id"`
+}
+
+// MessageAck is the data for a MessageAck event.
+type MessageAck struct {
+ MessageID string `json:"message_id"`
+ ChannelID string `json:"channel_id"`
+}
+
+// MessageCreate is the data for a MessageCreate event.
+type MessageCreate struct {
+ *Message
+}
+
+// MessageUpdate is the data for a MessageUpdate event.
+type MessageUpdate struct {
+ *Message
+}
+
+// MessageDelete is the data for a MessageDelete event.
+type MessageDelete struct {
+ *Message
+}
+
+// MessageReactionAdd is the data for a MessageReactionAdd event.
+type MessageReactionAdd struct {
+ *MessageReaction
+}
+
+// MessageReactionRemove is the data for a MessageReactionRemove event.
+type MessageReactionRemove struct {
+ *MessageReaction
+}
+
+// MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.
+type MessageReactionRemoveAll struct {
+ *MessageReaction
+}
+
+// PresencesReplace is the data for a PresencesReplace event.
+type PresencesReplace []*Presence
+
+// PresenceUpdate is the data for a PresenceUpdate event.
+type PresenceUpdate struct {
+ Presence
+ GuildID string `json:"guild_id"`
+ Roles []string `json:"roles"`
+}
+
+// Resumed is the data for a Resumed event.
+type Resumed struct {
+ Trace []string `json:"_trace"`
+}
+
+// RelationshipAdd is the data for a RelationshipAdd event.
+type RelationshipAdd struct {
+ *Relationship
+}
+
+// RelationshipRemove is the data for a RelationshipRemove event.
+type RelationshipRemove struct {
+ *Relationship
+}
+
+// TypingStart is the data for a TypingStart event.
+type TypingStart struct {
+ UserID string `json:"user_id"`
+ ChannelID string `json:"channel_id"`
+ GuildID string `json:"guild_id,omitempty"`
+ Timestamp int `json:"timestamp"`
+}
+
+// UserUpdate is the data for a UserUpdate event.
+type UserUpdate struct {
+ *User
+}
+
+// UserSettingsUpdate is the data for a UserSettingsUpdate event.
+type UserSettingsUpdate map[string]interface{}
+
+// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
+type UserGuildSettingsUpdate struct {
+ *UserGuildSettings
+}
+
+// UserNoteUpdate is the data for a UserNoteUpdate event.
+type UserNoteUpdate struct {
+ ID string `json:"id"`
+ Note string `json:"note"`
+}
+
+// VoiceServerUpdate is the data for a VoiceServerUpdate event.
+type VoiceServerUpdate struct {
+ Token string `json:"token"`
+ GuildID string `json:"guild_id"`
+ Endpoint string `json:"endpoint"`
+}
+
+// VoiceStateUpdate is the data for a VoiceStateUpdate event.
+type VoiceStateUpdate struct {
+ *VoiceState
+}
+
+// MessageDeleteBulk is the data for a MessageDeleteBulk event
+type MessageDeleteBulk struct {
+ Messages []string `json:"ids"`
+ ChannelID string `json:"channel_id"`
+ GuildID string `json:"guild_id"`
+}
+
+// WebhooksUpdate is the data for a WebhooksUpdate event
+type WebhooksUpdate struct {
+ GuildID string `json:"guild_id"`
+ ChannelID string `json:"channel_id"`
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/go.mod b/vendor/github.com/bwmarrin/discordgo/go.mod
new file mode 100644
index 00000000..2ff88680
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/go.mod
@@ -0,0 +1,6 @@
+module github.com/bwmarrin/discordgo
+
+require (
+ github.com/gorilla/websocket v1.4.0
+ golang.org/x/crypto v0.0.0-20181030102418-4d3f4d9ffa16
+)
diff --git a/vendor/github.com/bwmarrin/discordgo/go.sum b/vendor/github.com/bwmarrin/discordgo/go.sum
new file mode 100644
index 00000000..a86b0501
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/go.sum
@@ -0,0 +1,4 @@
+github.com/gorilla/websocket v1.4.0 h1:WDFjx/TMzVgy9VdMMQi2K2Emtwi2QcUQsztZ/zLaH/Q=
+github.com/gorilla/websocket v1.4.0/go.mod h1:E7qHFY5m1UJ88s3WnNqhKjPHQ0heANvMoAMk2YaljkQ=
+golang.org/x/crypto v0.0.0-20181030102418-4d3f4d9ffa16 h1:y6ce7gCWtnH+m3dCjzQ1PCuwl28DDIc3VNnvY29DlIA=
+golang.org/x/crypto v0.0.0-20181030102418-4d3f4d9ffa16/go.mod h1:6SG95UA2DQfeDnfUPMdvaQW0Q7yPrPDi9nlGo2tz2b4=
diff --git a/vendor/github.com/bwmarrin/discordgo/logging.go b/vendor/github.com/bwmarrin/discordgo/logging.go
new file mode 100644
index 00000000..6460b35b
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/logging.go
@@ -0,0 +1,103 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains code related to discordgo package logging
+
+package discordgo
+
+import (
+ "fmt"
+ "log"
+ "runtime"
+ "strings"
+)
+
+const (
+
+ // LogError level is used for critical errors that could lead to data loss
+ // or panic that would not be returned to a calling function.
+ LogError int = iota
+
+ // LogWarning level is used for very abnormal events and errors that are
+ // also returned to a calling function.
+ LogWarning
+
+ // LogInformational level is used for normal non-error activity
+ LogInformational
+
+ // LogDebug level is for very detailed non-error activity. This is
+ // very spammy and will impact performance.
+ LogDebug
+)
+
+// Logger can be used to replace the standard logging for discordgo
+var Logger func(msgL, caller int, format string, a ...interface{})
+
+// msglog provides package wide logging consistancy for discordgo
+// the format, a... portion this command follows that of fmt.Printf
+// msgL : LogLevel of the message
+// caller : 1 + the number of callers away from the message source
+// format : Printf style message format
+// a ... : comma separated list of values to pass
+func msglog(msgL, caller int, format string, a ...interface{}) {
+
+ if Logger != nil {
+ Logger(msgL, caller, format, a...)
+ } else {
+
+ pc, file, line, _ := runtime.Caller(caller)
+
+ files := strings.Split(file, "/")
+ file = files[len(files)-1]
+
+ name := runtime.FuncForPC(pc).Name()
+ fns := strings.Split(name, ".")
+ name = fns[len(fns)-1]
+
+ msg := fmt.Sprintf(format, a...)
+
+ log.Printf("[DG%d] %s:%d:%s() %s\n", msgL, file, line, name, msg)
+ }
+}
+
+// helper function that wraps msglog for the Session struct
+// This adds a check to insure the message is only logged
+// if the session log level is equal or higher than the
+// message log level
+func (s *Session) log(msgL int, format string, a ...interface{}) {
+
+ if msgL > s.LogLevel {
+ return
+ }
+
+ msglog(msgL, 2, format, a...)
+}
+
+// helper function that wraps msglog for the VoiceConnection struct
+// This adds a check to insure the message is only logged
+// if the voice connection log level is equal or higher than the
+// message log level
+func (v *VoiceConnection) log(msgL int, format string, a ...interface{}) {
+
+ if msgL > v.LogLevel {
+ return
+ }
+
+ msglog(msgL, 2, format, a...)
+}
+
+// printJSON is a helper function to display JSON data in a easy to read format.
+/* NOT USED ATM
+func printJSON(body []byte) {
+ var prettyJSON bytes.Buffer
+ error := json.Indent(&prettyJSON, body, "", "\t")
+ if error != nil {
+ log.Print("JSON parse error: ", error)
+ }
+ log.Println(string(prettyJSON.Bytes()))
+}
+*/
diff --git a/vendor/github.com/bwmarrin/discordgo/message.go b/vendor/github.com/bwmarrin/discordgo/message.go
new file mode 100644
index 00000000..2b609920
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/message.go
@@ -0,0 +1,291 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains code related to the Message struct
+
+package discordgo
+
+import (
+ "io"
+ "regexp"
+ "strings"
+)
+
+// MessageType is the type of Message
+type MessageType int
+
+// Block contains the valid known MessageType values
+const (
+ MessageTypeDefault MessageType = iota
+ MessageTypeRecipientAdd
+ MessageTypeRecipientRemove
+ MessageTypeCall
+ MessageTypeChannelNameChange
+ MessageTypeChannelIconChange
+ MessageTypeChannelPinnedMessage
+ MessageTypeGuildMemberJoin
+)
+
+// A Message stores all data related to a specific Discord message.
+type Message struct {
+ // The ID of the message.
+ ID string `json:"id"`
+
+ // The ID of the channel in which the message was sent.
+ ChannelID string `json:"channel_id"`
+
+ // The ID of the guild in which the message was sent.
+ GuildID string `json:"guild_id,omitempty"`
+
+ // The content of the message.
+ Content string `json:"content"`
+
+ // The time at which the messsage was sent.
+ // CAUTION: this field may be removed in a
+ // future API version; it is safer to calculate
+ // the creation time via the ID.
+ Timestamp Timestamp `json:"timestamp"`
+
+ // The time at which the last edit of the message
+ // occurred, if it has been edited.
+ EditedTimestamp Timestamp `json:"edited_timestamp"`
+
+ // The roles mentioned in the message.
+ MentionRoles []string `json:"mention_roles"`
+
+ // Whether the message is text-to-speech.
+ Tts bool `json:"tts"`
+
+ // Whether the message mentions everyone.
+ MentionEveryone bool `json:"mention_everyone"`
+
+ // The author of the message. This is not guaranteed to be a
+ // valid user (webhook-sent messages do not possess a full author).
+ Author *User `json:"author"`
+
+ // A list of attachments present in the message.
+ Attachments []*MessageAttachment `json:"attachments"`
+
+ // A list of embeds present in the message. Multiple
+ // embeds can currently only be sent by webhooks.
+ Embeds []*MessageEmbed `json:"embeds"`
+
+ // A list of users mentioned in the message.
+ Mentions []*User `json:"mentions"`
+
+ // A list of reactions to the message.
+ Reactions []*MessageReactions `json:"reactions"`
+
+ // The type of the message.
+ Type MessageType `json:"type"`
+
+ // The webhook ID of the message, if it was generated by a webhook
+ WebhookID string `json:"webhook_id"`
+}
+
+// File stores info about files you e.g. send in messages.
+type File struct {
+ Name string
+ ContentType string
+ Reader io.Reader
+}
+
+// MessageSend stores all parameters you can send with ChannelMessageSendComplex.
+type MessageSend struct {
+ Content string `json:"content,omitempty"`
+ Embed *MessageEmbed `json:"embed,omitempty"`
+ Tts bool `json:"tts"`
+ Files []*File `json:"-"`
+
+ // TODO: Remove this when compatibility is not required.
+ File *File `json:"-"`
+}
+
+// MessageEdit is used to chain parameters via ChannelMessageEditComplex, which
+// is also where you should get the instance from.
+type MessageEdit struct {
+ Content *string `json:"content,omitempty"`
+ Embed *MessageEmbed `json:"embed,omitempty"`
+
+ ID string
+ Channel string
+}
+
+// NewMessageEdit returns a MessageEdit struct, initialized
+// with the Channel and ID.
+func NewMessageEdit(channelID string, messageID string) *MessageEdit {
+ return &MessageEdit{
+ Channel: channelID,
+ ID: messageID,
+ }
+}
+
+// SetContent is the same as setting the variable Content,
+// except it doesn't take a pointer.
+func (m *MessageEdit) SetContent(str string) *MessageEdit {
+ m.Content = &str
+ return m
+}
+
+// SetEmbed is a convenience function for setting the embed,
+// so you can chain commands.
+func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit {
+ m.Embed = embed
+ return m
+}
+
+// A MessageAttachment stores data for message attachments.
+type MessageAttachment struct {
+ ID string `json:"id"`
+ URL string `json:"url"`
+ ProxyURL string `json:"proxy_url"`
+ Filename string `json:"filename"`
+ Width int `json:"width"`
+ Height int `json:"height"`
+ Size int `json:"size"`
+}
+
+// MessageEmbedFooter is a part of a MessageEmbed struct.
+type MessageEmbedFooter struct {
+ Text string `json:"text,omitempty"`
+ IconURL string `json:"icon_url,omitempty"`
+ ProxyIconURL string `json:"proxy_icon_url,omitempty"`
+}
+
+// MessageEmbedImage is a part of a MessageEmbed struct.
+type MessageEmbedImage struct {
+ URL string `json:"url,omitempty"`
+ ProxyURL string `json:"proxy_url,omitempty"`
+ Width int `json:"width,omitempty"`
+ Height int `json:"height,omitempty"`
+}
+
+// MessageEmbedThumbnail is a part of a MessageEmbed struct.
+type MessageEmbedThumbnail struct {
+ URL string `json:"url,omitempty"`
+ ProxyURL string `json:"proxy_url,omitempty"`
+ Width int `json:"width,omitempty"`
+ Height int `json:"height,omitempty"`
+}
+
+// MessageEmbedVideo is a part of a MessageEmbed struct.
+type MessageEmbedVideo struct {
+ URL string `json:"url,omitempty"`
+ ProxyURL string `json:"proxy_url,omitempty"`
+ Width int `json:"width,omitempty"`
+ Height int `json:"height,omitempty"`
+}
+
+// MessageEmbedProvider is a part of a MessageEmbed struct.
+type MessageEmbedProvider struct {
+ URL string `json:"url,omitempty"`
+ Name string `json:"name,omitempty"`
+}
+
+// MessageEmbedAuthor is a part of a MessageEmbed struct.
+type MessageEmbedAuthor struct {
+ URL string `json:"url,omitempty"`
+ Name string `json:"name,omitempty"`
+ IconURL string `json:"icon_url,omitempty"`
+ ProxyIconURL string `json:"proxy_icon_url,omitempty"`
+}
+
+// MessageEmbedField is a part of a MessageEmbed struct.
+type MessageEmbedField struct {
+ Name string `json:"name,omitempty"`
+ Value string `json:"value,omitempty"`
+ Inline bool `json:"inline,omitempty"`
+}
+
+// An MessageEmbed stores data for message embeds.
+type MessageEmbed struct {
+ URL string `json:"url,omitempty"`
+ Type string `json:"type,omitempty"`
+ Title string `json:"title,omitempty"`
+ Description string `json:"description,omitempty"`
+ Timestamp string `json:"timestamp,omitempty"`
+ Color int `json:"color,omitempty"`
+ Footer *MessageEmbedFooter `json:"footer,omitempty"`
+ Image *MessageEmbedImage `json:"image,omitempty"`
+ Thumbnail *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
+ Video *MessageEmbedVideo `json:"video,omitempty"`
+ Provider *MessageEmbedProvider `json:"provider,omitempty"`
+ Author *MessageEmbedAuthor `json:"author,omitempty"`
+ Fields []*MessageEmbedField `json:"fields,omitempty"`
+}
+
+// MessageReactions holds a reactions object for a message.
+type MessageReactions struct {
+ Count int `json:"count"`
+ Me bool `json:"me"`
+ Emoji *Emoji `json:"emoji"`
+}
+
+// ContentWithMentionsReplaced will replace all @<id> mentions with the
+// username of the mention.
+func (m *Message) ContentWithMentionsReplaced() (content string) {
+ content = m.Content
+
+ for _, user := range m.Mentions {
+ content = strings.NewReplacer(
+ "<@"+user.ID+">", "@"+user.Username,
+ "<@!"+user.ID+">", "@"+user.Username,
+ ).Replace(content)
+ }
+ return
+}
+
+var patternChannels = regexp.MustCompile("<#[^>]*>")
+
+// ContentWithMoreMentionsReplaced will replace all @<id> mentions with the
+// username of the mention, but also role IDs and more.
+func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error) {
+ content = m.Content
+
+ if !s.StateEnabled {
+ content = m.ContentWithMentionsReplaced()
+ return
+ }
+
+ channel, err := s.State.Channel(m.ChannelID)
+ if err != nil {
+ content = m.ContentWithMentionsReplaced()
+ return
+ }
+
+ for _, user := range m.Mentions {
+ nick := user.Username
+
+ member, err := s.State.Member(channel.GuildID, user.ID)
+ if err == nil && member.Nick != "" {
+ nick = member.Nick
+ }
+
+ content = strings.NewReplacer(
+ "<@"+user.ID+">", "@"+user.Username,
+ "<@!"+user.ID+">", "@"+nick,
+ ).Replace(content)
+ }
+ for _, roleID := range m.MentionRoles {
+ role, err := s.State.Role(channel.GuildID, roleID)
+ if err != nil || !role.Mentionable {
+ continue
+ }
+
+ content = strings.Replace(content, "<@&"+role.ID+">", "@"+role.Name, -1)
+ }
+
+ content = patternChannels.ReplaceAllStringFunc(content, func(mention string) string {
+ channel, err := s.State.Channel(mention[2 : len(mention)-1])
+ if err != nil || channel.Type == ChannelTypeGuildVoice {
+ return mention
+ }
+
+ return "#" + channel.Name
+ })
+ return
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/mkdocs.yml b/vendor/github.com/bwmarrin/discordgo/mkdocs.yml
new file mode 100644
index 00000000..3ee8eb37
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/mkdocs.yml
@@ -0,0 +1,17 @@
+site_name: DiscordGo
+site_author: Bruce Marriner
+site_url: http://bwmarrin.github.io/discordgo/
+repo_url: https://github.com/bwmarrin/discordgo
+
+dev_addr: 0.0.0.0:8000
+theme: yeti
+
+markdown_extensions:
+ - smarty
+ - toc:
+ permalink: True
+ - sane_lists
+
+pages:
+ - 'Home': 'index.md'
+ - 'Getting Started': 'GettingStarted.md'
diff --git a/vendor/github.com/bwmarrin/discordgo/oauth2.go b/vendor/github.com/bwmarrin/discordgo/oauth2.go
new file mode 100644
index 00000000..108b32fe
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/oauth2.go
@@ -0,0 +1,126 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains functions related to Discord OAuth2 endpoints
+
+package discordgo
+
+// ------------------------------------------------------------------------------------------------
+// Code specific to Discord OAuth2 Applications
+// ------------------------------------------------------------------------------------------------
+
+// An Application struct stores values for a Discord OAuth2 Application
+type Application struct {
+ ID string `json:"id,omitempty"`
+ Name string `json:"name"`
+ Description string `json:"description,omitempty"`
+ Icon string `json:"icon,omitempty"`
+ Secret string `json:"secret,omitempty"`
+ RedirectURIs *[]string `json:"redirect_uris,omitempty"`
+ BotRequireCodeGrant bool `json:"bot_require_code_grant,omitempty"`
+ BotPublic bool `json:"bot_public,omitempty"`
+ RPCApplicationState int `json:"rpc_application_state,omitempty"`
+ Flags int `json:"flags,omitempty"`
+ Owner *User `json:"owner"`
+ Bot *User `json:"bot"`
+}
+
+// Application returns an Application structure of a specific Application
+// appID : The ID of an Application
+func (s *Session) Application(appID string) (st *Application, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointApplication(appID), nil, EndpointApplication(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// Applications returns all applications for the authenticated user
+func (s *Session) Applications() (st []*Application, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointApplications, nil, EndpointApplications)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ApplicationCreate creates a new Application
+// name : Name of Application / Bot
+// uris : Redirect URIs (Not required)
+func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Description string `json:"description"`
+ RedirectURIs *[]string `json:"redirect_uris,omitempty"`
+ }{ap.Name, ap.Description, ap.RedirectURIs}
+
+ body, err := s.RequestWithBucketID("POST", EndpointApplications, data, EndpointApplications)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ApplicationUpdate updates an existing Application
+// var : desc
+func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Description string `json:"description"`
+ RedirectURIs *[]string `json:"redirect_uris,omitempty"`
+ }{ap.Name, ap.Description, ap.RedirectURIs}
+
+ body, err := s.RequestWithBucketID("PUT", EndpointApplication(appID), data, EndpointApplication(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ApplicationDelete deletes an existing Application
+// appID : The ID of an Application
+func (s *Session) ApplicationDelete(appID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointApplication(appID), nil, EndpointApplication(""))
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Code specific to Discord OAuth2 Application Bots
+// ------------------------------------------------------------------------------------------------
+
+// ApplicationBotCreate creates an Application Bot Account
+//
+// appID : The ID of an Application
+//
+// NOTE: func name may change, if I can think up something better.
+func (s *Session) ApplicationBotCreate(appID string) (st *User, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointApplicationsBot(appID), nil, EndpointApplicationsBot(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/ratelimit.go b/vendor/github.com/bwmarrin/discordgo/ratelimit.go
new file mode 100644
index 00000000..dc48c924
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/ratelimit.go
@@ -0,0 +1,194 @@
+package discordgo
+
+import (
+ "net/http"
+ "strconv"
+ "strings"
+ "sync"
+ "sync/atomic"
+ "time"
+)
+
+// customRateLimit holds information for defining a custom rate limit
+type customRateLimit struct {
+ suffix string
+ requests int
+ reset time.Duration
+}
+
+// RateLimiter holds all ratelimit buckets
+type RateLimiter struct {
+ sync.Mutex
+ global *int64
+ buckets map[string]*Bucket
+ globalRateLimit time.Duration
+ customRateLimits []*customRateLimit
+}
+
+// NewRatelimiter returns a new RateLimiter
+func NewRatelimiter() *RateLimiter {
+
+ return &RateLimiter{
+ buckets: make(map[string]*Bucket),
+ global: new(int64),
+ customRateLimits: []*customRateLimit{
+ &customRateLimit{
+ suffix: "//reactions//",
+ requests: 1,
+ reset: 200 * time.Millisecond,
+ },
+ },
+ }
+}
+
+// GetBucket retrieves or creates a bucket
+func (r *RateLimiter) GetBucket(key string) *Bucket {
+ r.Lock()
+ defer r.Unlock()
+
+ if bucket, ok := r.buckets[key]; ok {
+ return bucket
+ }
+
+ b := &Bucket{
+ Remaining: 1,
+ Key: key,
+ global: r.global,
+ }
+
+ // Check if there is a custom ratelimit set for this bucket ID.
+ for _, rl := range r.customRateLimits {
+ if strings.HasSuffix(b.Key, rl.suffix) {
+ b.customRateLimit = rl
+ break
+ }
+ }
+
+ r.buckets[key] = b
+ return b
+}
+
+// GetWaitTime returns the duration you should wait for a Bucket
+func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration {
+ // If we ran out of calls and the reset time is still ahead of us
+ // then we need to take it easy and relax a little
+ if b.Remaining < minRemaining && b.reset.After(time.Now()) {
+ return b.reset.Sub(time.Now())
+ }
+
+ // Check for global ratelimits
+ sleepTo := time.Unix(0, atomic.LoadInt64(r.global))
+ if now := time.Now(); now.Before(sleepTo) {
+ return sleepTo.Sub(now)
+ }
+
+ return 0
+}
+
+// LockBucket Locks until a request can be made
+func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
+ return r.LockBucketObject(r.GetBucket(bucketID))
+}
+
+// LockBucketObject Locks an already resolved bucket until a request can be made
+func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket {
+ b.Lock()
+
+ if wait := r.GetWaitTime(b, 1); wait > 0 {
+ time.Sleep(wait)
+ }
+
+ b.Remaining--
+ return b
+}
+
+// Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)
+type Bucket struct {
+ sync.Mutex
+ Key string
+ Remaining int
+ limit int
+ reset time.Time
+ global *int64
+
+ lastReset time.Time
+ customRateLimit *customRateLimit
+ Userdata interface{}
+}
+
+// Release unlocks the bucket and reads the headers to update the buckets ratelimit info
+// and locks up the whole thing in case if there's a global ratelimit.
+func (b *Bucket) Release(headers http.Header) error {
+ defer b.Unlock()
+
+ // Check if the bucket uses a custom ratelimiter
+ if rl := b.customRateLimit; rl != nil {
+ if time.Now().Sub(b.lastReset) >= rl.reset {
+ b.Remaining = rl.requests - 1
+ b.lastReset = time.Now()
+ }
+ if b.Remaining < 1 {
+ b.reset = time.Now().Add(rl.reset)
+ }
+ return nil
+ }
+
+ if headers == nil {
+ return nil
+ }
+
+ remaining := headers.Get("X-RateLimit-Remaining")
+ reset := headers.Get("X-RateLimit-Reset")
+ global := headers.Get("X-RateLimit-Global")
+ retryAfter := headers.Get("Retry-After")
+
+ // Update global and per bucket reset time if the proper headers are available
+ // If global is set, then it will block all buckets until after Retry-After
+ // If Retry-After without global is provided it will use that for the new reset
+ // time since it's more accurate than X-RateLimit-Reset.
+ // If Retry-After after is not proided, it will update the reset time from X-RateLimit-Reset
+ if retryAfter != "" {
+ parsedAfter, err := strconv.ParseInt(retryAfter, 10, 64)
+ if err != nil {
+ return err
+ }
+
+ resetAt := time.Now().Add(time.Duration(parsedAfter) * time.Millisecond)
+
+ // Lock either this single bucket or all buckets
+ if global != "" {
+ atomic.StoreInt64(b.global, resetAt.UnixNano())
+ } else {
+ b.reset = resetAt
+ }
+ } else if reset != "" {
+ // Calculate the reset time by using the date header returned from discord
+ discordTime, err := http.ParseTime(headers.Get("Date"))
+ if err != nil {
+ return err
+ }
+
+ unix, err := strconv.ParseInt(reset, 10, 64)
+ if err != nil {
+ return err
+ }
+
+ // Calculate the time until reset and add it to the current local time
+ // some extra time is added because without it i still encountered 429's.
+ // The added amount is the lowest amount that gave no 429's
+ // in 1k requests
+ delta := time.Unix(unix, 0).Sub(discordTime) + time.Millisecond*250
+ b.reset = time.Now().Add(delta)
+ }
+
+ // Udpate remaining if header is present
+ if remaining != "" {
+ parsedRemaining, err := strconv.ParseInt(remaining, 10, 32)
+ if err != nil {
+ return err
+ }
+ b.Remaining = int(parsedRemaining)
+ }
+
+ return nil
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go
new file mode 100644
index 00000000..84a2a31e
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/restapi.go
@@ -0,0 +1,2220 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains functions for interacting with the Discord REST/JSON API
+// at the lowest level.
+
+package discordgo
+
+import (
+ "bytes"
+ "encoding/json"
+ "errors"
+ "fmt"
+ "image"
+ _ "image/jpeg" // For JPEG decoding
+ _ "image/png" // For PNG decoding
+ "io"
+ "io/ioutil"
+ "log"
+ "mime/multipart"
+ "net/http"
+ "net/textproto"
+ "net/url"
+ "strconv"
+ "strings"
+ "time"
+)
+
+// All error constants
+var (
+ ErrJSONUnmarshal = errors.New("json unmarshal")
+ ErrStatusOffline = errors.New("You can't set your Status to offline")
+ ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
+ ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
+ ErrGuildNoIcon = errors.New("guild does not have an icon set")
+ ErrGuildNoSplash = errors.New("guild does not have a splash set")
+ ErrUnauthorized = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discordapp.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
+)
+
+// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
+func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
+ return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
+}
+
+// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
+func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
+ var body []byte
+ if data != nil {
+ body, err = json.Marshal(data)
+ if err != nil {
+ return
+ }
+ }
+
+ return s.request(method, urlStr, "application/json", body, bucketID, 0)
+}
+
+// request makes a (GET/POST/...) Requests to Discord REST API.
+// Sequence is the sequence number, if it fails with a 502 it will
+// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
+func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
+ if bucketID == "" {
+ bucketID = strings.SplitN(urlStr, "?", 2)[0]
+ }
+ return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence)
+}
+
+// RequestWithLockedBucket makes a request using a bucket that's already been locked
+func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) {
+ if s.Debug {
+ log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
+ log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
+ }
+
+ req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
+ if err != nil {
+ bucket.Release(nil)
+ return
+ }
+
+ // Not used on initial login..
+ // TODO: Verify if a login, otherwise complain about no-token
+ if s.Token != "" {
+ req.Header.Set("authorization", s.Token)
+ }
+
+ req.Header.Set("Content-Type", contentType)
+ // TODO: Make a configurable static variable.
+ req.Header.Set("User-Agent", "DiscordBot (https://github.com/bwmarrin/discordgo, v"+VERSION+")")
+
+ if s.Debug {
+ for k, v := range req.Header {
+ log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
+ }
+ }
+
+ resp, err := s.Client.Do(req)
+ if err != nil {
+ bucket.Release(nil)
+ return
+ }
+ defer func() {
+ err2 := resp.Body.Close()
+ if err2 != nil {
+ log.Println("error closing resp body")
+ }
+ }()
+
+ err = bucket.Release(resp.Header)
+ if err != nil {
+ return
+ }
+
+ response, err = ioutil.ReadAll(resp.Body)
+ if err != nil {
+ return
+ }
+
+ if s.Debug {
+
+ log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
+ for k, v := range resp.Header {
+ log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
+ }
+ log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
+ }
+
+ switch resp.StatusCode {
+ case http.StatusOK:
+ case http.StatusCreated:
+ case http.StatusNoContent:
+ case http.StatusBadGateway:
+ // Retry sending request if possible
+ if sequence < s.MaxRestRetries {
+
+ s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
+ response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1)
+ } else {
+ err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
+ }
+ case 429: // TOO MANY REQUESTS - Rate limiting
+ rl := TooManyRequests{}
+ err = json.Unmarshal(response, &rl)
+ if err != nil {
+ s.log(LogError, "rate limit unmarshal error, %s", err)
+ return
+ }
+ s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
+ s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
+
+ time.Sleep(rl.RetryAfter * time.Millisecond)
+ // we can make the above smarter
+ // this method can cause longer delays than required
+
+ response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence)
+ case http.StatusUnauthorized:
+ if strings.Index(s.Token, "Bot ") != 0 {
+ s.log(LogInformational, ErrUnauthorized.Error())
+ err = ErrUnauthorized
+ }
+ fallthrough
+ default: // Error condition
+ err = newRestError(req, resp, response)
+ }
+
+ return
+}
+
+func unmarshal(data []byte, v interface{}) error {
+ err := json.Unmarshal(data, v)
+ if err != nil {
+ return ErrJSONUnmarshal
+ }
+
+ return nil
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Sessions
+// ------------------------------------------------------------------------------------------------
+
+// Login asks the Discord server for an authentication token.
+//
+// NOTE: While email/pass authentication is supported by DiscordGo it is
+// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
+// and then use that authentication token for all future connections.
+// Also, doing any form of automation with a user (non Bot) account may result
+// in that account being permanently banned from Discord.
+func (s *Session) Login(email, password string) (err error) {
+
+ data := struct {
+ Email string `json:"email"`
+ Password string `json:"password"`
+ }{email, password}
+
+ response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ Token string `json:"token"`
+ MFA bool `json:"mfa"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ s.Token = temp.Token
+ s.MFA = temp.MFA
+ return
+}
+
+// Register sends a Register request to Discord, and returns the authentication token
+// Note that this account is temporary and should be verified for future use.
+// Another option is to save the authentication token external, but this isn't recommended.
+func (s *Session) Register(username string) (token string, err error) {
+
+ data := struct {
+ Username string `json:"username"`
+ }{username}
+
+ response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ Token string `json:"token"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ token = temp.Token
+ return
+}
+
+// Logout sends a logout request to Discord.
+// This does not seem to actually invalidate the token. So you can still
+// make API calls even after a Logout. So, it seems almost pointless to
+// even use.
+func (s *Session) Logout() (err error) {
+
+ // _, err = s.Request("POST", LOGOUT, `{"token": "` + s.Token + `"}`)
+
+ if s.Token == "" {
+ return
+ }
+
+ data := struct {
+ Token string `json:"token"`
+ }{s.Token}
+
+ _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Users
+// ------------------------------------------------------------------------------------------------
+
+// User returns the user details of the given userID
+// userID : A user ID or "@me" which is a shortcut of current user ID
+func (s *Session) User(userID string) (st *User, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserAvatar is deprecated. Please use UserAvatarDecode
+// userID : A user ID or "@me" which is a shortcut of current user ID
+func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
+ u, err := s.User(userID)
+ if err != nil {
+ return
+ }
+ img, err = s.UserAvatarDecode(u)
+ return
+}
+
+// UserAvatarDecode returns an image.Image of a user's Avatar
+// user : The user which avatar should be retrieved
+func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", ""))
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// UserUpdate updates a users settings.
+func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
+
+ // NOTE: Avatar must be either the hash/id of existing Avatar or
+ // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
+ // to set a new avatar.
+ // If left blank, avatar will be set to null/blank
+
+ data := struct {
+ Email string `json:"email,omitempty"`
+ Password string `json:"password,omitempty"`
+ Username string `json:"username,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ NewPassword string `json:"new_password,omitempty"`
+ }{email, password, username, avatar, newPassword}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserSettings returns the settings for a given user
+func (s *Session) UserSettings() (st *Settings, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserUpdateStatus update the user status
+// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
+func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
+ if status == StatusOffline {
+ err = ErrStatusOffline
+ return
+ }
+
+ data := struct {
+ Status Status `json:"status"`
+ }{status}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserConnections returns the user's connections
+func (s *Session) UserConnections() (conn []*UserConnection, err error) {
+ response, err := s.RequestWithBucketID("GET", EndpointUserConnections("@me"), nil, EndpointUserConnections("@me"))
+ if err != nil {
+ return nil, err
+ }
+
+ err = unmarshal(response, &conn)
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// UserChannels returns an array of Channel structures for all private
+// channels.
+func (s *Session) UserChannels() (st []*Channel, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannelCreate creates a new User (Private) Channel with another User
+// recipientID : A user ID for the user to which this channel is opened with.
+func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
+
+ data := struct {
+ RecipientID string `json:"recipient_id"`
+ }{recipientID}
+
+ body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserGuilds returns an array of UserGuild structures for all guilds.
+// limit : The number guilds that can be returned. (max 100)
+// beforeID : If provided all guilds returned will be before given ID.
+// afterID : If provided all guilds returned will be after given ID.
+func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) {
+
+ v := url.Values{}
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+ if afterID != "" {
+ v.Set("after", afterID)
+ }
+ if beforeID != "" {
+ v.Set("before", beforeID)
+ }
+
+ uri := EndpointUserGuilds("@me")
+
+ if len(v) > 0 {
+ uri += "?" + v.Encode()
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserGuildSettingsEdit Edits the users notification settings for a guild
+// guildID : The ID of the guild to edit the settings on
+// settings : The settings to update
+func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// UserChannelPermissions returns the permission of a user in a channel.
+// userID : The ID of the user to calculate permissions for.
+// channelID : The ID of the channel to calculate permission for.
+//
+// NOTE: This function is now deprecated and will be removed in the future.
+// Please see the same function inside state.go
+func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
+ // Try to just get permissions from state.
+ apermissions, err = s.State.UserChannelPermissions(userID, channelID)
+ if err == nil {
+ return
+ }
+
+ // Otherwise try get as much data from state as possible, falling back to the network.
+ channel, err := s.State.Channel(channelID)
+ if err != nil || channel == nil {
+ channel, err = s.Channel(channelID)
+ if err != nil {
+ return
+ }
+ }
+
+ guild, err := s.State.Guild(channel.GuildID)
+ if err != nil || guild == nil {
+ guild, err = s.Guild(channel.GuildID)
+ if err != nil {
+ return
+ }
+ }
+
+ if userID == guild.OwnerID {
+ apermissions = PermissionAll
+ return
+ }
+
+ member, err := s.State.Member(guild.ID, userID)
+ if err != nil || member == nil {
+ member, err = s.GuildMember(guild.ID, userID)
+ if err != nil {
+ return
+ }
+ }
+
+ return memberPermissions(guild, channel, member), nil
+}
+
+// Calculates the permissions for a member.
+// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
+func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
+ userID := member.User.ID
+
+ if userID == guild.OwnerID {
+ apermissions = PermissionAll
+ return
+ }
+
+ for _, role := range guild.Roles {
+ if role.ID == guild.ID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+
+ for _, role := range guild.Roles {
+ for _, roleID := range member.Roles {
+ if role.ID == roleID {
+ apermissions |= role.Permissions
+ break
+ }
+ }
+ }
+
+ if apermissions&PermissionAdministrator == PermissionAdministrator {
+ apermissions |= PermissionAll
+ }
+
+ // Apply @everyone overrides from the channel.
+ for _, overwrite := range channel.PermissionOverwrites {
+ if guild.ID == overwrite.ID {
+ apermissions &= ^overwrite.Deny
+ apermissions |= overwrite.Allow
+ break
+ }
+ }
+
+ denies := 0
+ allows := 0
+
+ // Member overwrites can override role overrides, so do two passes
+ for _, overwrite := range channel.PermissionOverwrites {
+ for _, roleID := range member.Roles {
+ if overwrite.Type == "role" && roleID == overwrite.ID {
+ denies |= overwrite.Deny
+ allows |= overwrite.Allow
+ break
+ }
+ }
+ }
+
+ apermissions &= ^denies
+ apermissions |= allows
+
+ for _, overwrite := range channel.PermissionOverwrites {
+ if overwrite.Type == "member" && overwrite.ID == userID {
+ apermissions &= ^overwrite.Deny
+ apermissions |= overwrite.Allow
+ break
+ }
+ }
+
+ if apermissions&PermissionAdministrator == PermissionAdministrator {
+ apermissions |= PermissionAllChannel
+ }
+
+ return apermissions
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Guilds
+// ------------------------------------------------------------------------------------------------
+
+// Guild returns a Guild structure of a specific Guild.
+// guildID : The ID of a Guild
+func (s *Session) Guild(guildID string) (st *Guild, err error) {
+ if s.StateEnabled {
+ // Attempt to grab the guild from State first.
+ st, err = s.State.Guild(guildID)
+ if err == nil && !st.Unavailable {
+ return
+ }
+ }
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildCreate creates a new Guild
+// name : A name for the Guild (2-100 characters)
+func (s *Session) GuildCreate(name string) (st *Guild, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ }{name}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEdit edits a new Guild
+// guildID : The ID of a Guild
+// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
+func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
+
+ // Bounds checking for VerificationLevel, interval: [0, 3]
+ if g.VerificationLevel != nil {
+ val := *g.VerificationLevel
+ if val < 0 || val > 3 {
+ err = ErrVerificationLevelBounds
+ return
+ }
+ }
+
+ //Bounds checking for regions
+ if g.Region != "" {
+ isValid := false
+ regions, _ := s.VoiceRegions()
+ for _, r := range regions {
+ if g.Region == r.ID {
+ isValid = true
+ }
+ }
+ if !isValid {
+ var valid []string
+ for _, r := range regions {
+ valid = append(valid, r.ID)
+ }
+ err = fmt.Errorf("Region not a valid region (%q)", valid)
+ return
+ }
+ }
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildDelete deletes a Guild.
+// guildID : The ID of a Guild
+func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildLeave leaves a Guild.
+// guildID : The ID of a Guild
+func (s *Session) GuildLeave(guildID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
+ return
+}
+
+// GuildBans returns an array of User structures for all bans of a
+// given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildBanCreate bans the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// days : The number of days of previous comments to delete.
+func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
+ return s.GuildBanCreateWithReason(guildID, userID, "", days)
+}
+
+// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// reason : The reason for this ban
+// days : The number of days of previous comments to delete.
+func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
+
+ uri := EndpointGuildBan(guildID, userID)
+
+ queryParams := url.Values{}
+ if days > 0 {
+ queryParams.Set("delete-message-days", strconv.Itoa(days))
+ }
+ if reason != "" {
+ queryParams.Set("reason", reason)
+ }
+
+ if len(queryParams) > 0 {
+ uri += "?" + queryParams.Encode()
+ }
+
+ _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
+ return
+}
+
+// GuildBanDelete removes the given user from the guild bans
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
+ return
+}
+
+// GuildMembers returns a list of members for a guild.
+// guildID : The ID of a Guild.
+// after : The id of the member to return members after
+// limit : max number of members to return (max 1000)
+func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
+
+ uri := EndpointGuildMembers(guildID)
+
+ v := url.Values{}
+
+ if after != "" {
+ v.Set("after", after)
+ }
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+
+ if len(v) > 0 {
+ uri += "?" + v.Encode()
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildMember returns a member of a guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildMemberAdd force joins a user to the guild.
+// accessToken : Valid access_token for the user.
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// nick : Value to set users nickname to
+// roles : A list of role ID's to set on the member.
+// mute : If the user is muted.
+// deaf : If the user is deafened.
+func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error) {
+
+ data := struct {
+ AccessToken string `json:"access_token"`
+ Nick string `json:"nick,omitempty"`
+ Roles []string `json:"roles,omitempty"`
+ Mute bool `json:"mute,omitempty"`
+ Deaf bool `json:"deaf,omitempty"`
+ }{accessToken, nick, roles, mute, deaf}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return err
+ }
+
+ return err
+}
+
+// GuildMemberDelete removes the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
+
+ return s.GuildMemberDeleteWithReason(guildID, userID, "")
+}
+
+// GuildMemberDeleteWithReason removes the given user from the given guild.
+// guildID : The ID of a Guild.
+// userID : The ID of a User
+// reason : The reason for the kick
+func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) {
+
+ uri := EndpointGuildMember(guildID, userID)
+ if reason != "" {
+ uri += "?reason=" + url.QueryEscape(reason)
+ }
+
+ _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, ""))
+ return
+}
+
+// GuildMemberEdit edits the roles of a member.
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roles : A list of role ID's to set on the member.
+func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
+
+ data := struct {
+ Roles []string `json:"roles"`
+ }{roles}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// GuildMemberMove moves a guild member from one voice channel to another/none
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// channelID : The ID of a channel to move user to, or null?
+// NOTE : I am not entirely set on the name of this function and it may change
+// prior to the final 1.0.0 release of Discordgo
+func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
+
+ data := struct {
+ ChannelID string `json:"channel_id"`
+ }{channelID}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// GuildMemberNickname updates the nickname of a guild member
+// guildID : The ID of a guild
+// userID : The ID of a user
+// userID : The ID of a user or "@me" which is a shortcut of the current user ID
+func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
+
+ data := struct {
+ Nick string `json:"nick"`
+ }{nickname}
+
+ if userID == "@me" {
+ userID += "/nick"
+ }
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
+ return
+}
+
+// GuildMemberRoleAdd adds the specified role to a given member
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roleID : The ID of a Role to be assigned to the user.
+func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
+
+ return
+}
+
+// GuildMemberRoleRemove removes the specified role to a given member
+// guildID : The ID of a Guild.
+// userID : The ID of a User.
+// roleID : The ID of a Role to be removed from the user.
+func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
+
+ return
+}
+
+// GuildChannels returns an array of Channel structures for all channels of a
+// given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
+
+ body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildChannelCreateData is provided to GuildChannelCreateComplex
+type GuildChannelCreateData struct {
+ Name string `json:"name"`
+ Type ChannelType `json:"type"`
+ Topic string `json:"topic,omitempty"`
+ Bitrate int `json:"bitrate,omitempty"`
+ UserLimit int `json:"user_limit,omitempty"`
+ PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
+ ParentID string `json:"parent_id,omitempty"`
+ NSFW bool `json:"nsfw,omitempty"`
+}
+
+// GuildChannelCreateComplex creates a new channel in the given guild
+// guildID : The ID of a Guild
+// data : A data struct describing the new Channel, Name and Type are mandatory, other fields depending on the type
+func (s *Session) GuildChannelCreateComplex(guildID string, data GuildChannelCreateData) (st *Channel, err error) {
+ body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildChannelCreate creates a new channel in the given guild
+// guildID : The ID of a Guild.
+// name : Name of the channel (2-100 chars length)
+// ctype : Type of the channel
+func (s *Session) GuildChannelCreate(guildID, name string, ctype ChannelType) (st *Channel, err error) {
+ return s.GuildChannelCreateComplex(guildID, GuildChannelCreateData{
+ Name: name,
+ Type: ctype,
+ })
+}
+
+// GuildChannelsReorder updates the order of channels in a guild
+// guildID : The ID of a Guild.
+// channels : Updated channels.
+func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
+
+ data := make([]struct {
+ ID string `json:"id"`
+ Position int `json:"position"`
+ }, len(channels))
+
+ for i, c := range channels {
+ data[i].ID = c.ID
+ data[i].Position = c.Position
+ }
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
+ return
+}
+
+// GuildInvites returns an array of Invite structures for the given guild
+// guildID : The ID of a Guild.
+func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildRoles returns all roles for a given guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return // TODO return pointer
+}
+
+// GuildRoleCreate returns a new Guild Role.
+// guildID: The ID of a Guild.
+func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleEdit updates an existing Guild Role with new values
+// guildID : The ID of a Guild.
+// roleID : The ID of a Role.
+// name : The name of the Role.
+// color : The color of the role (decimal, not hex).
+// hoist : Whether to display the role's users separately.
+// perm : The permissions for the role.
+// mention : Whether this role is mentionable
+func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) {
+
+ // Prevent sending a color int that is too big.
+ if color > 0xFFFFFF {
+ err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
+ return nil, err
+ }
+
+ data := struct {
+ Name string `json:"name"` // The role's name (overwrites existing)
+ Color int `json:"color"` // The color the role should have (as a decimal, not hex)
+ Hoist bool `json:"hoist"` // Whether to display the role's users separately
+ Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
+ Mentionable bool `json:"mentionable"` // Whether this role is mentionable
+ }{name, color, hoist, perm, mention}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleReorder reoders guild roles
+// guildID : The ID of a Guild.
+// roles : A list of ordered roles.
+func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildRoleDelete deletes an existing role.
+// guildID : The ID of a Guild.
+// roleID : The ID of a Role.
+func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
+
+ return
+}
+
+// GuildPruneCount Returns the number of members that would be removed in a prune operation.
+// Requires 'KICK_MEMBER' permission.
+// guildID : The ID of a Guild.
+// days : The number of days to count prune for (1 or more).
+func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
+ count = 0
+
+ if days <= 0 {
+ err = ErrPruneDaysBounds
+ return
+ }
+
+ p := struct {
+ Pruned uint32 `json:"pruned"`
+ }{}
+
+ uri := EndpointGuildPrune(guildID) + "?days=" + strconv.FormatUint(uint64(days), 10)
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &p)
+ if err != nil {
+ return
+ }
+
+ count = p.Pruned
+
+ return
+}
+
+// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
+// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
+// guildID : The ID of a Guild.
+// days : The number of days to count prune for (1 or more).
+func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
+
+ count = 0
+
+ if days <= 0 {
+ err = ErrPruneDaysBounds
+ return
+ }
+
+ data := struct {
+ days uint32
+ }{days}
+
+ p := struct {
+ Pruned uint32 `json:"pruned"`
+ }{}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &p)
+ if err != nil {
+ return
+ }
+
+ count = p.Pruned
+
+ return
+}
+
+// GuildIntegrations returns an array of Integrations for a guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildIntegrations(guildID string) (st []*Integration, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildIntegrationCreate creates a Guild Integration.
+// guildID : The ID of a Guild.
+// integrationType : The Integration type.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
+
+ data := struct {
+ Type string `json:"type"`
+ ID string `json:"id"`
+ }{integrationType, integrationID}
+
+ _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
+ return
+}
+
+// GuildIntegrationEdit edits a Guild Integration.
+// guildID : The ID of a Guild.
+// integrationType : The Integration type.
+// integrationID : The ID of an integration.
+// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
+// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
+// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
+func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {
+
+ data := struct {
+ ExpireBehavior int `json:"expire_behavior"`
+ ExpireGracePeriod int `json:"expire_grace_period"`
+ EnableEmoticons bool `json:"enable_emoticons"`
+ }{expireBehavior, expireGracePeriod, enableEmoticons}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, ""))
+ return
+}
+
+// GuildIntegrationDelete removes the given integration from the Guild.
+// guildID : The ID of a Guild.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
+ return
+}
+
+// GuildIntegrationSync syncs an integration.
+// guildID : The ID of a Guild.
+// integrationID : The ID of an integration.
+func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) {
+
+ _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, ""))
+ return
+}
+
+// GuildIcon returns an image.Image of a guild icon.
+// guildID : The ID of a Guild.
+func (s *Session) GuildIcon(guildID string) (img image.Image, err error) {
+ g, err := s.Guild(guildID)
+ if err != nil {
+ return
+ }
+
+ if g.Icon == "" {
+ err = ErrGuildNoIcon
+ return
+ }
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// GuildSplash returns an image.Image of a guild splash image.
+// guildID : The ID of a Guild.
+func (s *Session) GuildSplash(guildID string) (img image.Image, err error) {
+ g, err := s.Guild(guildID)
+ if err != nil {
+ return
+ }
+
+ if g.Splash == "" {
+ err = ErrGuildNoSplash
+ return
+ }
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, ""))
+ if err != nil {
+ return
+ }
+
+ img, _, err = image.Decode(bytes.NewReader(body))
+ return
+}
+
+// GuildEmbed returns the embed for a Guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEmbedEdit returns the embed for a Guild.
+// guildID : The ID of a Guild.
+func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) {
+
+ data := GuildEmbed{enabled, channelID}
+
+ _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID))
+ return
+}
+
+// GuildAuditLog returns the audit log for a Guild.
+// guildID : The ID of a Guild.
+// userID : If provided the log will be filtered for the given ID.
+// beforeID : If provided all log entries returned will be before the given ID.
+// actionType : If provided the log will be filtered for the given Action Type.
+// limit : The number messages that can be returned. (default 50, min 1, max 100)
+func (s *Session) GuildAuditLog(guildID, userID, beforeID string, actionType, limit int) (st *GuildAuditLog, err error) {
+
+ uri := EndpointGuildAuditLogs(guildID)
+
+ v := url.Values{}
+ if userID != "" {
+ v.Set("user_id", userID)
+ }
+ if beforeID != "" {
+ v.Set("before", beforeID)
+ }
+ if actionType > 0 {
+ v.Set("action_type", strconv.Itoa(actionType))
+ }
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+ if len(v) > 0 {
+ uri = fmt.Sprintf("%s?%s", uri, v.Encode())
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildAuditLogs(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// GuildEmojiCreate creates a new emoji
+// guildID : The ID of a Guild.
+// name : The Name of the Emoji.
+// image : The base64 encoded emoji image, has to be smaller than 256KB.
+// roles : The roles for which this emoji will be whitelisted, can be nil.
+func (s *Session) GuildEmojiCreate(guildID, name, image string, roles []string) (emoji *Emoji, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Image string `json:"image"`
+ Roles []string `json:"roles,omitempty"`
+ }{name, image, roles}
+
+ body, err := s.RequestWithBucketID("POST", EndpointGuildEmojis(guildID), data, EndpointGuildEmojis(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &emoji)
+ return
+}
+
+// GuildEmojiEdit modifies an emoji
+// guildID : The ID of a Guild.
+// emojiID : The ID of an Emoji.
+// name : The Name of the Emoji.
+// roles : The roles for which this emoji will be whitelisted, can be nil.
+func (s *Session) GuildEmojiEdit(guildID, emojiID, name string, roles []string) (emoji *Emoji, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Roles []string `json:"roles,omitempty"`
+ }{name, roles}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointGuildEmoji(guildID, emojiID), data, EndpointGuildEmojis(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &emoji)
+ return
+}
+
+// GuildEmojiDelete deletes an Emoji.
+// guildID : The ID of a Guild.
+// emojiID : The ID of an Emoji.
+func (s *Session) GuildEmojiDelete(guildID, emojiID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointGuildEmoji(guildID, emojiID), nil, EndpointGuildEmojis(guildID))
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Channels
+// ------------------------------------------------------------------------------------------------
+
+// Channel returns a Channel structure of a specific Channel.
+// channelID : The ID of the Channel you want returned.
+func (s *Session) Channel(channelID string) (st *Channel, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelEdit edits the given channel
+// channelID : The ID of a Channel
+// name : The new name to assign the channel.
+func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) {
+ return s.ChannelEditComplex(channelID, &ChannelEdit{
+ Name: name,
+ })
+}
+
+// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct
+// channelID : The ID of a Channel
+// data : The channel struct to send
+func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) {
+ body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelDelete deletes the given channel
+// channelID : The ID of a Channel
+func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelTyping broadcasts to all members that authenticated user is typing in
+// the given channel.
+// channelID : The ID of a Channel
+func (s *Session) ChannelTyping(channelID string) (err error) {
+
+ _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID))
+ return
+}
+
+// ChannelMessages returns an array of Message structures for messages within
+// a given channel.
+// channelID : The ID of a Channel.
+// limit : The number messages that can be returned. (max 100)
+// beforeID : If provided all messages returned will be before given ID.
+// afterID : If provided all messages returned will be after given ID.
+// aroundID : If provided all messages returned will be around given ID.
+func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) {
+
+ uri := EndpointChannelMessages(channelID)
+
+ v := url.Values{}
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+ if afterID != "" {
+ v.Set("after", afterID)
+ }
+ if beforeID != "" {
+ v.Set("before", beforeID)
+ }
+ if aroundID != "" {
+ v.Set("around", aroundID)
+ }
+ if len(v) > 0 {
+ uri += "?" + v.Encode()
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelMessage gets a single message by ID from a given channel.
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) {
+
+ response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageAck acknowledges and marks the given message as read
+// channeld : The ID of a Channel
+// messageID : the ID of a Message
+// lastToken : token returned by last ack
+func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelMessageSend sends a message to the given channel.
+// channelID : The ID of a Channel.
+// content : The message to send.
+func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{
+ Content: content,
+ })
+}
+
+var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"")
+
+// ChannelMessageSendComplex sends a message to the given channel.
+// channelID : The ID of a Channel.
+// data : The message struct to send.
+func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) {
+ if data.Embed != nil && data.Embed.Type == "" {
+ data.Embed.Type = "rich"
+ }
+
+ endpoint := EndpointChannelMessages(channelID)
+
+ // TODO: Remove this when compatibility is not required.
+ files := data.Files
+ if data.File != nil {
+ if files == nil {
+ files = []*File{data.File}
+ } else {
+ err = fmt.Errorf("cannot specify both File and Files")
+ return
+ }
+ }
+
+ var response []byte
+ if len(files) > 0 {
+ body := &bytes.Buffer{}
+ bodywriter := multipart.NewWriter(body)
+
+ var payload []byte
+ payload, err = json.Marshal(data)
+ if err != nil {
+ return
+ }
+
+ var p io.Writer
+
+ h := make(textproto.MIMEHeader)
+ h.Set("Content-Disposition", `form-data; name="payload_json"`)
+ h.Set("Content-Type", "application/json")
+
+ p, err = bodywriter.CreatePart(h)
+ if err != nil {
+ return
+ }
+
+ if _, err = p.Write(payload); err != nil {
+ return
+ }
+
+ for i, file := range files {
+ h := make(textproto.MIMEHeader)
+ h.Set("Content-Disposition", fmt.Sprintf(`form-data; name="file%d"; filename="%s"`, i, quoteEscaper.Replace(file.Name)))
+ contentType := file.ContentType
+ if contentType == "" {
+ contentType = "application/octet-stream"
+ }
+ h.Set("Content-Type", contentType)
+
+ p, err = bodywriter.CreatePart(h)
+ if err != nil {
+ return
+ }
+
+ if _, err = io.Copy(p, file.Reader); err != nil {
+ return
+ }
+ }
+
+ err = bodywriter.Close()
+ if err != nil {
+ return
+ }
+
+ response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0)
+ } else {
+ response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint)
+ }
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageSendTTS sends a message to the given channel with Text to Speech.
+// channelID : The ID of a Channel.
+// content : The message to send.
+func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{
+ Content: content,
+ Tts: true,
+ })
+}
+
+// ChannelMessageSendEmbed sends a message to the given channel with embedded data.
+// channelID : The ID of a Channel.
+// embed : The embed data to send.
+func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{
+ Embed: embed,
+ })
+}
+
+// ChannelMessageEdit edits an existing message, replacing it entirely with
+// the given content.
+// channelID : The ID of a Channel
+// messageID : The ID of a Message
+// content : The contents of the message
+func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) {
+ return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content))
+}
+
+// ChannelMessageEditComplex edits an existing message, replacing it entirely with
+// the given MessageEdit struct
+func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) {
+ if m.Embed != nil && m.Embed.Type == "" {
+ m.Embed.Type = "rich"
+ }
+
+ response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ return
+}
+
+// ChannelMessageEditEmbed edits an existing message with embedded data.
+// channelID : The ID of a Channel
+// messageID : The ID of a Message
+// embed : The embed data to send
+func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) {
+ return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed))
+}
+
+// ChannelMessageDelete deletes a message from the Channel.
+func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, ""))
+ return
+}
+
+// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs.
+// If only one messageID is in the slice call channelMessageDelete function.
+// If the slice is empty do nothing.
+// channelID : The ID of the channel for the messages to delete.
+// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.
+func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) {
+
+ if len(messages) == 0 {
+ return
+ }
+
+ if len(messages) == 1 {
+ err = s.ChannelMessageDelete(channelID, messages[0])
+ return
+ }
+
+ if len(messages) > 100 {
+ messages = messages[:100]
+ }
+
+ data := struct {
+ Messages []string `json:"messages"`
+ }{messages}
+
+ _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID))
+ return
+}
+
+// ChannelMessagePin pins a message within a given channel.
+// channelID: The ID of a channel.
+// messageID: The ID of a message.
+func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) {
+
+ _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
+ return
+}
+
+// ChannelMessageUnpin unpins a message within a given channel.
+// channelID: The ID of a channel.
+// messageID: The ID of a message.
+func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, ""))
+ return
+}
+
+// ChannelMessagesPinned returns an array of Message structures for pinned messages
+// within a given channel
+// channelID : The ID of a Channel.
+func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID))
+
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelFileSend sends a file to the given channel.
+// channelID : The ID of a Channel.
+// name: The name of the file.
+// io.Reader : A reader for the file contents.
+func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}})
+}
+
+// ChannelFileSendWithMessage sends a file to the given channel with an message.
+// DEPRECATED. Use ChannelMessageSendComplex instead.
+// channelID : The ID of a Channel.
+// content: Optional Message content.
+// name: The name of the file.
+// io.Reader : A reader for the file contents.
+func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) {
+ return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content})
+}
+
+// ChannelInvites returns an array of Invite structures for the given channel
+// channelID : The ID of a Channel
+func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelInviteCreate creates a new invite for the given channel.
+// channelID : The ID of a Channel
+// i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.
+func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) {
+
+ data := struct {
+ MaxAge int `json:"max_age"`
+ MaxUses int `json:"max_uses"`
+ Temporary bool `json:"temporary"`
+ Unique bool `json:"unique"`
+ }{i.MaxAge, i.MaxUses, i.Temporary, i.Unique}
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ChannelPermissionSet creates a Permission Override for the given channel.
+// NOTE: This func name may changed. Using Set instead of Create because
+// you can both create a new override or update an override with this function.
+func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
+
+ data := struct {
+ ID string `json:"id"`
+ Type string `json:"type"`
+ Allow int `json:"allow"`
+ Deny int `json:"deny"`
+ }{targetID, targetType, allow, deny}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
+ return
+}
+
+// ChannelPermissionDelete deletes a specific permission override for the given channel.
+// NOTE: Name of this func may change.
+func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, ""))
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Invites
+// ------------------------------------------------------------------------------------------------
+
+// Invite returns an Invite structure of the given invite
+// inviteID : The invite code
+func (s *Session) Invite(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteWithCounts returns an Invite structure of the given invite including approximate member counts
+// inviteID : The invite code
+func (s *Session) InviteWithCounts(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID)+"?with_counts=true", nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteDelete deletes an existing invite
+// inviteID : the code of an invite
+func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// InviteAccept accepts an Invite to a Guild or Channel
+// inviteID : The invite code
+func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) {
+
+ body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite(""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Voice
+// ------------------------------------------------------------------------------------------------
+
+// VoiceRegions returns the voice server regions
+func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// VoiceICE returns the voice server ICE information
+func (s *Session) VoiceICE() (st *VoiceICE, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Websockets
+// ------------------------------------------------------------------------------------------------
+
+// Gateway returns the websocket Gateway address
+func (s *Session) Gateway() (gateway string, err error) {
+
+ response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway)
+ if err != nil {
+ return
+ }
+
+ temp := struct {
+ URL string `json:"url"`
+ }{}
+
+ err = unmarshal(response, &temp)
+ if err != nil {
+ return
+ }
+
+ gateway = temp.URL
+
+ // Ensure the gateway always has a trailing slash.
+ // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
+ if !strings.HasSuffix(gateway, "/") {
+ gateway += "/"
+ }
+
+ return
+}
+
+// GatewayBot returns the websocket Gateway address and the recommended number of shards
+func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) {
+
+ response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(response, &st)
+ if err != nil {
+ return
+ }
+
+ // Ensure the gateway always has a trailing slash.
+ // MacOS will fail to connect if we add query params without a trailing slash on the base domain.
+ if !strings.HasSuffix(st.URL, "/") {
+ st.URL += "/"
+ }
+
+ return
+}
+
+// Functions specific to Webhooks
+
+// WebhookCreate returns a new Webhook.
+// channelID: The ID of a Channel.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) {
+
+ data := struct {
+ Name string `json:"name"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// ChannelWebhooks returns all webhooks for a given channel.
+// channelID: The ID of a channel.
+func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// GuildWebhooks returns all webhooks for a given guild.
+// guildID: The ID of a Guild.
+func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// Webhook returns a webhook for a given ID
+// webhookID: The ID of a webhook.
+func (s *Session) Webhook(webhookID string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookWithToken returns a webhook for a given ID
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookEdit updates an existing Webhook.
+// webhookID: The ID of a webhook.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookEdit(webhookID, name, avatar, channelID string) (st *Role, err error) {
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ ChannelID string `json:"channel_id,omitempty"`
+ }{name, avatar, channelID}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks)
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookEditWithToken updates an existing Webhook with an auth token.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+// name : The name of the webhook.
+// avatar : The avatar of the webhook.
+func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) {
+
+ data := struct {
+ Name string `json:"name,omitempty"`
+ Avatar string `json:"avatar,omitempty"`
+ }{name, avatar}
+
+ body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookDelete deletes a webhook for a given ID
+// webhookID: The ID of a webhook.
+func (s *Session) WebhookDelete(webhookID string) (err error) {
+
+ _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks)
+
+ return
+}
+
+// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook.
+func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) {
+
+ body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+
+ return
+}
+
+// WebhookExecute executes a webhook.
+// webhookID: The ID of a webhook.
+// token : The auth token for the webhook
+func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) {
+ uri := EndpointWebhookToken(webhookID, token)
+
+ if wait {
+ uri += "?wait=true"
+ }
+
+ _, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", ""))
+
+ return
+}
+
+// MessageReactionAdd creates an emoji reaction to a message.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error {
+
+ _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", ""))
+
+ return err
+}
+
+// MessageReactionRemove deletes an emoji reaction to a message.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+// userID : @me or ID of the user to delete the reaction for.
+func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error {
+
+ _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", ""))
+
+ return err
+}
+
+// MessageReactionsRemoveAll deletes all reactions from a message
+// channelID : The channel ID
+// messageID : The message ID.
+func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error {
+
+ _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID))
+
+ return err
+}
+
+// MessageReactions gets all the users reactions for a specific emoji.
+// channelID : The channel ID.
+// messageID : The message ID.
+// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.
+// limit : max number of users to return (max 100)
+func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) {
+ uri := EndpointMessageReactions(channelID, messageID, emojiID)
+
+ v := url.Values{}
+
+ if limit > 0 {
+ v.Set("limit", strconv.Itoa(limit))
+ }
+
+ if len(v) > 0 {
+ uri += "?" + v.Encode()
+ }
+
+ body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", ""))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &st)
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to user notes
+// ------------------------------------------------------------------------------------------------
+
+// UserNoteSet sets the note for a specific user.
+func (s *Session) UserNoteSet(userID string, message string) (err error) {
+ data := struct {
+ Note string `json:"note"`
+ }{message}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes(""))
+ return
+}
+
+// ------------------------------------------------------------------------------------------------
+// Functions specific to Discord Relationships (Friends list)
+// ------------------------------------------------------------------------------------------------
+
+// RelationshipsGet returns an array of all the relationships of the user.
+func (s *Session) RelationshipsGet() (r []*Relationship, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships())
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &r)
+ return
+}
+
+// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.)
+// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
+func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) {
+ data := struct {
+ Type int `json:"type"`
+ }{relationshipType}
+
+ _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships())
+ return
+}
+
+// RelationshipFriendRequestSend sends a friend request to a user.
+// userID: ID of the user.
+func (s *Session) RelationshipFriendRequestSend(userID string) (err error) {
+ err = s.relationshipCreate(userID, 4)
+ return
+}
+
+// RelationshipFriendRequestAccept accepts a friend request from a user.
+// userID: ID of the user.
+func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) {
+ err = s.relationshipCreate(userID, 1)
+ return
+}
+
+// RelationshipUserBlock blocks a user.
+// userID: ID of the user.
+func (s *Session) RelationshipUserBlock(userID string) (err error) {
+ err = s.relationshipCreate(userID, 2)
+ return
+}
+
+// RelationshipDelete removes the relationship with a user.
+// userID: ID of the user.
+func (s *Session) RelationshipDelete(userID string) (err error) {
+ _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships())
+ return
+}
+
+// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with.
+// userID: ID of the user.
+func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) {
+ body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID))
+ if err != nil {
+ return
+ }
+
+ err = unmarshal(body, &mf)
+ return
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/state.go b/vendor/github.com/bwmarrin/discordgo/state.go
new file mode 100644
index 00000000..e6f08c73
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/state.go
@@ -0,0 +1,1015 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains code related to state tracking. If enabled, state
+// tracking will capture the initial READY packet and many other websocket
+// events and maintain an in-memory state of of guilds, channels, users, and
+// so forth. This information can be accessed through the Session.State struct.
+
+package discordgo
+
+import (
+ "errors"
+ "sort"
+ "sync"
+)
+
+// ErrNilState is returned when the state is nil.
+var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")
+
+// ErrStateNotFound is returned when the state cache
+// requested is not found
+var ErrStateNotFound = errors.New("state cache not found")
+
+// A State contains the current known state.
+// As discord sends this in a READY blob, it seems reasonable to simply
+// use that struct as the data store.
+type State struct {
+ sync.RWMutex
+ Ready
+
+ // MaxMessageCount represents how many messages per channel the state will store.
+ MaxMessageCount int
+ TrackChannels bool
+ TrackEmojis bool
+ TrackMembers bool
+ TrackRoles bool
+ TrackVoice bool
+ TrackPresences bool
+
+ guildMap map[string]*Guild
+ channelMap map[string]*Channel
+ memberMap map[string]map[string]*Member
+}
+
+// NewState creates an empty state.
+func NewState() *State {
+ return &State{
+ Ready: Ready{
+ PrivateChannels: []*Channel{},
+ Guilds: []*Guild{},
+ },
+ TrackChannels: true,
+ TrackEmojis: true,
+ TrackMembers: true,
+ TrackRoles: true,
+ TrackVoice: true,
+ TrackPresences: true,
+ guildMap: make(map[string]*Guild),
+ channelMap: make(map[string]*Channel),
+ memberMap: make(map[string]map[string]*Member),
+ }
+}
+
+func (s *State) createMemberMap(guild *Guild) {
+ members := make(map[string]*Member)
+ for _, m := range guild.Members {
+ members[m.User.ID] = m
+ }
+ s.memberMap[guild.ID] = members
+}
+
+// GuildAdd adds a guild to the current world state, or
+// updates it if it already exists.
+func (s *State) GuildAdd(guild *Guild) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ // Update the channels to point to the right guild, adding them to the channelMap as we go
+ for _, c := range guild.Channels {
+ s.channelMap[c.ID] = c
+ }
+
+ // If this guild contains a new member slice, we must regenerate the member map so the pointers stay valid
+ if guild.Members != nil {
+ s.createMemberMap(guild)
+ } else if _, ok := s.memberMap[guild.ID]; !ok {
+ // Even if we have no new member slice, we still initialize the member map for this guild if it doesn't exist
+ s.memberMap[guild.ID] = make(map[string]*Member)
+ }
+
+ if g, ok := s.guildMap[guild.ID]; ok {
+ // We are about to replace `g` in the state with `guild`, but first we need to
+ // make sure we preserve any fields that the `guild` doesn't contain from `g`.
+ if guild.MemberCount == 0 {
+ guild.MemberCount = g.MemberCount
+ }
+ if guild.Roles == nil {
+ guild.Roles = g.Roles
+ }
+ if guild.Emojis == nil {
+ guild.Emojis = g.Emojis
+ }
+ if guild.Members == nil {
+ guild.Members = g.Members
+ }
+ if guild.Presences == nil {
+ guild.Presences = g.Presences
+ }
+ if guild.Channels == nil {
+ guild.Channels = g.Channels
+ }
+ if guild.VoiceStates == nil {
+ guild.VoiceStates = g.VoiceStates
+ }
+ *g = *guild
+ return nil
+ }
+
+ s.Guilds = append(s.Guilds, guild)
+ s.guildMap[guild.ID] = guild
+
+ return nil
+}
+
+// GuildRemove removes a guild from current world state.
+func (s *State) GuildRemove(guild *Guild) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ _, err := s.Guild(guild.ID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ delete(s.guildMap, guild.ID)
+
+ for i, g := range s.Guilds {
+ if g.ID == guild.ID {
+ s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...)
+ return nil
+ }
+ }
+
+ return nil
+}
+
+// Guild gets a guild by ID.
+// Useful for querying if @me is in a guild:
+// _, err := discordgo.Session.State.Guild(guildID)
+// isInGuild := err == nil
+func (s *State) Guild(guildID string) (*Guild, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ s.RLock()
+ defer s.RUnlock()
+
+ if g, ok := s.guildMap[guildID]; ok {
+ return g, nil
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// PresenceAdd adds a presence to the current world state, or
+// updates it if it already exists.
+func (s *State) PresenceAdd(guildID string, presence *Presence) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, p := range guild.Presences {
+ if p.User.ID == presence.User.ID {
+ //guild.Presences[i] = presence
+
+ //Update status
+ guild.Presences[i].Game = presence.Game
+ guild.Presences[i].Roles = presence.Roles
+ if presence.Status != "" {
+ guild.Presences[i].Status = presence.Status
+ }
+ if presence.Nick != "" {
+ guild.Presences[i].Nick = presence.Nick
+ }
+
+ //Update the optionally sent user information
+ //ID Is a mandatory field so you should not need to check if it is empty
+ guild.Presences[i].User.ID = presence.User.ID
+
+ if presence.User.Avatar != "" {
+ guild.Presences[i].User.Avatar = presence.User.Avatar
+ }
+ if presence.User.Discriminator != "" {
+ guild.Presences[i].User.Discriminator = presence.User.Discriminator
+ }
+ if presence.User.Email != "" {
+ guild.Presences[i].User.Email = presence.User.Email
+ }
+ if presence.User.Token != "" {
+ guild.Presences[i].User.Token = presence.User.Token
+ }
+ if presence.User.Username != "" {
+ guild.Presences[i].User.Username = presence.User.Username
+ }
+
+ return nil
+ }
+ }
+
+ guild.Presences = append(guild.Presences, presence)
+ return nil
+}
+
+// PresenceRemove removes a presence from the current world state.
+func (s *State) PresenceRemove(guildID string, presence *Presence) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, p := range guild.Presences {
+ if p.User.ID == presence.User.ID {
+ guild.Presences = append(guild.Presences[:i], guild.Presences[i+1:]...)
+ return nil
+ }
+ }
+
+ return ErrStateNotFound
+}
+
+// Presence gets a presence by ID from a guild.
+func (s *State) Presence(guildID, userID string) (*Presence, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return nil, err
+ }
+
+ for _, p := range guild.Presences {
+ if p.User.ID == userID {
+ return p, nil
+ }
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// TODO: Consider moving Guild state update methods onto *Guild.
+
+// MemberAdd adds a member to the current world state, or
+// updates it if it already exists.
+func (s *State) MemberAdd(member *Member) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(member.GuildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ members, ok := s.memberMap[member.GuildID]
+ if !ok {
+ return ErrStateNotFound
+ }
+
+ m, ok := members[member.User.ID]
+ if !ok {
+ members[member.User.ID] = member
+ guild.Members = append(guild.Members, member)
+ } else {
+ // We are about to replace `m` in the state with `member`, but first we need to
+ // make sure we preserve any fields that the `member` doesn't contain from `m`.
+ if member.JoinedAt == "" {
+ member.JoinedAt = m.JoinedAt
+ }
+ *m = *member
+ }
+
+ return nil
+}
+
+// MemberRemove removes a member from current world state.
+func (s *State) MemberRemove(member *Member) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(member.GuildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ members, ok := s.memberMap[member.GuildID]
+ if !ok {
+ return ErrStateNotFound
+ }
+
+ _, ok = members[member.User.ID]
+ if !ok {
+ return ErrStateNotFound
+ }
+ delete(members, member.User.ID)
+
+ for i, m := range guild.Members {
+ if m.User.ID == member.User.ID {
+ guild.Members = append(guild.Members[:i], guild.Members[i+1:]...)
+ return nil
+ }
+ }
+
+ return ErrStateNotFound
+}
+
+// Member gets a member by ID from a guild.
+func (s *State) Member(guildID, userID string) (*Member, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ s.RLock()
+ defer s.RUnlock()
+
+ members, ok := s.memberMap[guildID]
+ if !ok {
+ return nil, ErrStateNotFound
+ }
+
+ m, ok := members[userID]
+ if ok {
+ return m, nil
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// RoleAdd adds a role to the current world state, or
+// updates it if it already exists.
+func (s *State) RoleAdd(guildID string, role *Role) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, r := range guild.Roles {
+ if r.ID == role.ID {
+ guild.Roles[i] = role
+ return nil
+ }
+ }
+
+ guild.Roles = append(guild.Roles, role)
+ return nil
+}
+
+// RoleRemove removes a role from current world state by ID.
+func (s *State) RoleRemove(guildID, roleID string) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, r := range guild.Roles {
+ if r.ID == roleID {
+ guild.Roles = append(guild.Roles[:i], guild.Roles[i+1:]...)
+ return nil
+ }
+ }
+
+ return ErrStateNotFound
+}
+
+// Role gets a role by ID from a guild.
+func (s *State) Role(guildID, roleID string) (*Role, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return nil, err
+ }
+
+ s.RLock()
+ defer s.RUnlock()
+
+ for _, r := range guild.Roles {
+ if r.ID == roleID {
+ return r, nil
+ }
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// ChannelAdd adds a channel to the current world state, or
+// updates it if it already exists.
+// Channels may exist either as PrivateChannels or inside
+// a guild.
+func (s *State) ChannelAdd(channel *Channel) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ // If the channel exists, replace it
+ if c, ok := s.channelMap[channel.ID]; ok {
+ if channel.Messages == nil {
+ channel.Messages = c.Messages
+ }
+ if channel.PermissionOverwrites == nil {
+ channel.PermissionOverwrites = c.PermissionOverwrites
+ }
+
+ *c = *channel
+ return nil
+ }
+
+ if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM {
+ s.PrivateChannels = append(s.PrivateChannels, channel)
+ } else {
+ guild, ok := s.guildMap[channel.GuildID]
+ if !ok {
+ return ErrStateNotFound
+ }
+
+ guild.Channels = append(guild.Channels, channel)
+ }
+
+ s.channelMap[channel.ID] = channel
+
+ return nil
+}
+
+// ChannelRemove removes a channel from current world state.
+func (s *State) ChannelRemove(channel *Channel) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ _, err := s.Channel(channel.ID)
+ if err != nil {
+ return err
+ }
+
+ if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM {
+ s.Lock()
+ defer s.Unlock()
+
+ for i, c := range s.PrivateChannels {
+ if c.ID == channel.ID {
+ s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...)
+ break
+ }
+ }
+ } else {
+ guild, err := s.Guild(channel.GuildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, c := range guild.Channels {
+ if c.ID == channel.ID {
+ guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...)
+ break
+ }
+ }
+ }
+
+ delete(s.channelMap, channel.ID)
+
+ return nil
+}
+
+// GuildChannel gets a channel by ID from a guild.
+// This method is Deprecated, use Channel(channelID)
+func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) {
+ return s.Channel(channelID)
+}
+
+// PrivateChannel gets a private channel by ID.
+// This method is Deprecated, use Channel(channelID)
+func (s *State) PrivateChannel(channelID string) (*Channel, error) {
+ return s.Channel(channelID)
+}
+
+// Channel gets a channel by ID, it will look in all guilds and private channels.
+func (s *State) Channel(channelID string) (*Channel, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ s.RLock()
+ defer s.RUnlock()
+
+ if c, ok := s.channelMap[channelID]; ok {
+ return c, nil
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// Emoji returns an emoji for a guild and emoji id.
+func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return nil, err
+ }
+
+ s.RLock()
+ defer s.RUnlock()
+
+ for _, e := range guild.Emojis {
+ if e.ID == emojiID {
+ return e, nil
+ }
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// EmojiAdd adds an emoji to the current world state.
+func (s *State) EmojiAdd(guildID string, emoji *Emoji) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ guild, err := s.Guild(guildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, e := range guild.Emojis {
+ if e.ID == emoji.ID {
+ guild.Emojis[i] = emoji
+ return nil
+ }
+ }
+
+ guild.Emojis = append(guild.Emojis, emoji)
+ return nil
+}
+
+// EmojisAdd adds multiple emojis to the world state.
+func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error {
+ for _, e := range emojis {
+ if err := s.EmojiAdd(guildID, e); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+// MessageAdd adds a message to the current world state, or updates it if it exists.
+// If the channel cannot be found, the message is discarded.
+// Messages are kept in state up to s.MaxMessageCount per channel.
+func (s *State) MessageAdd(message *Message) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ c, err := s.Channel(message.ChannelID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ // If the message exists, merge in the new message contents.
+ for _, m := range c.Messages {
+ if m.ID == message.ID {
+ if message.Content != "" {
+ m.Content = message.Content
+ }
+ if message.EditedTimestamp != "" {
+ m.EditedTimestamp = message.EditedTimestamp
+ }
+ if message.Mentions != nil {
+ m.Mentions = message.Mentions
+ }
+ if message.Embeds != nil {
+ m.Embeds = message.Embeds
+ }
+ if message.Attachments != nil {
+ m.Attachments = message.Attachments
+ }
+ if message.Timestamp != "" {
+ m.Timestamp = message.Timestamp
+ }
+ if message.Author != nil {
+ m.Author = message.Author
+ }
+
+ return nil
+ }
+ }
+
+ c.Messages = append(c.Messages, message)
+
+ if len(c.Messages) > s.MaxMessageCount {
+ c.Messages = c.Messages[len(c.Messages)-s.MaxMessageCount:]
+ }
+ return nil
+}
+
+// MessageRemove removes a message from the world state.
+func (s *State) MessageRemove(message *Message) error {
+ if s == nil {
+ return ErrNilState
+ }
+
+ return s.messageRemoveByID(message.ChannelID, message.ID)
+}
+
+// messageRemoveByID removes a message by channelID and messageID from the world state.
+func (s *State) messageRemoveByID(channelID, messageID string) error {
+ c, err := s.Channel(channelID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ for i, m := range c.Messages {
+ if m.ID == messageID {
+ c.Messages = append(c.Messages[:i], c.Messages[i+1:]...)
+ return nil
+ }
+ }
+
+ return ErrStateNotFound
+}
+
+func (s *State) voiceStateUpdate(update *VoiceStateUpdate) error {
+ guild, err := s.Guild(update.GuildID)
+ if err != nil {
+ return err
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ // Handle Leaving Channel
+ if update.ChannelID == "" {
+ for i, state := range guild.VoiceStates {
+ if state.UserID == update.UserID {
+ guild.VoiceStates = append(guild.VoiceStates[:i], guild.VoiceStates[i+1:]...)
+ return nil
+ }
+ }
+ } else {
+ for i, state := range guild.VoiceStates {
+ if state.UserID == update.UserID {
+ guild.VoiceStates[i] = update.VoiceState
+ return nil
+ }
+ }
+
+ guild.VoiceStates = append(guild.VoiceStates, update.VoiceState)
+ }
+
+ return nil
+}
+
+// Message gets a message by channel and message ID.
+func (s *State) Message(channelID, messageID string) (*Message, error) {
+ if s == nil {
+ return nil, ErrNilState
+ }
+
+ c, err := s.Channel(channelID)
+ if err != nil {
+ return nil, err
+ }
+
+ s.RLock()
+ defer s.RUnlock()
+
+ for _, m := range c.Messages {
+ if m.ID == messageID {
+ return m, nil
+ }
+ }
+
+ return nil, ErrStateNotFound
+}
+
+// OnReady takes a Ready event and updates all internal state.
+func (s *State) onReady(se *Session, r *Ready) (err error) {
+ if s == nil {
+ return ErrNilState
+ }
+
+ s.Lock()
+ defer s.Unlock()
+
+ // We must track at least the current user for Voice, even
+ // if state is disabled, store the bare essentials.
+ if !se.StateEnabled {
+ ready := Ready{
+ Version: r.Version,
+ SessionID: r.SessionID,
+ User: r.User,
+ }
+
+ s.Ready = ready
+
+ return nil
+ }
+
+ s.Ready = *r
+
+ for _, g := range s.Guilds {
+ s.guildMap[g.ID] = g
+ s.createMemberMap(g)
+
+ for _, c := range g.Channels {
+ s.channelMap[c.ID] = c
+ }
+ }
+
+ for _, c := range s.PrivateChannels {
+ s.channelMap[c.ID] = c
+ }
+
+ return nil
+}
+
+// OnInterface handles all events related to states.
+func (s *State) OnInterface(se *Session, i interface{}) (err error) {
+ if s == nil {
+ return ErrNilState
+ }
+
+ r, ok := i.(*Ready)
+ if ok {
+ return s.onReady(se, r)
+ }
+
+ if !se.StateEnabled {
+ return nil
+ }
+
+ switch t := i.(type) {
+ case *GuildCreate:
+ err = s.GuildAdd(t.Guild)
+ case *GuildUpdate:
+ err = s.GuildAdd(t.Guild)
+ case *GuildDelete:
+ err = s.GuildRemove(t.Guild)
+ case *GuildMemberAdd:
+ // Updates the MemberCount of the guild.
+ guild, err := s.Guild(t.Member.GuildID)
+ if err != nil {
+ return err
+ }
+ guild.MemberCount++
+
+ // Caches member if tracking is enabled.
+ if s.TrackMembers {
+ err = s.MemberAdd(t.Member)
+ }
+ case *GuildMemberUpdate:
+ if s.TrackMembers {
+ err = s.MemberAdd(t.Member)
+ }
+ case *GuildMemberRemove:
+ // Updates the MemberCount of the guild.
+ guild, err := s.Guild(t.Member.GuildID)
+ if err != nil {
+ return err
+ }
+ guild.MemberCount--
+
+ // Removes member from the cache if tracking is enabled.
+ if s.TrackMembers {
+ err = s.MemberRemove(t.Member)
+ }
+ case *GuildMembersChunk:
+ if s.TrackMembers {
+ for i := range t.Members {
+ t.Members[i].GuildID = t.GuildID
+ err = s.MemberAdd(t.Members[i])
+ }
+ }
+ case *GuildRoleCreate:
+ if s.TrackRoles {
+ err = s.RoleAdd(t.GuildID, t.Role)
+ }
+ case *GuildRoleUpdate:
+ if s.TrackRoles {
+ err = s.RoleAdd(t.GuildID, t.Role)
+ }
+ case *GuildRoleDelete:
+ if s.TrackRoles {
+ err = s.RoleRemove(t.GuildID, t.RoleID)
+ }
+ case *GuildEmojisUpdate:
+ if s.TrackEmojis {
+ err = s.EmojisAdd(t.GuildID, t.Emojis)
+ }
+ case *ChannelCreate:
+ if s.TrackChannels {
+ err = s.ChannelAdd(t.Channel)
+ }
+ case *ChannelUpdate:
+ if s.TrackChannels {
+ err = s.ChannelAdd(t.Channel)
+ }
+ case *ChannelDelete:
+ if s.TrackChannels {
+ err = s.ChannelRemove(t.Channel)
+ }
+ case *MessageCreate:
+ if s.MaxMessageCount != 0 {
+ err = s.MessageAdd(t.Message)
+ }
+ case *MessageUpdate:
+ if s.MaxMessageCount != 0 {
+ err = s.MessageAdd(t.Message)
+ }
+ case *MessageDelete:
+ if s.MaxMessageCount != 0 {
+ err = s.MessageRemove(t.Message)
+ }
+ case *MessageDeleteBulk:
+ if s.MaxMessageCount != 0 {
+ for _, mID := range t.Messages {
+ s.messageRemoveByID(t.ChannelID, mID)
+ }
+ }
+ case *VoiceStateUpdate:
+ if s.TrackVoice {
+ err = s.voiceStateUpdate(t)
+ }
+ case *PresenceUpdate:
+ if s.TrackPresences {
+ s.PresenceAdd(t.GuildID, &t.Presence)
+ }
+ if s.TrackMembers {
+ if t.Status == StatusOffline {
+ return
+ }
+
+ var m *Member
+ m, err = s.Member(t.GuildID, t.User.ID)
+
+ if err != nil {
+ // Member not found; this is a user coming online
+ m = &Member{
+ GuildID: t.GuildID,
+ Nick: t.Nick,
+ User: t.User,
+ Roles: t.Roles,
+ }
+
+ } else {
+
+ if t.Nick != "" {
+ m.Nick = t.Nick
+ }
+
+ if t.User.Username != "" {
+ m.User.Username = t.User.Username
+ }
+
+ // PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here
+ m.Roles = t.Roles
+
+ }
+
+ err = s.MemberAdd(m)
+ }
+
+ }
+
+ return
+}
+
+// UserChannelPermissions returns the permission of a user in a channel.
+// userID : The ID of the user to calculate permissions for.
+// channelID : The ID of the channel to calculate permission for.
+func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
+ if s == nil {
+ return 0, ErrNilState
+ }
+
+ channel, err := s.Channel(channelID)
+ if err != nil {
+ return
+ }
+
+ guild, err := s.Guild(channel.GuildID)
+ if err != nil {
+ return
+ }
+
+ if userID == guild.OwnerID {
+ apermissions = PermissionAll
+ return
+ }
+
+ member, err := s.Member(guild.ID, userID)
+ if err != nil {
+ return
+ }
+
+ return memberPermissions(guild, channel, member), nil
+}
+
+// UserColor returns the color of a user in a channel.
+// While colors are defined at a Guild level, determining for a channel is more useful in message handlers.
+// 0 is returned in cases of error, which is the color of @everyone.
+// userID : The ID of the user to calculate the color for.
+// channelID : The ID of the channel to calculate the color for.
+func (s *State) UserColor(userID, channelID string) int {
+ if s == nil {
+ return 0
+ }
+
+ channel, err := s.Channel(channelID)
+ if err != nil {
+ return 0
+ }
+
+ guild, err := s.Guild(channel.GuildID)
+ if err != nil {
+ return 0
+ }
+
+ member, err := s.Member(guild.ID, userID)
+ if err != nil {
+ return 0
+ }
+
+ roles := Roles(guild.Roles)
+ sort.Sort(roles)
+
+ for _, role := range roles {
+ for _, roleID := range member.Roles {
+ if role.ID == roleID {
+ if role.Color != 0 {
+ return role.Color
+ }
+ }
+ }
+ }
+
+ return 0
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/structs.go b/vendor/github.com/bwmarrin/discordgo/structs.go
new file mode 100644
index 00000000..4465ec52
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/structs.go
@@ -0,0 +1,979 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains all structures for the discordgo package. These
+// may be moved about later into separate files but I find it easier to have
+// them all located together.
+
+package discordgo
+
+import (
+ "encoding/json"
+ "fmt"
+ "net/http"
+ "sync"
+ "time"
+
+ "github.com/gorilla/websocket"
+)
+
+// A Session represents a connection to the Discord API.
+type Session struct {
+ sync.RWMutex
+
+ // General configurable settings.
+
+ // Authentication token for this session
+ Token string
+ MFA bool
+
+ // Debug for printing JSON request/responses
+ Debug bool // Deprecated, will be removed.
+ LogLevel int
+
+ // Should the session reconnect the websocket on errors.
+ ShouldReconnectOnError bool
+
+ // Should the session request compressed websocket data.
+ Compress bool
+
+ // Sharding
+ ShardID int
+ ShardCount int
+
+ // Should state tracking be enabled.
+ // State tracking is the best way for getting the the users
+ // active guilds and the members of the guilds.
+ StateEnabled bool
+
+ // Whether or not to call event handlers synchronously.
+ // e.g false = launch event handlers in their own goroutines.
+ SyncEvents bool
+
+ // Exposed but should not be modified by User.
+
+ // Whether the Data Websocket is ready
+ DataReady bool // NOTE: Maye be deprecated soon
+
+ // Max number of REST API retries
+ MaxRestRetries int
+
+ // Status stores the currect status of the websocket connection
+ // this is being tested, may stay, may go away.
+ status int32
+
+ // Whether the Voice Websocket is ready
+ VoiceReady bool // NOTE: Deprecated.
+
+ // Whether the UDP Connection is ready
+ UDPReady bool // NOTE: Deprecated
+
+ // Stores a mapping of guild id's to VoiceConnections
+ VoiceConnections map[string]*VoiceConnection
+
+ // Managed state object, updated internally with events when
+ // StateEnabled is true.
+ State *State
+
+ // The http client used for REST requests
+ Client *http.Client
+
+ // Stores the last HeartbeatAck that was recieved (in UTC)
+ LastHeartbeatAck time.Time
+
+ // Stores the last Heartbeat sent (in UTC)
+ LastHeartbeatSent time.Time
+
+ // used to deal with rate limits
+ Ratelimiter *RateLimiter
+
+ // Event handlers
+ handlersMu sync.RWMutex
+ handlers map[string][]*eventHandlerInstance
+ onceHandlers map[string][]*eventHandlerInstance
+
+ // The websocket connection.
+ wsConn *websocket.Conn
+
+ // When nil, the session is not listening.
+ listening chan interface{}
+
+ // sequence tracks the current gateway api websocket sequence number
+ sequence *int64
+
+ // stores sessions current Discord Gateway
+ gateway string
+
+ // stores session ID of current Gateway connection
+ sessionID string
+
+ // used to make sure gateway websocket writes do not happen concurrently
+ wsMutex sync.Mutex
+}
+
+// UserConnection is a Connection returned from the UserConnections endpoint
+type UserConnection struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+ Type string `json:"type"`
+ Revoked bool `json:"revoked"`
+ Integrations []*Integration `json:"integrations"`
+}
+
+// Integration stores integration information
+type Integration struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+ Type string `json:"type"`
+ Enabled bool `json:"enabled"`
+ Syncing bool `json:"syncing"`
+ RoleID string `json:"role_id"`
+ ExpireBehavior int `json:"expire_behavior"`
+ ExpireGracePeriod int `json:"expire_grace_period"`
+ User *User `json:"user"`
+ Account IntegrationAccount `json:"account"`
+ SyncedAt Timestamp `json:"synced_at"`
+}
+
+// IntegrationAccount is integration account information
+// sent by the UserConnections endpoint
+type IntegrationAccount struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+}
+
+// A VoiceRegion stores data for a specific voice region server.
+type VoiceRegion struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+ Hostname string `json:"sample_hostname"`
+ Port int `json:"sample_port"`
+}
+
+// A VoiceICE stores data for voice ICE servers.
+type VoiceICE struct {
+ TTL string `json:"ttl"`
+ Servers []*ICEServer `json:"servers"`
+}
+
+// A ICEServer stores data for a specific voice ICE server.
+type ICEServer struct {
+ URL string `json:"url"`
+ Username string `json:"username"`
+ Credential string `json:"credential"`
+}
+
+// A Invite stores all data related to a specific Discord Guild or Channel invite.
+type Invite struct {
+ Guild *Guild `json:"guild"`
+ Channel *Channel `json:"channel"`
+ Inviter *User `json:"inviter"`
+ Code string `json:"code"`
+ CreatedAt Timestamp `json:"created_at"`
+ MaxAge int `json:"max_age"`
+ Uses int `json:"uses"`
+ MaxUses int `json:"max_uses"`
+ Revoked bool `json:"revoked"`
+ Temporary bool `json:"temporary"`
+ Unique bool `json:"unique"`
+
+ // will only be filled when using InviteWithCounts
+ ApproximatePresenceCount int `json:"approximate_presence_count"`
+ ApproximateMemberCount int `json:"approximate_member_count"`
+}
+
+// ChannelType is the type of a Channel
+type ChannelType int
+
+// Block contains known ChannelType values
+const (
+ ChannelTypeGuildText ChannelType = iota
+ ChannelTypeDM
+ ChannelTypeGuildVoice
+ ChannelTypeGroupDM
+ ChannelTypeGuildCategory
+)
+
+// A Channel holds all data related to an individual Discord channel.
+type Channel struct {
+ // The ID of the channel.
+ ID string `json:"id"`
+
+ // The ID of the guild to which the channel belongs, if it is in a guild.
+ // Else, this ID is empty (e.g. DM channels).
+ GuildID string `json:"guild_id"`
+
+ // The name of the channel.
+ Name string `json:"name"`
+
+ // The topic of the channel.
+ Topic string `json:"topic"`
+
+ // The type of the channel.
+ Type ChannelType `json:"type"`
+
+ // The ID of the last message sent in the channel. This is not
+ // guaranteed to be an ID of a valid message.
+ LastMessageID string `json:"last_message_id"`
+
+ // Whether the channel is marked as NSFW.
+ NSFW bool `json:"nsfw"`
+
+ // Icon of the group DM channel.
+ Icon string `json:"icon"`
+
+ // The position of the channel, used for sorting in client.
+ Position int `json:"position"`
+
+ // The bitrate of the channel, if it is a voice channel.
+ Bitrate int `json:"bitrate"`
+
+ // The recipients of the channel. This is only populated in DM channels.
+ Recipients []*User `json:"recipients"`
+
+ // The messages in the channel. This is only present in state-cached channels,
+ // and State.MaxMessageCount must be non-zero.
+ Messages []*Message `json:"-"`
+
+ // A list of permission overwrites present for the channel.
+ PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
+
+ // The user limit of the voice channel.
+ UserLimit int `json:"user_limit"`
+
+ // The ID of the parent channel, if the channel is under a category
+ ParentID string `json:"parent_id"`
+}
+
+// Mention returns a string which mentions the channel
+func (c *Channel) Mention() string {
+ return fmt.Sprintf("<#%s>", c.ID)
+}
+
+// A ChannelEdit holds Channel Field data for a channel edit.
+type ChannelEdit struct {
+ Name string `json:"name,omitempty"`
+ Topic string `json:"topic,omitempty"`
+ NSFW bool `json:"nsfw,omitempty"`
+ Position int `json:"position"`
+ Bitrate int `json:"bitrate,omitempty"`
+ UserLimit int `json:"user_limit,omitempty"`
+ PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
+ ParentID string `json:"parent_id,omitempty"`
+ RateLimitPerUser int `json:"rate_limit_per_user,omitempty"`
+}
+
+// A PermissionOverwrite holds permission overwrite data for a Channel
+type PermissionOverwrite struct {
+ ID string `json:"id"`
+ Type string `json:"type"`
+ Deny int `json:"deny"`
+ Allow int `json:"allow"`
+}
+
+// Emoji struct holds data related to Emoji's
+type Emoji struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+ Roles []string `json:"roles"`
+ Managed bool `json:"managed"`
+ RequireColons bool `json:"require_colons"`
+ Animated bool `json:"animated"`
+}
+
+// MessageFormat returns a correctly formatted Emoji for use in Message content and embeds
+func (e *Emoji) MessageFormat() string {
+ if e.ID != "" && e.Name != "" {
+ if e.Animated {
+ return "<a:" + e.APIName() + ">"
+ }
+
+ return "<:" + e.APIName() + ">"
+ }
+
+ return e.APIName()
+}
+
+// APIName returns an correctly formatted API name for use in the MessageReactions endpoints.
+func (e *Emoji) APIName() string {
+ if e.ID != "" && e.Name != "" {
+ return e.Name + ":" + e.ID
+ }
+ if e.Name != "" {
+ return e.Name
+ }
+ return e.ID
+}
+
+// VerificationLevel type definition
+type VerificationLevel int
+
+// Constants for VerificationLevel levels from 0 to 3 inclusive
+const (
+ VerificationLevelNone VerificationLevel = iota
+ VerificationLevelLow
+ VerificationLevelMedium
+ VerificationLevelHigh
+)
+
+// ExplicitContentFilterLevel type definition
+type ExplicitContentFilterLevel int
+
+// Constants for ExplicitContentFilterLevel levels from 0 to 2 inclusive
+const (
+ ExplicitContentFilterDisabled ExplicitContentFilterLevel = iota
+ ExplicitContentFilterMembersWithoutRoles
+ ExplicitContentFilterAllMembers
+)
+
+// MfaLevel type definition
+type MfaLevel int
+
+// Constants for MfaLevel levels from 0 to 1 inclusive
+const (
+ MfaLevelNone MfaLevel = iota
+ MfaLevelElevated
+)
+
+// A Guild holds all data related to a specific Discord Guild. Guilds are also
+// sometimes referred to as Servers in the Discord client.
+type Guild struct {
+ // The ID of the guild.
+ ID string `json:"id"`
+
+ // The name of the guild. (2–100 characters)
+ Name string `json:"name"`
+
+ // The hash of the guild's icon. Use Session.GuildIcon
+ // to retrieve the icon itself.
+ Icon string `json:"icon"`
+
+ // The voice region of the guild.
+ Region string `json:"region"`
+
+ // The ID of the AFK voice channel.
+ AfkChannelID string `json:"afk_channel_id"`
+
+ // The ID of the embed channel ID, used for embed widgets.
+ EmbedChannelID string `json:"embed_channel_id"`
+
+ // The user ID of the owner of the guild.
+ OwnerID string `json:"owner_id"`
+
+ // The time at which the current user joined the guild.
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ JoinedAt Timestamp `json:"joined_at"`
+
+ // The hash of the guild's splash.
+ Splash string `json:"splash"`
+
+ // The timeout, in seconds, before a user is considered AFK in voice.
+ AfkTimeout int `json:"afk_timeout"`
+
+ // The number of members in the guild.
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ MemberCount int `json:"member_count"`
+
+ // The verification level required for the guild.
+ VerificationLevel VerificationLevel `json:"verification_level"`
+
+ // Whether the guild has embedding enabled.
+ EmbedEnabled bool `json:"embed_enabled"`
+
+ // Whether the guild is considered large. This is
+ // determined by a member threshold in the identify packet,
+ // and is currently hard-coded at 250 members in the library.
+ Large bool `json:"large"`
+
+ // The default message notification setting for the guild.
+ // 0 == all messages, 1 == mentions only.
+ DefaultMessageNotifications int `json:"default_message_notifications"`
+
+ // A list of roles in the guild.
+ Roles []*Role `json:"roles"`
+
+ // A list of the custom emojis present in the guild.
+ Emojis []*Emoji `json:"emojis"`
+
+ // A list of the members in the guild.
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ Members []*Member `json:"members"`
+
+ // A list of partial presence objects for members in the guild.
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ Presences []*Presence `json:"presences"`
+
+ // A list of channels in the guild.
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ Channels []*Channel `json:"channels"`
+
+ // A list of voice states for the guild.
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ VoiceStates []*VoiceState `json:"voice_states"`
+
+ // Whether this guild is currently unavailable (most likely due to outage).
+ // This field is only present in GUILD_CREATE events and websocket
+ // update events, and thus is only present in state-cached guilds.
+ Unavailable bool `json:"unavailable"`
+
+ // The explicit content filter level
+ ExplicitContentFilter ExplicitContentFilterLevel `json:"explicit_content_filter"`
+
+ // The list of enabled guild features
+ Features []string `json:"features"`
+
+ // Required MFA level for the guild
+ MfaLevel MfaLevel `json:"mfa_level"`
+
+ // Whether or not the Server Widget is enabled
+ WidgetEnabled bool `json:"widget_enabled"`
+
+ // The Channel ID for the Server Widget
+ WidgetChannelID string `json:"widget_channel_id"`
+
+ // The Channel ID to which system messages are sent (eg join and leave messages)
+ SystemChannelID string `json:"system_channel_id"`
+}
+
+// A UserGuild holds a brief version of a Guild
+type UserGuild struct {
+ ID string `json:"id"`
+ Name string `json:"name"`
+ Icon string `json:"icon"`
+ Owner bool `json:"owner"`
+ Permissions int `json:"permissions"`
+}
+
+// A GuildParams stores all the data needed to update discord guild settings
+type GuildParams struct {
+ Name string `json:"name,omitempty"`
+ Region string `json:"region,omitempty"`
+ VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
+ DefaultMessageNotifications int `json:"default_message_notifications,omitempty"` // TODO: Separate type?
+ AfkChannelID string `json:"afk_channel_id,omitempty"`
+ AfkTimeout int `json:"afk_timeout,omitempty"`
+ Icon string `json:"icon,omitempty"`
+ OwnerID string `json:"owner_id,omitempty"`
+ Splash string `json:"splash,omitempty"`
+}
+
+// A Role stores information about Discord guild member roles.
+type Role struct {
+ // The ID of the role.
+ ID string `json:"id"`
+
+ // The name of the role.
+ Name string `json:"name"`
+
+ // Whether this role is managed by an integration, and
+ // thus cannot be manually added to, or taken from, members.
+ Managed bool `json:"managed"`
+
+ // Whether this role is mentionable.
+ Mentionable bool `json:"mentionable"`
+
+ // Whether this role is hoisted (shows up separately in member list).
+ Hoist bool `json:"hoist"`
+
+ // The hex color of this role.
+ Color int `json:"color"`
+
+ // The position of this role in the guild's role hierarchy.
+ Position int `json:"position"`
+
+ // The permissions of the role on the guild (doesn't include channel overrides).
+ // This is a combination of bit masks; the presence of a certain permission can
+ // be checked by performing a bitwise AND between this int and the permission.
+ Permissions int `json:"permissions"`
+}
+
+// Mention returns a string which mentions the role
+func (r *Role) Mention() string {
+ return fmt.Sprintf("<@&%s>", r.ID)
+}
+
+// Roles are a collection of Role
+type Roles []*Role
+
+func (r Roles) Len() int {
+ return len(r)
+}
+
+func (r Roles) Less(i, j int) bool {
+ return r[i].Position > r[j].Position
+}
+
+func (r Roles) Swap(i, j int) {
+ r[i], r[j] = r[j], r[i]
+}
+
+// A VoiceState stores the voice states of Guilds
+type VoiceState struct {
+ UserID string `json:"user_id"`
+ SessionID string `json:"session_id"`
+ ChannelID string `json:"channel_id"`
+ GuildID string `json:"guild_id"`
+ Suppress bool `json:"suppress"`
+ SelfMute bool `json:"self_mute"`
+ SelfDeaf bool `json:"self_deaf"`
+ Mute bool `json:"mute"`
+ Deaf bool `json:"deaf"`
+}
+
+// A Presence stores the online, offline, or idle and game status of Guild members.
+type Presence struct {
+ User *User `json:"user"`
+ Status Status `json:"status"`
+ Game *Game `json:"game"`
+ Nick string `json:"nick"`
+ Roles []string `json:"roles"`
+ Since *int `json:"since"`
+}
+
+// GameType is the type of "game" (see GameType* consts) in the Game struct
+type GameType int
+
+// Valid GameType values
+const (
+ GameTypeGame GameType = iota
+ GameTypeStreaming
+ GameTypeListening
+ GameTypeWatching
+)
+
+// A Game struct holds the name of the "playing .." game for a user
+type Game struct {
+ Name string `json:"name"`
+ Type GameType `json:"type"`
+ URL string `json:"url,omitempty"`
+ Details string `json:"details,omitempty"`
+ State string `json:"state,omitempty"`
+ TimeStamps TimeStamps `json:"timestamps,omitempty"`
+ Assets Assets `json:"assets,omitempty"`
+ ApplicationID string `json:"application_id,omitempty"`
+ Instance int8 `json:"instance,omitempty"`
+ // TODO: Party and Secrets (unknown structure)
+}
+
+// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
+type TimeStamps struct {
+ EndTimestamp int64 `json:"end,omitempty"`
+ StartTimestamp int64 `json:"start,omitempty"`
+}
+
+// UnmarshalJSON unmarshals JSON into TimeStamps struct
+func (t *TimeStamps) UnmarshalJSON(b []byte) error {
+ temp := struct {
+ End float64 `json:"end,omitempty"`
+ Start float64 `json:"start,omitempty"`
+ }{}
+ err := json.Unmarshal(b, &temp)
+ if err != nil {
+ return err
+ }
+ t.EndTimestamp = int64(temp.End)
+ t.StartTimestamp = int64(temp.Start)
+ return nil
+}
+
+// An Assets struct contains assets and labels used in the rich presence "playing .." Game
+type Assets struct {
+ LargeImageID string `json:"large_image,omitempty"`
+ SmallImageID string `json:"small_image,omitempty"`
+ LargeText string `json:"large_text,omitempty"`
+ SmallText string `json:"small_text,omitempty"`
+}
+
+// A Member stores user information for Guild members. A guild
+// member represents a certain user's presence in a guild.
+type Member struct {
+ // The guild ID on which the member exists.
+ GuildID string `json:"guild_id"`
+
+ // The time at which the member joined the guild, in ISO8601.
+ JoinedAt Timestamp `json:"joined_at"`
+
+ // The nickname of the member, if they have one.
+ Nick string `json:"nick"`
+
+ // Whether the member is deafened at a guild level.
+ Deaf bool `json:"deaf"`
+
+ // Whether the member is muted at a guild level.
+ Mute bool `json:"mute"`
+
+ // The underlying user on which the member is based.
+ User *User `json:"user"`
+
+ // A list of IDs of the roles which are possessed by the member.
+ Roles []string `json:"roles"`
+}
+
+// Mention creates a member mention
+func (m *Member) Mention() string {
+ return "<@!" + m.User.ID + ">"
+}
+
+// A Settings stores data for a specific users Discord client settings.
+type Settings struct {
+ RenderEmbeds bool `json:"render_embeds"`
+ InlineEmbedMedia bool `json:"inline_embed_media"`
+ InlineAttachmentMedia bool `json:"inline_attachment_media"`
+ EnableTtsCommand bool `json:"enable_tts_command"`
+ MessageDisplayCompact bool `json:"message_display_compact"`
+ ShowCurrentGame bool `json:"show_current_game"`
+ ConvertEmoticons bool `json:"convert_emoticons"`
+ Locale string `json:"locale"`
+ Theme string `json:"theme"`
+ GuildPositions []string `json:"guild_positions"`
+ RestrictedGuilds []string `json:"restricted_guilds"`
+ FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"`
+ Status Status `json:"status"`
+ DetectPlatformAccounts bool `json:"detect_platform_accounts"`
+ DeveloperMode bool `json:"developer_mode"`
+}
+
+// Status type definition
+type Status string
+
+// Constants for Status with the different current available status
+const (
+ StatusOnline Status = "online"
+ StatusIdle Status = "idle"
+ StatusDoNotDisturb Status = "dnd"
+ StatusInvisible Status = "invisible"
+ StatusOffline Status = "offline"
+)
+
+// FriendSourceFlags stores ... TODO :)
+type FriendSourceFlags struct {
+ All bool `json:"all"`
+ MutualGuilds bool `json:"mutual_guilds"`
+ MutualFriends bool `json:"mutual_friends"`
+}
+
+// A Relationship between the logged in user and Relationship.User
+type Relationship struct {
+ User *User `json:"user"`
+ Type int `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
+ ID string `json:"id"`
+}
+
+// A TooManyRequests struct holds information received from Discord
+// when receiving a HTTP 429 response.
+type TooManyRequests struct {
+ Bucket string `json:"bucket"`
+ Message string `json:"message"`
+ RetryAfter time.Duration `json:"retry_after"`
+}
+
+// A ReadState stores data on the read state of channels.
+type ReadState struct {
+ MentionCount int `json:"mention_count"`
+ LastMessageID string `json:"last_message_id"`
+ ID string `json:"id"`
+}
+
+// An Ack is used to ack messages
+type Ack struct {
+ Token string `json:"token"`
+}
+
+// A GuildRole stores data for guild roles.
+type GuildRole struct {
+ Role *Role `json:"role"`
+ GuildID string `json:"guild_id"`
+}
+
+// A GuildBan stores data for a guild ban.
+type GuildBan struct {
+ Reason string `json:"reason"`
+ User *User `json:"user"`
+}
+
+// A GuildEmbed stores data for a guild embed.
+type GuildEmbed struct {
+ Enabled bool `json:"enabled"`
+ ChannelID string `json:"channel_id"`
+}
+
+// A GuildAuditLog stores data for a guild audit log.
+type GuildAuditLog struct {
+ Webhooks []struct {
+ ChannelID string `json:"channel_id"`
+ GuildID string `json:"guild_id"`
+ ID string `json:"id"`
+ Avatar string `json:"avatar"`
+ Name string `json:"name"`
+ } `json:"webhooks,omitempty"`
+ Users []struct {
+ Username string `json:"username"`
+ Discriminator string `json:"discriminator"`
+ Bot bool `json:"bot"`
+ ID string `json:"id"`
+ Avatar string `json:"avatar"`
+ } `json:"users,omitempty"`
+ AuditLogEntries []struct {
+ TargetID string `json:"target_id"`
+ Changes []struct {
+ NewValue interface{} `json:"new_value"`
+ OldValue interface{} `json:"old_value"`
+ Key string `json:"key"`
+ } `json:"changes,omitempty"`
+ UserID string `json:"user_id"`
+ ID string `json:"id"`
+ ActionType int `json:"action_type"`
+ Options struct {
+ DeleteMembersDay string `json:"delete_member_days"`
+ MembersRemoved string `json:"members_removed"`
+ ChannelID string `json:"channel_id"`
+ Count string `json:"count"`
+ ID string `json:"id"`
+ Type string `json:"type"`
+ RoleName string `json:"role_name"`
+ } `json:"options,omitempty"`
+ Reason string `json:"reason"`
+ } `json:"audit_log_entries"`
+}
+
+// Block contains Discord Audit Log Action Types
+const (
+ AuditLogActionGuildUpdate = 1
+
+ AuditLogActionChannelCreate = 10
+ AuditLogActionChannelUpdate = 11
+ AuditLogActionChannelDelete = 12
+ AuditLogActionChannelOverwriteCreate = 13
+ AuditLogActionChannelOverwriteUpdate = 14
+ AuditLogActionChannelOverwriteDelete = 15
+
+ AuditLogActionMemberKick = 20
+ AuditLogActionMemberPrune = 21
+ AuditLogActionMemberBanAdd = 22
+ AuditLogActionMemberBanRemove = 23
+ AuditLogActionMemberUpdate = 24
+ AuditLogActionMemberRoleUpdate = 25
+
+ AuditLogActionRoleCreate = 30
+ AuditLogActionRoleUpdate = 31
+ AuditLogActionRoleDelete = 32
+
+ AuditLogActionInviteCreate = 40
+ AuditLogActionInviteUpdate = 41
+ AuditLogActionInviteDelete = 42
+
+ AuditLogActionWebhookCreate = 50
+ AuditLogActionWebhookUpdate = 51
+ AuditLogActionWebhookDelete = 52
+
+ AuditLogActionEmojiCreate = 60
+ AuditLogActionEmojiUpdate = 61
+ AuditLogActionEmojiDelete = 62
+
+ AuditLogActionMessageDelete = 72
+)
+
+// A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
+type UserGuildSettingsChannelOverride struct {
+ Muted bool `json:"muted"`
+ MessageNotifications int `json:"message_notifications"`
+ ChannelID string `json:"channel_id"`
+}
+
+// A UserGuildSettings stores data for a users guild settings.
+type UserGuildSettings struct {
+ SupressEveryone bool `json:"suppress_everyone"`
+ Muted bool `json:"muted"`
+ MobilePush bool `json:"mobile_push"`
+ MessageNotifications int `json:"message_notifications"`
+ GuildID string `json:"guild_id"`
+ ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
+}
+
+// A UserGuildSettingsEdit stores data for editing UserGuildSettings
+type UserGuildSettingsEdit struct {
+ SupressEveryone bool `json:"suppress_everyone"`
+ Muted bool `json:"muted"`
+ MobilePush bool `json:"mobile_push"`
+ MessageNotifications int `json:"message_notifications"`
+ ChannelOverrides map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
+}
+
+// An APIErrorMessage is an api error message returned from discord
+type APIErrorMessage struct {
+ Code int `json:"code"`
+ Message string `json:"message"`
+}
+
+// Webhook stores the data for a webhook.
+type Webhook struct {
+ ID string `json:"id"`
+ GuildID string `json:"guild_id"`
+ ChannelID string `json:"channel_id"`
+ User *User `json:"user"`
+ Name string `json:"name"`
+ Avatar string `json:"avatar"`
+ Token string `json:"token"`
+}
+
+// WebhookParams is a struct for webhook params, used in the WebhookExecute command.
+type WebhookParams struct {
+ Content string `json:"content,omitempty"`
+ Username string `json:"username,omitempty"`
+ AvatarURL string `json:"avatar_url,omitempty"`
+ TTS bool `json:"tts,omitempty"`
+ File string `json:"file,omitempty"`
+ Embeds []*MessageEmbed `json:"embeds,omitempty"`
+}
+
+// MessageReaction stores the data for a message reaction.
+type MessageReaction struct {
+ UserID string `json:"user_id"`
+ MessageID string `json:"message_id"`
+ Emoji Emoji `json:"emoji"`
+ ChannelID string `json:"channel_id"`
+ GuildID string `json:"guild_id,omitempty"`
+}
+
+// GatewayBotResponse stores the data for the gateway/bot response
+type GatewayBotResponse struct {
+ URL string `json:"url"`
+ Shards int `json:"shards"`
+}
+
+// Constants for the different bit offsets of text channel permissions
+const (
+ PermissionReadMessages = 1 << (iota + 10)
+ PermissionSendMessages
+ PermissionSendTTSMessages
+ PermissionManageMessages
+ PermissionEmbedLinks
+ PermissionAttachFiles
+ PermissionReadMessageHistory
+ PermissionMentionEveryone
+ PermissionUseExternalEmojis
+)
+
+// Constants for the different bit offsets of voice permissions
+const (
+ PermissionVoiceConnect = 1 << (iota + 20)
+ PermissionVoiceSpeak
+ PermissionVoiceMuteMembers
+ PermissionVoiceDeafenMembers
+ PermissionVoiceMoveMembers
+ PermissionVoiceUseVAD
+)
+
+// Constants for general management.
+const (
+ PermissionChangeNickname = 1 << (iota + 26)
+ PermissionManageNicknames
+ PermissionManageRoles
+ PermissionManageWebhooks
+ PermissionManageEmojis
+)
+
+// Constants for the different bit offsets of general permissions
+const (
+ PermissionCreateInstantInvite = 1 << iota
+ PermissionKickMembers
+ PermissionBanMembers
+ PermissionAdministrator
+ PermissionManageChannels
+ PermissionManageServer
+ PermissionAddReactions
+ PermissionViewAuditLogs
+
+ PermissionAllText = PermissionReadMessages |
+ PermissionSendMessages |
+ PermissionSendTTSMessages |
+ PermissionManageMessages |
+ PermissionEmbedLinks |
+ PermissionAttachFiles |
+ PermissionReadMessageHistory |
+ PermissionMentionEveryone
+ PermissionAllVoice = PermissionVoiceConnect |
+ PermissionVoiceSpeak |
+ PermissionVoiceMuteMembers |
+ PermissionVoiceDeafenMembers |
+ PermissionVoiceMoveMembers |
+ PermissionVoiceUseVAD
+ PermissionAllChannel = PermissionAllText |
+ PermissionAllVoice |
+ PermissionCreateInstantInvite |
+ PermissionManageRoles |
+ PermissionManageChannels |
+ PermissionAddReactions |
+ PermissionViewAuditLogs
+ PermissionAll = PermissionAllChannel |
+ PermissionKickMembers |
+ PermissionBanMembers |
+ PermissionManageServer |
+ PermissionAdministrator |
+ PermissionManageWebhooks |
+ PermissionManageEmojis
+)
+
+// Block contains Discord JSON Error Response codes
+const (
+ ErrCodeUnknownAccount = 10001
+ ErrCodeUnknownApplication = 10002
+ ErrCodeUnknownChannel = 10003
+ ErrCodeUnknownGuild = 10004
+ ErrCodeUnknownIntegration = 10005
+ ErrCodeUnknownInvite = 10006
+ ErrCodeUnknownMember = 10007
+ ErrCodeUnknownMessage = 10008
+ ErrCodeUnknownOverwrite = 10009
+ ErrCodeUnknownProvider = 10010
+ ErrCodeUnknownRole = 10011
+ ErrCodeUnknownToken = 10012
+ ErrCodeUnknownUser = 10013
+ ErrCodeUnknownEmoji = 10014
+ ErrCodeUnknownWebhook = 10015
+
+ ErrCodeBotsCannotUseEndpoint = 20001
+ ErrCodeOnlyBotsCanUseEndpoint = 20002
+
+ ErrCodeMaximumGuildsReached = 30001
+ ErrCodeMaximumFriendsReached = 30002
+ ErrCodeMaximumPinsReached = 30003
+ ErrCodeMaximumGuildRolesReached = 30005
+ ErrCodeTooManyReactions = 30010
+
+ ErrCodeUnauthorized = 40001
+
+ ErrCodeMissingAccess = 50001
+ ErrCodeInvalidAccountType = 50002
+ ErrCodeCannotExecuteActionOnDMChannel = 50003
+ ErrCodeEmbedCisabled = 50004
+ ErrCodeCannotEditFromAnotherUser = 50005
+ ErrCodeCannotSendEmptyMessage = 50006
+ ErrCodeCannotSendMessagesToThisUser = 50007
+ ErrCodeCannotSendMessagesInVoiceChannel = 50008
+ ErrCodeChannelVerificationLevelTooHigh = 50009
+ ErrCodeOAuth2ApplicationDoesNotHaveBot = 50010
+ ErrCodeOAuth2ApplicationLimitReached = 50011
+ ErrCodeInvalidOAuthState = 50012
+ ErrCodeMissingPermissions = 50013
+ ErrCodeInvalidAuthenticationToken = 50014
+ ErrCodeNoteTooLong = 50015
+ ErrCodeTooFewOrTooManyMessagesToDelete = 50016
+ ErrCodeCanOnlyPinMessageToOriginatingChannel = 50019
+ ErrCodeCannotExecuteActionOnSystemMessage = 50021
+ ErrCodeMessageProvidedTooOldForBulkDelete = 50034
+ ErrCodeInvalidFormBody = 50035
+ ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036
+
+ ErrCodeReactionBlocked = 90001
+)
diff --git a/vendor/github.com/bwmarrin/discordgo/types.go b/vendor/github.com/bwmarrin/discordgo/types.go
new file mode 100644
index 00000000..c0ce0131
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/types.go
@@ -0,0 +1,57 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains custom types, currently only a timestamp wrapper.
+
+package discordgo
+
+import (
+ "encoding/json"
+ "net/http"
+ "time"
+)
+
+// Timestamp stores a timestamp, as sent by the Discord API.
+type Timestamp string
+
+// Parse parses a timestamp string into a time.Time object.
+// The only time this can fail is if Discord changes their timestamp format.
+func (t Timestamp) Parse() (time.Time, error) {
+ return time.Parse(time.RFC3339, string(t))
+}
+
+// RESTError stores error information about a request with a bad response code.
+// Message is not always present, there are cases where api calls can fail
+// without returning a json message.
+type RESTError struct {
+ Request *http.Request
+ Response *http.Response
+ ResponseBody []byte
+
+ Message *APIErrorMessage // Message may be nil.
+}
+
+func newRestError(req *http.Request, resp *http.Response, body []byte) *RESTError {
+ restErr := &RESTError{
+ Request: req,
+ Response: resp,
+ ResponseBody: body,
+ }
+
+ // Attempt to decode the error and assume no message was provided if it fails
+ var msg *APIErrorMessage
+ err := json.Unmarshal(body, &msg)
+ if err == nil {
+ restErr.Message = msg
+ }
+
+ return restErr
+}
+
+func (r RESTError) Error() string {
+ return "HTTP " + r.Response.Status + ", " + string(r.ResponseBody)
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/user.go b/vendor/github.com/bwmarrin/discordgo/user.go
new file mode 100644
index 00000000..a9af31a9
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/user.go
@@ -0,0 +1,69 @@
+package discordgo
+
+import "strings"
+
+// A User stores all data for an individual Discord user.
+type User struct {
+ // The ID of the user.
+ ID string `json:"id"`
+
+ // The email of the user. This is only present when
+ // the application possesses the email scope for the user.
+ Email string `json:"email"`
+
+ // The user's username.
+ Username string `json:"username"`
+
+ // The hash of the user's avatar. Use Session.UserAvatar
+ // to retrieve the avatar itself.
+ Avatar string `json:"avatar"`
+
+ // The user's chosen language option.
+ Locale string `json:"locale"`
+
+ // The discriminator of the user (4 numbers after name).
+ Discriminator string `json:"discriminator"`
+
+ // The token of the user. This is only present for
+ // the user represented by the current session.
+ Token string `json:"token"`
+
+ // Whether the user's email is verified.
+ Verified bool `json:"verified"`
+
+ // Whether the user has multi-factor authentication enabled.
+ MFAEnabled bool `json:"mfa_enabled"`
+
+ // Whether the user is a bot.
+ Bot bool `json:"bot"`
+}
+
+// String returns a unique identifier of the form username#discriminator
+func (u *User) String() string {
+ return u.Username + "#" + u.Discriminator
+}
+
+// Mention return a string which mentions the user
+func (u *User) Mention() string {
+ return "<@" + u.ID + ">"
+}
+
+// AvatarURL returns a URL to the user's avatar.
+// size: The size of the user's avatar as a power of two
+// if size is an empty string, no size parameter will
+// be added to the URL.
+func (u *User) AvatarURL(size string) string {
+ var URL string
+ if u.Avatar == "" {
+ URL = EndpointDefaultUserAvatar(u.Discriminator)
+ } else if strings.HasPrefix(u.Avatar, "a_") {
+ URL = EndpointUserAvatarAnimated(u.ID, u.Avatar)
+ } else {
+ URL = EndpointUserAvatar(u.ID, u.Avatar)
+ }
+
+ if size != "" {
+ return URL + "?size=" + size
+ }
+ return URL
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/voice.go b/vendor/github.com/bwmarrin/discordgo/voice.go
new file mode 100644
index 00000000..aa630b12
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/voice.go
@@ -0,0 +1,886 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains code related to Discord voice suppport
+
+package discordgo
+
+import (
+ "encoding/binary"
+ "encoding/json"
+ "fmt"
+ "net"
+ "strconv"
+ "strings"
+ "sync"
+ "time"
+
+ "github.com/gorilla/websocket"
+ "golang.org/x/crypto/nacl/secretbox"
+)
+
+// ------------------------------------------------------------------------------------------------
+// Code related to both VoiceConnection Websocket and UDP connections.
+// ------------------------------------------------------------------------------------------------
+
+// A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.
+type VoiceConnection struct {
+ sync.RWMutex
+
+ Debug bool // If true, print extra logging -- DEPRECATED
+ LogLevel int
+ Ready bool // If true, voice is ready to send/receive audio
+ UserID string
+ GuildID string
+ ChannelID string
+ deaf bool
+ mute bool
+ speaking bool
+ reconnecting bool // If true, voice connection is trying to reconnect
+
+ OpusSend chan []byte // Chan for sending opus audio
+ OpusRecv chan *Packet // Chan for receiving opus audio
+
+ wsConn *websocket.Conn
+ wsMutex sync.Mutex
+ udpConn *net.UDPConn
+ session *Session
+
+ sessionID string
+ token string
+ endpoint string
+
+ // Used to send a close signal to goroutines
+ close chan struct{}
+
+ // Used to allow blocking until connected
+ connected chan bool
+
+ // Used to pass the sessionid from onVoiceStateUpdate
+ // sessionRecv chan string UNUSED ATM
+
+ op4 voiceOP4
+ op2 voiceOP2
+
+ voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler
+}
+
+// VoiceSpeakingUpdateHandler type provides a function definition for the
+// VoiceSpeakingUpdate event
+type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)
+
+// Speaking sends a speaking notification to Discord over the voice websocket.
+// This must be sent as true prior to sending audio and should be set to false
+// once finished sending audio.
+// b : Send true if speaking, false if not.
+func (v *VoiceConnection) Speaking(b bool) (err error) {
+
+ v.log(LogDebug, "called (%t)", b)
+
+ type voiceSpeakingData struct {
+ Speaking bool `json:"speaking"`
+ Delay int `json:"delay"`
+ }
+
+ type voiceSpeakingOp struct {
+ Op int `json:"op"` // Always 5
+ Data voiceSpeakingData `json:"d"`
+ }
+
+ if v.wsConn == nil {
+ return fmt.Errorf("no VoiceConnection websocket")
+ }
+
+ data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}}
+ v.wsMutex.Lock()
+ err = v.wsConn.WriteJSON(data)
+ v.wsMutex.Unlock()
+
+ v.Lock()
+ defer v.Unlock()
+ if err != nil {
+ v.speaking = false
+ v.log(LogError, "Speaking() write json error, %s", err)
+ return
+ }
+
+ v.speaking = b
+
+ return
+}
+
+// ChangeChannel sends Discord a request to change channels within a Guild
+// !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin
+func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error) {
+
+ v.log(LogInformational, "called")
+
+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, mute, deaf}}
+ v.wsMutex.Lock()
+ err = v.session.wsConn.WriteJSON(data)
+ v.wsMutex.Unlock()
+ if err != nil {
+ return
+ }
+ v.ChannelID = channelID
+ v.deaf = deaf
+ v.mute = mute
+ v.speaking = false
+
+ return
+}
+
+// Disconnect disconnects from this voice channel and closes the websocket
+// and udp connections to Discord.
+func (v *VoiceConnection) Disconnect() (err error) {
+
+ // Send a OP4 with a nil channel to disconnect
+ if v.sessionID != "" {
+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
+ v.session.wsMutex.Lock()
+ err = v.session.wsConn.WriteJSON(data)
+ v.session.wsMutex.Unlock()
+ v.sessionID = ""
+ }
+
+ // Close websocket and udp connections
+ v.Close()
+
+ v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID)
+
+ v.session.Lock()
+ delete(v.session.VoiceConnections, v.GuildID)
+ v.session.Unlock()
+
+ return
+}
+
+// Close closes the voice ws and udp connections
+func (v *VoiceConnection) Close() {
+
+ v.log(LogInformational, "called")
+
+ v.Lock()
+ defer v.Unlock()
+
+ v.Ready = false
+ v.speaking = false
+
+ if v.close != nil {
+ v.log(LogInformational, "closing v.close")
+ close(v.close)
+ v.close = nil
+ }
+
+ if v.udpConn != nil {
+ v.log(LogInformational, "closing udp")
+ err := v.udpConn.Close()
+ if err != nil {
+ v.log(LogError, "error closing udp connection, %s", err)
+ }
+ v.udpConn = nil
+ }
+
+ if v.wsConn != nil {
+ v.log(LogInformational, "sending close frame")
+
+ // To cleanly close a connection, a client should send a close
+ // frame and wait for the server to close the connection.
+ v.wsMutex.Lock()
+ err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
+ v.wsMutex.Unlock()
+ if err != nil {
+ v.log(LogError, "error closing websocket, %s", err)
+ }
+
+ // TODO: Wait for Discord to actually close the connection.
+ time.Sleep(1 * time.Second)
+
+ v.log(LogInformational, "closing websocket")
+ err = v.wsConn.Close()
+ if err != nil {
+ v.log(LogError, "error closing websocket, %s", err)
+ }
+
+ v.wsConn = nil
+ }
+}
+
+// AddHandler adds a Handler for VoiceSpeakingUpdate events.
+func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) {
+ v.Lock()
+ defer v.Unlock()
+
+ v.voiceSpeakingUpdateHandlers = append(v.voiceSpeakingUpdateHandlers, h)
+}
+
+// VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.
+type VoiceSpeakingUpdate struct {
+ UserID string `json:"user_id"`
+ SSRC int `json:"ssrc"`
+ Speaking bool `json:"speaking"`
+}
+
+// ------------------------------------------------------------------------------------------------
+// Unexported Internal Functions Below.
+// ------------------------------------------------------------------------------------------------
+
+// A voiceOP4 stores the data for the voice operation 4 websocket event
+// which provides us with the NaCl SecretBox encryption key
+type voiceOP4 struct {
+ SecretKey [32]byte `json:"secret_key"`
+ Mode string `json:"mode"`
+}
+
+// A voiceOP2 stores the data for the voice operation 2 websocket event
+// which is sort of like the voice READY packet
+type voiceOP2 struct {
+ SSRC uint32 `json:"ssrc"`
+ Port int `json:"port"`
+ Modes []string `json:"modes"`
+ HeartbeatInterval time.Duration `json:"heartbeat_interval"`
+}
+
+// WaitUntilConnected waits for the Voice Connection to
+// become ready, if it does not become ready it returns an err
+func (v *VoiceConnection) waitUntilConnected() error {
+
+ v.log(LogInformational, "called")
+
+ i := 0
+ for {
+ v.RLock()
+ ready := v.Ready
+ v.RUnlock()
+ if ready {
+ return nil
+ }
+
+ if i > 10 {
+ return fmt.Errorf("timeout waiting for voice")
+ }
+
+ time.Sleep(1 * time.Second)
+ i++
+ }
+}
+
+// Open opens a voice connection. This should be called
+// after VoiceChannelJoin is used and the data VOICE websocket events
+// are captured.
+func (v *VoiceConnection) open() (err error) {
+
+ v.log(LogInformational, "called")
+
+ v.Lock()
+ defer v.Unlock()
+
+ // Don't open a websocket if one is already open
+ if v.wsConn != nil {
+ v.log(LogWarning, "refusing to overwrite non-nil websocket")
+ return
+ }
+
+ // TODO temp? loop to wait for the SessionID
+ i := 0
+ for {
+ if v.sessionID != "" {
+ break
+ }
+ if i > 20 { // only loop for up to 1 second total
+ return fmt.Errorf("did not receive voice Session ID in time")
+ }
+ time.Sleep(50 * time.Millisecond)
+ i++
+ }
+
+ // Connect to VoiceConnection Websocket
+ vg := "wss://" + strings.TrimSuffix(v.endpoint, ":80")
+ v.log(LogInformational, "connecting to voice endpoint %s", vg)
+ v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil)
+ if err != nil {
+ v.log(LogWarning, "error connecting to voice endpoint %s, %s", vg, err)
+ v.log(LogDebug, "voice struct: %#v\n", v)
+ return
+ }
+
+ type voiceHandshakeData struct {
+ ServerID string `json:"server_id"`
+ UserID string `json:"user_id"`
+ SessionID string `json:"session_id"`
+ Token string `json:"token"`
+ }
+ type voiceHandshakeOp struct {
+ Op int `json:"op"` // Always 0
+ Data voiceHandshakeData `json:"d"`
+ }
+ data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}}
+
+ err = v.wsConn.WriteJSON(data)
+ if err != nil {
+ v.log(LogWarning, "error sending init packet, %s", err)
+ return
+ }
+
+ v.close = make(chan struct{})
+ go v.wsListen(v.wsConn, v.close)
+
+ // add loop/check for Ready bool here?
+ // then return false if not ready?
+ // but then wsListen will also err.
+
+ return
+}
+
+// wsListen listens on the voice websocket for messages and passes them
+// to the voice event handler. This is automatically called by the Open func
+func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) {
+
+ v.log(LogInformational, "called")
+
+ for {
+ _, message, err := v.wsConn.ReadMessage()
+ if err != nil {
+ // Detect if we have been closed manually. If a Close() has already
+ // happened, the websocket we are listening on will be different to the
+ // current session.
+ v.RLock()
+ sameConnection := v.wsConn == wsConn
+ v.RUnlock()
+ if sameConnection {
+
+ v.log(LogError, "voice endpoint %s websocket closed unexpectantly, %s", v.endpoint, err)
+
+ // Start reconnect goroutine then exit.
+ go v.reconnect()
+ }
+ return
+ }
+
+ // Pass received message to voice event handler
+ select {
+ case <-close:
+ return
+ default:
+ go v.onEvent(message)
+ }
+ }
+}
+
+// wsEvent handles any voice websocket events. This is only called by the
+// wsListen() function.
+func (v *VoiceConnection) onEvent(message []byte) {
+
+ v.log(LogDebug, "received: %s", string(message))
+
+ var e Event
+ if err := json.Unmarshal(message, &e); err != nil {
+ v.log(LogError, "unmarshall error, %s", err)
+ return
+ }
+
+ switch e.Operation {
+
+ case 2: // READY
+
+ if err := json.Unmarshal(e.RawData, &v.op2); err != nil {
+ v.log(LogError, "OP2 unmarshall error, %s, %s", err, string(e.RawData))
+ return
+ }
+
+ // Start the voice websocket heartbeat to keep the connection alive
+ go v.wsHeartbeat(v.wsConn, v.close, v.op2.HeartbeatInterval)
+ // TODO monitor a chan/bool to verify this was successful
+
+ // Start the UDP connection
+ err := v.udpOpen()
+ if err != nil {
+ v.log(LogError, "error opening udp connection, %s", err)
+ return
+ }
+
+ // Start the opusSender.
+ // TODO: Should we allow 48000/960 values to be user defined?
+ if v.OpusSend == nil {
+ v.OpusSend = make(chan []byte, 2)
+ }
+ go v.opusSender(v.udpConn, v.close, v.OpusSend, 48000, 960)
+
+ // Start the opusReceiver
+ if !v.deaf {
+ if v.OpusRecv == nil {
+ v.OpusRecv = make(chan *Packet, 2)
+ }
+
+ go v.opusReceiver(v.udpConn, v.close, v.OpusRecv)
+ }
+
+ return
+
+ case 3: // HEARTBEAT response
+ // add code to use this to track latency?
+ return
+
+ case 4: // udp encryption secret key
+ v.Lock()
+ defer v.Unlock()
+
+ v.op4 = voiceOP4{}
+ if err := json.Unmarshal(e.RawData, &v.op4); err != nil {
+ v.log(LogError, "OP4 unmarshall error, %s, %s", err, string(e.RawData))
+ return
+ }
+ return
+
+ case 5:
+ if len(v.voiceSpeakingUpdateHandlers) == 0 {
+ return
+ }
+
+ voiceSpeakingUpdate := &VoiceSpeakingUpdate{}
+ if err := json.Unmarshal(e.RawData, voiceSpeakingUpdate); err != nil {
+ v.log(LogError, "OP5 unmarshall error, %s, %s", err, string(e.RawData))
+ return
+ }
+
+ for _, h := range v.voiceSpeakingUpdateHandlers {
+ h(v, voiceSpeakingUpdate)
+ }
+
+ default:
+ v.log(LogDebug, "unknown voice operation, %d, %s", e.Operation, string(e.RawData))
+ }
+
+ return
+}
+
+type voiceHeartbeatOp struct {
+ Op int `json:"op"` // Always 3
+ Data int `json:"d"`
+}
+
+// NOTE :: When a guild voice server changes how do we shut this down
+// properly, so a new connection can be setup without fuss?
+//
+// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client
+// is still connected. If you do not send these heartbeats Discord will
+// disconnect the websocket connection after a few seconds.
+func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) {
+
+ if close == nil || wsConn == nil {
+ return
+ }
+
+ var err error
+ ticker := time.NewTicker(i * time.Millisecond)
+ defer ticker.Stop()
+ for {
+ v.log(LogDebug, "sending heartbeat packet")
+ v.wsMutex.Lock()
+ err = wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())})
+ v.wsMutex.Unlock()
+ if err != nil {
+ v.log(LogError, "error sending heartbeat to voice endpoint %s, %s", v.endpoint, err)
+ return
+ }
+
+ select {
+ case <-ticker.C:
+ // continue loop and send heartbeat
+ case <-close:
+ return
+ }
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+// Code related to the VoiceConnection UDP connection
+// ------------------------------------------------------------------------------------------------
+
+type voiceUDPData struct {
+ Address string `json:"address"` // Public IP of machine running this code
+ Port uint16 `json:"port"` // UDP Port of machine running this code
+ Mode string `json:"mode"` // always "xsalsa20_poly1305"
+}
+
+type voiceUDPD struct {
+ Protocol string `json:"protocol"` // Always "udp" ?
+ Data voiceUDPData `json:"data"`
+}
+
+type voiceUDPOp struct {
+ Op int `json:"op"` // Always 1
+ Data voiceUDPD `json:"d"`
+}
+
+// udpOpen opens a UDP connection to the voice server and completes the
+// initial required handshake. This connection is left open in the session
+// and can be used to send or receive audio. This should only be called
+// from voice.wsEvent OP2
+func (v *VoiceConnection) udpOpen() (err error) {
+
+ v.Lock()
+ defer v.Unlock()
+
+ if v.wsConn == nil {
+ return fmt.Errorf("nil voice websocket")
+ }
+
+ if v.udpConn != nil {
+ return fmt.Errorf("udp connection already open")
+ }
+
+ if v.close == nil {
+ return fmt.Errorf("nil close channel")
+ }
+
+ if v.endpoint == "" {
+ return fmt.Errorf("empty endpoint")
+ }
+
+ host := strings.TrimSuffix(v.endpoint, ":80") + ":" + strconv.Itoa(v.op2.Port)
+ addr, err := net.ResolveUDPAddr("udp", host)
+ if err != nil {
+ v.log(LogWarning, "error resolving udp host %s, %s", host, err)
+ return
+ }
+
+ v.log(LogInformational, "connecting to udp addr %s", addr.String())
+ v.udpConn, err = net.DialUDP("udp", nil, addr)
+ if err != nil {
+ v.log(LogWarning, "error connecting to udp addr %s, %s", addr.String(), err)
+ return
+ }
+
+ // Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event
+ // into it. Then send that over the UDP connection to Discord
+ sb := make([]byte, 70)
+ binary.BigEndian.PutUint32(sb, v.op2.SSRC)
+ _, err = v.udpConn.Write(sb)
+ if err != nil {
+ v.log(LogWarning, "udp write error to %s, %s", addr.String(), err)
+ return
+ }
+
+ // Create a 70 byte array and listen for the initial handshake response
+ // from Discord. Once we get it parse the IP and PORT information out
+ // of the response. This should be our public IP and PORT as Discord
+ // saw us.
+ rb := make([]byte, 70)
+ rlen, _, err := v.udpConn.ReadFromUDP(rb)
+ if err != nil {
+ v.log(LogWarning, "udp read error, %s, %s", addr.String(), err)
+ return
+ }
+
+ if rlen < 70 {
+ v.log(LogWarning, "received udp packet too small")
+ return fmt.Errorf("received udp packet too small")
+ }
+
+ // Loop over position 4 through 20 to grab the IP address
+ // Should never be beyond position 20.
+ var ip string
+ for i := 4; i < 20; i++ {
+ if rb[i] == 0 {
+ break
+ }
+ ip += string(rb[i])
+ }
+
+ // Grab port from position 68 and 69
+ port := binary.LittleEndian.Uint16(rb[68:70])
+
+ // Take the data from above and send it back to Discord to finalize
+ // the UDP connection handshake.
+ data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "xsalsa20_poly1305"}}}
+
+ v.wsMutex.Lock()
+ err = v.wsConn.WriteJSON(data)
+ v.wsMutex.Unlock()
+ if err != nil {
+ v.log(LogWarning, "udp write error, %#v, %s", data, err)
+ return
+ }
+
+ // start udpKeepAlive
+ go v.udpKeepAlive(v.udpConn, v.close, 5*time.Second)
+ // TODO: find a way to check that it fired off okay
+
+ return
+}
+
+// udpKeepAlive sends a udp packet to keep the udp connection open
+// This is still a bit of a "proof of concept"
+func (v *VoiceConnection) udpKeepAlive(udpConn *net.UDPConn, close <-chan struct{}, i time.Duration) {
+
+ if udpConn == nil || close == nil {
+ return
+ }
+
+ var err error
+ var sequence uint64
+
+ packet := make([]byte, 8)
+
+ ticker := time.NewTicker(i)
+ defer ticker.Stop()
+ for {
+
+ binary.LittleEndian.PutUint64(packet, sequence)
+ sequence++
+
+ _, err = udpConn.Write(packet)
+ if err != nil {
+ v.log(LogError, "write error, %s", err)
+ return
+ }
+
+ select {
+ case <-ticker.C:
+ // continue loop and send keepalive
+ case <-close:
+ return
+ }
+ }
+}
+
+// opusSender will listen on the given channel and send any
+// pre-encoded opus audio to Discord. Supposedly.
+func (v *VoiceConnection) opusSender(udpConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) {
+
+ if udpConn == nil || close == nil {
+ return
+ }
+
+ // VoiceConnection is now ready to receive audio packets
+ // TODO: this needs reviewed as I think there must be a better way.
+ v.Lock()
+ v.Ready = true
+ v.Unlock()
+ defer func() {
+ v.Lock()
+ v.Ready = false
+ v.Unlock()
+ }()
+
+ var sequence uint16
+ var timestamp uint32
+ var recvbuf []byte
+ var ok bool
+ udpHeader := make([]byte, 12)
+ var nonce [24]byte
+
+ // build the parts that don't change in the udpHeader
+ udpHeader[0] = 0x80
+ udpHeader[1] = 0x78
+ binary.BigEndian.PutUint32(udpHeader[8:], v.op2.SSRC)
+
+ // start a send loop that loops until buf chan is closed
+ ticker := time.NewTicker(time.Millisecond * time.Duration(size/(rate/1000)))
+ defer ticker.Stop()
+ for {
+
+ // Get data from chan. If chan is closed, return.
+ select {
+ case <-close:
+ return
+ case recvbuf, ok = <-opus:
+ if !ok {
+ return
+ }
+ // else, continue loop
+ }
+
+ v.RLock()
+ speaking := v.speaking
+ v.RUnlock()
+ if !speaking {
+ err := v.Speaking(true)
+ if err != nil {
+ v.log(LogError, "error sending speaking packet, %s", err)
+ }
+ }
+
+ // Add sequence and timestamp to udpPacket
+ binary.BigEndian.PutUint16(udpHeader[2:], sequence)
+ binary.BigEndian.PutUint32(udpHeader[4:], timestamp)
+
+ // encrypt the opus data
+ copy(nonce[:], udpHeader)
+ v.RLock()
+ sendbuf := secretbox.Seal(udpHeader, recvbuf, &nonce, &v.op4.SecretKey)
+ v.RUnlock()
+
+ // block here until we're exactly at the right time :)
+ // Then send rtp audio packet to Discord over UDP
+ select {
+ case <-close:
+ return
+ case <-ticker.C:
+ // continue
+ }
+ _, err := udpConn.Write(sendbuf)
+
+ if err != nil {
+ v.log(LogError, "udp write error, %s", err)
+ v.log(LogDebug, "voice struct: %#v\n", v)
+ return
+ }
+
+ if (sequence) == 0xFFFF {
+ sequence = 0
+ } else {
+ sequence++
+ }
+
+ if (timestamp + uint32(size)) >= 0xFFFFFFFF {
+ timestamp = 0
+ } else {
+ timestamp += uint32(size)
+ }
+ }
+}
+
+// A Packet contains the headers and content of a received voice packet.
+type Packet struct {
+ SSRC uint32
+ Sequence uint16
+ Timestamp uint32
+ Type []byte
+ Opus []byte
+ PCM []int16
+}
+
+// opusReceiver listens on the UDP socket for incoming packets
+// and sends them across the given channel
+// NOTE :: This function may change names later.
+func (v *VoiceConnection) opusReceiver(udpConn *net.UDPConn, close <-chan struct{}, c chan *Packet) {
+
+ if udpConn == nil || close == nil {
+ return
+ }
+
+ recvbuf := make([]byte, 1024)
+ var nonce [24]byte
+
+ for {
+ rlen, err := udpConn.Read(recvbuf)
+ if err != nil {
+ // Detect if we have been closed manually. If a Close() has already
+ // happened, the udp connection we are listening on will be different
+ // to the current session.
+ v.RLock()
+ sameConnection := v.udpConn == udpConn
+ v.RUnlock()
+ if sameConnection {
+
+ v.log(LogError, "udp read error, %s, %s", v.endpoint, err)
+ v.log(LogDebug, "voice struct: %#v\n", v)
+
+ go v.reconnect()
+ }
+ return
+ }
+
+ select {
+ case <-close:
+ return
+ default:
+ // continue loop
+ }
+
+ // For now, skip anything except audio.
+ if rlen < 12 || (recvbuf[0] != 0x80 && recvbuf[0] != 0x90) {
+ continue
+ }
+
+ // build a audio packet struct
+ p := Packet{}
+ p.Type = recvbuf[0:2]
+ p.Sequence = binary.BigEndian.Uint16(recvbuf[2:4])
+ p.Timestamp = binary.BigEndian.Uint32(recvbuf[4:8])
+ p.SSRC = binary.BigEndian.Uint32(recvbuf[8:12])
+ // decrypt opus data
+ copy(nonce[:], recvbuf[0:12])
+ p.Opus, _ = secretbox.Open(nil, recvbuf[12:rlen], &nonce, &v.op4.SecretKey)
+
+ if len(p.Opus) > 8 && recvbuf[0] == 0x90 {
+ // Extension bit is set, first 8 bytes is the extended header
+ p.Opus = p.Opus[8:]
+ }
+
+ if c != nil {
+ select {
+ case c <- &p:
+ case <-close:
+ return
+ }
+ }
+ }
+}
+
+// Reconnect will close down a voice connection then immediately try to
+// reconnect to that session.
+// NOTE : This func is messy and a WIP while I find what works.
+// It will be cleaned up once a proven stable option is flushed out.
+// aka: this is ugly shit code, please don't judge too harshly.
+func (v *VoiceConnection) reconnect() {
+
+ v.log(LogInformational, "called")
+
+ v.Lock()
+ if v.reconnecting {
+ v.log(LogInformational, "already reconnecting to channel %s, exiting", v.ChannelID)
+ v.Unlock()
+ return
+ }
+ v.reconnecting = true
+ v.Unlock()
+
+ defer func() { v.reconnecting = false }()
+
+ // Close any currently open connections
+ v.Close()
+
+ wait := time.Duration(1)
+ for {
+
+ <-time.After(wait * time.Second)
+ wait *= 2
+ if wait > 600 {
+ wait = 600
+ }
+
+ if v.session.DataReady == false || v.session.wsConn == nil {
+ v.log(LogInformational, "cannot reconnect to channel %s with unready session", v.ChannelID)
+ continue
+ }
+
+ v.log(LogInformational, "trying to reconnect to channel %s", v.ChannelID)
+
+ _, err := v.session.ChannelVoiceJoin(v.GuildID, v.ChannelID, v.mute, v.deaf)
+ if err == nil {
+ v.log(LogInformational, "successfully reconnected to channel %s", v.ChannelID)
+ return
+ }
+
+ v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err)
+
+ // if the reconnect above didn't work lets just send a disconnect
+ // packet to reset things.
+ // Send a OP4 with a nil channel to disconnect
+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}}
+ v.session.wsMutex.Lock()
+ err = v.session.wsConn.WriteJSON(data)
+ v.session.wsMutex.Unlock()
+ if err != nil {
+ v.log(LogError, "error sending disconnect packet, %s", err)
+ }
+
+ }
+}
diff --git a/vendor/github.com/bwmarrin/discordgo/wsapi.go b/vendor/github.com/bwmarrin/discordgo/wsapi.go
new file mode 100644
index 00000000..8ecaaa77
--- /dev/null
+++ b/vendor/github.com/bwmarrin/discordgo/wsapi.go
@@ -0,0 +1,886 @@
+// Discordgo - Discord bindings for Go
+// Available at https://github.com/bwmarrin/discordgo
+
+// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This file contains low level functions for interacting with the Discord
+// data websocket interface.
+
+package discordgo
+
+import (
+ "bytes"
+ "compress/zlib"
+ "encoding/json"
+ "errors"
+ "fmt"
+ "io"
+ "net/http"
+ "runtime"
+ "sync/atomic"
+ "time"
+
+ "github.com/gorilla/websocket"
+)
+
+// ErrWSAlreadyOpen is thrown when you attempt to open
+// a websocket that already is open.
+var ErrWSAlreadyOpen = errors.New("web socket already opened")
+
+// ErrWSNotFound is thrown when you attempt to use a websocket
+// that doesn't exist
+var ErrWSNotFound = errors.New("no websocket connection exists")
+
+// ErrWSShardBounds is thrown when you try to use a shard ID that is
+// less than the total shard count
+var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")
+
+type resumePacket struct {
+ Op int `json:"op"`
+ Data struct {
+ Token string `json:"token"`
+ SessionID string `json:"session_id"`
+ Sequence int64 `json:"seq"`
+ } `json:"d"`
+}
+
+// Open creates a websocket connection to Discord.
+// See: https://discordapp.com/developers/docs/topics/gateway#connecting
+func (s *Session) Open() error {
+ s.log(LogInformational, "called")
+
+ var err error
+
+ // Prevent Open or other major Session functions from
+ // being called while Open is still running.
+ s.Lock()
+ defer s.Unlock()
+
+ // If the websock is already open, bail out here.
+ if s.wsConn != nil {
+ return ErrWSAlreadyOpen
+ }
+
+ // Get the gateway to use for the Websocket connection
+ if s.gateway == "" {
+ s.gateway, err = s.Gateway()
+ if err != nil {
+ return err
+ }
+
+ // Add the version and encoding to the URL
+ s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
+ }
+
+ // Connect to the Gateway
+ s.log(LogInformational, "connecting to gateway %s", s.gateway)
+ header := http.Header{}
+ header.Add("accept-encoding", "zlib")
+ s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
+ if err != nil {
+ s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
+ s.gateway = "" // clear cached gateway
+ s.wsConn = nil // Just to be safe.
+ return err
+ }
+
+ s.wsConn.SetCloseHandler(func(code int, text string) error {
+ return nil
+ })
+
+ defer func() {
+ // because of this, all code below must set err to the error
+ // when exiting with an error :) Maybe someone has a better
+ // way :)
+ if err != nil {
+ s.wsConn.Close()
+ s.wsConn = nil
+ }
+ }()
+
+ // The first response from Discord should be an Op 10 (Hello) Packet.
+ // When processed by onEvent the heartbeat goroutine will be started.
+ mt, m, err := s.wsConn.ReadMessage()
+ if err != nil {
+ return err
+ }
+ e, err := s.onEvent(mt, m)
+ if err != nil {
+ return err
+ }
+ if e.Operation != 10 {
+ err = fmt.Errorf("expecting Op 10, got Op %d instead", e.Operation)
+ return err
+ }
+ s.log(LogInformational, "Op 10 Hello Packet received from Discord")
+ s.LastHeartbeatAck = time.Now().UTC()
+ var h helloOp
+ if err = json.Unmarshal(e.RawData, &h); err != nil {
+ err = fmt.Errorf("error unmarshalling helloOp, %s", err)
+ return err
+ }
+
+ // Now we send either an Op 2 Identity if this is a brand new
+ // connection or Op 6 Resume if we are resuming an existing connection.
+ sequence := atomic.LoadInt64(s.sequence)
+ if s.sessionID == "" && sequence == 0 {
+
+ // Send Op 2 Identity Packet
+ err = s.identify()
+ if err != nil {
+ err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err)
+ return err
+ }
+
+ } else {
+
+ // Send Op 6 Resume Packet
+ p := resumePacket{}
+ p.Op = 6
+ p.Data.Token = s.Token
+ p.Data.SessionID = s.sessionID
+ p.Data.Sequence = sequence
+
+ s.log(LogInformational, "sending resume packet to gateway")
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(p)
+ s.wsMutex.Unlock()
+ if err != nil {
+ err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err)
+ return err
+ }
+
+ }
+
+ // A basic state is a hard requirement for Voice.
+ // We create it here so the below READY/RESUMED packet can populate
+ // the state :)
+ // XXX: Move to New() func?
+ if s.State == nil {
+ state := NewState()
+ state.TrackChannels = false
+ state.TrackEmojis = false
+ state.TrackMembers = false
+ state.TrackRoles = false
+ state.TrackVoice = false
+ s.State = state
+ }
+
+ // Now Discord should send us a READY or RESUMED packet.
+ mt, m, err = s.wsConn.ReadMessage()
+ if err != nil {
+ return err
+ }
+ e, err = s.onEvent(mt, m)
+ if err != nil {
+ return err
+ }
+ if e.Type != `READY` && e.Type != `RESUMED` {
+ // This is not fatal, but it does not follow their API documentation.
+ s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e)
+ }
+ s.log(LogInformational, "First Packet:\n%#v\n", e)
+
+ s.log(LogInformational, "We are now connected to Discord, emitting connect event")
+ s.handleEvent(connectEventType, &Connect{})
+
+ // A VoiceConnections map is a hard requirement for Voice.
+ // XXX: can this be moved to when opening a voice connection?
+ if s.VoiceConnections == nil {
+ s.log(LogInformational, "creating new VoiceConnections map")
+ s.VoiceConnections = make(map[string]*VoiceConnection)
+ }
+
+ // Create listening chan outside of listen, as it needs to happen inside the
+ // mutex lock and needs to exist before calling heartbeat and listen
+ // go rountines.
+ s.listening = make(chan interface{})
+
+ // Start sending heartbeats and reading messages from Discord.
+ go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
+ go s.listen(s.wsConn, s.listening)
+
+ s.log(LogInformational, "exiting")
+ return nil
+}
+
+// listen polls the websocket connection for events, it will stop when the
+// listening channel is closed, or an error occurs.
+func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
+
+ s.log(LogInformational, "called")
+
+ for {
+
+ messageType, message, err := wsConn.ReadMessage()
+
+ if err != nil {
+
+ // Detect if we have been closed manually. If a Close() has already
+ // happened, the websocket we are listening on will be different to
+ // the current session.
+ s.RLock()
+ sameConnection := s.wsConn == wsConn
+ s.RUnlock()
+
+ if sameConnection {
+
+ s.log(LogWarning, "error reading from gateway %s websocket, %s", s.gateway, err)
+ // There has been an error reading, close the websocket so that
+ // OnDisconnect event is emitted.
+ err := s.Close()
+ if err != nil {
+ s.log(LogWarning, "error closing session connection, %s", err)
+ }
+
+ s.log(LogInformational, "calling reconnect() now")
+ s.reconnect()
+ }
+
+ return
+ }
+
+ select {
+
+ case <-listening:
+ return
+
+ default:
+ s.onEvent(messageType, message)
+
+ }
+ }
+}
+
+type heartbeatOp struct {
+ Op int `json:"op"`
+ Data int64 `json:"d"`
+}
+
+type helloOp struct {
+ HeartbeatInterval time.Duration `json:"heartbeat_interval"`
+ Trace []string `json:"_trace"`
+}
+
+// FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.
+const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond
+
+// HeartbeatLatency returns the latency between heartbeat acknowledgement and heartbeat send.
+func (s *Session) HeartbeatLatency() time.Duration {
+
+ return s.LastHeartbeatAck.Sub(s.LastHeartbeatSent)
+
+}
+
+// heartbeat sends regular heartbeats to Discord so it knows the client
+// is still connected. If you do not send these heartbeats Discord will
+// disconnect the websocket connection after a few seconds.
+func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, heartbeatIntervalMsec time.Duration) {
+
+ s.log(LogInformational, "called")
+
+ if listening == nil || wsConn == nil {
+ return
+ }
+
+ var err error
+ ticker := time.NewTicker(heartbeatIntervalMsec * time.Millisecond)
+ defer ticker.Stop()
+
+ for {
+ s.RLock()
+ last := s.LastHeartbeatAck
+ s.RUnlock()
+ sequence := atomic.LoadInt64(s.sequence)
+ s.log(LogDebug, "sending gateway websocket heartbeat seq %d", sequence)
+ s.wsMutex.Lock()
+ s.LastHeartbeatSent = time.Now().UTC()
+ err = wsConn.WriteJSON(heartbeatOp{1, sequence})
+ s.wsMutex.Unlock()
+ if err != nil || time.Now().UTC().Sub(last) > (heartbeatIntervalMsec*FailedHeartbeatAcks) {
+ if err != nil {
+ s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err)
+ } else {
+ s.log(LogError, "haven't gotten a heartbeat ACK in %v, triggering a reconnection", time.Now().UTC().Sub(last))
+ }
+ s.Close()
+ s.reconnect()
+ return
+ }
+ s.Lock()
+ s.DataReady = true
+ s.Unlock()
+
+ select {
+ case <-ticker.C:
+ // continue loop and send heartbeat
+ case <-listening:
+ return
+ }
+ }
+}
+
+// UpdateStatusData ia provided to UpdateStatusComplex()
+type UpdateStatusData struct {
+ IdleSince *int `json:"since"`
+ Game *Game `json:"game"`
+ AFK bool `json:"afk"`
+ Status string `json:"status"`
+}
+
+type updateStatusOp struct {
+ Op int `json:"op"`
+ Data UpdateStatusData `json:"d"`
+}
+
+func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateStatusData {
+ usd := &UpdateStatusData{
+ Status: "online",
+ }
+
+ if idle > 0 {
+ usd.IdleSince = &idle
+ }
+
+ if game != "" {
+ usd.Game = &Game{
+ Name: game,
+ Type: gameType,
+ URL: url,
+ }
+ }
+
+ return usd
+}
+
+// UpdateStatus is used to update the user's status.
+// If idle>0 then set status to idle.
+// If game!="" then set game.
+// if otherwise, set status to active, and no game.
+func (s *Session) UpdateStatus(idle int, game string) (err error) {
+ return s.UpdateStatusComplex(*newUpdateStatusData(idle, GameTypeGame, game, ""))
+}
+
+// UpdateStreamingStatus is used to update the user's streaming status.
+// If idle>0 then set status to idle.
+// If game!="" then set game.
+// If game!="" and url!="" then set the status type to streaming with the URL set.
+// if otherwise, set status to active, and no game.
+func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
+ gameType := GameTypeGame
+ if url != "" {
+ gameType = GameTypeStreaming
+ }
+ return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, game, url))
+}
+
+// UpdateListeningStatus is used to set the user to "Listening to..."
+// If game!="" then set to what user is listening to
+// Else, set user to active and no game.
+func (s *Session) UpdateListeningStatus(game string) (err error) {
+ return s.UpdateStatusComplex(*newUpdateStatusData(0, GameTypeListening, game, ""))
+}
+
+// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
+func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
+
+ s.RLock()
+ defer s.RUnlock()
+ if s.wsConn == nil {
+ return ErrWSNotFound
+ }
+
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
+ s.wsMutex.Unlock()
+
+ return
+}
+
+type requestGuildMembersData struct {
+ GuildID string `json:"guild_id"`
+ Query string `json:"query"`
+ Limit int `json:"limit"`
+}
+
+type requestGuildMembersOp struct {
+ Op int `json:"op"`
+ Data requestGuildMembersData `json:"d"`
+}
+
+// RequestGuildMembers requests guild members from the gateway
+// The gateway responds with GuildMembersChunk events
+// guildID : The ID of the guild to request members of
+// query : String that username starts with, leave empty to return all members
+// limit : Max number of items to return, or 0 to request all members matched
+func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) {
+ s.log(LogInformational, "called")
+
+ s.RLock()
+ defer s.RUnlock()
+ if s.wsConn == nil {
+ return ErrWSNotFound
+ }
+
+ data := requestGuildMembersData{
+ GuildID: guildID,
+ Query: query,
+ Limit: limit,
+ }
+
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data})
+ s.wsMutex.Unlock()
+
+ return
+}
+
+// onEvent is the "event handler" for all messages received on the
+// Discord Gateway API websocket connection.
+//
+// If you use the AddHandler() function to register a handler for a
+// specific event this function will pass the event along to that handler.
+//
+// If you use the AddHandler() function to register a handler for the
+// "OnEvent" event then all events will be passed to that handler.
+func (s *Session) onEvent(messageType int, message []byte) (*Event, error) {
+
+ var err error
+ var reader io.Reader
+ reader = bytes.NewBuffer(message)
+
+ // If this is a compressed message, uncompress it.
+ if messageType == websocket.BinaryMessage {
+
+ z, err2 := zlib.NewReader(reader)
+ if err2 != nil {
+ s.log(LogError, "error uncompressing websocket message, %s", err)
+ return nil, err2
+ }
+
+ defer func() {
+ err3 := z.Close()
+ if err3 != nil {
+ s.log(LogWarning, "error closing zlib, %s", err)
+ }
+ }()
+
+ reader = z
+ }
+
+ // Decode the event into an Event struct.
+ var e *Event
+ decoder := json.NewDecoder(reader)
+ if err = decoder.Decode(&e); err != nil {
+ s.log(LogError, "error decoding websocket message, %s", err)
+ return e, err
+ }
+
+ s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
+
+ // Ping request.
+ // Must respond with a heartbeat packet within 5 seconds
+ if e.Operation == 1 {
+ s.log(LogInformational, "sending heartbeat in response to Op1")
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(heartbeatOp{1, atomic.LoadInt64(s.sequence)})
+ s.wsMutex.Unlock()
+ if err != nil {
+ s.log(LogError, "error sending heartbeat in response to Op1")
+ return e, err
+ }
+
+ return e, nil
+ }
+
+ // Reconnect
+ // Must immediately disconnect from gateway and reconnect to new gateway.
+ if e.Operation == 7 {
+ s.log(LogInformational, "Closing and reconnecting in response to Op7")
+ s.Close()
+ s.reconnect()
+ return e, nil
+ }
+
+ // Invalid Session
+ // Must respond with a Identify packet.
+ if e.Operation == 9 {
+
+ s.log(LogInformational, "sending identify packet to gateway in response to Op9")
+
+ err = s.identify()
+ if err != nil {
+ s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
+ return e, err
+ }
+
+ return e, nil
+ }
+
+ if e.Operation == 10 {
+ // Op10 is handled by Open()
+ return e, nil
+ }
+
+ if e.Operation == 11 {
+ s.Lock()
+ s.LastHeartbeatAck = time.Now().UTC()
+ s.Unlock()
+ s.log(LogDebug, "got heartbeat ACK")
+ return e, nil
+ }
+
+ // Do not try to Dispatch a non-Dispatch Message
+ if e.Operation != 0 {
+ // But we probably should be doing something with them.
+ // TEMP
+ s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
+ return e, nil
+ }
+
+ // Store the message sequence
+ atomic.StoreInt64(s.sequence, e.Sequence)
+
+ // Map event to registered event handlers and pass it along to any registered handlers.
+ if eh, ok := registeredInterfaceProviders[e.Type]; ok {
+ e.Struct = eh.New()
+
+ // Attempt to unmarshal our event.
+ if err = json.Unmarshal(e.RawData, e.Struct); err != nil {
+ s.log(LogError, "error unmarshalling %s event, %s", e.Type, err)
+ }
+
+ // Send event to any registered event handlers for it's type.
+ // Because the above doesn't cancel this, in case of an error
+ // the struct could be partially populated or at default values.
+ // However, most errors are due to a single field and I feel
+ // it's better to pass along what we received than nothing at all.
+ // TODO: Think about that decision :)
+ // Either way, READY events must fire, even with errors.
+ s.handleEvent(e.Type, e.Struct)
+ } else {
+ s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData))
+ }
+
+ // For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
+ s.handleEvent(eventEventType, e)
+
+ return e, nil
+}
+
+// ------------------------------------------------------------------------------------------------
+// Code related to voice connections that initiate over the data websocket
+// ------------------------------------------------------------------------------------------------
+
+type voiceChannelJoinData struct {
+ GuildID *string `json:"guild_id"`
+ ChannelID *string `json:"channel_id"`
+ SelfMute bool `json:"self_mute"`
+ SelfDeaf bool `json:"self_deaf"`
+}
+
+type voiceChannelJoinOp struct {
+ Op int `json:"op"`
+ Data voiceChannelJoinData `json:"d"`
+}
+
+// ChannelVoiceJoin joins the session user to a voice channel.
+//
+// gID : Guild ID of the channel to join.
+// cID : Channel ID of the channel to join.
+// mute : If true, you will be set to muted upon joining.
+// deaf : If true, you will be set to deafened upon joining.
+func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) {
+
+ s.log(LogInformational, "called")
+
+ s.RLock()
+ voice, _ = s.VoiceConnections[gID]
+ s.RUnlock()
+
+ if voice == nil {
+ voice = &VoiceConnection{}
+ s.Lock()
+ s.VoiceConnections[gID] = voice
+ s.Unlock()
+ }
+
+ voice.Lock()
+ voice.GuildID = gID
+ voice.ChannelID = cID
+ voice.deaf = deaf
+ voice.mute = mute
+ voice.session = s
+ voice.Unlock()
+
+ // Send the request to Discord that we want to join the voice channel
+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(data)
+ s.wsMutex.Unlock()
+ if err != nil {
+ return
+ }
+
+ // doesn't exactly work perfect yet.. TODO
+ err = voice.waitUntilConnected()
+ if err != nil {
+ s.log(LogWarning, "error waiting for voice to connect, %s", err)
+ voice.Close()
+ return
+ }
+
+ return
+}
+
+// ChannelVoiceJoinManual initiates a voice session to a voice channel, but does not complete it.
+//
+// This should only be used when the VoiceServerUpdate will be intercepted and used elsewhere.
+//
+// gID : Guild ID of the channel to join.
+// cID : Channel ID of the channel to join.
+// mute : If true, you will be set to muted upon joining.
+// deaf : If true, you will be set to deafened upon joining.
+func (s *Session) ChannelVoiceJoinManual(gID, cID string, mute, deaf bool) (err error) {
+
+ s.log(LogInformational, "called")
+
+ // Send the request to Discord that we want to join the voice channel
+ data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
+ s.wsMutex.Lock()
+ err = s.wsConn.WriteJSON(data)
+ s.wsMutex.Unlock()
+ if err != nil {
+ return
+ }
+
+ return
+}
+
+// onVoiceStateUpdate handles Voice State Update events on the data websocket.
+func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
+
+ // If we don't have a connection for the channel, don't bother
+ if st.ChannelID == "" {
+ return
+ }
+
+ // Check if we have a voice connection to update
+ s.RLock()
+ voice, exists := s.VoiceConnections[st.GuildID]
+ s.RUnlock()
+ if !exists {
+ return
+ }
+
+ // We only care about events that are about us.
+ if s.State.User.ID != st.UserID {
+ return
+ }
+
+ // Store the SessionID for later use.
+ voice.Lock()
+ voice.UserID = st.UserID
+ voice.sessionID = st.SessionID
+ voice.ChannelID = st.ChannelID
+ voice.Unlock()
+}
+
+// onVoiceServerUpdate handles the Voice Server Update data websocket event.
+//
+// This is also fired if the Guild's voice region changes while connected
+// to a voice channel. In that case, need to re-establish connection to
+// the new region endpoint.
+func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
+
+ s.log(LogInformational, "called")
+
+ s.RLock()
+ voice, exists := s.VoiceConnections[st.GuildID]
+ s.RUnlock()
+
+ // If no VoiceConnection exists, just skip this
+ if !exists {
+ return
+ }
+
+ // If currently connected to voice ws/udp, then disconnect.
+ // Has no effect if not connected.
+ voice.Close()
+
+ // Store values for later use
+ voice.Lock()
+ voice.token = st.Token
+ voice.endpoint = st.Endpoint
+ voice.GuildID = st.GuildID
+ voice.Unlock()
+
+ // Open a connection to the voice server
+ err := voice.open()
+ if err != nil {
+ s.log(LogError, "onVoiceServerUpdate voice.open, %s", err)
+ }
+}
+
+type identifyProperties struct {
+ OS string `json:"$os"`
+ Browser string `json:"$browser"`
+ Device string `json:"$device"`
+ Referer string `json:"$referer"`
+ ReferringDomain string `json:"$referring_domain"`
+}
+
+type identifyData struct {
+ Token string `json:"token"`
+ Properties identifyProperties `json:"properties"`
+ LargeThreshold int `json:"large_threshold"`
+ Compress bool `json:"compress"`
+ Shard *[2]int `json:"shard,omitempty"`
+}
+
+type identifyOp struct {
+ Op int `json:"op"`
+ Data identifyData `json:"d"`
+}
+
+// identify sends the identify packet to the gateway
+func (s *Session) identify() error {
+
+ properties := identifyProperties{runtime.GOOS,
+ "Discordgo v" + VERSION,
+ "",
+ "",
+ "",
+ }
+
+ data := identifyData{s.Token,
+ properties,
+ 250,
+ s.Compress,
+ nil,
+ }
+
+ if s.ShardCount > 1 {
+
+ if s.ShardID >= s.ShardCount {
+ return ErrWSShardBounds
+ }
+
+ data.Shard = &[2]int{s.ShardID, s.ShardCount}
+ }
+
+ op := identifyOp{2, data}
+
+ s.wsMutex.Lock()
+ err := s.wsConn.WriteJSON(op)
+ s.wsMutex.Unlock()
+
+ return err
+}
+
+func (s *Session) reconnect() {
+
+ s.log(LogInformational, "called")
+
+ var err error
+
+ if s.ShouldReconnectOnError {
+
+ wait := time.Duration(1)
+
+ for {
+ s.log(LogInformational, "trying to reconnect to gateway")
+
+ err = s.Open()
+ if err == nil {
+ s.log(LogInformational, "successfully reconnected to gateway")
+
+ // I'm not sure if this is actually needed.
+ // if the gw reconnect works properly, voice should stay alive
+ // However, there seems to be cases where something "weird"
+ // happens. So we're doing this for now just to improve
+ // stability in those edge cases.
+ s.RLock()
+ defer s.RUnlock()
+ for _, v := range s.VoiceConnections {
+
+ s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
+ go v.reconnect()
+
+ // This is here just to prevent violently spamming the
+ // voice reconnects
+ time.Sleep(1 * time.Second)
+
+ }
+ return
+ }
+
+ // Certain race conditions can call reconnect() twice. If this happens, we
+ // just break out of the reconnect loop
+ if err == ErrWSAlreadyOpen {
+ s.log(LogInformational, "Websocket already exists, no need to reconnect")
+ return
+ }
+
+ s.log(LogError, "error reconnecting to gateway, %s", err)
+
+ <-time.After(wait * time.Second)
+ wait *= 2
+ if wait > 600 {
+ wait = 600
+ }
+ }
+ }
+}
+
+// Close closes a websocket and stops all listening/heartbeat goroutines.
+// TODO: Add support for Voice WS/UDP connections
+func (s *Session) Close() (err error) {
+
+ s.log(LogInformational, "called")
+ s.Lock()
+
+ s.DataReady = false
+
+ if s.listening != nil {
+ s.log(LogInformational, "closing listening channel")
+ close(s.listening)
+ s.listening = nil
+ }
+
+ // TODO: Close all active Voice Connections too
+ // this should force stop any reconnecting voice channels too
+
+ if s.wsConn != nil {
+
+ s.log(LogInformational, "sending close frame")
+ // To cleanly close a connection, a client should send a close
+ // frame and wait for the server to close the connection.
+ s.wsMutex.Lock()
+ err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
+ s.wsMutex.Unlock()
+ if err != nil {
+ s.log(LogInformational, "error closing websocket, %s", err)
+ }
+
+ // TODO: Wait for Discord to actually close the connection.
+ time.Sleep(1 * time.Second)
+
+ s.log(LogInformational, "closing gateway websocket")
+ err = s.wsConn.Close()
+ if err != nil {
+ s.log(LogInformational, "error closing websocket, %s", err)
+ }
+
+ s.wsConn = nil
+ }
+
+ s.Unlock()
+
+ s.log(LogInformational, "emit disconnect event")
+ s.handleEvent(disconnectEventType, &Disconnect{})
+
+ return
+}